diff options
Diffstat (limited to 'src/common')
47 files changed, 2905 insertions, 395 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 73bf626d4..a6dc31b53 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -1,3 +1,6 @@ +# SPDX-FileCopyrightText: 2018 yuzu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later +  if (DEFINED ENV{AZURECIREPO})    set(BUILD_REPOSITORY $ENV{AZURECIREPO})  endif() @@ -41,8 +44,10 @@ add_custom_command(OUTPUT scm_rev.cpp  add_library(common STATIC      algorithm.h      alignment.h +    announce_multiplayer_room.h      assert.cpp      assert.h +    atomic_helpers.h      atomic_ops.h      detached_tasks.cpp      detached_tasks.h @@ -64,6 +69,7 @@ add_library(common STATIC      expected.h      fiber.cpp      fiber.h +    fixed_point.h      fs/file.cpp      fs/file.h      fs/fs.cpp @@ -109,6 +115,7 @@ add_library(common STATIC      parent_of_member.h      point.h      quaternion.h +    reader_writer_queue.h      ring_buffer.h      scm_rev.cpp      scm_rev.h @@ -182,8 +189,9 @@ create_target_directory_groups(common)  target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)  target_link_libraries(common PRIVATE lz4::lz4 xbyak) -if (MSVC) +if (TARGET zstd::zstd)    target_link_libraries(common PRIVATE zstd::zstd)  else() -  target_link_libraries(common PRIVATE zstd) +  target_link_libraries(common PRIVATE +    $<IF:$<TARGET_EXISTS:zstd::libzstd_shared>,zstd::libzstd_shared,zstd::libzstd_static>)  endif() diff --git a/src/common/alignment.h b/src/common/alignment.h index 8570c7d3c..7e897334b 100644 --- a/src/common/alignment.h +++ b/src/common/alignment.h @@ -1,4 +1,5 @@ -// This file is under the public domain. +// SPDX-FileCopyrightText: 2014 Jannik Vogel <email@jannikvogel.de> +// SPDX-License-Identifier: CC0-1.0  #pragma once diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h new file mode 100644 index 000000000..0ad9da2be --- /dev/null +++ b/src/common/announce_multiplayer_room.h @@ -0,0 +1,143 @@ +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <array> +#include <functional> +#include <string> +#include <vector> +#include "common/common_types.h" +#include "web_service/web_result.h" + +namespace AnnounceMultiplayerRoom { + +using MacAddress = std::array<u8, 6>; + +struct GameInfo { +    std::string name{""}; +    u64 id{0}; +}; + +struct Member { +    std::string username; +    std::string nickname; +    std::string display_name; +    std::string avatar_url; +    MacAddress mac_address; +    GameInfo game; +}; + +struct RoomInformation { +    std::string name;          ///< Name of the server +    std::string description;   ///< Server description +    u32 member_slots;          ///< Maximum number of members in this room +    u16 port;                  ///< The port of this room +    GameInfo preferred_game;   ///< Game to advertise that you want to play +    std::string host_username; ///< Forum username of the host +    bool enable_yuzu_mods;     ///< Allow yuzu Moderators to moderate on this room +}; + +struct Room { +    RoomInformation information; + +    std::string id; +    std::string verify_uid; ///< UID used for verification +    std::string ip; +    u32 net_version; +    bool has_password; + +    std::vector<Member> members; +}; +using RoomList = std::vector<Room>; + +/** + * A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should + * implement this interface. + */ +class Backend { +public: +    virtual ~Backend() = default; + +    /** +     * Sets the Information that gets used for the announce +     * @param uid The Id of the room +     * @param name The name of the room +     * @param description The room description +     * @param port The port of the room +     * @param net_version The version of the libNetwork that gets used +     * @param has_password True if the room is passowrd protected +     * @param preferred_game The preferred game of the room +     * @param preferred_game_id The title id of the preferred game +     */ +    virtual void SetRoomInformation(const std::string& name, const std::string& description, +                                    const u16 port, const u32 max_player, const u32 net_version, +                                    const bool has_password, const GameInfo& preferred_game) = 0; +    /** +     * Adds a player information to the data that gets announced +     * @param nickname The nickname of the player +     * @param mac_address The MAC Address of the player +     * @param game_id The title id of the game the player plays +     * @param game_name The name of the game the player plays +     */ +    virtual void AddPlayer(const Member& member) = 0; + +    /** +     * Updates the data in the announce service. Re-register the room when required. +     * @result The result of the update attempt +     */ +    virtual WebService::WebResult Update() = 0; + +    /** +     * Registers the data in the announce service +     * @result The result of the register attempt. When the result code is Success, A global Guid of +     * the room which may be used for verification will be in the result's returned_data. +     */ +    virtual WebService::WebResult Register() = 0; + +    /** +     * Empties the stored players +     */ +    virtual void ClearPlayers() = 0; + +    /** +     * Get the room information from the announce service +     * @result A list of all rooms the announce service has +     */ +    virtual RoomList GetRoomList() = 0; + +    /** +     * Sends a delete message to the announce service +     */ +    virtual void Delete() = 0; +}; + +/** + * Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a + * functional backend implementation is not available. + */ +class NullBackend : public Backend { +public: +    ~NullBackend() = default; +    void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/, +                            const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/, +                            const bool /*has_password*/, +                            const GameInfo& /*preferred_game*/) override {} +    void AddPlayer(const Member& /*member*/) override {} +    WebService::WebResult Update() override { +        return WebService::WebResult{WebService::WebResult::Code::NoWebservice, +                                     "WebService is missing", ""}; +    } +    WebService::WebResult Register() override { +        return WebService::WebResult{WebService::WebResult::Code::NoWebservice, +                                     "WebService is missing", ""}; +    } +    void ClearPlayers() override {} +    RoomList GetRoomList() override { +        return RoomList{}; +    } + +    void Delete() override {} +}; + +} // namespace AnnounceMultiplayerRoom diff --git a/src/common/atomic_helpers.h b/src/common/atomic_helpers.h new file mode 100644 index 000000000..bef5015c1 --- /dev/null +++ b/src/common/atomic_helpers.h @@ -0,0 +1,775 @@ +// SPDX-FileCopyrightText: 2013-2016 Cameron Desrochers +// SPDX-FileCopyrightText: 2015 Jeff Preshing +// SPDX-License-Identifier: BSD-2-Clause AND Zlib + +// Distributed under the simplified BSD license (see the license file that +// should have come with this header). +// Uses Jeff Preshing's semaphore implementation (under the terms of its +// separate zlib license, embedded below). + +#pragma once + +// Provides portable (VC++2010+, Intel ICC 13, GCC 4.7+, and anything C++11 compliant) +// implementation of low-level memory barriers, plus a few semi-portable utility macros (for +// inlining and alignment). Also has a basic atomic type (limited to hardware-supported atomics with +// no memory ordering guarantees). Uses the AE_* prefix for macros (historical reasons), and the +// "moodycamel" namespace for symbols. + +#include <cassert> +#include <cerrno> +#include <cstdint> +#include <ctime> +#include <type_traits> + +// Platform detection +#if defined(__INTEL_COMPILER) +#define AE_ICC +#elif defined(_MSC_VER) +#define AE_VCPP +#elif defined(__GNUC__) +#define AE_GCC +#endif + +#if defined(_M_IA64) || defined(__ia64__) +#define AE_ARCH_IA64 +#elif defined(_WIN64) || defined(__amd64__) || defined(_M_X64) || defined(__x86_64__) +#define AE_ARCH_X64 +#elif defined(_M_IX86) || defined(__i386__) +#define AE_ARCH_X86 +#elif defined(_M_PPC) || defined(__powerpc__) +#define AE_ARCH_PPC +#else +#define AE_ARCH_UNKNOWN +#endif + +// AE_UNUSED +#define AE_UNUSED(x) ((void)x) + +// AE_NO_TSAN/AE_TSAN_ANNOTATE_* +#if defined(__has_feature) +#if __has_feature(thread_sanitizer) +#if __cplusplus >= 201703L // inline variables require C++17 +namespace Common { +inline int ae_tsan_global; +} +#define AE_TSAN_ANNOTATE_RELEASE()                                                                 \ +    AnnotateHappensBefore(__FILE__, __LINE__, (void*)(&::moodycamel::ae_tsan_global)) +#define AE_TSAN_ANNOTATE_ACQUIRE()                                                                 \ +    AnnotateHappensAfter(__FILE__, __LINE__, (void*)(&::moodycamel::ae_tsan_global)) +extern "C" void AnnotateHappensBefore(const char*, int, void*); +extern "C" void AnnotateHappensAfter(const char*, int, void*); +#else // when we can't work with tsan, attempt to disable its warnings +#define AE_NO_TSAN __attribute__((no_sanitize("thread"))) +#endif +#endif +#endif +#ifndef AE_NO_TSAN +#define AE_NO_TSAN +#endif +#ifndef AE_TSAN_ANNOTATE_RELEASE +#define AE_TSAN_ANNOTATE_RELEASE() +#define AE_TSAN_ANNOTATE_ACQUIRE() +#endif + +// AE_FORCEINLINE +#if defined(AE_VCPP) || defined(AE_ICC) +#define AE_FORCEINLINE __forceinline +#elif defined(AE_GCC) +//#define AE_FORCEINLINE __attribute__((always_inline)) +#define AE_FORCEINLINE inline +#else +#define AE_FORCEINLINE inline +#endif + +// AE_ALIGN +#if defined(AE_VCPP) || defined(AE_ICC) +#define AE_ALIGN(x) __declspec(align(x)) +#elif defined(AE_GCC) +#define AE_ALIGN(x) __attribute__((aligned(x))) +#else +// Assume GCC compliant syntax... +#define AE_ALIGN(x) __attribute__((aligned(x))) +#endif + +// Portable atomic fences implemented below: + +namespace Common { + +enum memory_order { +    memory_order_relaxed, +    memory_order_acquire, +    memory_order_release, +    memory_order_acq_rel, +    memory_order_seq_cst, + +    // memory_order_sync: Forces a full sync: +    // #LoadLoad, #LoadStore, #StoreStore, and most significantly, #StoreLoad +    memory_order_sync = memory_order_seq_cst +}; + +} // namespace Common + +#if (defined(AE_VCPP) && (_MSC_VER < 1700 || defined(__cplusplus_cli))) ||                         \ +    (defined(AE_ICC) && __INTEL_COMPILER < 1600) +// VS2010 and ICC13 don't support std::atomic_*_fence, implement our own fences + +#include <intrin.h> + +#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86) +#define AeFullSync _mm_mfence +#define AeLiteSync _mm_mfence +#elif defined(AE_ARCH_IA64) +#define AeFullSync __mf +#define AeLiteSync __mf +#elif defined(AE_ARCH_PPC) +#include <ppcintrinsics.h> +#define AeFullSync __sync +#define AeLiteSync __lwsync +#endif + +#ifdef AE_VCPP +#pragma warning(push) +#pragma warning(disable : 4365) // Disable erroneous 'conversion from long to unsigned int, +                                // signed/unsigned mismatch' error when using `assert` +#ifdef __cplusplus_cli +#pragma managed(push, off) +#endif +#endif + +namespace Common { + +AE_FORCEINLINE void compiler_fence(memory_order order) AE_NO_TSAN { +    switch (order) { +    case memory_order_relaxed: +        break; +    case memory_order_acquire: +        _ReadBarrier(); +        break; +    case memory_order_release: +        _WriteBarrier(); +        break; +    case memory_order_acq_rel: +        _ReadWriteBarrier(); +        break; +    case memory_order_seq_cst: +        _ReadWriteBarrier(); +        break; +    default: +        assert(false); +    } +} + +// x86/x64 have a strong memory model -- all loads and stores have +// acquire and release semantics automatically (so only need compiler +// barriers for those). +#if defined(AE_ARCH_X86) || defined(AE_ARCH_X64) +AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN { +    switch (order) { +    case memory_order_relaxed: +        break; +    case memory_order_acquire: +        _ReadBarrier(); +        break; +    case memory_order_release: +        _WriteBarrier(); +        break; +    case memory_order_acq_rel: +        _ReadWriteBarrier(); +        break; +    case memory_order_seq_cst: +        _ReadWriteBarrier(); +        AeFullSync(); +        _ReadWriteBarrier(); +        break; +    default: +        assert(false); +    } +} +#else +AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN { +    // Non-specialized arch, use heavier memory barriers everywhere just in case :-( +    switch (order) { +    case memory_order_relaxed: +        break; +    case memory_order_acquire: +        _ReadBarrier(); +        AeLiteSync(); +        _ReadBarrier(); +        break; +    case memory_order_release: +        _WriteBarrier(); +        AeLiteSync(); +        _WriteBarrier(); +        break; +    case memory_order_acq_rel: +        _ReadWriteBarrier(); +        AeLiteSync(); +        _ReadWriteBarrier(); +        break; +    case memory_order_seq_cst: +        _ReadWriteBarrier(); +        AeFullSync(); +        _ReadWriteBarrier(); +        break; +    default: +        assert(false); +    } +} +#endif +} // namespace Common +#else +// Use standard library of atomics +#include <atomic> + +namespace Common { + +AE_FORCEINLINE void compiler_fence(memory_order order) AE_NO_TSAN { +    switch (order) { +    case memory_order_relaxed: +        break; +    case memory_order_acquire: +        std::atomic_signal_fence(std::memory_order_acquire); +        break; +    case memory_order_release: +        std::atomic_signal_fence(std::memory_order_release); +        break; +    case memory_order_acq_rel: +        std::atomic_signal_fence(std::memory_order_acq_rel); +        break; +    case memory_order_seq_cst: +        std::atomic_signal_fence(std::memory_order_seq_cst); +        break; +    default: +        assert(false); +    } +} + +AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN { +    switch (order) { +    case memory_order_relaxed: +        break; +    case memory_order_acquire: +        AE_TSAN_ANNOTATE_ACQUIRE(); +        std::atomic_thread_fence(std::memory_order_acquire); +        break; +    case memory_order_release: +        AE_TSAN_ANNOTATE_RELEASE(); +        std::atomic_thread_fence(std::memory_order_release); +        break; +    case memory_order_acq_rel: +        AE_TSAN_ANNOTATE_ACQUIRE(); +        AE_TSAN_ANNOTATE_RELEASE(); +        std::atomic_thread_fence(std::memory_order_acq_rel); +        break; +    case memory_order_seq_cst: +        AE_TSAN_ANNOTATE_ACQUIRE(); +        AE_TSAN_ANNOTATE_RELEASE(); +        std::atomic_thread_fence(std::memory_order_seq_cst); +        break; +    default: +        assert(false); +    } +} + +} // namespace Common + +#endif + +#if !defined(AE_VCPP) || (_MSC_VER >= 1700 && !defined(__cplusplus_cli)) +#define AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC +#endif + +#ifdef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC +#include <atomic> +#endif +#include <utility> + +// WARNING: *NOT* A REPLACEMENT FOR std::atomic. READ CAREFULLY: +// Provides basic support for atomic variables -- no memory ordering guarantees are provided. +// The guarantee of atomicity is only made for types that already have atomic load and store +// guarantees at the hardware level -- on most platforms this generally means aligned pointers and +// integers (only). +namespace Common { +template <typename T> +class weak_atomic { +public: +    AE_NO_TSAN weak_atomic() : value() {} +#ifdef AE_VCPP +#pragma warning(push) +#pragma warning(disable : 4100) // Get rid of (erroneous) 'unreferenced formal parameter' warning +#endif +    template <typename U> +    AE_NO_TSAN weak_atomic(U&& x) : value(std::forward<U>(x)) {} +#ifdef __cplusplus_cli +    // Work around bug with universal reference/nullptr combination that only appears when /clr is +    // on +    AE_NO_TSAN weak_atomic(nullptr_t) : value(nullptr) {} +#endif +    AE_NO_TSAN weak_atomic(weak_atomic const& other) : value(other.load()) {} +    AE_NO_TSAN weak_atomic(weak_atomic&& other) : value(std::move(other.load())) {} +#ifdef AE_VCPP +#pragma warning(pop) +#endif + +    AE_FORCEINLINE operator T() const AE_NO_TSAN { +        return load(); +    } + +#ifndef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC +    template <typename U> +    AE_FORCEINLINE weak_atomic const& operator=(U&& x) AE_NO_TSAN { +        value = std::forward<U>(x); +        return *this; +    } +    AE_FORCEINLINE weak_atomic const& operator=(weak_atomic const& other) AE_NO_TSAN { +        value = other.value; +        return *this; +    } + +    AE_FORCEINLINE T load() const AE_NO_TSAN { +        return value; +    } + +    AE_FORCEINLINE T fetch_add_acquire(T increment) AE_NO_TSAN { +#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86) +        if (sizeof(T) == 4) +            return _InterlockedExchangeAdd((long volatile*)&value, (long)increment); +#if defined(_M_AMD64) +        else if (sizeof(T) == 8) +            return _InterlockedExchangeAdd64((long long volatile*)&value, (long long)increment); +#endif +#else +#error Unsupported platform +#endif +        assert(false && "T must be either a 32 or 64 bit type"); +        return value; +    } + +    AE_FORCEINLINE T fetch_add_release(T increment) AE_NO_TSAN { +#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86) +        if (sizeof(T) == 4) +            return _InterlockedExchangeAdd((long volatile*)&value, (long)increment); +#if defined(_M_AMD64) +        else if (sizeof(T) == 8) +            return _InterlockedExchangeAdd64((long