diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/bit_field.h | 9 | ||||
-rw-r--r-- | src/common/common_funcs.h | 10 | ||||
-rw-r--r-- | src/common/fiber.cpp | 21 | ||||
-rw-r--r-- | src/common/fiber.h | 7 | ||||
-rw-r--r-- | src/common/settings.h | 452 | ||||
-rw-r--r-- | src/common/thread.cpp | 12 | ||||
-rw-r--r-- | src/common/thread.h | 1 | ||||
-rw-r--r-- | src/common/uint128.h | 5 | ||||
-rw-r--r-- | src/common/x64/native_clock.cpp | 5 | ||||
-rw-r--r-- | src/common/x64/native_clock.h | 6 |
10 files changed, 222 insertions, 306 deletions
diff --git a/src/common/bit_field.h b/src/common/bit_field.h index 16d805694..7e1df62b1 100644 --- a/src/common/bit_field.h +++ b/src/common/bit_field.h @@ -146,7 +146,16 @@ public: } constexpr void Assign(const T& value) { +#ifdef _MSC_VER storage = static_cast<StorageType>((storage & ~mask) | FormatValue(value)); +#else + // Explicitly reload with memcpy to avoid compiler aliasing quirks + // regarding optimization: GCC/Clang clobber chained stores to + // different bitfields in the same struct with the last value. + StorageTypeWithEndian storage_; + std::memcpy(&storage_, &storage, sizeof(storage_)); + storage = static_cast<StorageType>((storage_ & ~mask) | FormatValue(value)); +#endif } [[nodiscard]] constexpr T Value() const { diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h index adc31c758..e1e2a90fc 100644 --- a/src/common/common_funcs.h +++ b/src/common/common_funcs.h @@ -18,14 +18,16 @@ /// Helper macros to insert unused bytes or words to properly align structs. These values will be /// zero-initialized. #define INSERT_PADDING_BYTES(num_bytes) \ - std::array<u8, num_bytes> CONCAT2(pad, __LINE__) {} + [[maybe_unused]] std::array<u8, num_bytes> CONCAT2(pad, __LINE__) {} #define INSERT_PADDING_WORDS(num_words) \ - std::array<u32, num_words> CONCAT2(pad, __LINE__) {} + [[maybe_unused]] std::array<u32, num_words> CONCAT2(pad, __LINE__) {} /// These are similar to the INSERT_PADDING_* macros but do not zero-initialize the contents. /// This keeps the structure trivial to construct. -#define INSERT_PADDING_BYTES_NOINIT(num_bytes) std::array<u8, num_bytes> CONCAT2(pad, __LINE__) -#define INSERT_PADDING_WORDS_NOINIT(num_words) std::array<u32, num_words> CONCAT2(pad, __LINE__) +#define INSERT_PADDING_BYTES_NOINIT(num_bytes) \ + [[maybe_unused]] std::array<u8, num_bytes> CONCAT2(pad, __LINE__) +#define INSERT_PADDING_WORDS_NOINIT(num_words) \ + [[maybe_unused]] std::array<u32, num_words> CONCAT2(pad, __LINE__) #ifndef _MSC_VER diff --git a/src/common/fiber.cpp b/src/common/fiber.cpp index f9aeb692a..bc92b360b 100644 --- a/src/common/fiber.cpp +++ b/src/common/fiber.cpp @@ -20,10 +20,8 @@ struct Fiber::FiberImpl { VirtualBuffer<u8> rewind_stack; std::mutex guard; - std::function<void(void*)> entry_point; - std::function<void(void*)> rewind_point; - void* rewind_parameter{}; - void* start_parameter{}; + std::function<void()> entry_point; + std::function<void()> rewind_point; std::shared_ptr<Fiber> previous_fiber; bool is_thread_fiber{}; bool released{}; @@ -34,13 +32,8 @@ struct Fiber::FiberImpl { boost::context::detail::fcontext_t rewind_context{}; }; -void Fiber::SetStartParameter(void* new_parameter) { - impl->start_parameter = new_parameter; -} - -void Fiber::SetRewindPoint(std::function<void(void*)>&& rewind_func, void* rewind_param) { +void Fiber::SetRewindPoint(std::function<void()>&& rewind_func) { impl->rewind_point = std::move(rewind_func); - impl->rewind_parameter = rewind_param; } void Fiber::Start(boost::context::detail::transfer_t& transfer) { @@ -48,7 +41,7 @@ void Fiber::Start(boost::context::detail::transfer_t& transfer) { impl->previous_fiber->impl->context = transfer.fctx; impl->previous_fiber->impl->guard.unlock(); impl->previous_fiber.reset(); - impl->entry_point(impl->start_parameter); + impl->entry_point(); UNREACHABLE(); } @@ -59,7 +52,7 @@ void Fiber::OnRewind([[maybe_unused]] boost::context::detail::transfer_t& transf u8* tmp = impl->stack_limit; impl->stack_limit = impl->rewind_stack_limit; impl->rewind_stack_limit = tmp; - impl->rewind_point(impl->rewind_parameter); + impl->rewind_point(); UNREACHABLE(); } @@ -73,10 +66,8 @@ void Fiber::RewindStartFunc(boost::context::detail::transfer_t transfer) { fiber->OnRewind(transfer); } -Fiber::Fiber(std::function<void(void*)>&& entry_point_func, void* start_parameter) - : impl{std::make_unique<FiberImpl>()} { +Fiber::Fiber(std::function<void()>&& entry_point_func) : impl{std::make_unique<FiberImpl>()} { impl->entry_point = std::move(entry_point_func); - impl->start_parameter = start_parameter; impl->stack_limit = impl->stack.data(); impl->rewind_stack_limit = impl->rewind_stack.data(); u8* stack_base = impl->stack_limit + default_stack_size; diff --git a/src/common/fiber.h b/src/common/fiber.h index 873604bc6..f24d333a3 100644 --- a/src/common/fiber.h +++ b/src/common/fiber.h @@ -29,7 +29,7 @@ namespace Common { */ class Fiber { public: - Fiber(std::function<void(void*)>&& entry_point_func, void* start_parameter); + Fiber(std::function<void()>&& entry_point_func); ~Fiber(); Fiber(const Fiber&) = delete; @@ -43,16 +43,13 @@ public: static void YieldTo(std::weak_ptr<Fiber> weak_from, Fiber& to); [[nodiscard]] static std::shared_ptr<Fiber> ThreadToFiber(); - void SetRewindPoint(std::function<void(void*)>&& rewind_func, void* rewind_param); + void SetRewindPoint(std::function<void()>&& rewind_func); void Rewind(); /// Only call from main thread's fiber void Exit(); - /// Changes the