diff options
Diffstat (limited to 'src/common/logging')
| -rw-r--r-- | src/common/logging/filter.cpp | 4 | ||||
| -rw-r--r-- | src/common/logging/types.h | 4 | 
2 files changed, 8 insertions, 0 deletions
| diff --git a/src/common/logging/filter.cpp b/src/common/logging/filter.cpp index 4f2cc29e1..f055f0e11 100644 --- a/src/common/logging/filter.cpp +++ b/src/common/logging/filter.cpp @@ -144,6 +144,10 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {      SUB(Render, Software)                                                                          \      SUB(Render, OpenGL)                                                                            \      SUB(Render, Vulkan)                                                                            \ +    CLS(Shader)                                                                                    \ +    SUB(Shader, SPIRV)                                                                             \ +    SUB(Shader, GLASM)                                                                             \ +    SUB(Shader, GLSL)                                                                              \      CLS(Audio)                                                                                     \      SUB(Audio, DSP)                                                                                \      SUB(Audio, Sink)                                                                               \ diff --git a/src/common/logging/types.h b/src/common/logging/types.h index 88b0e9c01..7ad0334fc 100644 --- a/src/common/logging/types.h +++ b/src/common/logging/types.h @@ -114,6 +114,10 @@ enum class Class : u8 {      Render_Software,   ///< Software renderer backend      Render_OpenGL,     ///< OpenGL backend      Render_Vulkan,     ///< Vulkan backend +    Shader,            ///< Shader recompiler +    Shader_SPIRV,      ///< Shader SPIR-V code generation +    Shader_GLASM,      ///< Shader GLASM code generation +    Shader_GLSL,       ///< Shader GLSL code generation      Audio,             ///< Audio emulation      Audio_DSP,         ///< The HLE implementation of the DSP      Audio_Sink,        ///< Emulator audio output backend | 
