diff options
Diffstat (limited to 'src/common/fs')
| -rw-r--r-- | src/common/fs/fs_paths.h | 2 | ||||
| -rw-r--r-- | src/common/fs/path_util.cpp | 2 | ||||
| -rw-r--r-- | src/common/fs/path_util.h | 2 | 
3 files changed, 6 insertions, 0 deletions
| diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h index 61bac9eba..441c8af97 100644 --- a/src/common/fs/fs_paths.h +++ b/src/common/fs/fs_paths.h @@ -18,10 +18,12 @@  #define LOAD_DIR "load"  #define LOG_DIR "log"  #define NAND_DIR "nand" +#define PLAY_TIME_DIR "play_time"  #define SCREENSHOTS_DIR "screenshots"  #define SDMC_DIR "sdmc"  #define SHADER_DIR "shader"  #define TAS_DIR "tas" +#define ICONS_DIR "icons"  // yuzu-specific files diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp index dce219fcf..0abd81a45 100644 --- a/src/common/fs/path_util.cpp +++ b/src/common/fs/path_util.cpp @@ -124,10 +124,12 @@ public:          GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);          GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);          GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR); +        GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);          GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);          GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);          GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);          GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR); +        GenerateYuzuPath(YuzuPath::IconsDir, yuzu_path / ICONS_DIR);      }  private: diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h index ba28964d0..63801c924 100644 --- a/src/common/fs/path_util.h +++ b/src/common/fs/path_util.h @@ -20,10 +20,12 @@ enum class YuzuPath {      LoadDir,        // Where cheat/mod files are stored.      LogDir,         // Where log files are stored.      NANDDir,        // Where the emulated NAND is stored. +    PlayTimeDir,    // Where play time data is stored.      ScreenshotsDir, // Where yuzu screenshots are stored.      SDMCDir,        // Where the emulated SDMC is stored.      ShaderDir,      // Where shaders are stored.      TASDir,         // Where TAS scripts are stored. +    IconsDir,       // Where Icons for Windows shortcuts are stored.  };  /** | 