long volatile*)&value, (long long)increment); +#endif +#else +#error Unsupported platform +#endif +        assert(false && "T must be either a 32 or 64 bit type"); +        return value; +    } +#else +    template <typename U> +    AE_FORCEINLINE weak_atomic const& operator=(U&& x) AE_NO_TSAN { +        value.store(std::forward<U>(x), std::memory_order_relaxed); +        return *this; +    } + +    AE_FORCEINLINE weak_atomic const& operator=(weak_atomic const& other) AE_NO_TSAN { +        value.store(other.value.load(std::memory_order_relaxed), std::memory_order_relaxed); +        return *this; +    } + +    AE_FORCEINLINE T load() const AE_NO_TSAN { +        return value.load(std::memory_order_relaxed); +    } + +    AE_FORCEINLINE T fetch_add_acquire(T increment) AE_NO_TSAN { +        return value.fetch_add(increment, std::memory_order_acquire); +    } + +    AE_FORCEINLINE T fetch_add_release(T increment) AE_NO_TSAN { +        return value.fetch_add(increment, std::memory_order_release); +    } +#endif + +private: +#ifndef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC +    // No std::atomic support, but still need to circumvent compiler optimizations. +    // `volatile` will make memory access slow, but is guaranteed to be reliable. +    volatile T value; +#else +    std::atomic<T> value; +#endif +}; + +} // namespace Common + +// Portable single-producer, single-consumer semaphore below: + +#if defined(_WIN32) +// Avoid including windows.h in a header; we only need a handful of +// items, so we'll redeclare them here (this is relatively safe since +// the API generally has to remain stable between Windows versions). +// I know this is an ugly hack but it still beats polluting the global +// namespace with thousands of generic names or adding a .cpp for nothing. +extern "C" { +struct _SECURITY_ATTRIBUTES; +__declspec(dllimport) void* __stdcall CreateSemaphoreW(_SECURITY_ATTRIBUTES* lpSemaphoreAttributes, +                                                       long lInitialCount, long lMaximumCount, +                                                       const wchar_t* lpName); +__declspec(dllimport) int __stdcall CloseHandle(void* hObject); +__declspec(dllimport) unsigned long __stdcall WaitForSingleObject(void* hHandle, +                                                                  unsigned long dwMilliseconds); +__declspec(dllimport) int __stdcall ReleaseSemaphore(void* hSemaphore, long lReleaseCount, +                                                     long* lpPreviousCount); +} +#elif defined(__MACH__) +#include <mach/mach.h> +#elif defined(__unix__) +#include <semaphore.h> +#elif defined(FREERTOS) +#include <FreeRTOS.h> +#include <semphr.h> +#include <task.h> +#endif + +namespace Common { +// Code in the spsc_sema namespace below is an adaptation of Jeff Preshing's +// portable + lightweight semaphore implementations, originally from +// https://github.com/preshing/cpp11-on-multicore/blob/master/common/sema.h +// LICENSE: +// Copyright (c) 2015 Jeff Preshing +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +//    claim that you wrote the original software. If you use this software +//    in a product, an acknowledgement in the product documentation would be +//    appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +//    misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +namespace spsc_sema { +#if defined(_WIN32) +class Semaphore { +private: +    void* m_hSema; + +    Semaphore(const Semaphore& other); +    Semaphore& operator=(const Semaphore& other); + +public: +    AE_NO_TSAN Semaphore(int initialCount = 0) : m_hSema() { +        assert(initialCount >= 0); +        const long maxLong = 0x7fffffff; +        m_hSema = CreateSemaphoreW(nullptr, initialCount, maxLong, nullptr); +        assert(m_hSema); +    } + +    AE_NO_TSAN ~Semaphore() { +        CloseHandle(m_hSema); +    } + +    bool wait() AE_NO_TSAN { +        const unsigned long infinite = 0xffffffff; +        return WaitForSingleObject(m_hSema, infinite) == 0; +    } + +    bool try_wait() AE_NO_TSAN { +        return WaitForSingleObject(m_hSema, 0) == 0; +    } + +    bool timed_wait(std::uint64_t usecs) AE_NO_TSAN { +        return WaitForSingleObject(m_hSema, (unsigned long)(usecs / 1000)) == 0; +    } + +    void signal(int count = 1) AE_NO_TSAN { +        while (!ReleaseSemaphore(m_hSema, count, nullptr)) +            ; +    } +}; +#elif defined(__MACH__) +//--------------------------------------------------------- +// Semaphore (Apple iOS and OSX) +// Can't use POSIX semaphores due to +// http://lists.apple.com/archives/darwin-kernel/2009/Apr/msg00010.html +//--------------------------------------------------------- +class Semaphore { +private: +    semaphore_t m_sema; + +    Semaphore(const Semaphore& other); +    Semaphore& operator=(const Semaphore& other); + +public: +    AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() { +        assert(initialCount >= 0); +        kern_return_t rc = +            semaphore_create(mach_task_self(), &m_sema, SYNC_POLICY_FIFO, initialCount); +        assert(rc == KERN_SUCCESS); +        AE_UNUSED(rc); +    } + +    AE_NO_TSAN ~Semaphore() { +        semaphore_destroy(mach_task_self(), m_sema); +    } + +    bool wait() AE_NO_TSAN { +        return semaphore_wait(m_sema) == KERN_SUCCESS; +    } + +    bool try_wait() AE_NO_TSAN { +        return timed_wait(0); +    } + +    bool timed_wait(std::uint64_t timeout_usecs) AE_NO_TSAN { +        mach_timespec_t ts; +        ts.tv_sec = static_cast<unsigned int>(timeout_usecs / 1000000); +        ts.tv_nsec = static_cast<int>((timeout_usecs % 1000000) * 1000); + +        // added in OSX 10.10: +        // https://developer.apple.com/library/prerelease/mac/documentation/General/Reference/APIDiffsMacOSX10_10SeedDiff/modules/Darwin.html +        kern_return_t rc = semaphore_timedwait(m_sema, ts); +        return rc == KERN_SUCCESS; +    } + +    void signal() AE_NO_TSAN { +        while (semaphore_signal(m_sema) != KERN_SUCCESS) +            ; +    } + +    void signal(int count) AE_NO_TSAN { +        while (count-- > 0) { +            while (semaphore_signal(m_sema) != KERN_SUCCESS) +                ; +        } +    } +}; +#elif defined(__unix__) +//--------------------------------------------------------- +// Semaphore (POSIX, Linux) +//--------------------------------------------------------- +class Semaphore { +private: +    sem_t m_sema; + +    Semaphore(const Semaphore& other); +    Semaphore& operator=(const Semaphore& other); + +public: +    AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() { +        assert(initialCount >= 0); +        int rc = sem_init(&m_sema, 0, static_cast<unsigned int>(initialCount)); +        assert(rc == 0); +        AE_UNUSED(rc); +    } + +    AE_NO_TSAN ~Semaphore() { +        sem_destroy(&m_sema); +    } + +    bool wait() AE_NO_TSAN { +        // http://stackoverflow.com/questions/2013181/gdb-causes-sem-wait-to-fail-with-eintr-error +        int rc; +        do { +            rc = sem_wait(&m_sema); +        } while (rc == -1 && errno == EINTR); +        return rc == 0; +    } + +    bool try_wait() AE_NO_TSAN { +        int rc; +        do { +            rc = sem_trywait(&m_sema); +        } while (rc == -1 && errno == EINTR); +        return rc == 0; +    } + +    bool timed_wait(std::uint64_t usecs) AE_NO_TSAN { +        struct timespec ts; +        const int usecs_in_1_sec = 1000000; +        const int nsecs_in_1_sec = 1000000000; +        clock_gettime(CLOCK_REALTIME, &ts); +        ts.tv_sec += static_cast<time_t>(usecs / usecs_in_1_sec); +        ts.tv_nsec += static_cast<long>(usecs % usecs_in_1_sec) * 1000; +        // sem_timedwait bombs if you have more than 1e9 in tv_nsec +        // so we have to clean things up before passing it in +        if (ts.tv_nsec >= nsecs_in_1_sec) { +            ts.tv_nsec -= nsecs_in_1_sec; +            ++ts.tv_sec; +        } + +        int rc; +        do { +            rc = sem_timedwait(&m_sema, &ts); +        } while (rc == -1 && errno == EINTR); +        return rc == 0; +    } + +    void signal() AE_NO_TSAN { +        while (sem_post(&m_sema) == -1) +            ; +    } + +    void signal(int count) AE_NO_TSAN { +        while (count-- > 0) { +            while (sem_post(&m_sema) == -1) +                ; +        } +    } +}; +#elif defined(FREERTOS) +//--------------------------------------------------------- +// Semaphore (FreeRTOS) +//--------------------------------------------------------- +class Semaphore { +private: +    SemaphoreHandle_t m_sema; + +    Semaphore(const Semaphore& other); +    Semaphore& operator=(const Semaphore& other); + +public: +    AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() { +        assert(initialCount >= 0); +        m_sema = xSemaphoreCreateCounting(static_cast<UBaseType_t>(~0ull), +                                          static_cast<UBaseType_t>(initialCount)); +        assert(m_sema); +    } + +    AE_NO_TSAN ~Semaphore() { +        vSemaphoreDelete(m_sema); +    } + +    bool wait() AE_NO_TSAN { +        return xSemaphoreTake(m_sema, portMAX_DELAY) == pdTRUE; +    } + +    bool try_wait() AE_NO_TSAN { +        // Note: In an ISR context, if this causes a task to unblock, +        // the caller won't know about it +        if (xPortIsInsideInterrupt()) +            return xSemaphoreTakeFromISR(m_sema, NULL) == pdTRUE; +        return xSemaphoreTake(m_sema, 0) == pdTRUE; +    } + +    bool timed_wait(std::uint64_t usecs) AE_NO_TSAN { +        std::uint64_t msecs = usecs / 1000; +        TickType_t ticks = static_cast<TickType_t>(msecs / portTICK_PERIOD_MS); +        if (ticks == 0) +            return try_wait(); +        return xSemaphoreTake(m_sema, ticks) == pdTRUE; +    } + +    void signal() AE_NO_TSAN { +        // Note: In an ISR context, if this causes a task to unblock, +        // the caller won't know about it +        BaseType_t rc; +        if (xPortIsInsideInterrupt()) +            rc = xSemaphoreGiveFromISR(m_sema, NULL); +        else +            rc = xSemaphoreGive(m_sema); +        assert(rc == pdTRUE); +        AE_UNUSED(rc); +    } + +    void signal(int count) AE_NO_TSAN { +        while (count-- > 0) +            signal(); +    } +}; +#else +#error Unsupported platform! (No semaphore wrapper available) +#endif + +//--------------------------------------------------------- +// LightweightSemaphore +//--------------------------------------------------------- +class LightweightSemaphore { +public: +    typedef std::make_signed<std::size_t>::type ssize_t; + +private: +    weak_atomic<ssize_t> m_count; +    Semaphore m_sema; + +    bool waitWithPartialSpinning(std::int64_t timeout_usecs = -1) AE_NO_TSAN { +        ssize_t oldCount; +        // Is there a better way to set the initial spin count? +        // If we lower it to 1000, testBenaphore becomes 15x slower on my Core i7-5930K Windows PC, +        // as threads start hitting the kernel semaphore. +        int spin = 1024; +        while (--spin >= 0) { +            if (m_count.load() > 0) { +                m_count.fetch_add_acquire(-1); +                return true; +            } +            compiler_fence(memory_order_acquire); // Prevent the compiler from collapsing the loop. +        } +        oldCount = m_count.fetch_add_acquire(-1); +        if (oldCount > 0) +            return true; +        if (timeout_usecs < 0) { +            if (m_sema.wait()) +                return true; +        } +        if (timeout_usecs > 0 && m_sema.timed_wait(static_cast<uint64_t>(timeout_usecs))) +            return true; +        // At this point, we've timed out waiting for the semaphore, but the +        // count is still decremented indicating we may still be waiting on +        // it. So we have to re-adjust the count, but only if the semaphore +        // wasn't signaled enough times for us too since then. If it was, we +        // need to release the semaphore too. +        while (true) { +            oldCount = m_count.fetch_add_release(1); +            if (oldCount < 0) +                return false; // successfully restored things to the way they were +            // Oh, the producer thread just signaled the semaphore after all. Try again: +            oldCount = m_count.fetch_add_acquire(-1); +            if (oldCount > 0 && m_sema.try_wait()) +                return true; +        } +    } + +public: +    AE_NO_TSAN LightweightSemaphore(ssize_t initialCount = 0) : m_count(initialCount), m_sema() { +        assert(initialCount >= 0); +    } + +    bool tryWait() AE_NO_TSAN { +        if (m_count.load() > 0) { +            m_count.fetch_add_acquire(-1); +            return true; +        } +        return false; +    } + +    bool wait() AE_NO_TSAN { +        return tryWait() || waitWithPartialSpinning(); +    } + +    bool wait(std::int64_t timeout_usecs) AE_NO_TSAN { +        return tryWait() || waitWithPartialSpinning(timeout_usecs); +    } + +    void signal(ssize_t count = 1) AE_NO_TSAN { +        assert(count >= 0); +        ssize_t oldCount = m_count.fetch_add_release(count); +        assert(oldCount >= -1); +        if (oldCount < 0) { +            m_sema.signal(1); +        } +    } + +    std::size_t availableApprox() const AE_NO_TSAN { +        ssize_t count = m_count.load(); +        return count > 0 ? static_cast<std::size_t>(count) : 0; +    } +}; +} // namespace spsc_sema +} // namespace Common + +#if defined(AE_VCPP) && (_MSC_VER < 1700 || defined(__cplusplus_cli)) +#pragma warning(pop) +#ifdef __cplusplus_cli +#pragma managed(pop) +#endif +#endif diff --git a/src/common/bit_field.h b/src/common/bit_field.h index 16d805694..7e1df62b1 100644 --- a/src/common/bit_field.h +++ b/src/common/bit_field.h @@ -146,7 +146,16 @@ public:      }      constexpr void Assign(const T& value) { +#ifdef _MSC_VER          storage = static_cast<StorageType>((storage & ~mask) | FormatValue(value)); +#else +        // Explicitly reload with memcpy to avoid compiler aliasing quirks +        // regarding optimization: GCC/Clang clobber chained stores to +        // different bitfields in the same struct with the last value. +        StorageTypeWithEndian storage_; +        std::memcpy(&storage_, &storage, sizeof(storage_)); +        storage = static_cast<StorageType>((storage_ & ~mask) | FormatValue(value)); +#endif      }      [[nodiscard]] constexpr T Value() const { diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h index adc31c758..e1e2a90fc 100644 --- a/src/common/common_funcs.h +++ b/src/common/common_funcs.h @@ -18,14 +18,16 @@  /// Helper macros to insert unused bytes or words to properly align structs. These values will be  /// zero-initialized.  #define INSERT_PADDING_BYTES(num_bytes)                                                            \ -    std::array<u8, num_bytes> CONCAT2(pad, __LINE__) {} +    [[maybe_unused]] std::array<u8, num_bytes> CONCAT2(pad, __LINE__) {}  #define INSERT_PADDING_WORDS(num_words)                                                            \ -    std::array<u32, num_words> CONCAT2(pad, __LINE__) {} +    [[maybe_unused]] std::array<u32, num_words> CONCAT2(pad, __LINE__) {}  /// These are similar to the INSERT_PADDING_* macros but do not zero-initialize the contents.  /// This keeps the structure trivial to construct. -#define INSERT_PADDING_BYTES_NOINIT(num_bytes) std::array<u8, num_bytes> CONCAT2(pad, __LINE__) -#define INSERT_PADDING_WORDS_NOINIT(num_words) std::array<u32, num_words> CONCAT2(pad, __LINE__) +#define INSERT_PADDING_BYTES_NOINIT(num_bytes)                                                     \ +    [[maybe_unused]] std::array<u8, num_bytes> CONCAT2(pad, __LINE__) +#define INSERT_PADDING_WORDS_NOINIT(num_words)                                                     \ +    [[maybe_unused]] std::array<u32, num_words> CONCAT2(pad, __LINE__)  #ifndef _MSC_VER diff --git a/src/common/detached_tasks.cpp b/src/common/detached_tasks.cpp index ec31d0b88..da64848da 100644 --- a/src/common/detached_tasks.cpp +++ b/src/common/detached_tasks.cpp @@ -1,6 +1,5 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2018 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #include <thread>  #include "common/assert.h" diff --git a/src/common/detached_tasks.h b/src/common/detached_tasks.h index 5dd8fc27b..416a2d7f3 100644 --- a/src/common/detached_tasks.h +++ b/src/common/detached_tasks.h @@ -1,6 +1,5 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2018 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/error.cpp b/src/common/error.cpp index d4455e310..ddb03bd45 100644 --- a/src/common/error.cpp +++ b/src/common/error.cpp @@ -1,6 +1,6 @@ -// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #include <cstddef>  #ifdef _WIN32 diff --git a/src/common/error.h b/src/common/error.h index e084d4b0f..62a3bd835 100644 --- a/src/common/error.h +++ b/src/common/error.h @@ -1,6 +1,6 @@ -// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/fiber.cpp b/src/common/fiber.cpp index f9aeb692a..bc92b360b 100644 --- a/src/common/fiber.cpp +++ b/src/common/fiber.cpp @@ -20,10 +20,8 @@ struct Fiber::FiberImpl {      VirtualBuffer<u8> rewind_stack;      std::mutex guard; -    std::function<void(void*)> entry_point; -    std::function<void(void*)> rewind_point; -    void* rewind_parameter{}; -    void* start_parameter{}; +    std::function<void()> entry_point; +    std::function<void()> rewind_point;      std::shared_ptr<Fiber> previous_fiber;      bool is_thread_fiber{};      bool released{}; @@ -34,13 +32,8 @@ struct Fiber::FiberImpl {      boost::context::detail::fcontext_t rewind_context{};  }; -void Fiber::SetStartParameter(void* new_parameter) { -    impl->start_parameter = new_parameter; -} - -void Fiber::SetRewindPoint(std::function<void(void*)>&& rewind_func, void* rewind_param) { +void Fiber::SetRewindPoint(std::function<void()>&& rewind_func) {      impl->rewind_point = std::move(rewind_func); -    impl->rewind_parameter = rewind_param;  }  void Fiber::Start(boost::context::detail::transfer_t& transfer) { @@ -48,7 +41,7 @@ void Fiber::Start(boost::context::detail::transfer_t& transfer) {      impl->previous_fiber->impl->context = transfer.fctx;      impl->previous_fiber->impl->guard.unlock();      impl->previous_fiber.reset(); -    impl->entry_point(impl->start_parameter); +    impl->entry_point();      UNREACHABLE();  } @@ -59,7 +52,7 @@ void Fiber::OnRewind([[maybe_unused]] boost::context::detail::transfer_t& transf      u8* tmp = impl->stack_limit;      impl->stack_limit = impl->rewind_stack_limit;      impl->rewind_stack_limit = tmp; -    impl->rewind_point(impl->rewind_parameter); +    impl->rewind_point();      UNREACHABLE();  } @@ -73,10 +66,8 @@ void Fiber::RewindStartFunc(boost::context::detail::transfer_t transfer) {      fiber->OnRewind(transfer);  } -Fiber::Fiber(std::function<void(void*)>&& entry_point_func, void* start_parameter) -    : impl{std::make_unique<FiberImpl>()} { +Fiber::Fiber(std::function<void()>&& entry_point_func) : impl{std::make_unique<FiberImpl>()} {      impl->entry_point = std::move(entry_point_func); -    impl->start_parameter = start_parameter;      impl->stack_limit = impl->stack.data();      impl->rewind_stack_limit = impl->rewind_stack.data();      u8* stack_base = impl->stack_limit + default_stack_size; diff --git a/src/common/fiber.h b/src/common/fiber.h index 873604bc6..f24d333a3 100644 --- a/src/common/fiber.h +++ b/src/common/fiber.h @@ -29,7 +29,7 @@ namespace Common {   */  class Fiber {  public: -    Fiber(std::function<void(void*)>&& entry_point_func, void* start_parameter); +    Fiber(std::function<void()>&& entry_point_func);      ~Fiber();      Fiber(const Fiber&) = delete; @@ -43,16 +43,13 @@ public:      static void YieldTo(std::weak_ptr<Fiber> weak_from, Fiber& to);      [[nodiscard]] static std::shared_ptr<Fiber> ThreadToFiber(); -    void SetRewindPoint(std::function<void(void*)>&& rewind_func, void* rewind_param); +    void SetRewindPoint(std::function<void()>&& rewind_func);      void Rewind();      /// Only call from main thread's fiber      void Exit(); -    /// Changes the start parameter of the fiber. Has no effect if the fiber already started -    void SetStartParameter(void* new_parameter); -  private:      Fiber(); diff --git a/src/common/fixed_point.h b/src/common/fixed_point.h new file mode 100644 index 000000000..4a0f72cc9 --- /dev/null +++ b/src/common/fixed_point.h @@ -0,0 +1,706 @@ +// SPDX-FileCopyrightText: 2015 Evan Teran +// SPDX-License-Identifier: MIT + +// From: https://github.com/eteran/cpp-utilities/blob/master/fixed/include/cpp-utilities/fixed.h +// See also: http://stackoverflow.com/questions/79677/whats-the-best-way-to-do-fixed-point-math + +#ifndef FIXED_H_ +#define FIXED_H_ + +#if __cplusplus >= 201402L +#define CONSTEXPR14 constexpr +#else +#define CONSTEXPR14 +#endif + +#include <cstddef> // for size_t +#include <cstdint> +#include <exception> +#include <ostream> +#include <type_traits> + +namespace Common { + +template <size_t I, size_t F> +class FixedPoint; + +namespace detail { + +// helper templates to make magic with types :) +// these allow us to determine resonable types from +// a desired size, they also let us infer the next largest type +// from a type which is nice for the division op +template <size_t T> +struct type_from_size { +    using value_type = void; +    using unsigned_type = void; +    using signed_type = void; +    static constexpr bool is_specialized = false; +}; + +#if defined(__GNUC__) && defined(__x86_64__) && !defined(__STRICT_ANSI__) +template <> +struct type_from_size<128> { +    static constexpr bool is_specialized = true; +    static constexpr size_t size = 128; + +    using value_type = __int128; +    using unsigned_type = unsigned __int128; +    using signed_type = __int128; +    using next_size = type_from_size<256>; +}; +#endif + +template <> +struct type_from_size<64> { +    static constexpr bool is_specialized = true; +    static constexpr size_t size = 64; + +    using value_type = int64_t; +    using unsigned_type = std::make_unsigned<value_type>::type; +    using signed_type = std::make_signed<value_type>::type; +    using next_size = type_from_size<128>; +}; + +template <> +struct type_from_size<32> { +    static constexpr bool is_specialized = true; +    static constexpr size_t size = 32; + +    using value_type = int32_t; +    using unsigned_type = std::make_unsigned<value_type>::type; +    using signed_type = std::make_signed<value_type>::type; +    using next_size = type_from_size<64>; +}; + +template <> +struct type_from_size<16> { +    static constexpr bool is_specialized = true; +    static constexpr size_t size = 16; + +    using value_type = int16_t; +    using unsigned_type = std::make_unsigned<value_type>::type; +    using signed_type = std::make_signed<value_type>::type; +    using next_size = type_from_size<32>; +}; + +template <> +struct type_from_size<8> { +    static constexpr bool is_specialized = true; +    static constexpr size_t size = 8; + +    using value_type = int8_t; +    using unsigned_type = std::make_unsigned<value_type>::type; +    using signed_type = std::make_signed<value_type>::type; +    using next_size = type_from_size<16>; +}; + +// this is to assist in adding support for non-native base +// types (for adding big-int support), this should be fine +// unless your bit-int class doesn't nicely support casting +template <class B, class N> +constexpr B next_to_base(N rhs) { +    return static_cast<B>(rhs); +} + +struct divide_by_zero : std::exception {}; + +template <size_t I, size_t F> +CONSTEXPR14 FixedPoint<I, F> divide( +    FixedPoint<I, F> numerator, FixedPoint<I, F> denominator, FixedPoint<I, F>& remainder, +    typename std::enable_if<type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) { + +    using next_type = typename FixedPoint<I, F>::next_type; +    using base_type = typename FixedPoint<I, F>::base_type; +    constexpr size_t fractional_bits = FixedPoint<I, F>::fractional_bits; + +    next_type t(numerator.to_raw()); +    t <<= fractional_bits; + +    FixedPoint<I, F> quotient; + +    quotient = FixedPoint<I, F>::from_base(next_to_base<base_type>(t / denominator.to_raw())); +    remainder = FixedPoint<I, F>::from_base(next_to_base<base_type>(t % denominator.to_raw())); + +    return quotient; +} + +template <size_t I, size_t F> +CONSTEXPR14 FixedPoint<I, F> divide( +    FixedPoint<I, F> numerator, FixedPoint<I, F> denominator, FixedPoint<I, F>& remainder, +    typename std::enable_if<!type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) { + +    using unsigned_type = typename FixedPoint<I, F>::unsigned_type; + +    constexpr int bits = FixedPoint<I, F>::total_bits; + +    if (denominator == 0) { +        throw divide_by_zero(); +    } else { + +        int sign = 0; + +        FixedPoint<I, F> quotient; + +        if (numerator < 0) { +            sign ^= 1; +            numerator = -numerator; +        } + +        if (denominator < 0) { +            sign ^= 1; +            denominator = -denominator; +        } + +        unsigned_type n = numerator.to_raw(); +        unsigned_type d = denominator.to_raw(); +        unsigned_type x = 1; +        unsigned_type answer = 0; + +        // egyptian division algorithm +        while ((n >= d) && (((d >> (bits - 1)) & 1) == 0)) { +            x <<= 1; +            d <<= 1; +        } + +        while (x != 0) { +            if (n >= d) { +                n -= d; +                answer += x; +            } + +            x >>= 1; +            d >>= 1; +        } + +        unsigned_type l1 = n; +        unsigned_type l2 = denominator.to_raw(); + +        // calculate the lower bits (needs to be unsigned) +        while (l1 >> (bits - F) > 0) { +            l1 >>= 1; +            l2 >>= 1; +        } +        const unsigned_type lo = (l1 << F) / l2; + +        quotient = FixedPoint<I, F>::from_base((answer << F) | lo); +        remainder = n; + +        if (sign) { +            quotient = -quotient; +        } + +        return quotient; +    } +} + +// this is the usual implementation of multiplication +template <size_t I, size_t F> +CONSTEXPR14 FixedPoint<I, F> multiply( +    FixedPoint<I, F> lhs, FixedPoint<I, F> rhs, +    typename std::enable_if<type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) { + +    using next_type = typename FixedPoint<I, F>::next_type; +    using base_type = typename FixedPoint<I, F>::base_type; + +    constexpr size_t fractional_bits = FixedPoint<I, F>::fractional_bits; + +    next_type t(static_cast<next_type>(lhs.to_raw()) * static_cast<next_type>(rhs.to_raw())); +    t >>= fractional_bits; + +    return FixedPoint<I, F>::from_base(next_to_base<base_type>(t)); +} + +// this is the fall back version we use when we don't have a next size +// it is slightly slower, but is more robust since it doesn't +// require and upgraded type +template <size_t I, size_t F> +CONSTEXPR14 FixedPoint<I, F> multiply( +    FixedPoint<I, F> lhs, FixedPoint<I, F> rhs, +    typename std::enable_if<!type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) { + +    using base_type = typename FixedPoint<I, F>::base_type; + +    constexpr size_t fractional_bits = FixedPoint<I, F>::fractional_bits; +    constexpr base_type integer_mask = FixedPoint<I, F>::integer_mask; +    constexpr base_type fractional_mask = FixedPoint<I, F>::fractional_mask; + +    // more costly but doesn't need a larger type +    const base_type a_hi = (lhs.to_raw() & integer_mask) >> fractional_bits; +    const base_type b_hi = (rhs.to_raw() & integer_mask) >> fractional_bits; +    const base_type a_lo = (lhs.to_raw() & fractional_mask); +    const base_type b_lo = (rhs.to_raw() & fractional_mask); + +    const base_type x1 = a_hi * b_hi; +    const base_type x2 = a_hi * b_lo; +    const base_type x3 = a_lo * b_hi; +    const base_type x4 = a_lo * b_lo; + +    return FixedPoint<I, F>::from_base((x1 << fractional_bits) + (x3 + x2) + +                                       (x4 >> fractional_bits)); +} +} // namespace detail + +template <size_t I, size_t F> +class FixedPoint { +    static_assert(detail::type_from_size<I + F>::is_specialized, "invalid combination of sizes"); + +public: +    static constexpr size_t fractional_bits = F; +    static constexpr size_t integer_bits = I; +    static constexpr size_t total_bits = I + F; + +    using base_type_info = detail::type_from_size<total_bits>; + +    using base_type = typename base_type_info::value_type; +    using next_type = typename base_type_info::next_size::value_type; +    using unsigned_type = typename base_type_info::unsigned_type; + +public: +#ifdef __GNUC__ +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Woverflow" +#endif +    static constexpr base_type fractional_mask = +        ~(static_cast<unsigned_type>(~base_type(0)) << fractional_bits); +    static constexpr base_type integer_mask = ~fractional_mask; +#ifdef __GNUC__ +#pragma GCC diagnostic pop +#endif + +public: +    static constexpr base_type one = base_type(1) << fractional_bits; + +public: // constructors +    FixedPoint() = default; +    FixedPoint(const FixedPoint&) = default; +    FixedPoint(FixedPoint&&) = default; +    FixedPoint& operator=(const FixedPoint&) = default; + +    template <class Number> +    constexpr FixedPoint( +        Number n, typename std::enable_if<std::is_arithmetic<Number>::value>::type* = nullptr) +        : data_(static_cast<base_type>(n * one)) {} + +public: // conversion +    template <size_t I2, size_t F2> +    CONSTEXPR14 explicit FixedPoint(FixedPoint<I2, F2> other) { +        static_assert(I2 <= I && F2 <= F, "Scaling conversion can only upgrade types"); +        using T = FixedPoint<I2, F2>; + +        const base_type fractional = (other.data_ & T::fractional_mask); +        const base_type integer = (other.data_ & T::integer_mask) >> T::fractional_bits; +        data_ = +            (integer << fractional_bits) | (fractional << (fractional_bits - T::fractional_bits)); +    } + +private: +    // this makes it simpler to create a FixedPoint point object from +    // a native type without scaling +    // use "FixedPoint::from_base" in order to perform this. +    struct NoScale {}; + +    constexpr FixedPoint(base_type n, const NoScale&) : data_(n) {} + +public: +    static constexpr FixedPoint from_base(base_type n) { +        return FixedPoint(n, NoScale()); +    } + +public: // comparison operators +    constexpr bool operator==(FixedPoint rhs) const { +        return data_ == rhs.data_; +    } + +    constexpr bool operator!=(FixedPoint rhs) const { +        return data_ != rhs.data_; +    } + +    constexpr bool operator<(FixedPoint rhs) const { +        return data_ < rhs.data_; +    } + +    constexpr bool operator>(FixedPoint rhs) const { +        return data_ > rhs.data_; +    } + +    constexpr bool operator<=(FixedPoint rhs) const { +        return data_ <= rhs.data_; +    } + +    constexpr bool operator>=(FixedPoint rhs) const { +        return data_ >= rhs.data_; +    } + +public: // unary operators +    constexpr bool operator!() const { +        return !data_; +    } + +    constexpr FixedPoint operator~() const { +        // NOTE(eteran): this will often appear to "just negate" the value +        // that is not an error, it is because -x == (~x+1) +        // and that "+1" is adding an infinitesimally small fraction to the +        // complimented value +        return FixedPoint::from_base(~data_); +    } + +    constexpr FixedPoint operator-() const { +        return FixedPoint::from_base(-data_); +    } + +    constexpr FixedPoint operator+() const { +        return FixedPoint::from_base(+data_); +    } + +    CONSTEXPR14 FixedPoint& operator++() { +        data_ += one; +        return *this; +    } + +    CONSTEXPR14 FixedPoint& operator--() { +        data_ -= one; +        return *this; +    } + +    CONSTEXPR14 FixedPoint operator++(int) { +        FixedPoint tmp(*this); +        data_ += one; +        return tmp; +    } + +    CONSTEXPR14 FixedPoint operator--(int) { +        FixedPoint tmp(*this); +        data_ -= one; +        return tmp; +    } + +public: // basic math operators +    CONSTEXPR14 FixedPoint& operator+=(FixedPoint n) { +        data_ += n.data_; +        return *this; +    } + +    CONSTEXPR14 FixedPoint& operator-=(FixedPoint n) { +        data_ -= n.data_; +        return *this; +    } + +    CONSTEXPR14 FixedPoint& operator*=(FixedPoint n) { +        return assign(detail::multiply(*this, n)); +    } + +    CONSTEXPR14 FixedPoint& operator/=(FixedPoint n) { +        FixedPoint temp; +        return assign(detail::divide(*this, n, temp)); +    } + +private: +    CONSTEXPR14 FixedPoint& assign(FixedPoint rhs) { +        data_ = rhs.data_; +        return *this; +    } + +public: // binary math operators, effects underlying bit pattern since these +        // don't really typically make sense for non-integer values +    CONSTEXPR14 FixedPoint& operator&=(FixedPoint n) { +        data_ &= n.data_; +        return *this; +    } + +    CONSTEXPR14 FixedPoint& operator|=(FixedPoint n) { +        data_ |= n.data_; +        return *this; +    } + +    CONSTEXPR14 FixedPoint& operator^=(FixedPoint n) { +        data_ ^= n.data_; +        return *this; +    } + +    template <class Integer, +              class = typename std::enable_if<std::is_integral<Integer>::value>::type> +    CONSTEXPR14 FixedPoint& operator>>=(Integer n) { +        data_ >>= n; +        return *this; +    } + +    template <class Integer, +              class = typename std::enable_if<std::is_integral<Integer>::value>::type> +    CONSTEXPR14 FixedPoint& operator<<=(Integer n) { +        data_ <<= n; +        return *this; +    } + +public: // conversion to basic types +    constexpr void round_up() { +        data_ += (data_ & fractional_mask) >> 1; +    } + +    constexpr int to_int() { +        round_up(); +        return static_cast<int>((data_ & integer_mask) >> fractional_bits); +    } + +    constexpr unsigned int to_uint() const { +        round_up(); +        return static_cast<unsigned int>((data_ & integer_mask) >> fractional_bits); +    } + +    constexpr int64_t to_long() { +        round_up(); +        return static_cast<int64_t>((data_ & integer_mask) >> fractional_bits); +    } + +    constexpr int to_int_floor() const { +        return static_cast<int>((data_ & integer_mask) >> fractional_bits); +    } + +    constexpr int64_t to_long_floor() { +        return static_cast<int64_t>((data_ & integer_mask) >> fractional_bits); +    } + +    constexpr unsigned int to_uint_floor() const { +        return static_cast<unsigned int>((data_ & integer_mask) >> fractional_bits); +    } + +    constexpr float to_float() const { +        return static_cast<float>(data_) / FixedPoint::one; +    } + +    constexpr double to_double() const { +        return static_cast<double>(data_) / FixedPoint::one; +    } + +    constexpr base_type to_raw() const { +        return data_; +    } + +    constexpr void clear_int() { +        data_ &= fractional_mask; +    } + +    constexpr base_type get_frac() const { +        return data_ & fractional_mask; +    } + +public: +    CONSTEXPR14 void swap(FixedPoint& rhs) { +        using std::swap; +        swap(data_, rhs.data_); +    } + +public: +    base_type data_; +}; + +// if we have the same fractional