diff options
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/common/emu_window.cpp | 68 | ||||
| -rw-r--r-- | src/common/emu_window.h | 30 | ||||
| -rw-r--r-- | src/common/framebuffer_layout.cpp | 312 | ||||
| -rw-r--r-- | src/common/framebuffer_layout.h | 43 | 
5 files changed, 382 insertions, 73 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index aa6eee2a3..74a271f08 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -5,6 +5,7 @@ set(SRCS              break_points.cpp              emu_window.cpp              file_util.cpp +            framebuffer_layout.cpp              hash.cpp              key_map.cpp              logging/filter.cpp @@ -35,6 +36,7 @@ set(HEADERS              common_types.h              emu_window.h              file_util.h +            framebuffer_layout.h              hash.h              key_map.h              linear_disk_cache.h diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp index 122f1c212..e3a9e08e6 100644 --- a/src/common/emu_window.cpp +++ b/src/common/emu_window.cpp @@ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) {   * @param framebuffer_y Framebuffer y-coordinate to check   * @return True if the coordinates are within the touchpad, otherwise false   */ -static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, +static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,                                  unsigned framebuffer_y) {      return (          framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && @@ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {      TouchPressed(framebuffer_x, framebuffer_y);  } -EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, -                                                                               unsigned height) { -    // When hiding the widget, the function receives a size of 0 -    if (width == 0) -        width = 1; -    if (height == 0) -        height = 1; - -    EmuWindow::FramebufferLayout res = {width, height, {}, {}}; - -    float window_aspect_ratio = static_cast<float>(height) / width; -    float emulation_aspect_ratio = -        static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; - -    if (window_aspect_ratio > emulation_aspect_ratio) { -        // Window is narrower than the emulation content => apply borders to the top and bottom -        int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); - -        res.top_screen.left = 0; -        res.top_screen.right = res.top_screen.left + width; -        res.top_screen.top = (height - viewport_height) / 2; -        res.top_screen.bottom = res.top_screen.top + viewport_height / 2; - -        int bottom_width = static_cast<int>( -            (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * -            (res.top_screen.right - res.top_screen.left)); -        int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; - -        res.bottom_screen.left = bottom_border; -        res.bottom_screen.right = res.bottom_screen.left + bottom_width; -        res.bottom_screen.top = res.top_screen.bottom; -        res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; -    } else { -        // Otherwise, apply borders to the left and right sides of the window. -        int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); - -        res.top_screen.left = (width - viewport_width) / 2; -        res.top_screen.right = res.top_screen.left + viewport_width; -        res.top_screen.top = 0; -        res.top_screen.bottom = res.top_screen.top + height / 2; - -        int bottom_width = static_cast<int>( -            (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * -            (res.top_screen.right - res.top_screen.left)); -        int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; - -        res.bottom_screen.left = res.top_screen.left + bottom_border; -        res.bottom_screen.right = res.bottom_screen.left + bottom_width; -        res.bottom_screen.top = res.top_screen.bottom; -        res.bottom_screen.bottom = res.bottom_screen.top + height / 2; +void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { +    Layout::FramebufferLayout layout; +    switch (Settings::values.layout_option) { +    case Settings::LayoutOption::SingleScreen: +        layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen); +        break; +    case Settings::LayoutOption::LargeScreen: +        layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen); +        break; +    case Settings::LayoutOption::Default: +    default: +        layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen); +        break;      } - -    return res; +    NotifyFramebufferLayoutChanged(layout);  } diff --git a/src/common/emu_window.h b/src/common/emu_window.h index 67df63e06..6fac572f5 100644 --- a/src/common/emu_window.h +++ b/src/common/emu_window.h @@ -7,6 +7,7 @@  #include <tuple>  #include <utility>  #include "common/common_types.h" +#include "common/framebuffer_layout.h"  #include "common/math_util.h"  #include "core/hle/service/hid/hid.h" @@ -38,23 +39,6 @@ public:          std::pair<unsigned, unsigned> min_client_area_size;      }; -    /// Describes the layout of the window framebuffer (size and top/bottom screen positions) -    struct FramebufferLayout { - -        /** -         * Factory method for constructing a default FramebufferLayout -         * @param width Window framebuffer width in pixels -         * @param height Window framebuffer height in pixels -         * @return Newly created FramebufferLayout object with default screen