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-rw-r--r--src/common/CMakeLists.txt35
1 files changed, 23 insertions, 12 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index dfed8b51d..9b0c3db68 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -3,23 +3,26 @@
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
-if (DEFINED ENV{CI})
- if (DEFINED ENV{TRAVIS})
- set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
- set(BUILD_TAG $ENV{TRAVIS_TAG})
- elseif(DEFINED ENV{APPVEYOR})
- set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
- set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
- elseif(DEFINED ENV{AZURE})
- set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME})
- set(BUILD_TAG $ENV{AZURE_REPO_TAG})
- endif()
+if (DEFINED ENV{AZURECIREPO})
+ set(BUILD_REPOSITORY $ENV{AZURECIREPO})
endif()
+if (DEFINED ENV{TITLEBARFORMATIDLE})
+ set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
+endif ()
+if (DEFINED ENV{TITLEBARFORMATRUNNING})
+ set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
+endif ()
+if (DEFINED ENV{DISPLAYVERSION})
+ set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
+endif ()
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
+ -DTITLE_BAR_FORMAT_IDLE="${TITLE_BAR_FORMAT_IDLE}"
+ -DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
-DBUILD_TAG="${BUILD_TAG}"
+ -DBUILD_ID="${DISPLAY_VERSION}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,
@@ -60,9 +63,17 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
+ "${VIDEO_CORE}/shader/ast.cpp"
+ "${VIDEO_CORE}/shader/ast.h"
+ "${VIDEO_CORE}/shader/compiler_settings.cpp"
+ "${VIDEO_CORE}/shader/compiler_settings.h"
+ "${VIDEO_CORE}/shader/const_buffer_locker.cpp"
+ "${VIDEO_CORE}/shader/const_buffer_locker.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
+ "${VIDEO_CORE}/shader/expr.cpp"
+ "${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
@@ -77,11 +88,11 @@ add_custom_command(OUTPUT scm_rev.cpp
)
add_library(common STATIC
+ algorithm.h
alignment.h
assert.h
detached_tasks.cpp
detached_tasks.h
- binary_find.h
bit_field.h
bit_util.h
cityhash.cpp