portion, but differing integer portions, we trivially upgrade the +// smaller type +template <size_t I1, size_t I2, size_t F> +CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type +operator+(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) { + +    using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type; + +    const T l = T::from_base(lhs.to_raw()); +    const T r = T::from_base(rhs.to_raw()); +    return l + r; +} + +template <size_t I1, size_t I2, size_t F> +CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type +operator-(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) { + +    using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type; + +    const T l = T::from_base(lhs.to_raw()); +    const T r = T::from_base(rhs.to_raw()); +    return l - r; +} + +template <size_t I1, size_t I2, size_t F> +CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type +operator*(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) { + +    using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type; + +    const T l = T::from_base(lhs.to_raw()); +    const T r = T::from_base(rhs.to_raw()); +    return l * r; +} + +template <size_t I1, size_t I2, size_t F> +CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type +operator/(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) { + +    using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type; + +    const T l = T::from_base(lhs.to_raw()); +    const T r = T::from_base(rhs.to_raw()); +    return l / r; +} + +template <size_t I, size_t F> +std::ostream& operator<<(std::ostream& os, FixedPoint<I, F> f) { +    os << f.to_double(); +    return os; +} + +// basic math operators +template <size_t I, size_t F> +CONSTEXPR14 FixedPoint<I, F> operator+(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) { +    lhs += rhs; +    return lhs; +} +template <size_t I, size_t F> +CONSTEXPR14 FixedPoint<I, F> operator-(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) { +    lhs -= rhs; +    return lhs; +} +template <size_t I, size_t F> +CONSTEXPR14 FixedPoint<I, F> operator*(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) { +    lhs *= rhs; +    return lhs; +} +template <size_t I, size_t F> +CONSTEXPR14 FixedPoint<I, F> operator/(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) { +    lhs /= rhs; +    return lhs; +} + +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +CONSTEXPR14 FixedPoint<I, F> operator+(FixedPoint<I, F> lhs, Number rhs) { +    lhs += FixedPoint<I, F>(rhs); +    return lhs; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +CONSTEXPR14 FixedPoint<I, F> operator-(FixedPoint<I, F> lhs, Number rhs) { +    lhs -= FixedPoint<I, F>(rhs); +    return lhs; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +CONSTEXPR14 FixedPoint<I, F> operator*(FixedPoint<I, F> lhs, Number rhs) { +    lhs *= FixedPoint<I, F>(rhs); +    return lhs; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +CONSTEXPR14 FixedPoint<I, F> operator/(FixedPoint<I, F> lhs, Number rhs) { +    lhs /= FixedPoint<I, F>(rhs); +    return lhs; +} + +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +CONSTEXPR14 FixedPoint<I, F> operator+(Number lhs, FixedPoint<I, F> rhs) { +    FixedPoint<I, F> tmp(lhs); +    tmp += rhs; +    return tmp; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +CONSTEXPR14 FixedPoint<I, F> operator-(Number lhs, FixedPoint<I, F> rhs) { +    FixedPoint<I, F> tmp(lhs); +    tmp -= rhs; +    return tmp; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +CONSTEXPR14 FixedPoint<I, F> operator*(Number lhs, FixedPoint<I, F> rhs) { +    FixedPoint<I, F> tmp(lhs); +    tmp *= rhs; +    return tmp; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +CONSTEXPR14 FixedPoint<I, F> operator/(Number lhs, FixedPoint<I, F> rhs) { +    FixedPoint<I, F> tmp(lhs); +    tmp /= rhs; +    return tmp; +} + +// shift operators +template <size_t I, size_t F, class Integer, +          class = typename std::enable_if<std::is_integral<Integer>::value>::type> +CONSTEXPR14 FixedPoint<I, F> operator<<(FixedPoint<I, F> lhs, Integer rhs) { +    lhs <<= rhs; +    return lhs; +} +template <size_t I, size_t F, class Integer, +          class = typename std::enable_if<std::is_integral<Integer>::value>::type> +CONSTEXPR14 FixedPoint<I, F> operator>>(FixedPoint<I, F> lhs, Integer rhs) { +    lhs >>= rhs; +    return lhs; +} + +// comparison operators +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator>(FixedPoint<I, F> lhs, Number rhs) { +    return lhs > FixedPoint<I, F>(rhs); +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator<(FixedPoint<I, F> lhs, Number rhs) { +    return lhs < FixedPoint<I, F>(rhs); +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator>=(FixedPoint<I, F> lhs, Number rhs) { +    return lhs >= FixedPoint<I, F>(rhs); +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator<=(FixedPoint<I, F> lhs, Number rhs) { +    return lhs <= FixedPoint<I, F>(rhs); +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator==(FixedPoint<I, F> lhs, Number rhs) { +    return lhs == FixedPoint<I, F>(rhs); +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator!=(FixedPoint<I, F> lhs, Number rhs) { +    return lhs != FixedPoint<I, F>(rhs); +} + +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator>(Number lhs, FixedPoint<I, F> rhs) { +    return FixedPoint<I, F>(lhs) > rhs; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator<(Number lhs, FixedPoint<I, F> rhs) { +    return FixedPoint<I, F>(lhs) < rhs; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator>=(Number lhs, FixedPoint<I, F> rhs) { +    return FixedPoint<I, F>(lhs) >= rhs; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator<=(Number lhs, FixedPoint<I, F> rhs) { +    return FixedPoint<I, F>(lhs) <= rhs; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator==(Number lhs, FixedPoint<I, F> rhs) { +    return FixedPoint<I, F>(lhs) == rhs; +} +template <size_t I, size_t F, class Number, +          class = typename std::enable_if<std::is_arithmetic<Number>::value>::type> +constexpr bool operator!=(Number lhs, FixedPoint<I, F> rhs) { +    return FixedPoint<I, F>(lhs) != rhs; +} + +} // namespace Common + +#undef CONSTEXPR14 + +#endif diff --git a/src/common/hash.h b/src/common/hash.h index 298930702..b6f3e6d6f 100644 --- a/src/common/hash.h +++ b/src/common/hash.h @@ -1,6 +1,5 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2015 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/input.h b/src/common/input.h index bb42aaacc..213aa2384 100644 --- a/src/common/input.h +++ b/src/common/input.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once @@ -28,7 +27,7 @@ enum class InputType {      Color,      Vibration,      Nfc, -    Ir, +    IrSensor,  };  // Internal battery charge level @@ -53,6 +52,15 @@ enum class PollingMode {      IR,  }; +enum class CameraFormat { +    Size320x240, +    Size160x120, +    Size80x60, +    Size40x30, +    Size20x15, +    None, +}; +  // Vibration reply from the controller  enum class VibrationError {      None, @@ -68,6 +76,13 @@ enum class PollingError {      Unknown,  }; +// Ir camera reply from the controller +enum class CameraError { +    None, +    NotSupported, +    Unknown, +}; +  // Hint for amplification curve to be used  enum class VibrationAmplificationType {      Linear, @@ -176,6 +191,12 @@ struct LedStatus {      bool led_4{};  }; +// Raw data fom camera +struct CameraStatus { +    CameraFormat format{CameraFormat::None}; +    std::vector<u8> data{}; +}; +  // List of buttons to be passed to Qt that can be translated  enum class ButtonNames {      Undefined, @@ -233,6 +254,7 @@ struct CallbackStatus {      BodyColorStatus color_status{};      BatteryStatus battery_status{};      VibrationStatus vibration_status{}; +    CameraStatus camera_status{};  };  // Triggered once every input change @@ -281,6 +303,10 @@ public:      virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {          return PollingError::NotSupported;      } + +    virtual CameraError SetCameraFormat([[maybe_unused]] CameraFormat camera_format) { +        return CameraError::NotSupported; +    }  };  /// An abstract class template for a factory that can create input devices. diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp index b3793106d..8ce1c2fd1 100644 --- a/src/common/logging/backend.cpp +++ b/src/common/logging/backend.cpp @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #include <atomic>  #include <chrono> diff --git a/src/common/logging/backend.h b/src/common/logging/backend.h index a0e80fe3c..12e5e2498 100644 --- a/src/common/logging/backend.h +++ b/src/common/logging/backend.h @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/logging/filter.cpp b/src/common/logging/filter.cpp index 4acbff649..a959acb74 100644 --- a/src/common/logging/filter.cpp +++ b/src/common/logging/filter.cpp @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #include <algorithm>  #include "common/logging/filter.h" @@ -128,7 +127,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {      SUB(Service, PM)                                                                               \      SUB(Service, PREPO)                                                                            \      SUB(Service, PSC)                                                                              \ -    SUB(Service, PSM)                                                                              \ +    SUB(Service, PTM)                                                                              \      SUB(Service, SET)                                                                              \      SUB(Service, SM)                                                                               \      SUB(Service, SPL)                                                                              \ diff --git a/src/common/logging/filter.h b/src/common/logging/filter.h index 29419f051..54d172cc0 100644 --- a/src/common/logging/filter.h +++ b/src/common/logging/filter.h @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/logging/log.h b/src/common/logging/log.h index 0c80d01ee..c00c01a9e 100644 --- a/src/common/logging/log.h +++ b/src/common/logging/log.h @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/logging/text_formatter.cpp b/src/common/logging/text_formatter.cpp index b2cad58d8..09398ea64 100644 --- a/src/common/logging/text_formatter.cpp +++ b/src/common/logging/text_formatter.cpp @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #include <array>  #include <cstdio> diff --git a/src/common/logging/text_formatter.h b/src/common/logging/text_formatter.h index 92c0bf0c5..0d0ec4370 100644 --- a/src/common/logging/text_formatter.h +++ b/src/common/logging/text_formatter.h @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/logging/types.h b/src/common/logging/types.h index cabb4db8e..595c15ada 100644 --- a/src/common/logging/types.h +++ b/src/common/logging/types.h @@ -95,7 +95,7 @@ enum class Class : u8 {      Service_PM,        ///< The PM service      Service_PREPO,     ///< The PREPO (Play report) service      Service_PSC,       ///< The PSC service -    Service_PSM,       ///< The PSM service +    Service_PTM,       ///< The PTM service      Service_SET,       ///< The SET (Settings) service      Service_SM,        ///< The SM (Service manager) service      Service_SPL,       ///< The SPL service diff --git a/src/common/microprofile.cpp b/src/common/microprofile.cpp index ee25dd37f..e6657c82f 100644 --- a/src/common/microprofile.cpp +++ b/src/common/microprofile.cpp @@ -1,6 +1,5 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2015 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  // Includes the MicroProfile implementation in this file for compilation  #define MICROPROFILE_IMPL 1 diff --git a/src/common/microprofile.h b/src/common/microprofile.h index 54e7f3cc4..91d14d5e1 100644 --- a/src/common/microprofile.h +++ b/src/common/microprofile.h @@ -1,6 +1,5 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2015 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/microprofileui.h b/src/common/microprofileui.h index 41abe6b75..39ed18ffa 100644 --- a/src/common/microprofileui.h +++ b/src/common/microprofileui.h @@ -1,6 +1,5 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2015 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/param_package.cpp b/src/common/param_package.cpp index 462502e34..629babb81 100644 --- a/src/common/param_package.cpp +++ b/src/common/param_package.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #include <array>  #include <stdexcept> diff --git a/src/common/param_package.h b/src/common/param_package.h index c13e45479..d7c13cb1f 100644 --- a/src/common/param_package.h +++ b/src/common/param_package.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/quaternion.h b/src/common/quaternion.h index 4d0871eb4..5bb5f2af0 100644 --- a/src/common/quaternion.h +++ b/src/common/quaternion.h @@ -1,6 +1,5 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2016 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/reader_writer_queue.h b/src/common/reader_writer_queue.h new file mode 100644 index 000000000..60c41a8cb --- /dev/null +++ b/src/common/reader_writer_queue.h @@ -0,0 +1,940 @@ +// SPDX-FileCopyrightText: 2013-2020 Cameron Desrochers +// SPDX-License-Identifier: BSD-2-Clause + +#pragma once + +#include <cassert> +#include <cstdint> +#include <cstdlib> // For malloc/free/abort & size_t +#include <memory> +#include <new> +#include <stdexcept> +#include <type_traits> +#include <utility> + +#include "common/atomic_helpers.h" + +#if __cplusplus > 199711L || _MSC_VER >= 1700 // C++11 or VS2012 +#include <chrono> +#endif + +// A lock-free queue for a single-consumer, single-producer architecture. +// The queue is also wait-free in the common path (except if more memory +// needs to be allocated, in which case malloc is called). +// Allocates memory sparingly, and only once if the original maximum size +// estimate is never exceeded. +// Tested on x86/x64 processors, but semantics should be correct for all +// architectures (given the right implementations in atomicops.h), provided +// that aligned integer and pointer accesses are naturally atomic. +// Note that there should only be one consumer thread and producer thread; +// Switching roles of the threads, or using multiple consecutive threads for +// one role, is not safe unless properly synchronized. +// Using the queue exclusively from one thread is fine, though a bit silly. + +#ifndef MOODYCAMEL_CACHE_LINE_SIZE +#define MOODYCAMEL_CACHE_LINE_SIZE 64 +#endif + +#ifndef MOODYCAMEL_EXCEPTIONS_ENABLED +#if (defined(_MSC_VER) && defined(_CPPUNWIND)) || (defined(__GNUC__) && defined(__EXCEPTIONS)) ||  \ +    (!defined(_MSC_VER) && !defined(__GNUC__)) +#define MOODYCAMEL_EXCEPTIONS_ENABLED +#endif +#endif + +#ifndef MOODYCAMEL_HAS_EMPLACE +#if !defined(_MSC_VER) ||                                                                          \ +    _MSC_VER >= 1800 // variadic templates: either a non-MS compiler or VS >= 2013 +#define MOODYCAMEL_HAS_EMPLACE 1 +#endif +#endif + +#ifndef MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE +#if defined(__APPLE__) && defined(__MACH__) && __cplusplus >= 201703L +// This is required to find out what deployment target we are using +#include <CoreFoundation/CoreFoundation.h> +#if !defined(MAC_OS_X_VERSION_MIN_REQUIRED) ||                                                     \ +    MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_14 +// C++17 new(size_t, align_val_t) is not backwards-compatible with older versions of macOS, so we +// can't support over-alignment in this case +#define MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE +#endif +#endif +#endif + +#ifndef MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE +#define MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE AE_ALIGN(MOODYCAMEL_CACHE_LINE_SIZE) +#endif + +#ifdef AE_VCPP +#pragma warning(push) +#pragma warning(disable : 4324) // structure was padded due to __declspec(align()) +#pragma warning(disable : 4820) // padding was added +#pragma warning(disable : 4127) // conditional expression is constant +#endif + +namespace Common { + +template <typename T, size_t MAX_BLOCK_SIZE = 512> +class MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE ReaderWriterQueue { +    // Design: Based on a queue-of-queues. The low-level queues are just +    // circular buffers with front and tail indices indicating where the +    // next element to dequeue is and where the next element can be enqueued, +    // respectively. Each low-level queue is called a "block". Each block +    // wastes exactly one element's worth of space to keep the design simple +    // (if front == tail then the queue is empty, and can't be full). +    // The high-level queue is a circular linked list of blocks; again there +    // is a front and tail, but this time they are pointers to the blocks. +    // The front block is where the next element to be dequeued is, provided +    // the block is not empty. The back block is where elements are to be +    // enqueued, provided the block is not full. +    // The producer thread owns all the tail indices/pointers. The consumer +    // thread owns all the front indices/pointers. Both threads read each +    // other's variables, but only the owning thread updates them. E.g. After +    // the consumer reads the producer's tail, the tail may change before the +    // consumer is done dequeuing an object, but the consumer knows the tail +    // will never go backwards, only forwards. +    // If there is no room to enqueue an object, an additional block (of +    // equal size to