diff options
Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 0eb98939c..c0620066c 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -19,6 +19,7 @@ namespace Settings { enum class RendererBackend : u32 { OpenGL = 0, Vulkan = 1, + Null = 2, }; enum class ShaderBackend : u32 { @@ -411,7 +412,7 @@ struct Values { // Renderer SwitchableSetting<RendererBackend, true> renderer_backend{ - RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; + RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"}; Setting<bool> renderer_debug{false, "debug"}; Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; @@ -421,6 +422,7 @@ struct Values { ResolutionScalingInfo resolution_info{}; SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; + SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"}; SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. @@ -442,7 +444,7 @@ struct Values { SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"}; - SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, + SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |