diff options
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/CMakeLists.txt | 5 | ||||
| -rw-r--r-- | src/common/common_funcs.h | 2 | ||||
| -rw-r--r-- | src/common/framebuffer_layout.cpp | 157 | ||||
| -rw-r--r-- | src/common/framebuffer_layout.h | 55 | ||||
| -rw-r--r-- | src/common/hash.cpp | 6 | ||||
| -rw-r--r-- | src/common/x64/cpu_detect.cpp | 2 | 
6 files changed, 7 insertions, 220 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 6905d2d50..7e83e64b0 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -27,7 +27,6 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOU  set(SRCS              break_points.cpp              file_util.cpp -            framebuffer_layout.cpp              hash.cpp              logging/filter.cpp              logging/text_formatter.cpp @@ -56,7 +55,6 @@ set(HEADERS              common_paths.h              common_types.h              file_util.h -            framebuffer_layout.h              hash.h              linear_disk_cache.h              logging/text_formatter.h @@ -97,6 +95,7 @@ endif()  create_directory_groups(${SRCS} ${HEADERS})  add_library(common STATIC ${SRCS} ${HEADERS}) +target_link_libraries(common PUBLIC Boost::boost microprofile)  if (ARCHITECTURE_x86_64) -    target_link_libraries(common xbyak) +    target_link_libraries(common PRIVATE xbyak)  endif() diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h index b141e79ed..2e7877500 100644 --- a/src/common/common_funcs.h +++ b/src/common/common_funcs.h @@ -7,7 +7,7 @@  #if !defined(ARCHITECTURE_x86_64) && !defined(_M_ARM)  #include <cstdlib> // for exit  #endif -#include "common_types.h" +#include "common/common_types.h"  #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp deleted file mode 100644 index a2a0e7dad..000000000 --- a/src/common/framebuffer_layout.cpp +++ /dev/null @@ -1,157 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <cmath> - -#include "common/assert.h" -#include "common/framebuffer_layout.h" -#include "core/settings.h" -#include "video_core/video_core.h" - -namespace Layout { - -static const float TOP_SCREEN_ASPECT_RATIO = -    static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; -static const float BOT_SCREEN_ASPECT_RATIO = -    static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; - -// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio -template <class T> -static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area, -                                           float screen_aspect_ratio) { -    float scale = std::min(static_cast<float>(window_area.GetWidth()), -                           window_area.GetHeight() / screen_aspect_ratio); -    return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)), -                                  static_cast<T>(std::round(scale * screen_aspect_ratio))}; -} - -FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) { -    ASSERT(width > 0); -    ASSERT(height > 0); - -    FramebufferLayout res{width, height, true, true, {}, {}}; -    // Default layout gives equal screen sizes to the top and bottom screen -    MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2}; -    MathUtil::Rectangle<unsigned> top_screen = -        maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); -    MathUtil::Rectangle<unsigned> bot_screen = -        maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); - -    float window_aspect_ratio = static_cast<float>(height) / width; -    // both screens height are taken into account by multiplying by 2 -    float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2; - -    if (window_aspect_ratio < emulation_aspect_ratio) { -        // Apply borders to the left and right sides of the window. -        top_screen = -            top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); -        bot_screen = -            bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); -    } else { -        // Window is narrower than the emulation content => apply borders to the top and bottom -        // Recalculate the bottom screen to account for the width difference between top and bottom -        screen_window_area = {0, 0, width, top_screen.GetHeight()}; -        bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); -        bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2); -        if (swapped) { -            bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight()); -        } else { -            top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight()); -        } -    } -    // Move the top screen to the bottom if we are swapped. -    res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen; -    res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2); -    return res; -} - -FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) { -    ASSERT(width > 0); -    ASSERT(height > 0); -    // The drawing code needs at least somewhat valid values for both screens -    // so just calculate them both even if the other isn't showing. -    FramebufferLayout res{width, height, !swapped, swapped, {}, {}}; - -    MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; -    MathUtil::Rectangle<unsigned> top_screen = -        maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); -    MathUtil::Rectangle<unsigned> bot_screen = -        maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); - -    float window_aspect_ratio = static_cast<float>(height) / width; -    float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; - -    if (window_aspect_ratio < emulation_aspect_ratio) { -        top_screen = -            top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); -        bot_screen = -            bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); -    } else { -        top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2); -        bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2); -    } -    res.top_screen = top_screen; -    res.bottom_screen = bot_screen; -    return res; -} - -FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) { -    ASSERT(width > 0); -    ASSERT(height > 0); - -    FramebufferLayout res{width, height, true, true, {}, {}}; -    // Split the window into two parts. Give 4x width to the main screen and 1x width to the small -    // To do that, find the total emulation box and maximize that based on window size -    float window_aspect_ratio = static_cast<float>(height) / width; -    float emulation_aspect_ratio = -        swapped -            ? VideoCore::kScreenBottomHeight * 4 / -                  (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth) -            : VideoCore::kScreenTopHeight * 4 / -                  (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth); -    float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; -    float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; - -    MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; -    MathUtil::Rectangle<unsigned> total_rect = -        maxRectangle(screen_window_area, emulation_aspect_ratio); -    MathUtil::Rectangle<unsigned> large_screen = -        maxRectangle(total_rect, large_screen_aspect_ratio); -    MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f); -    MathUtil::Rectangle<unsigned> small_screen = -        maxRectangle(fourth_size_rect, small_screen_aspect_ratio); - -    if (window_aspect_ratio < emulation_aspect_ratio) { -        large_screen = -            large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2); -    } else { -        large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2); -    } -    // Shift the small screen to the bottom right corner -    small_screen = -        small_screen.TranslateX(large_screen.right) -            .TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight()); -    res.top_screen = swapped ? small_screen : large_screen; -    res.bottom_screen = swapped ? large_screen : small_screen; -    return res; -} - -FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) { -    ASSERT(width > 0); -    ASSERT(height > 0); - -    FramebufferLayout res{width, height, true, true, {}, {}}; - -    MathUtil::Rectangle<unsigned> top_screen{ -        Settings::values.custom_top_left, Settings::values.custom_top_top, -        Settings::values.custom_top_right, Settings::values.custom_top_bottom}; -    MathUtil::Rectangle<unsigned> bot_screen{ -        Settings::values.custom_bottom_left, Settings::values.custom_bottom_top, -        Settings::values.custom_bottom_right, Settings::values.custom_bottom_bottom}; - -    res.top_screen = top_screen; -    res.bottom_screen = bot_screen; -    return res; -} -} diff --git a/src/common/framebuffer_layout.h b/src/common/framebuffer_layout.h deleted file mode 100644 index f1df5c55a..000000000 --- a/src/common/framebuffer_layout.h +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "common/math_util.h" -namespace Layout { -/// Describes the layout of the window framebuffer (size and top/bottom screen positions) -struct FramebufferLayout { -    unsigned width; -    unsigned height; -    bool top_screen_enabled; -    bool bottom_screen_enabled; -    MathUtil::Rectangle<unsigned> top_screen; -    MathUtil::Rectangle<unsigned> bottom_screen; -}; - -/** - * Factory method for constructing a default FramebufferLayout - * @param width Window framebuffer width in pixels - * @param height Window framebuffer height in pixels - * @param is_swapped if true, the bottom screen will be displayed above the top screen - * @return Newly created FramebufferLayout object with default screen regions initialized - */ -FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped); - -/** - * Factory method for constructing a FramebufferLayout with only the top or bottom screen - * @param width Window framebuffer width in pixels - * @param height Window framebuffer height in pixels - * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed) - * @return Newly created FramebufferLayout object with default screen regions initialized - */ -FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped); - -/** - * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom - * screen on the right - * This is useful in particular because it matches well with a 1920x1080 resolution monitor - * @param width Window framebuffer width in pixels - * @param height Window framebuffer height in pixels - * @param is_swapped if true, the bottom screen will be the large display - * @return Newly created FramebufferLayout object with default screen regions initialized - */ -FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped); - -/** - * Factory method for constructing a custom FramebufferLayout - * @param width Window framebuffer width in pixels - * @param height Window framebuffer height in pixels - * @return Newly created FramebufferLayout object with default screen regions initialized - */ -FramebufferLayout CustomFrameLayout(unsigned width, unsigned height); -} diff --git a/src/common/hash.cpp b/src/common/hash.cpp index f3d390dc5..a02e9e5b9 100644 --- a/src/common/hash.cpp +++ b/src/common/hash.cpp @@ -5,9 +5,9 @@  #if defined(_MSC_VER)  #include <stdlib.h>  #endif -#include "common_funcs.h" -#include "common_types.h" -#include "hash.h" +#include "common/common_funcs.h" +#include "common/common_types.h" +#include "common/hash.h"  namespace Common { diff --git a/src/common/x64/cpu_detect.cpp b/src/common/x64/cpu_detect.cpp index 2cb3ab9cc..62f17fbb5 100644 --- a/src/common/x64/cpu_detect.cpp +++ b/src/common/x64/cpu_detect.cpp @@ -6,7 +6,7 @@  #include <string>  #include <thread>  #include "common/common_types.h" -#include "cpu_detect.h" +#include "common/x64/cpu_detect.h"  #ifdef _MSC_VER  #include <intrin.h>  | 
