diff options
Diffstat (limited to 'src/common/settings.h')
| -rw-r--r-- | src/common/settings.h | 61 | 
1 files changed, 53 insertions, 8 deletions
| diff --git a/src/common/settings.h b/src/common/settings.h index 236e33bee..98341ad96 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -63,6 +63,7 @@ SWITCHABLE(AspectRatio, true);  SWITCHABLE(AstcDecodeMode, true);  SWITCHABLE(AstcRecompression, true);  SWITCHABLE(AudioMode, true); +SWITCHABLE(CpuBackend, true);  SWITCHABLE(CpuAccuracy, true);  SWITCHABLE(FullscreenMode, true);  SWITCHABLE(GpuAccuracy, true); @@ -153,7 +154,7 @@ struct Values {                                         true,                                         true};      Setting<bool, false> audio_muted{ -        linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true}; +        linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};      Setting<bool, false> dump_audio_commands{          linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false}; @@ -179,6 +180,14 @@ struct Values {                                               &use_speed_limit};      // Cpu +    SwitchableSetting<CpuBackend, true> cpu_backend{ +        linkage,         CpuBackend::Dynarmic, CpuBackend::Dynarmic, +#ifdef HAS_NCE +        CpuBackend::Nce, +#else +                                                    CpuBackend::Dynarmic, +#endif +        "cpu_backend",   Category::Cpu};      SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage,           CpuAccuracy::Auto,                                                        CpuAccuracy::Auto, CpuAccuracy::Paranoid,                                                        "cpu_accuracy",    Category::Cpu}; @@ -232,7 +241,11 @@ struct Values {      SwitchableSetting<bool> use_asynchronous_gpu_emulation{          linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};      SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, +#ifdef ANDROID +                                                            AstcDecodeMode::Cpu, +#else                                                              AstcDecodeMode::Gpu, +#endif                                                              AstcDecodeMode::Cpu,                                                              AstcDecodeMode::CpuAsynchronous,                                                              "accelerate_astc", @@ -304,7 +317,11 @@ struct Values {          linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};      SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage, +#ifdef ANDROID +                                                      GpuAccuracy::Normal, +#else                                                        GpuAccuracy::High, +#endif                                                        GpuAccuracy::Normal,                                                        GpuAccuracy::Extreme,                                                        "gpu_accuracy", @@ -313,20 +330,38 @@ struct Values {                                                        true,                                                        true};      GpuAccuracy current_gpu_accuracy{GpuAccuracy::High}; -    SwitchableSetting<AnisotropyMode, true> max_anisotropy{ -        linkage,          AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, -        "max_anisotropy", Category::RendererAdvanced}; +    SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage, +#ifdef ANDROID +                                                           AnisotropyMode::Default, +#else +                                                           AnisotropyMode::Automatic, +#endif +                                                           AnisotropyMode::Automatic, +                                                           AnisotropyMode::X16, +                                                           "max_anisotropy", +                                                           Category::RendererAdvanced};      SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,                                                                    AstcRecompression::Uncompressed,                                                                    AstcRecompression::Uncompressed,                                                                    AstcRecompression::Bc3,                                                                    "astc_recompression",                                                                    Category::RendererAdvanced}; -    SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation", -                                               Category::RendererAdvanced}; +    SwitchableSetting<bool> async_presentation{linkage, +#ifdef ANDROID +                                               true, +#else +                                               false, +#endif +                                               "async_presentation", Category::RendererAdvanced};      SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",                                                       Category::RendererAdvanced}; -    SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", +    SwitchableSetting<bool> use_reactive_flushing{linkage, +#ifdef ANDROID +                                                  false, +#else +                                                  true, +#endif +                                                  "use_reactive_flushing",                                                    Category::RendererAdvanced};      SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",                                                       Category::RendererAdvanced}; @@ -358,6 +393,8 @@ struct Values {                                            Category::RendererDebug};      // TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control      bool renderer_amdvlk_depth_bias_workaround{}; +    Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder", +                                         Category::RendererDebug};      // System      SwitchableSetting<Language, true> language_index{linkage, @@ -390,13 +427,20 @@ struct Values {      Setting<s32> current_user{linkage, 0, "current_user", Category::System};      SwitchableSetting<ConsoleMode> use_docked_mode{linkage, +#ifdef ANDROID +                                                   ConsoleMode::Handheld, +#else                                                     ConsoleMode::Docked, +#endif                                                     "use_docked_mode",                                                     Category::System,                                                     Specialization::Radio,                                                     true,                                                     true}; +    // Linux +    SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux}; +      // Controls      InputSetting<std::array<PlayerInput, 10>> players; @@ -505,7 +549,6 @@ struct Values {          linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};      Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",                                           Category::Debugging}; -    Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};      Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};      // Miscellaneous @@ -535,6 +578,8 @@ bool IsGPULevelExtreme();  bool IsGPULevelHigh();  bool IsFastmemEnabled(); +void SetNceEnabled(bool is_64bit); +bool IsNceEnabled();  bool IsDockedMode(); | 