start parameter of the fiber. Has no effect if the fiber already started - void SetStartParameter(void* new_parameter); - private: Fiber(); diff --git a/src/common/settings.h b/src/common/settings.h index a507744a2..3583a2e70 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -101,15 +101,15 @@ struct ResolutionScalingInfo { } }; -/** The BasicSetting class is a simple resource manager. It defines a label and default value - * alongside the actual value of the setting for simpler and less-error prone use with frontend - * configurations. Setting a default value and label is required, though subclasses may deviate from - * this requirement. +/** The Setting class is a simple resource manager. It defines a label and default value alongside + * the actual value of the setting for simpler and less-error prone use with frontend + * configurations. Specifying a default value and label is required. A minimum and maximum range can + * be specified for sanitization. */ template <typename Type> -class BasicSetting { +class Setting { protected: - BasicSetting() = default; + Setting() = default; /** * Only sets the setting to the given initializer, leaving the other members to their default @@ -117,7 +117,7 @@ protected: * * @param global_val Initial value of the setting */ - explicit BasicSetting(const Type& global_val) : global{global_val} {} + explicit Setting(const Type& val) : value{val} {} public: /** @@ -126,9 +126,22 @@ public: * @param default_val Intial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit BasicSetting(const Type& default_val, const std::string& name) - : default_value{default_val}, global{default_val}, label{name} {} - virtual ~BasicSetting() = default; + explicit Setting(const Type& default_val, const std::string& name) + : value{default_val}, default_value{default_val}, ranged{false}, label{name} {} + virtual ~Setting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param default_val Intial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + */ + explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, + const std::string& name) + : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, + ranged{true}, label{name} {} /** * Returns a reference to the setting's value. @@ -136,17 +149,17 @@ public: * @returns A reference to the setting */ [[nodiscard]] virtual const Type& GetValue() const { - return global; + return value; } /** * Sets the setting to the given value. * - * @param value The desired value + * @param val The desired value */ - virtual void SetValue(const Type& value) { - Type temp{value}; - std::swap(global, temp); + virtual void SetValue(const Type& val) { + Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); } /** @@ -170,14 +183,14 @@ public: /** * Assigns a value to the setting. * - * @param value The desired setting value + * @param val The desired setting value * * @returns A reference to the setting */ - virtual const Type& operator=(const Type& value) { - Type temp{value}; - std::swap(global, temp); - return global; + virtual const Type& operator=(const Type& val) { + Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val}; + std::swap(value, temp); + return value; } /** @@ -186,72 +199,28 @@ public: * @returns A reference to the setting */ explicit virtual operator const Type&() const { - return global; + return value; } protected: + Type value{}; ///< The setting const Type default_value{}; ///< The default value - Type global{}; ///< The setting + const Type maximum{}; ///< Maximum allowed value of the setting + const Type minimum{}; ///< Minimum allowed value of the setting + const bool ranged; ///< The setting has sanitization ranges const std::string label{}; ///< The setting's label }; /** - * BasicRangedSetting class is intended for use with quantifiable settings that need a more - * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is - * simply used to sanitize SetValue and the assignment overload. - */ -template <typename Type> -class BasicRangedSetting : virtual public BasicSetting<Type> { -public: - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param default_val Intial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - */ - explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {} - virtual ~BasicRangedSetting() = default; - - /** - * Like BasicSetting's SetValue, except value is clamped to the range of the setting. - * - * @param value The desired value - */ - void SetValue(const Type& value) override { - this->global = std::clamp(value, minimum, maximum); - } - - /** - * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. - * - * @param value The desired value - * @returns A reference to the setting's value - */ - const Type& operator=(const Type& value) override { - this->global = std::clamp(value, minimum, maximum); - return this->global; - } - - const Type minimum; ///< Minimum allowed value of the setting - const Type maximum; ///< Maximum allowed value of the setting -}; - -/** - * The Setting class is a slightly more complex version of the BasicSetting class. This adds a + * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a * custom setting to switch to when a guest application specifically requires it. The effect is that * other components of the emulator can access the setting's intended value without any need for the * component to ask whether the custom or global setting is needed at the moment. * * By default, the global setting is used. - * - * Like the BasicSetting, this requires setting a default