regions initialized -         */ -        static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height); - -        unsigned width; -        unsigned height; -        MathUtil::Rectangle<unsigned> top_screen; -        MathUtil::Rectangle<unsigned> bottom_screen; -    }; -      /// Swap buffers to display the next frame      virtual void SwapBuffers() = 0; @@ -211,10 +195,16 @@ public:        * Gets the framebuffer layout (width, height, and screen regions)        * @note This method is thread-safe        */ -    const FramebufferLayout& GetFramebufferLayout() const { +    const Layout::FramebufferLayout& GetFramebufferLayout() const {          return framebuffer_layout;      } +    /** +     * Convenience method to update the VideoCore EmuWindow +     * Read from the current settings to determine which layout to use. +     */ +    void UpdateCurrentFramebufferLayout(unsigned width, unsigned height); +  protected:      EmuWindow() {          // TODO: Find a better place to set this. @@ -250,7 +240,7 @@ protected:       * Update framebuffer layout with the given parameter.       * @note EmuWindow implementations will usually use this in window resize event handlers.       */ -    void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) { +    void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {          framebuffer_layout = layout;      } @@ -274,7 +264,7 @@ private:          // By default, ignore this request and do nothing.      } -    FramebufferLayout framebuffer_layout; ///< Current framebuffer layout +    Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout      unsigned client_area_width;  ///< Current client width, should be set by window impl.      unsigned client_area_height; ///< Current client height, should be set by window impl. diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp new file mode 100644 index 000000000..a0e75090d --- /dev/null +++ b/src/common/framebuffer_layout.cpp @@ -0,0 +1,312 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <cmath> + +#include "common/assert.h" +#include "common/framebuffer_layout.h" +#include "video_core/video_core.h" + +namespace Layout { +static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { + +    ASSERT(width > 0); +    ASSERT(height > 0); + +    FramebufferLayout res {width, height, true, true, {}, {}}; + +    float window_aspect_ratio = static_cast<float>(height) / width; +    float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / +        VideoCore::kScreenTopWidth; + +    if (window_aspect_ratio > emulation_aspect_ratio) { +        // Window is narrower than the emulation content => apply borders to the top and bottom +        int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + +        res.top_screen.left = 0; +        res.top_screen.right = res.top_screen.left + width; +        res.top_screen.top = (height - viewport_height) / 2; +        res.top_screen.bottom = res.top_screen.top + viewport_height / 2; + +        int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / +            VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); +        int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; + +        res.bottom_screen.left = bottom_border; +        res.bottom_screen.right = res.bottom_screen.left + bottom_width; +        res.bottom_screen.top = res.top_screen.bottom; +        res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; +    } else { +        // Otherwise, apply borders to the left and right sides of the window. +        int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); + +        res.top_screen.left = (width - viewport_width) / 2; +        res.top_screen.right = res.top_screen.left + viewport_width; +        res.top_screen.top = 0; +        res.top_screen.bottom = res.top_screen.top + height / 2; + +        int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / +            VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); +        int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; + +        res.bottom_screen.left = res.top_screen.left + bottom_border; +        res.bottom_screen.right = res.bottom_screen.left + bottom_width; +        res.bottom_screen.top = res.top_screen.bottom; +        res.bottom_screen.bottom = res.bottom_screen.top + height / 2; +    } + +    return res; +} + +static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) { + +    ASSERT(width > 0); +    ASSERT(height > 0); + +    FramebufferLayout res {width, height, true, true, {}, {}}; + +    float window_aspect_ratio = static_cast<float>(height) / width; +    float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / +        VideoCore::kScreenTopWidth; + +    if (window_aspect_ratio > emulation_aspect_ratio) { +        // Window is narrower than the emulation content => apply borders to the top and bottom +        int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + +        res.top_screen.left = 0; +        res.top_screen.right = res.top_screen.left + width; + +        int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / +            VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); +        int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; + +        res.bottom_screen.left = bottom_border; +        res.bottom_screen.right = res.bottom_screen.left + bottom_width; +        res.bottom_screen.top = (height - viewport_height) / 2; +        res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; + +        res.top_screen.top = res.bottom_screen.bottom; +        