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-rw-r--r--src/common/logging/backend.cpp2
-rw-r--r--src/common/logging/backend.h20
-rw-r--r--src/common/logging/log.h2
3 files changed, 6 insertions, 18 deletions
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index d186ba8f8..58819012d 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -58,6 +58,8 @@ namespace Log {
CLS(Render) \
SUB(Render, Software) \
SUB(Render, OpenGL) \
+ CLS(Audio) \
+ SUB(Audio, DSP) \
CLS(Loader)
// GetClassName is a macro defined by Windows.h, grrr...
diff --git a/src/common/logging/backend.h b/src/common/logging/backend.h
index c1f4d08e4..795d42ebd 100644
--- a/src/common/logging/backend.h
+++ b/src/common/logging/backend.h
@@ -27,25 +27,9 @@ struct Entry {
std::string message;
Entry() = default;
+ Entry(Entry&& o) = default;
- // TODO(yuriks) Use defaulted move constructors once MSVC supports them
-#define MOVE(member) member(std::move(o.member))
- Entry(Entry&& o)
- : MOVE(timestamp), MOVE(log_class), MOVE(log_level),
- MOVE(location), MOVE(message)
- {}
-#undef MOVE
-
- Entry& operator=(const Entry&& o) {
-#define MOVE(member) member = std::move(o.member)
- MOVE(timestamp);
- MOVE(log_class);
- MOVE(log_level);
- MOVE(location);
- MOVE(message);
-#undef MOVE
- return *this;
- }
+ Entry& operator=(Entry&& o) = default;
};
/**
diff --git a/src/common/logging/log.h b/src/common/logging/log.h
index 2d9323a7b..ec7bb00b8 100644
--- a/src/common/logging/log.h
+++ b/src/common/logging/log.h
@@ -73,6 +73,8 @@ enum class Class : ClassType {
Render, ///< Emulator video output and hardware acceleration
Render_Software, ///< Software renderer backend
Render_OpenGL, ///< OpenGL backend
+ Audio, ///< Emulator audio output
+ Audio_DSP, ///< The HLE implementation of the DSP
Loader, ///< ROM loader
Count ///< Total number of logging classes