the last block) is added. Blocks are never removed. + +public: +    typedef T value_type; + +    // Constructs a queue that can hold at least `size` elements without further +    // allocations. If more than MAX_BLOCK_SIZE elements are requested, +    // then several blocks of MAX_BLOCK_SIZE each are reserved (including +    // at least one extra buffer block). +    AE_NO_TSAN explicit ReaderWriterQueue(size_t size = 15) +#ifndef NDEBUG +        : enqueuing(false), dequeuing(false) +#endif +    { +        assert(MAX_BLOCK_SIZE == ceilToPow2(MAX_BLOCK_SIZE) && +               "MAX_BLOCK_SIZE must be a power of 2"); +        assert(MAX_BLOCK_SIZE >= 2 && "MAX_BLOCK_SIZE must be at least 2"); + +        Block* firstBlock = nullptr; + +        largestBlockSize = +            ceilToPow2(size + 1); // We need a spare slot to fit size elements in the block +        if (largestBlockSize > MAX_BLOCK_SIZE * 2) { +            // We need a spare block in case the producer is writing to a different block the +            // consumer is reading from, and wants to enqueue the maximum number of elements. We +            // also need a spare element in each block to avoid the ambiguity between front == tail +            // meaning "empty" and "full". So the effective number of slots that are guaranteed to +            // be usable at any time is the block size - 1 times the number of blocks - 1. Solving +            // for size and applying a ceiling to the division gives us (after simplifying): +            size_t initialBlockCount = (size + MAX_BLOCK_SIZE * 2 - 3) / (MAX_BLOCK_SIZE - 1); +            largestBlockSize = MAX_BLOCK_SIZE; +            Block* lastBlock = nullptr; +            for (size_t i = 0; i != initialBlockCount; ++i) { +                auto block = make_block(largestBlockSize); +                if (block == nullptr) { +#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED +                    throw std::bad_alloc(); +#else +                    abort(); +#endif +                } +                if (firstBlock == nullptr) { +                    firstBlock = block; +                } else { +                    lastBlock->next = block; +                } +                lastBlock = block; +                block->next = firstBlock; +            } +        } else { +            firstBlock = make_block(largestBlockSize); +            if (firstBlock == nullptr) { +#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED +                throw std::bad_alloc(); +#else +                abort(); +#endif +            } +            firstBlock->next = firstBlock; +        } +        frontBlock = firstBlock; +        tailBlock = firstBlock; + +        // Make sure the reader/writer threads will have the initialized memory setup above: +        fence(memory_order_sync); +    } + +    // Note: The queue should not be accessed concurrently while it's +    // being moved. It's up to the user to synchronize this. +    AE_NO_TSAN ReaderWriterQueue(ReaderWriterQueue&& other) +        : frontBlock(other.frontBlock.load()), tailBlock(other.tailBlock.load()), +          largestBlockSize(other.largestBlockSize) +#ifndef NDEBUG +          , +          enqueuing(false), dequeuing(false) +#endif +    { +        other.largestBlockSize = 32; +        Block* b = other.make_block(other.largestBlockSize); +        if (b == nullptr) { +#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED +            throw std::bad_alloc(); +#else +            abort(); +#endif +        } +        b->next = b; +        other.frontBlock = b; +        other.tailBlock = b; +    } + +    // Note: The queue should not be accessed concurrently while it's +    // being moved. It's up to the user to synchronize this. +    ReaderWriterQueue& operator=(ReaderWriterQueue&& other) AE_NO_TSAN { +        Block* b = frontBlock.load(); +        frontBlock = other.frontBlock.load(); +        other.frontBlock = b; +        b = tailBlock.load(); +        tailBlock = other.tailBlock.load(); +        other.tailBlock = b; +        std::swap(largestBlockSize, other.largestBlockSize); +        return *this; +    } + +    // Note: The queue should not be accessed concurrently while it's +    // being deleted. It's up to the user to synchronize this. +    AE_NO_TSAN ~ReaderWriterQueue() { +        // Make sure we get the latest version of all variables from other CPUs: +        fence(memory_order_sync); + +        // Destroy any remaining objects in queue and free memory +        Block* frontBlock_ = frontBlock; +        Block* block = frontBlock_; +        do { +            Block* nextBlock = block->next; +            size_t blockFront = block->front; +            size_t blockTail = block->tail; + +            for (size_t i = blockFront; i != blockTail; i = (i + 1) & block->sizeMask) { +                auto element = reinterpret_cast<T*>(block->data + i * sizeof(T)); +                element->~T(); +                (void)element; +            } + +            auto rawBlock = block->rawThis; +            block->~Block(); +            std::free(rawBlock); +            block = nextBlock; +        } while (block != frontBlock_); +    } + +    // Enqueues a copy of element if there is room in the queue. +    // Returns true if the element was enqueued, false otherwise. +    // Does not allocate memory. +    AE_FORCEINLINE bool try_enqueue(T const& element) AE_NO_TSAN { +        return inner_enqueue<CannotAlloc>(element); +    } + +    // Enqueues a moved copy of element if there is room in the queue. +    // Returns true if the element was enqueued, false otherwise. +    // Does not allocate memory. +    AE_FORCEINLINE bool try_enqueue(T&& element) AE_NO_TSAN { +        return inner_enqueue<CannotAlloc>(std::forward<T>(element)); +    } + +#if MOODYCAMEL_HAS_EMPLACE +    // Like try_enqueue() but with emplace semantics (i.e. construct-in-place). +    template <typename... Args> +    AE_FORCEINLINE bool try_emplace(Args&&... args) AE_NO_TSAN { +        return inner_enqueue<CannotAlloc>(std::forward<Args>(args)...); +    } +#endif + +    // Enqueues a copy of element on the queue. +    // Allocates an additional block of memory if needed. +    // Only fails (returns false) if memory allocation fails. +    AE_FORCEINLINE bool enqueue(T const& element) AE_NO_TSAN { +        return inner_enqueue<CanAlloc>(element); +    } + +    // Enqueues a moved copy of element on the queue. +    // Allocates an additional block of memory if needed. +    // Only fails (returns false) if memory allocation fails. +    AE_FORCEINLINE bool enqueue(T&& element) AE_NO_TSAN { +        return inner_enqueue<CanAlloc>(std::forward<T>(element)); +    } + +#if MOODYCAMEL_HAS_EMPLACE +    // Like enqueue() but with emplace semantics (i.e. construct-in-place). +    template <typename... Args> +    AE_FORCEINLINE bool emplace(Args&&... args) AE_NO_TSAN { +        return inner_enqueue<CanAlloc>(std::forward<Args>(args)...); +    } +#endif + +    // Attempts to dequeue an element; if the queue is empty, +    // returns false instead. If the queue has at least one element, +    // moves front to result using operator=, then returns true. +    template <typename U> +    bool try_dequeue(U& result) AE_NO_TSAN { +#ifndef NDEBUG +        ReentrantGuard guard(this->dequeuing); +#endif + +        // High-level pseudocode: +        // Remember where the tail block is +        // If the front block has an element in it, dequeue it +        // Else +        //     If front block was the tail block when we entered the function, return false +        //     Else advance to next block and dequeue the item there + +        // Note that we have to use the value of the tail block from before we check if the front +        // block is full or not, in case the front block is empty and then, before we check if the +        // tail block is at the front block or not, the producer fills up the front block *and +        // moves on*, which would make us skip a filled block. Seems unlikely, but was consistently +        // reproducible in practice. +        // In order to avoid overhead in the common case, though, we do a double-checked pattern +        // where we have the fast path if the front block is not empty, then read the tail block, +        // then re-read the front block and check if it's not empty again, then check if the tail +        // block has advanced. + +        Block* frontBlock_ = frontBlock.load(); +        size_t blockTail = frontBlock_->localTail; +        size_t blockFront = frontBlock_->front.load(); + +        if (blockFront != blockTail || +            blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) { +            fence(memory_order_acquire); + +        non_empty_front_block: +            // Front block not empty, dequeue from here +            auto element = reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T)); +            result = std::move(*element); +            element->~T(); + +            blockFront = (blockFront + 1) & frontBlock_->sizeMask; + +            fence(memory_order_release); +            frontBlock_->front = blockFront; +        } else if (frontBlock_ != tailBlock.load()) { +            fence(memory_order_acquire); + +            frontBlock_ = frontBlock.load(); +            blockTail = frontBlock_->localTail = frontBlock_->tail.load(); +            blockFront = frontBlock_->front.load(); +            fence(memory_order_acquire); + +            if (blockFront != blockTail) { +                // Oh look, the front block isn't empty after all +                goto non_empty_front_block; +            } + +            // Front block is empty but there's another block ahead, advance to it +            Block* nextBlock = frontBlock_->next; +            // Don't need an acquire fence here since next can only ever be set on the tailBlock, +            // and we're not the tailBlock, and we did an acquire earlier after reading tailBlock +            // which ensures next is up-to-date on this CPU in case we recently were at tailBlock. + +            size_t nextBlockFront = nextBlock->front.load(); +            size_t nextBlockTail = nextBlock->localTail = nextBlock->tail.load(); +            fence(memory_order_acquire); + +            // Since the tailBlock is only ever advanced after being written to, +            // we know there's for sure an element to dequeue on it +            assert(nextBlockFront != nextBlockTail); +            AE_UNUSED(nextBlockTail); + +            // We're done with this block, let the producer use it if it needs +            fence(memory_order_release); // Expose possibly pending changes to frontBlock->front +                                         // from last dequeue +            frontBlock = frontBlock_ = nextBlock; + +            compiler_fence(memory_order_release); // Not strictly needed + +            auto element = reinterpret_cast<T*>(frontBlock_->data + nextBlockFront * sizeof(T)); + +            result = std::move(*element); +            element->~T(); + +            nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask; + +            fence(memory_order_release); +            frontBlock_->front = nextBlockFront; +        } else { +            // No elements in current block and no other block to advance to +            return false; +        } + +        return true; +    } + +    // Returns a pointer to the front element in the queue (the one that +    // would be removed next by a call to `try_dequeue` or `pop`). If the +    // queue appears empty at the time the method is called, nullptr is +    // returned instead. +    // Must be called only from the consumer thread. +    T* peek() const AE_NO_TSAN { +#ifndef NDEBUG +        ReentrantGuard guard(this->dequeuing); +#endif +        // See try_dequeue() for reasoning + +        Block* frontBlock_ = frontBlock.load(); +        size_t blockTail = frontBlock_->localTail; +        size_t blockFront = frontBlock_->front.load(); + +        if (blockFront != blockTail || +            blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) { +            fence(memory_order_acquire); +        non_empty_front_block: +            return reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T)); +        } else if (frontBlock_ != tailBlock.load()) { +            fence(memory_order_acquire); +            frontBlock_ = frontBlock.load(); +            blockTail = frontBlock_->localTail = frontBlock_->tail.load(); +            blockFront = frontBlock_->front.load(); +            fence(memory_order_acquire); + +            if (blockFront != blockTail) { +                goto non_empty_front_block; +            } + +            Block* nextBlock = frontBlock_->next; + +            size_t nextBlockFront = nextBlock->front.load(); +            fence(memory_order_acquire); + +            assert(nextBlockFront != nextBlock->tail.load()); +            return reinterpret_cast<T*>(nextBlock->data + nextBlockFront * sizeof(T)); +        } + +        return nullptr; +    } + +    // Removes the front element from the queue, if any, without returning it. +    // Returns true on success, or false if the queue appeared empty at the time +    // `pop` was called. +    bool pop() AE_NO_TSAN { +#ifndef NDEBUG +        ReentrantGuard guard(this->dequeuing); +#endif +        // See try_dequeue() for reasoning + +        Block* frontBlock_ = frontBlock.load(); +        size_t blockTail = frontBlock_->localTail; +        size_t blockFront = frontBlock_->front.load(); + +        if (blockFront != blockTail || +            blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) { +            fence(memory_order_acquire); + +        non_empty_front_block: +            auto element = reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T)); +            element->~T(); + +            blockFront = (blockFront + 1) & frontBlock_->sizeMask; + +            fence(memory_order_release); +            frontBlock_->front = blockFront; +        } else if (frontBlock_ != tailBlock.load()) { +            fence(memory_order_acquire); +            frontBlock_ = frontBlock.load(); +            blockTail = frontBlock_->localTail = frontBlock_->tail.load(); +            blockFront = frontBlock_->front.load(); +            fence(memory_order_acquire); + +            if (blockFront != blockTail) { +                goto non_empty_front_block; +            } + +            // Front block is empty but there's another block ahead, advance to it +            Block* nextBlock = frontBlock_->next; + +            size_t nextBlockFront = nextBlock->front.load(); +            size_t nextBlockTail = nextBlock->localTail = nextBlock->tail.load(); +            fence(memory_order_acquire); + +            assert(nextBlockFront != nextBlockTail); +            AE_UNUSED(nextBlockTail); + +            fence(memory_order_release); +            frontBlock = frontBlock_ = nextBlock; + +            compiler_fence(memory_order_release); + +            auto element = reinterpret_cast<T*>(frontBlock_->data + nextBlockFront * sizeof(T)); +            element->~T(); + +            nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask; + +            fence(memory_order_release); +            frontBlock_->front = nextBlockFront; +        } else { +            // No elements in current block and no other block to advance to +            return false; +        } + +        return true; +    } + +    // Returns the approximate number of items currently in the queue. +    // Safe to call from both the producer and consumer threads. +    inline size_t size_approx() const AE_NO_TSAN { +        size_t result = 0; +        Block* frontBlock_ = frontBlock.load(); +        Block* block = frontBlock_; +        do { +            fence(memory_order_acquire); +            size_t blockFront = block->front.load(); +            size_t blockTail = block->tail.load(); +            result += (blockTail - blockFront) & block->sizeMask; +            block = block->next.load(); +        } while (block != frontBlock_); +        return result; +    } + +    // Returns the total number of items that could be enqueued without incurring +    // an allocation when this queue is empty. +    // Safe to call from both the producer and consumer threads. +    // +    // NOTE: The actual capacity during usage may be different depending on the consumer. +    //       If the consumer is removing elements concurrently, the producer cannot add to +    //       the block the consumer is removing from until it's completely empty, except in +    //       the case where the producer was writing to the same block the consumer was +    //       reading from the whole time. +    inline size_t max_capacity() const { +        size_t result = 0; +        Block* frontBlock_ = frontBlock.load(); +        Block* block = frontBlock_; +        do { +            fence(memory_order_acquire); +            result += block->sizeMask; +            block = block->next.load(); +        } while (block != frontBlock_); +        return result; +    } + +private: +    enum AllocationMode { CanAlloc, CannotAlloc }; + +#if MOODYCAMEL_HAS_EMPLACE +    template <AllocationMode canAlloc, typename... Args> +    bool inner_enqueue(Args&&... args) AE_NO_TSAN +#else +    template <AllocationMode canAlloc, typename U> +    bool inner_enqueue(U&& element) AE_NO_TSAN +#endif +    { +#ifndef NDEBUG +        ReentrantGuard guard(this->enqueuing); +#endif + +        // High-level pseudocode (assuming we're allowed to alloc a new block): +        // If room in tail block, add to tail +        // Else check next block +        //     If next block is not the head block, enqueue on next block +        //     Else create