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Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index b0bc6519a..82ec9077e 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -348,6 +348,8 @@ struct Values {
Category::RendererDebug};
Setting<bool> disable_shader_loop_safety_checks{
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
+ Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
+ Category::RendererDebug};
// System
SwitchableSetting<Language, true> language_index{linkage,
@@ -379,7 +381,13 @@ struct Values {
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
- SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
+ SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
+ ConsoleMode::Docked,
+ "use_docked_mode",
+ Category::System,
+ Specialization::Radio,
+ true,
+ true};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
@@ -519,12 +527,15 @@ bool IsGPULevelHigh();
bool IsFastmemEnabled();
+bool IsDockedMode();
+
float Volume();
std::string GetTimeZoneString(TimeZone time_zone);
void LogSettings();
+void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info);
void UpdateRescalingInfo();
// Restore the global state of all applicable settings in the Values struct