value and label to use. */ template <typename Type> -class Setting : virtual public BasicSetting<Type> { +class SwitchableSetting : virtual public Setting<Type> { public: /** * Sets a default value, label, and setting value. @@ -259,9 +228,21 @@ public: * @param default_val Intial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit Setting(const Type& default_val, const std::string& name) - : BasicSetting<Type>(default_val, name) {} - virtual ~Setting() = default; + explicit SwitchableSetting(const Type& default_val, const std::string& name) + : Setting<Type>{default_val, name} {} + virtual ~SwitchableSetting() = default; + + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param default_val Intial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + */ + explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, + const std::string& name) + : Setting<Type>{default_val, min_val, max_val, name} {} /** * Tells this setting to represent either the global or custom setting when other member @@ -292,13 +273,13 @@ public: */ [[nodiscard]] virtual const Type& GetValue() const override { if (use_global) { - return this->global; + return this->value; } return custom; } [[nodiscard]] virtual const Type& GetValue(bool need_global) const { if (use_global || need_global) { - return this->global; + return this->value; } return custom; } @@ -306,12 +287,12 @@ public: /** * Sets the current setting value depending on the global state. * - * @param value The new value + * @param val The new value */ - void SetValue(const Type& value) override { - Type temp{value}; + void SetValue(const Type& val) override { + Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { - std::swap(this->global, temp); + std::swap(this->value, temp); } else { std::swap(custom, temp); } @@ -320,15 +301,15 @@ public: /** * Assigns the current setting value depending on the global state. * - * @param value The new value + * @param val The new value * * @returns A reference to the current setting value */ - const Type& operator=(const Type& value) override { - Type temp{value}; + const Type& operator=(const Type& val) override { + Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { - std::swap(this->global, temp); - return this->global; + std::swap(this->value, temp); + return this->value; } std::swap(custom, temp); return custom; @@ -341,7 +322,7 @@ public: */ virtual explicit operator const Type&() const override { if (use_global) { - return this->global; + return this->value; } return custom; } @@ -352,75 +333,6 @@ protected: }; /** - * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended - * for use with quantifiable settings. - */ -template <typename Type> -class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> { -public: - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param default_val Intial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - */ - explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) - : BasicSetting<Type>{default_val, name}, - BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val, - name} {} - virtual ~RangedSetting() = default; - - // The following are needed to avoid a MSVC bug - // (source: https://stackoverflow.com/questions/469508) - [[nodiscard]] const Type& GetValue() const override { - return Setting<Type>::GetValue(); - } - [[nodiscard]] const Type& GetValue(bool need_global) const override { - return Setting<Type>::GetValue(need_global); - } - explicit operator const Type&() const override { - if (this->use_global) { - return this->global; - } - return this->custom; - } - - /** - * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the - * appropriate value depending on the global state. - * - * @param value The desired value - */ - void SetValue(const Type& value) override { - const Type temp = std::clamp(value, this->minimum, this->maximum); - if (this->use_global) { - this->global = temp; - } - this->custom = temp; - } - - /** - * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. - * Uses the appropriate value depending on the global state. - * - * @param value The desired value - * @returns A reference to the setting's value - */ - const Type& operator=(const Type& value) override { - const Type temp = std::clamp(value, this->minimum, this->maximum); - if (this->use_global) { - this->global = temp; - return this->global; - } - this->custom = temp; - return this->custom; - } -}; - -/** * The InputSetting class allows for getting a reference to either the global or custom members. * This is required as we cannot easily modify the values of user-defined types within containers * using the SetValue() member function found in the Setting class. The primary purpose of this @@ -431,7 +343,7 @@ template <typename Type> class InputSetting final { public: InputSetting() = default; - explicit InputSetting(Type val) : BasicSetting<Type>(val) {} + explicit InputSetting(Type val) : Setting<Type>(val) {} ~InputSetting() = default; void SetGlobal(bool to_global) { use_global = to_global; @@ -459,175 +371,175 @@ struct TouchFromButtonMap { struct Values { // Audio - BasicSetting<std::string> audio_device_id{"auto", "output_device"}; - BasicSetting<std::string> sink_id{"auto", "output_engine"}; - BasicSetting<bool> audio_muted{false, "audio_muted"}; - RangedSetting<u8> volume{100, 0, 100, "volume"}; + Setting<std::string> audio_device_id{"auto", "output_device"}; + Setting<std::string> sink_id{"auto", "output_engine"}; + Setting<bool> audio_muted{false, "audio_muted"}; + SwitchableSetting<u8> volume{100, 