a new block and enqueue there +        //     Advance tail to the block we just enqueued to + +        Block* tailBlock_ = tailBlock.load(); +        size_t blockFront = tailBlock_->localFront; +        size_t blockTail = tailBlock_->tail.load(); + +        size_t nextBlockTail = (blockTail + 1) & tailBlock_->sizeMask; +        if (nextBlockTail != blockFront || +            nextBlockTail != (tailBlock_->localFront = tailBlock_->front.load())) { +            fence(memory_order_acquire); +            // This block has room for at least one more element +            char* location = tailBlock_->data + blockTail * sizeof(T); +#if MOODYCAMEL_HAS_EMPLACE +            new (location) T(std::forward<Args>(args)...); +#else +            new (location) T(std::forward<U>(element)); +#endif + +            fence(memory_order_release); +            tailBlock_->tail = nextBlockTail; +        } else { +            fence(memory_order_acquire); +            if (tailBlock_->next.load() != frontBlock) { +                // Note that the reason we can't advance to the frontBlock and start adding new +                // entries there is because if we did, then dequeue would stay in that block, +                // eventually reading the new values, instead of advancing to the next full block +                // (whose values were enqueued first and so should be consumed first). + +                fence(memory_order_acquire); // Ensure we get latest writes if we got the latest +                                             // frontBlock + +                // tailBlock is full, but there's a free block ahead, use it +                Block* tailBlockNext = tailBlock_->next.load(); +                size_t nextBlockFront = tailBlockNext->localFront = tailBlockNext->front.load(); +                nextBlockTail = tailBlockNext->tail.load(); +                fence(memory_order_acquire); + +                // This block must be empty since it's not the head block and we +                // go through the blocks in a circle +                assert(nextBlockFront == nextBlockTail); +                tailBlockNext->localFront = nextBlockFront; + +                char* location = tailBlockNext->data + nextBlockTail * sizeof(T); +#if MOODYCAMEL_HAS_EMPLACE +                new (location) T(std::forward<Args>(args)...); +#else +                new (location) T(std::forward<U>(element)); +#endif + +                tailBlockNext->tail = (nextBlockTail + 1) & tailBlockNext->sizeMask; + +                fence(memory_order_release); +                tailBlock = tailBlockNext; +            } else if (canAlloc == CanAlloc) { +                // tailBlock is full and there's no free block ahead; create a new block +                auto newBlockSize = +                    largestBlockSize >= MAX_BLOCK_SIZE ? largestBlockSize : largestBlockSize * 2; +                auto newBlock = make_block(newBlockSize); +                if (newBlock == nullptr) { +                    // Could not allocate a block! +                    return false; +                } +                largestBlockSize = newBlockSize; + +#if MOODYCAMEL_HAS_EMPLACE +                new (newBlock->data) T(std::forward<Args>(args)...); +#else +                new (newBlock->data) T(std::forward<U>(element)); +#endif +                assert(newBlock->front == 0); +                newBlock->tail = newBlock->localTail = 1; + +                newBlock->next = tailBlock_->next.load(); +                tailBlock_->next = newBlock; + +                // Might be possible for the dequeue thread to see the new tailBlock->next +                // *without* seeing the new tailBlock value, but this is OK since it can't +                // advance to the next block until tailBlock is set anyway (because the only +                // case where it could try to read the next is if it's already at the tailBlock, +                // and it won't advance past tailBlock in any circumstance). + +                fence(memory_order_release); +                tailBlock = newBlock; +            } else if (canAlloc == CannotAlloc) { +                // Would have had to allocate a new block to enqueue, but not allowed +                return false; +            } else { +                assert(false && "Should be unreachable code"); +                return false; +            } +        } + +        return true; +    } + +    // Disable copying +    ReaderWriterQueue(ReaderWriterQueue const&) {} + +    // Disable assignment +    ReaderWriterQueue& operator=(ReaderWriterQueue const&) {} + +    AE_FORCEINLINE static size_t ceilToPow2(size_t x) { +        // From http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 +        --x; +        x |= x >> 1; +        x |= x >> 2; +        x |= x >> 4; +        for (size_t i = 1; i < sizeof(size_t); i <<= 1) { +            x |= x >> (i << 3); +        } +        ++x; +        return x; +    } + +    template <typename U> +    static AE_FORCEINLINE char* align_for(char* ptr) AE_NO_TSAN { +        const std::size_t alignment = std::alignment_of<U>::value; +        return ptr + (alignment - (reinterpret_cast<std::uintptr_t>(ptr) % alignment)) % alignment; +    } + +private: +#ifndef NDEBUG +    struct ReentrantGuard { +        AE_NO_TSAN ReentrantGuard(weak_atomic<bool>& _inSection) : inSection(_inSection) { +            assert(!inSection && +                   "Concurrent (or re-entrant) enqueue or dequeue operation detected (only one " +                   "thread at a time may hold the producer or consumer role)"); +            inSection = true; +        } + +        AE_NO_TSAN ~ReentrantGuard() { +            inSection = false; +        } + +    private: +        ReentrantGuard& operator=(ReentrantGuard const&); + +    private: +        weak_atomic<bool>& inSection; +    }; +#endif + +    struct Block { +        // Avoid false-sharing by putting highly contended variables on their own cache lines +        weak_atomic<size_t> front; // (Atomic) Elements are read from here +        size_t localTail;          // An uncontended shadow copy of tail, owned by the consumer + +        char cachelineFiller0[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<size_t>) - +                              sizeof(size_t)]; +        weak_atomic<size_t> tail; // (Atomic) Elements are enqueued here +        size_t localFront; + +        char cachelineFiller1[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<size_t>) - +                              sizeof(size_t)]; // next isn't very contended, but we don't want it on +                                               // the same cache line as tail (which is) +        weak_atomic<Block*> next;              // (Atomic) + +        char* data; // Contents (on heap) are aligned to T's alignment + +        const size_t sizeMask; + +        // size must be a power of two (and greater than 0) +        AE_NO_TSAN Block(size_t const& _size, char* _rawThis, char* _data) +            : front(0UL), localTail(0), tail(0UL), localFront(0), next(nullptr), data(_data), +              sizeMask(_size - 1), rawThis(_rawThis) {} + +    private: +        // C4512 - Assignment operator could not be generated +        Block& operator=(Block const&); + +    public: +        char* rawThis; +    }; + +    static Block* make_block(size_t capacity) AE_NO_TSAN { +        // Allocate enough memory for the block itself, as well as all the elements it will contain +        auto size = sizeof(Block) + std::alignment_of<Block>::value - 1; +        size += sizeof(T) * capacity + std::alignment_of<T>::value - 1; +        auto newBlockRaw = static_cast<char*>(std::malloc(size)); +        if (newBlockRaw == nullptr) { +            return nullptr; +        } + +        auto newBlockAligned = align_for<Block>(newBlockRaw); +        auto newBlockData = align_for<T>(newBlockAligned + sizeof(Block)); +        return new (newBlockAligned) Block(capacity, newBlockRaw, newBlockData); +    } + +private: +    weak_atomic<Block*> frontBlock; // (Atomic) Elements are dequeued from this block + +    char cachelineFiller[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<Block*>)]; +    weak_atomic<Block*> tailBlock; // (Atomic) Elements are enqueued to this block + +    size_t largestBlockSize; + +#ifndef NDEBUG +    weak_atomic<bool> enqueuing; +    mutable weak_atomic<bool> dequeuing; +#endif +}; + +// Like ReaderWriterQueue, but also providees blocking operations +template <typename T, size_t MAX_BLOCK_SIZE = 512> +class BlockingReaderWriterQueue { +private: +    typedef ::Common::ReaderWriterQueue<T, MAX_BLOCK_SIZE> ReaderWriterQueue; + +public: +    explicit BlockingReaderWriterQueue(size_t size = 15) AE_NO_TSAN +        : inner(size), +          sema(new spsc_sema::LightweightSemaphore()) {} + +    BlockingReaderWriterQueue(BlockingReaderWriterQueue&& other) AE_NO_TSAN +        : inner(std::move(other.inner)), +          sema(std::move(other.sema)) {} + +    BlockingReaderWriterQueue& operator=(BlockingReaderWriterQueue&& other) AE_NO_TSAN { +        std::swap(sema, other.sema); +        std::swap(inner, other.inner); +        return *this; +    } + +    // Enqueues a copy of element if there is room in the queue. +    // Returns true if the element was enqueued, false otherwise. +    // Does not allocate memory. +    AE_FORCEINLINE bool try_enqueue(T const& element) AE_NO_TSAN { +        if (inner.try_enqueue(element)) { +            sema->signal(); +            return true; +        } +        return false; +    } + +    // Enqueues a moved copy of element if there is room in the queue. +    // Returns true if the element was enqueued, false otherwise. +    // Does not allocate memory. +    AE_FORCEINLINE bool try_enqueue(T&& element) AE_NO_TSAN { +        if (inner.try_enqueue(std::forward<T>(element))) { +            sema->signal(); +            return true; +        } +        return false; +    } + +#if MOODYCAMEL_HAS_EMPLACE +    // Like try_enqueue() but with emplace semantics (i.e. construct-in-place). +    template <typename... Args> +    AE_FORCEINLINE bool try_emplace(Args&&... args) AE_NO_TSAN { +        if (inner.try_emplace(std::forward<Args>(args)...)) { +            sema->signal(); +            return true; +        } +        return false; +    } +#endif + +    // Enqueues a copy of element on the queue. +    // Allocates an additional block of memory if needed. +    // Only fails (returns false) if memory allocation fails. +    AE_FORCEINLINE bool enqueue(T const& element) AE_NO_TSAN { +        if (inner.enqueue(element)) { +            sema->signal(); +            return true; +        } +        return false; +    } + +    // Enqueues a moved copy of element on the queue. +    // Allocates an additional block of memory if needed. +    // Only fails (returns false) if memory allocation fails. +    AE_FORCEINLINE bool enqueue(T&& element) AE_NO_TSAN { +        if (inner.enqueue(std::forward<T>(element))) { +            sema->signal(); +            return true; +        } +        return false; +    } + +#if MOODYCAMEL_HAS_EMPLACE +    // Like enqueue() but with emplace semantics (i.e. construct-in-place). +    template <typename... Args> +    AE_FORCEINLINE bool emplace(Args&&... args) AE_NO_TSAN { +        if (inner.emplace(std::forward<Args>(args)...)) { +            sema->signal(); +            return true; +        } +        return false; +    } +#endif + +    // Attempts to dequeue an element; if the queue is empty, +    // returns false instead. If the queue has at least one element, +    // moves front to result using operator=, then returns true. +    template <typename U> +    bool try_dequeue(U& result) AE_NO_TSAN { +        if (sema->tryWait()) { +            bool success = inner.try_dequeue(result); +            assert(success); +            AE_UNUSED(success); +            return true; +        } +        return false; +    } + +    // Attempts to dequeue an element; if the queue is empty, +    // waits until an element is available, then dequeues it. +    template <typename U> +    void wait_dequeue(U& result) AE_NO_TSAN { +        while (!sema->wait()) +            ; +        bool success = inner.try_dequeue(result); +        AE_UNUSED(result); +        assert(success); +        AE_UNUSED(success); +    } + +    // Attempts to dequeue an element; if the queue is empty, +    // waits until an element is available up to the specified timeout, +    // then dequeues it and returns true, or returns false if the timeout +    // expires before an element can be dequeued. +    // Using a negative timeout indicates an indefinite timeout, +    // and is thus functionally equivalent to calling wait_dequeue. +    template <typename U> +    bool wait_dequeue_timed(U& result, std::int64_t timeout_usecs) AE_NO_TSAN { +        if (!sema->wait(timeout_usecs)) { +            return false; +        } +        bool success = inner.try_dequeue(result); +        AE_UNUSED(result); +        assert(success); +        AE_UNUSED(success); +        return true; +    } + +#if __cplusplus > 199711L || _MSC_VER >= 1700 +    // Attempts to dequeue an element; if the queue is empty, +    // waits until an element is available up to the specified timeout, +    // then dequeues it and returns true, or returns false if the timeout +    // expires before an element can be dequeued. +    // Using a negative timeout indicates an indefinite timeout, +    // and is thus functionally equivalent to calling wait_dequeue. +    template <typename U, typename Rep, typename Period> +    inline bool wait_dequeue_timed(U& result, +                                   std::chrono::duration<Rep, Period> const& timeout) AE_NO_TSAN { +        return wait_dequeue_timed( +            result, std::chrono::duration_cast<std::chrono::microseconds>(timeout).count()); +    } +#endif + +    // Returns a pointer to the front element in the queue (the one that +    // would be removed next by a call to `try_dequeue` or `pop`). If the +    // queue appears empty at the time the method is called, nullptr is +    // returned instead. +    // Must be called only from the consumer thread. +    AE_FORCEINLINE T* peek() const AE_NO_TSAN { +        return inner.peek(); +    } + +    // Removes the front element from the queue, if any, without returning it. +    // Returns true on success, or false if the queue appeared empty at the time +    // `pop` was called. +    AE_FORCEINLINE bool pop() AE_NO_TSAN { +        if (sema->tryWait()) { +            bool result = inner.pop(); +            assert(result); +            AE_UNUSED(result); +            return true; +        } +        return false; +    } + +    // Returns the approximate number of items currently in the queue. +    // Safe to call from both the producer and consumer threads. +    AE_FORCEINLINE size_t size_approx() const AE_NO_TSAN { +        return sema->availableApprox(); +    } + +    // Returns the total number of items that could be enqueued without incurring +    // an allocation when this queue is empty. +    // Safe to call from both the producer and consumer threads. +    // +    // NOTE: The actual capacity during usage may be different depending on the consumer. +    //       If the consumer is removing elements concurrently, the producer cannot add to +    //       the block the consumer is removing from until it's completely empty, except in +    //       the case where the producer was writing to the same block the consumer was +    //       reading from the whole time. +    AE_FORCEINLINE size_t max_capacity() const { +        return inner.max_capacity(); +    } + +private: +    // Disable copying & assignment +    BlockingReaderWriterQueue(BlockingReaderWriterQueue const&) {} +    BlockingReaderWriterQueue& operator=(BlockingReaderWriterQueue const&) {} + +private: +    ReaderWriterQueue inner; +    std::unique_ptr<spsc_sema::LightweightSemaphore> sema; +}; + +} // namespace Common + +#ifdef AE_VCPP +#pragma warning(pop) +#endif diff --git a/src/common/scm_rev.cpp.in b/src/common/scm_rev.cpp.in index cc88994c6..f0c124d69 100644 --- a/src/common/scm_rev.cpp.in +++ b/src/common/scm_rev.cpp.in @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #include "common/scm_rev.h" diff --git a/src/common/scm_rev.h b/src/common/scm_rev.h index 563015ec9..88404316a 100644 --- a/src/common/scm_rev.h +++ b/src/common/scm_rev.h @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/scope_exit.h b/src/common/scope_exit.h index 35dac3a8f..e9c789c88 100644 --- a/src/common/scope_exit.h +++ b/src/common/scope_exit.h @@ -1,6 +1,5 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 751549583..1c7b6dfae 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -62,7 +62,8 @@ void LogSettings() {      log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());      log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());      log_setting("Audio_OutputEngine", values.sink_id.GetValue()); -    log_setting("Audio_OutputDevice", values.audio_device_id.GetValue()); +    log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue()); +    log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());      log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());      log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));      log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); @@ -185,7 +186,6 @@ void RestoreGlobalState(bool is_powered_on) {      values.max_anisotropy.SetGlobal(true);      values.use_speed_limit.SetGlobal(true);      values.speed_limit.SetGlobal(true); -    values.fps_cap.SetGlobal(true);      values.use_disk_shader_cache.SetGlobal(true);      values.gpu_accuracy.SetGlobal(true);      values.use_asynchronous_gpu_emulation.