res.top_screen.bottom = res.top_screen.top + viewport_height / 2; +    } else { +        // Otherwise, apply borders to the left and right sides of the window. +        int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); +        res.top_screen.left = (width - viewport_width) / 2; +        res.top_screen.right = res.top_screen.left + viewport_width; + +        int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / +            VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); +        int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; + +        res.bottom_screen.left = res.top_screen.left + bottom_border; +        res.bottom_screen.right = res.bottom_screen.left + bottom_width; +        res.bottom_screen.top = 0; +        res.bottom_screen.bottom = res.bottom_screen.top + height / 2; + +        res.top_screen.top = res.bottom_screen.bottom; +        res.top_screen.bottom = res.top_screen.top + height / 2; +    } + +    return res; +} + +static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) { + +    ASSERT(width > 0); +    ASSERT(height > 0); + +    FramebufferLayout res {width, height, true, false, {}, {}}; + +    float window_aspect_ratio = static_cast<float>(height) / width; +    float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) / +        VideoCore::kScreenTopWidth; + +    if (window_aspect_ratio > emulation_aspect_ratio) { +        // Window is narrower than the emulation content => apply borders to the top and bottom +        int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + +        res.top_screen.left = 0; +        res.top_screen.right = res.top_screen.left + width; +        res.top_screen.top = (height - viewport_height) / 2; +        res.top_screen.bottom = res.top_screen.top + viewport_height; + +        res.bottom_screen.left = 0; +        res.bottom_screen.right = VideoCore::kScreenBottomWidth; +        res.bottom_screen.top = 0; +        res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; +    } else { +        // Otherwise, apply borders to the left and right sides of the window. +        int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); + +        res.top_screen.left = (width - viewport_width) / 2; +        res.top_screen.right = res.top_screen.left + viewport_width; +        res.top_screen.top = 0; +        res.top_screen.bottom = res.top_screen.top + height; + +        // The Rasterizer still depends on these fields to maintain the right aspect ratio +        res.bottom_screen.left = 0; +        res.bottom_screen.right = VideoCore::kScreenBottomWidth; +        res.bottom_screen.top = 0; +        res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; +    } + +    return res; +} + +static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) { + +    ASSERT(width > 0); +    ASSERT(height > 0); + +    FramebufferLayout res {width, height, false, true, {}, {}}; + +    float window_aspect_ratio = static_cast<float>(height) / width; +    float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) / +        VideoCore::kScreenBottomWidth; + +    if (window_aspect_ratio > emulation_aspect_ratio) { +        // Window is narrower than the emulation content => apply borders to the top and bottom +        int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + +        res.bottom_screen.left = 0; +        res.bottom_screen.right = res.bottom_screen.left + width; +        res.bottom_screen.top = (height - viewport_height) / 2; +        res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; + +        // The Rasterizer still depends on these fields to maintain the right aspect ratio +        res.top_screen.left = 0; +        res.top_screen.right = VideoCore::kScreenTopWidth; +        res.top_screen.top = 0; +        res.top_screen.bottom = VideoCore::kScreenTopHeight; +    } else { +        // Otherwise, apply borders to the left and right sides of the window. +        int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); + +        res.bottom_screen.left = (width - viewport_width) / 2; +        res.bottom_screen.right = res.bottom_screen.left + viewport_width; +        res.bottom_screen.top = 0; +        res.bottom_screen.bottom = res.bottom_screen.top + height; + +        res.top_screen.left = 0; +        res.top_screen.right = VideoCore::kScreenTopWidth; +        res.top_screen.top = 0; +        res.top_screen.bottom = VideoCore::kScreenTopHeight; +    } + +    return res; +} + +static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { + +    ASSERT(width > 0); +    ASSERT(height > 0); + +    FramebufferLayout res {width, height, true, true, {}, {}}; + +    float window_aspect_ratio = static_cast<float>(height) / width; +    float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) / +        (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); + +    if (window_aspect_ratio > emulation_aspect_ratio) { +        // Window is narrower than the emulation content => apply borders to the top and bottom +        int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + +        res.top_screen.left = 0; +        // Top screen occupies 4 / 5ths of the total width +        res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4; +        res.top_screen.top = (height - viewport_height) / 2; +        res.top_screen.bottom = res.top_screen.top + viewport_height; + +        int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / +            VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); + +        res.bottom_screen.left = res.top_screen.right; +        res.bottom_screen.right = width; +        res.bottom_screen.bottom = res.top_screen.bottom; +        res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; +    } else { +        // Otherwise, apply borders to the left and right sides of the window. +        int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); +        // Break the viewport into fifths and give top 4 of them +        int fifth_width = static_cast<int>(std::round(viewport_width / 5)); + +        res.top_screen.left = (width - viewport_width) / 2; +        res.top_screen.right = res.top_screen.left + fifth_width * 4; +        res.top_screen.top = 0; +        res.top_screen.bottom = height; + +        int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / +            VideoCore::kScreenBottomWidth) * (fifth_width)); + +        res.bottom_screen.left = res.top_screen.right; +        res.bottom_screen.right = width - (width - viewport_width) / 2; +        res.bottom_screen.bottom = res.top_screen.bottom; +        res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; +    } + +    return res; +} + +static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) { + +    ASSERT(width > 0); +    ASSERT(height > 0); + +    FramebufferLayout res {width, height, true, true, {}, {}}; + +    float window_aspect_ratio = static_cast<float>(height) / width; +    float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) / +        (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); + +    if (window_aspect_ratio > emulation_aspect_ratio) { +        // Window is narrower than the emulation content => apply borders to the top and bottom +        int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); + +        res.bottom_screen.left = 0; +        // Top screen occupies 4 / 5ths of the total width +        res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4; +        res.bottom_screen.top = (height - viewport_height) / 2; +        res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; + +        int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / +            VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); + +        res.top_screen.left = res.bottom_screen.right; +        res.top_screen.right = width; +        res.top_screen.bottom = res.bottom_screen.bottom; +        res.top_screen.top = res.top_screen.bottom - top_height; +    } else { +        // Otherwise, apply borders to the left and right sides of the window. +        int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); +        // Break the viewport into fifths and give top 4 of them +        int fifth_width = static_cast<int>(std::round(viewport_width / 5)); + +        res.bottom_screen.left = (width - viewport_width) / 2; +        res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; +        res.bottom_screen.top = 0; +        res.bottom_screen.bottom = height; + +        int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / +            VideoCore::kScreenTopWidth) * (fifth_width)); + +        res.top_screen.left = res.bottom_screen.right; +        res.top_screen.right = width - (width - viewport_width) / 2; +        res.top_screen.bottom = res.bottom_screen.bottom; +        res.top_screen.top = res.top_screen.bottom - top_height; +    } + +    return res; +} + +FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) { +    return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height); +} + +FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) { +    return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height); +} + +FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { +    return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); +} +}
\ No newline at end of file diff --git a/src/common/framebuffer_layout.h b/src/common/framebuffer_layout.h new file mode 100644 index 000000000..c69a80732 --- /dev/null +++ b/src/common/framebuffer_layout.h @@ -0,0 +1,43 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/math_util.h" +namespace Layout { +/// Describes the layout of the window framebuffer (size and top/bottom screen positions) +struct FramebufferLayout { +    unsigned width; +    unsigned height; +    bool top_screen_enabled; +    bool bottom_screen_enabled; +    MathUtil::Rectangle<unsigned> top_screen; +    MathUtil::Rectangle<unsigned> bottom_screen; +}; + +/** + * Factory method for constructing a default FramebufferLayout + * @param width Window framebuffer width in pixels + * @param height Window framebuffer height in pixels + * @return Newly created FramebufferLayout object with default screen regions initialized + */ +FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped); + +/** + * Factory method for constructing a FramebufferLayout with only the top screen + * @param width Window framebuffer width in pixels + * @param height Window framebuffer height in pixels + * @return Newly created FramebufferLayout object with default screen regions initialized + */ +FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped); + +/** + * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right + * This is useful in particular because it matches well with a 1920x1080 resolution monitor + * @param width Window framebuffer width in pixels + * @param height Window framebuffer height in pixels + * @return Newly created FramebufferLayout object with default screen regions initialized + */ +FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped); +}
\ No newline at end of file  | 
