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-rw-r--r--src/common/settings.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 0eb98939c..c0620066c 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -19,6 +19,7 @@ namespace Settings {
enum class RendererBackend : u32 {
OpenGL = 0,
Vulkan = 1,
+ Null = 2,
};
enum class ShaderBackend : u32 {
@@ -411,7 +412,7 @@ struct Values {
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{
- RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
+ RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
Setting<bool> renderer_debug{false, "debug"};
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
@@ -421,6 +422,7 @@ struct Values {
ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
+ SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"};
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
@@ -442,7 +444,7 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
- SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
+ SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};