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index a507744a2..1079cf8cb 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -101,15 +101,15 @@ struct ResolutionScalingInfo {      }  }; -/** The BasicSetting class is a simple resource manager. It defines a label and default value - * alongside the actual value of the setting for simpler and less-error prone use with frontend - * configurations. Setting a default value and label is required, though subclasses may deviate from - * this requirement. +/** The Setting class is a simple resource manager. It defines a label and default value alongside + * the actual value of the setting for simpler and less-error prone use with frontend + * configurations. Specifying a default value and label is required. A minimum and maximum range can + * be specified for sanitization.   */ -template <typename Type> -class BasicSetting { +template <typename Type, bool ranged = false> +class Setting {  protected: -    BasicSetting() = default; +    Setting() = default;      /**       * Only sets the setting to the given initializer, leaving the other members to their default @@ -117,7 +117,7 @@ protected:       *       * @param global_val Initial value of the setting       */ -    explicit BasicSetting(const Type& global_val) : global{global_val} {} +    explicit Setting(const Type& val) : value{val} {}  public:      /** @@ -126,9 +126,22 @@ public:       * @param default_val Intial value of the setting, and default value of the setting       * @param name Label for the setting       */ -    explicit BasicSetting(const Type& default_val, const std::string& name) -        : default_value{default_val}, global{default_val}, label{name} {} -    virtual ~BasicSetting() = default; +    explicit Setting(const Type& default_val, const std::string& name) requires(!ranged) +        : value{default_val}, default_value{default_val}, label{name} {} +    virtual ~Setting() = default; + +    /** +     * Sets a default value, minimum value, maximum value, and label. +     * +     * @param default_val Intial value of the setting, and default value of the setting +     * @param min_val Sets the minimum allowed value of the setting +     * @param max_val Sets the maximum allowed value of the setting +     * @param name Label for the setting +     */ +    explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, +                     const std::string& name) requires(ranged) +        : value{default_val}, +          default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}      /**       *  Returns a reference to the setting's value. @@ -136,17 +149,17 @@ public:       * @returns A reference to the setting       */      [[nodiscard]] virtual const Type& GetValue() const { -        return global; +        return value;      }      /**       * Sets the setting to the given value.       * -     * @param value The desired value +     * @param val The desired value       */ -    virtual void SetValue(const Type& value) { -        Type temp{value}; -        std::swap(global, temp); +    virtual void SetValue(const Type& val) { +        Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; +        std::swap(value, temp);      }      /** @@ -170,14 +183,14 @@ public:      /**       * Assigns a value to the setting.       * -     * @param value The desired setting value +     * @param val The desired setting value       *       * @returns A reference to the setting       */ -    virtual const Type& operator=(const Type& value) { -        Type temp{value}; -        std::swap(global, temp); -        return global; +    virtual const Type& operator=(const Type& val) { +        Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; +        std::swap(value, temp); +        return value;      }      /** @@ -186,72 +199,27 @@ public:       * @returns A reference to the setting       */      explicit virtual operator const Type&() const { -        return global; +        return value;      }  protected: +    Type value{};               ///< The setting      const Type default_value{}; ///< The default value -    Type global{};              ///< The setting +    const Type maximum{};       ///< Maximum allowed value of the setting +    const Type minimum{};       ///< Minimum allowed value of the setting      const std::string label{};  ///< The setting's label  };  /** - * BasicRangedSetting class is intended for use with quantifiable settings that need a more - * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is - * simply used to sanitize SetValue and the assignment overload. - */ -template <typename Type> -class BasicRangedSetting : virtual public BasicSetting<Type> { -public: -    /** -     * Sets a default value, minimum value, maximum value, and label. -     * -     * @param default_val Intial value of the setting, and default value of the setting -     * @param min_val Sets the minimum allowed value of the setting -     * @param max_val Sets the maximum allowed value of the setting -     * @param name Label for the setting -     */ -    explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, -                                const std::string& name) -        : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {} -    virtual ~BasicRangedSetting() = default; - -    /** -     * Like BasicSetting's SetValue, except value is clamped to the range of the setting. -     * -     * @param value The desired value -     */ -    void SetValue(const Type& value) override { -        this->global = std::clamp(value, minimum, maximum); -    } - -    /** -     * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. -     * -     * @param value The desired value -     * @returns A reference to the setting's value -     */ -    const Type& operator=(const Type& value) override { -        this->global = std::clamp(value, minimum, maximum); -        return this->global; -    } - -    const Type minimum; ///< Minimum allowed value of the setting -    const Type maximum; ///< Maximum allowed value of the setting -}; - -/** - * The Setting class is a slightly more complex version of the BasicSetting class. This adds a + * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a   * custom setting to switch to when a guest application specifically requires it. The effect is that   * other components of the emulator can access the setting's intended value without any need for the   * component to ask whether the custom or global setting is needed at the moment.   *   * By default, the global setting is used. - * - * Like the BasicSetting, this requires setting a default value and label to use.   */ -template <typename Type> -class Setting : virtual public BasicSetting<Type> { +template <typename Type, bool ranged = false> +class SwitchableSetting : virtual public Setting<Type, ranged> {  public:      /**       * Sets a default value, label, and setting value. @@ -259,9 +227,21 @@ public:       * @param default_val Intial value of the setting, and default value of the setting       * @param name Label for the setting       */ -    explicit Setting(const Type& default_val, const std::string& name) -        : BasicSetting<Type>(default_val, name) {} -    virtual ~Setting() = default; +    explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged) +        : Setting<Type>{default_val, name} {} +    virtual ~SwitchableSetting() = default; + +    /** +     * Sets a default value, minimum value, maximum value, and label. +     * +     * @param default_val Intial value of the setting, and default value of the setting +     * @param min_val Sets the minimum allowed value of the setting +     * @param max_val Sets the maximum allowed value of the setting +     * @param name Label for the setting +     */ +    explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, +                               const std::string& name) requires(ranged) +        : Setting<Type, true>{default_val, min_val, max_val, name} {}      /**       * Tells this setting to represent either the global or custom setting when other member @@ -292,13 +272,13 @@ public:       */      [[nodiscard]] virtual const Type& GetValue() const override {          if (use_global) { -            return this->global; +            return this->value;          }          return custom;      }      [[nodiscard]] virtual const Type& GetValue(bool need_global) const {          if (use_global || need_global) { -            return this->global; +            return this->value;          }          return custom;      } @@ -306,12 +286,12 @@ public:      /**       * Sets the current setting value depending on the global state.       * -     * @param value The new value +     * @param val The new value       */ -    void SetValue(const Type& value) override { -        Type temp{value}; +    void SetValue(const Type& val) override { +        Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};          if (use_global) { -            std::swap(this->global, temp); +            std::swap(this->value, temp);          } else {              std::swap(custom, temp);          } @@ -320,15 +300,15 @@ public:      /**       * Assigns the current setting value depending on the global state.       * -     * @param value The new value +     * @param val The new value       *       * @returns A reference to the current setting value       */ -    const Type& operator=(const Type& value) override { -        Type temp{value}; +    const Type& operator=(const Type& val) override { +        Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};          if (use_global) { -            std::swap(this->global, temp); -            return this->global; +            std::swap(this->value, temp); +            return this->value;          }          std::swap(custom, temp);          return custom; @@ -341,7 +321,7 @@ public:       */      virtual explicit operator const Type&() const override {          if (use_global) { -            return this->global; +            return this->value;          }          return custom;      } @@ -352,75 +332,6 @@ protected:  };  /** - * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended - * for use with quantifiable settings. - */ -template <typename Type> -class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> { -public: -    /** -     * Sets a default value, minimum value, maximum value, and label. -     * -     * @param default_val Intial value of the setting, and default value of the setting -     * @param min_val Sets the minimum allowed value of the setting -     * @param max_val Sets the maximum allowed value of the setting -     * @param name Label for the setting -     */ -    explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, -                           const std::string& name) -        : BasicSetting<Type>{default_val, name}, -          BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val, -                                                                                       name} {} -    virtual ~RangedSetting() = default; - -    // The following are needed to avoid a MSVC bug -    // (source: https://stackoverflow.com/questions/469508) -    [[nodiscard]] const Type& GetValue() const override { -        return Setting<Type>::GetValue(); -    } -    [[nodiscard]] const Type& GetValue(bool need_global) const override { -        return Setting<Type>::GetValue(need_global); -    } -    explicit operator const Type&() const override { -        if (this->use_global) { -            return this->global; -        } -        return this->custom; -    } - -    /** -     * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the -     * appropriate value depending on the global state. -     * -     * @param value The desired value -     */ -    void SetValue(const Type& value) override { -        const Type temp = std::clamp(value, this->minimum, this->maximum); -        if (this->use_global) { -            this->global = temp; -        } -        this->custom = temp; -    } - -    /** -     * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. -     * Uses the appropriate value depending on the global state. -     * -     * @param value The desired value -     * @returns A reference to the setting's value -     */ -    const Type& operator=(const Type& value) override { -        const Type temp = std::clamp(value, this->minimum, this->maximum); -        if (this->use_global) { -            this->global = temp; -            return this->global; -        } -        this->custom = temp; -        return this->custom; -    } -}; - -/**   * The InputSetting class allows for getting a reference to either the global or custom members.   * This is required as we cannot easily modify the values of user-defined types within containers   * using the SetValue() member function found in the Setting class. The primary purpose of this @@ -431,7 +342,7 @@ template <typename Type>  class InputSetting final {  public:      InputSetting() = default; -    explicit InputSetting(Type val) : BasicSetting<Type>(val) {} +    explicit InputSetting(Type val) : Setting<Type>(val) {}      ~InputSetting() = default;      void SetGlobal(bool to_global) {          use_global = to_global; @@ -459,175 +370,178 @@ struct TouchFromButtonMap {  struct Values {      // Audio -    BasicSetting<std::string> audio_device_id{"auto", "output_device"}; -    BasicSetting<std::string> sink_id{"auto", "output_engine"}; -    BasicSetting<bool> audio_muted{false, "audio_muted"}; -    RangedSetting<u8> volume{100, 0, 100, "volume"}; +    Setting<std::string> sink_id{"auto", "output_engine"}; +    Setting<std::string> audio_output_device_id{"auto", "output_device"}; +    Setting<std::string> audio_input_device_id{"auto", "input_device"}; +    Setting<bool> audio_muted{false, "audio_muted"}; +    SwitchableSetting<u8, true> volume{100, 0, 100, "volume"}; +    Setting<bool> dump_audio_commands{false, "dump_audio_commands"};      // Core -    Setting<bool> use_multi_core{true, "use_multi_core"}; -    Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; +    SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; +    SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};      // Cpu -    RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, -                                            CPUAccuracy::Paranoid, "cpu_accuracy"}; +    SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, +                                                      CPUAccuracy::Paranoid, "cpu_accuracy"};      // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 -    BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; -    BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; - -    BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; -    BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; -    BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; -    BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; -    BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; -    BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; -    BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; -    BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; -    BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; -    BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; -    BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; - -    Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; -    Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; -    Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"}; -    Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; -    Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; -    Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"}; +    Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; +    Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; + +    Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; +    Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; +    Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; +    Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; +    Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; +    Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; +    Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; +    Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; +    Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; +    Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; +    Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; + +    SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; +    SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; +    SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{ +        true, "cpuopt_unsafe_ignore_standard_fpcr"}; +    SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; +    SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; +    SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{ +        true, "cpuopt_unsafe_ignore_global_monitor"};      // Renderer -    RangedSetting<RendererBackend> renderer_backend{ +    SwitchableSetting<RendererBackend, true> renderer_backend{          RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; -    BasicSetting<bool> renderer_debug{false, "debug"}; -    BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"}; -    BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; -    BasicSetting<bool> disable_shader_loop_safety_checks{false, -                                                         "disable_shader_loop_safety_checks"}; -    Setting<int> vulkan_device{0, "vulkan_device"}; +    Setting<bool> renderer_debug{false, "debug"}; +    Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; +    Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; +    Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; +    SwitchableSetting<int> vulkan_device{0, "vulkan_device"};      ResolutionScalingInfo resolution_info{}; -    Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; -    Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; -    Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; +    SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; +    SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; +    SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};      // *nix platforms may have issues with the borderless windowed fullscreen mode.      // Default to exclusive fullscreen on these platforms for now. -    RangedSetting<FullscreenMode> fullscreen_mode{ +    SwitchableSetting<FullscreenMode, true> fullscreen_mode{  #ifdef _WIN32          FullscreenMode::Borderless,  #else          FullscreenMode::Exclusive,  #endif          FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; -    RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; -    RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; -    Setting<bool> use_speed_limit{true, "use_speed_limit"}; -    RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; -    Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; -    RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, -                                            GPUAccuracy::Extreme, "gpu_accuracy"}; -    Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; -    Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; -    Setting<bool> accelerate_astc{true, "accelerate_astc"}; -    Setting<bool> use_vsync{true, "use_vsync"}; -    RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; -    BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; -    RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, -                                                ShaderBackend::SPIRV, "shader_backend"}; -    Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; -    Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; - -    Setting<u8> bg_red{0, "bg_red"}; -    Setting<u8> bg_green{0, "bg_green"}; -    Setting<u8> bg_blue{0, "bg_blue"}; +    SwitchableSetting<int, true> aspect_ratio{0, 0, 3, "aspect_ratio"}; +    SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"}; +    SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"}; +    SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"}; +    SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; +    SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, +                                                      GPUAccuracy::Extreme, "gpu_accuracy"}; +    SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; +    SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; +    SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; +    SwitchableSetting<bool> use_vsync{true, "use_vsync"}; +    SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, +                                                          ShaderBackend::SPIRV, "shader_backend"}; +    SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; +    SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; + +    SwitchableSetting<u8> bg_red{0, "bg_red"}; +    SwitchableSetting<u8> bg_green{0, "bg_green"}; +    SwitchableSetting<u8> bg_blue{0, "bg_blue"};      // System -    Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; +    SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};      // Measured in seconds since epoch      std::optional<s64> custom_rtc;      // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`      s64 custom_rtc_differential; -    BasicSetting<s32> current_user{0, "current_user"}; -    RangedSetting<s32> language_index{1, 0, 17, "language_index"}; -    RangedSetting<s32> region_index{1, 0, 6, "region_index"}; -    RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; -    RangedSetting<s32> sound_index{1, 0, 2, "sound_index"}; +    Setting<s32> current_user{0, "current_user"}; +    SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"}; +    SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"}; +    SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"}; +    SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};      // Controls      InputSetting<std::array<PlayerInput, 10>> players; -    Setting<bool> use_docked_mode{true, "use_docked_mode"}; +    SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; -    BasicSetting<bool> enable_raw_input{false, "enable_raw_input"}; -    BasicSetting<bool> controller_navigation{true, "controller_navigation"}; +    Setting<bool> enable_raw_input{false, "enable_raw_input"}; +    Setting<bool> controller_navigation{true, "controller_navigation"}; -    Setting<bool> vibration_enabled{true, "vibration_enabled"}; -    Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; +    SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"}; +    SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; -    Setting<bool> motion_enabled{true, "motion_enabled"}; -    BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; -    BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"}; +    SwitchableSetting<bool> motion_enabled{true, "motion_enabled"}; +    Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; +    Setting<bool> enable_udp_controller{false, "enable_udp_controller"}; -    BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; -    BasicSetting<bool> tas_enable{false, "tas_enable"}; -    BasicSetting<bool> tas_loop{false, "tas_loop"}; +    Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; +    Setting<bool> tas_enable{false, "tas_enable"}; +    Setting<bool> tas_loop{false, "tas_loop"}; -    BasicSetting<bool> mouse_panning{false, "mouse_panning"}; -    BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; -    BasicSetting<bool> mouse_enabled{false, "mouse_enabled"}; +    Setting<bool> mouse_panning{false, "mouse_panning"}; +    Setting<u8, true> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; +    Setting<bool> mouse_enabled{false, "mouse_enabled"}; -    BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; -    BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"}; +    Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; +    Setting<bool> keyboard_enabled{false, "keyboard_enabled"}; -    BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; +    Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};      ButtonsRaw debug_pad_buttons;      AnalogsRaw debug_pad_analogs;      TouchscreenInput touchscreen; -    BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", -                                           "touch_device"}; -    BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"}; +    Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; +    Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};      std::vector<TouchFromButtonMap> touch_from_button_maps; -    BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"}; +    Setting<bool> enable_ring_controller{true, "enable_ring_controller"};      RingconRaw ringcon_analogs; +    Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"}; +    Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"}; +      // Data Storage -    BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"}; -    BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"}; -    BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"}; -    BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"}; +    Setting<bool> use_virtual_sd{true, "use_virtual_sd"}; +    Setting<bool> gamecard_inserted{false, "gamecard_inserted"}; +    Setting<bool> gamecard_current_game{false, "gamecard_current_game"}; +    Setting<std::string> gamecard_path{std::string(), "gamecard_path"};      // Debugging      bool record_frame_times; -    BasicSetting<bool> use_gdbstub{false, "use_gdbstub"}; -    BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"}; -    BasicSetting<std::string> program_args{std::string(), "program_args"}; -    BasicSetting<bool> dump_exefs{false, "dump_exefs"}; -    BasicSetting<bool> dump_nso{false, "dump_nso"}; -    BasicSetting<bool> dump_shaders{false, "dump_shaders"}; -    BasicSetting<bool> dump_macros{false, "dump_macros"}; -    BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; -    BasicSetting<bool> reporting_services{false, "reporting_services"}; -    BasicSetting<bool> quest_flag{false, "quest_flag"}; -    BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"}; -    BasicSetting<bool> extended_logging{false, "extended_logging"}; -    BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"}; -    BasicSetting<bool> use_auto_stub{false, "use_auto_stub"}; -    BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"}; +    Setting<bool> use_gdbstub{false, "use_gdbstub"}; +    Setting<u16> gdbstub_port{6543, "gdbstub_port"}; +    Setting<std::string> program_args{std::string(), "program_args"}; +    Setting<bool> dump_exefs{false, "dump_exefs"}; +    Setting<bool> dump_nso{false, "dump_nso"}; +    Setting<bool> dump_shaders{false, "dump_shaders"}; +    Setting<bool> dump_macros{false, "dump_macros"}; +    Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; +    Setting<bool> reporting_services{false, "reporting_services"}; +    Setting<bool> quest_flag{false, "quest_flag"}; +    Setting<bool> disable_macro_jit{false, "disable_macro_jit"}; +    Setting<bool> extended_logging{false, "extended_logging"}; +    Setting<bool> use_debug_asserts{false, "use_debug_asserts"}; +    Setting<bool> use_auto_stub{false, "use_auto_stub"}; +    Setting<bool> enable_all_controllers{false, "enable_all_controllers"};      // Miscellaneous -    BasicSetting<std::string> log_filter{"*:Info", "log_filter"}; -    BasicSetting<bool> use_dev_keys{false, "use_dev_keys"}; +    Setting<std::string> log_filter{"*:Info", "log_filter"}; +    Setting<bool> use_dev_keys{false, "use_dev_keys"};      // Network -    BasicSetting<std::string> network_interface{std::string(), "network_interface"}; +    Setting<std::string> network_interface{std::string(), "network_interface"};      // WebService -    BasicSetting<bool> enable_telemetry{true, "enable_telemetry"}; -    BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; -    BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"}; -    BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"}; +    Setting<bool> enable_telemetry{true, "enable_telemetry"}; +    Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; +    Setting<std::string> yuzu_username{std::string(), "yuzu_username"}; +    Setting<std::string> yuzu_token{std::string(), "yuzu_token"};      // Add-Ons      std::map<u64, std::vector<std::string>> disabled_addons; diff --git a/src/common/telemetry.cpp b/src/common/telemetry.cpp index 67261c55b..d26394359 100644 --- a/src/common/telemetry.cpp +++ b/src/common/telemetry.cpp @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #include <algorithm>  #include <cstring> diff --git a/src/common/telemetry.h b/src/common/telemetry.h index f9a824a7d..ba633d5a5 100644 --- a/src/common/telemetry.h +++ b/src/common/telemetry.h @@ -1,6 +1,5 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/thread.cpp b/src/common/thread.cpp index f932a7290..919e33af9 100644 --- a/src/common/thread.cpp +++ b/src/common/thread.cpp @@ -47,6 +47,9 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {      case ThreadPriority::VeryHigh:          windows_priority = THREAD_PRIORITY_HIGHEST;          break; +    case ThreadPriority::Critical: +        windows_priority = THREAD_PRIORITY_TIME_CRITICAL; +        break;      default:          windows_priority = THREAD_PRIORITY_NORMAL;          break; @@ -59,9 +62,10 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {  void SetCurrentThreadPriority(ThreadPriority new_priority) {      pthread_t this_thread = pthread_self(); -    s32 max_prio = sched_get_priority_max(SCHED_OTHER); -    s32 min_prio = sched_get_priority_min(SCHED_OTHER); -    u32 level = static_cast<u32>(new_priority) + 1; +    const auto scheduling_type = SCHED_OTHER; +    s32 max_prio = sched_get_priority_max(scheduling_type); +    s32 min_prio = sched_get_priority_min(scheduling_type); +    u32 level = std::max(static_cast<u32>(new_priority) + 1, 4U);      struct sched_param params;      if (max_prio > min_prio) { @@ -70,7 +74,7 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {          params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4;      } -    pthread_setschedparam(this_thread, SCHED_OTHER, ¶ms); +    pthread_setschedparam(this_thread, scheduling_type, ¶ms);  }  #endif diff --git a/src/common/thread.h b/src/common/thread.h index a63122516..1552f58e0 100644 --- a/src/common/thread.h +++ b/src/common/thread.h @@ -92,6 +92,7 @@ enum class ThreadPriority : u32 {      Normal = 1,      High = 2,      VeryHigh = 3, +    Critical = 4,  };  void SetCurrentThreadPriority(ThreadPriority new_priority); diff --git a/src/common/threadsafe_queue.h b/src/common/threadsafe_queue.h index f7ae9d8c2..053798e79 100644 --- a/src/common/threadsafe_queue.h +++ b/src/common/threadsafe_queue.h @@ -39,7 +39,7 @@ public:      template <typename Arg>      void Push(Arg&& t) {          // create the element, add it to the queue -        write_ptr->current = std::forward<Arg>(t); +        write_ptr->current = std::move(t);          // set the next pointer to a new element ptr          // then advance the write pointer          ElementPtr* new_ptr = new ElementPtr(); diff --git a/src/common/wall_clock.cpp b/src/common/wall_clock.cpp index b4fb3a59f..ae07f2811 100644 --- a/src/common/wall_clock.cpp +++ b/src/common/wall_clock.cpp @@ -67,7 +67,7 @@ std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,      const auto& caps = GetCPUCaps();      u64 rtsc_frequency = 0;      if (caps.invariant_tsc) { -        rtsc_frequency = EstimateRDTSCFrequency(); +        rtsc_frequency = caps.tsc_frequency ? caps.tsc_frequency : EstimateRDTSCFrequency();      }      // Fallback to StandardWallClock if the hardware TSC does not have the precision greater than: diff --git a/src/common/x64/cpu_detect.cpp b/src/common/x64/cpu_detect.cpp index 322aa1f08..1a27532d4 100644 --- a/src/common/x64/cpu_detect.cpp +++ b/src/common/x64/cpu_detect.cpp @@ -161,6 +161,22 @@ static CPUCaps Detect() {          caps.invariant_tsc = Common::Bit<8>(cpu_id[3]);      } +    if (max_std_fn >= 0x15) { +        __cpuid(cpu_id, 0x15); +        caps.tsc_crystal_ratio_denominator = cpu_id[0]; +        caps.tsc_crystal_ratio_numerator = cpu_id[1]; +        caps.crystal_frequency = cpu_id[2]; +        // Some CPU models might not return a crystal frequency. +        // The CPU model can be detected to use the values from turbostat +        // https://github.com/torvalds/linux/blob/master/tools/power/x86/turbostat/turbostat.c#L5569 +        // but it's easier to just estimate the TSC tick rate for these cases. +        if (caps.tsc_crystal_ratio_denominator) { +            caps.tsc_frequency = static_cast<u64>(caps.crystal_frequency) * +                                 caps.tsc_crystal_ratio_numerator / +                                 caps.tsc_crystal_ratio_denominator; +        } +    } +      if (max_std_fn >= 0x16) {          __cpuid(cpu_id, 0x16);          caps.base_frequency = cpu_id[0]; diff --git a/src/common/x64/cpu_detect.h b/src/common/x64/cpu_detect.h index 9bdc9dbfa..6830f3795 100644 --- a/src/common/x64/cpu_detect.h +++ b/src/common/x64/cpu_detect.h @@ -30,6 +30,11 @@ struct CPUCaps {      u32 max_frequency;      u32 bus_frequency; +    u32 tsc_crystal_ratio_denominator; +    u32 tsc_crystal_ratio_numerator; +    u32 crystal_frequency; +    u64 tsc_frequency; // Derived from the above three values +      bool sse : 1;      bool sse2 : 1;      bool sse3 : 1; diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index 1b7194503..8b08332ab 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -89,8 +89,7 @@ u64 NativeClock::GetRTSC() {          new_time_point.inner.accumulated_ticks = current_time_point.inner.accumulated_ticks + diff;      } while (!Common::AtomicCompareAndSwap(time_point.pack.data(), new_time_point.pack,                                             current_time_point.pack, current_time_point.pack)); -    /// The clock cannot be more precise than the guest timer, remove the lower bits -    return new_time_point.inner.accumulated_ticks & inaccuracy_mask; +    return new_time_point.inner.accumulated_ticks;  }  void NativeClock::Pause(bool is_paused) { diff --git a/src/common/x64/native_clock.h b/src/common/x64/native_clock.h index 30d2ba2e9..38ae7a462 100644 --- a/src/common/x64/native_clock.h +++ b/src/common/x64/native_clock.h @@ -37,12 +37,8 @@ private:          } inner;      }; -    /// value used to reduce the native clocks accuracy as some apss rely on -    /// undefined behavior where the level of accuracy in the clock shouldn't -    /// be higher. -    static constexpr u64 inaccuracy_mask = ~(UINT64_C(0x400) - 1); -      TimePoint time_point; +      // factors      u64 clock_rtsc_factor{};      u64 cpu_rtsc_factor{}; diff --git a/src/common/x64/xbyak_abi.h b/src/common/x64/xbyak_abi.h index 87b3d63a4..67e6e63c8 100644 --- a/src/common/x64/xbyak_abi.h +++ b/src/common/x64/xbyak_abi.h @@ -1,6 +1,5 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2016 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once diff --git a/src/common/x64/xbyak_util.h b/src/common/x64/xbyak_util.h index 44d2558f1..250e5cddb 100644 --- a/src/common/x64/xbyak_util.h +++ b/src/common/x64/xbyak_util.h @@ -1,6 +1,5 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2016 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later  #pragma once  | 