0, 100, "volume"}; // Core - Setting<bool> use_multi_core{true, "use_multi_core"}; - Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; + SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; + SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; // Cpu - RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, - CPUAccuracy::Paranoid, "cpu_accuracy"}; + SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, + CPUAccuracy::Paranoid, "cpu_accuracy"}; // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 - BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; - BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; - - BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; - BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; - BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; - BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; - BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; - BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; - BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; - BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; - BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; - BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; - BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; - - Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; - Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; - Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"}; - Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; - Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; - Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"}; + Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; + Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; + + Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; + Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; + Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; + Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; + Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; + Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; + Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; + Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; + Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; + Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; + Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; + + SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; + SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; + SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{ + true, "cpuopt_unsafe_ignore_standard_fpcr"}; + SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; + SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; + SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{ + true, "cpuopt_unsafe_ignore_global_monitor"}; // Renderer - RangedSetting<RendererBackend> renderer_backend{ + SwitchableSetting<RendererBackend> renderer_backend{ RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; - BasicSetting<bool> renderer_debug{false, "debug"}; - BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"}; - BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; - BasicSetting<bool> disable_shader_loop_safety_checks{false, - "disable_shader_loop_safety_checks"}; - Setting<int> vulkan_device{0, "vulkan_device"}; + Setting<bool> renderer_debug{false, "debug"}; + Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; + Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; + Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; + SwitchableSetting<int> vulkan_device{0, "vulkan_device"}; ResolutionScalingInfo resolution_info{}; - Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; - Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; - Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; + SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; + SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; + SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - RangedSetting<FullscreenMode> fullscreen_mode{ + SwitchableSetting<FullscreenMode> fullscreen_mode{ #ifdef _WIN32 FullscreenMode::Borderless, #else FullscreenMode::Exclusive, #endif FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; - RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; - RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; - Setting<bool> use_speed_limit{true, "use_speed_limit"}; - RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; - Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; - RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, - GPUAccuracy::Extreme, "gpu_accuracy"}; - Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; - Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; - Setting<bool> accelerate_astc{true, "accelerate_astc"}; - Setting<bool> use_vsync{true, "use_vsync"}; - RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; - BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; - RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, - ShaderBackend::SPIRV, "shader_backend"}; - Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; - Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; - - Setting<u8> bg_red{0, "bg_red"}; - Setting<u8> bg_green{0, "bg_green"}; - Setting<u8> bg_blue{0, "bg_blue"}; + SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; + SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"}; + SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"}; + SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; + SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; + SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, + GPUAccuracy::Extreme, "gpu_accuracy"}; + SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; + SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; + SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; + SwitchableSetting<bool> use_vsync{true, "use_vsync"}; + SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; + Setting<bool> disable_fps_limit{false, "disable_fps_limit"}; + SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, + ShaderBackend::SPIRV, "shader_backend"}; + SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; + SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; + + SwitchableSetting<u8> bg_red{0, "bg_red"}; + SwitchableSetting<u8> bg_green{0, "bg_green"}; + SwitchableSetting<u8> bg_blue{0, "bg_blue"}; // System - Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; + SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; // Measured in seconds since epoch std::optional<s64> custom_rtc; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` s64 custom_rtc_differential; - BasicSetting<s32> current_user{0, "current_user"}; - RangedSetting<s32> language_index{1, 0, 17, "language_index"}; - RangedSetting<s32> region_index{1, 0, 6, "region_index"}; - RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; - RangedSetting<s32> sound_index{1, 0, 2, "sound_index"}; + Setting<s32> current_user{0, "current_user"}; + SwitchableSetting<s32> language_index{1, 0, 17, "language_index"}; + SwitchableSetting<s32> region_index{1, 0, 6, "region_index"}; + SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; + SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"}; // Controls InputSetting<std::array<PlayerInput, 10>> players; - Setting<bool> use_docked_mode{true, "use_docked_mode"}; + SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"}; - BasicSetting<bool> enable_raw_input{false, "enable_raw_input"}; - BasicSetting<bool> controller_navigation{true, "controller_navigation"}; + Setting<bool> enable_raw_input{false, "enable_raw_input"}; + Setting<bool> controller_navigation{true, "controller_navigation"}; - Setting<bool> vibration_enabled{true, "vibration_enabled"}; - Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; + SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"}; + SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; - Setting<bool> motion_enabled{true, "motion_enabled"}; - BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; - BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"}; + SwitchableSetting<bool> motion_enabled{true, "motion_enabled"}; + Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; + Setting<bool> enable_udp_controller{false, "enable_udp_controller"}; - BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; - BasicSetting<bool> tas_enable{false, "tas_enable"}; - BasicSetting<bool> tas_loop{false, "tas_loop"}; + Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; + Setting<bool> tas_enable{false, "tas_enable"}; + Setting<bool> tas_loop{false, "tas_loop"}; - BasicSetting<bool> mouse_panning{false, "mouse_panning"}; - BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; - BasicSetting<bool> mouse_enabled{false, "mouse_enabled"}; + Setting<bool> mouse_panning{false, "mouse_panning"}; + Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; + Setting<bool> mouse_enabled{false, "mouse_enabled"}; - BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; - BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"}; + Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; + Setting<bool> keyboard_enabled{false, "keyboard_enabled"}; - BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; + Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; TouchscreenInput touchscreen; - BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", - "touch_device"}; - BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"}; + Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; + Setting<int> touch_from_button_map_index{0, "touch_from_button_map"}; std::vector<TouchFromButtonMap> touch_from_button_maps; - BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"}; + Setting<bool> enable_ring_controller{true, "enable_ring_controller"}; RingconRaw ringcon_analogs; // Data Storage - BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"}; - BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"}; - BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"}; - BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"}; + Setting<bool> use_virtual_sd{true, "use_virtual_sd"}; + Setting<bool> gamecard_inserted{false, "gamecard_inserted"}; + Setting<bool> gamecard_current_game{false, "gamecard_current_game"}; + Setting<std::string> gamecard_path{std::string(), "gamecard_path"}; // Debugging bool record_frame_times; - BasicSetting<bool> use_gdbstub{false, "use_gdbstub"}; - BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"}; - BasicSetting<std::string> program_args{std::string(), "program_args"}; - BasicSetting<bool> dump_exefs{false, "dump_exefs"}; - BasicSetting<bool> dump_nso{false, "dump_nso"}; - BasicSetting<bool> dump_shaders{false, "dump_shaders"}; - BasicSetting<bool> dump_macros{false, "dump_macros"}; - BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; - BasicSetting<bool> reporting_services{false, "reporting_services"}; - BasicSetting<bool> quest_flag{false, "quest_flag"}; - BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"}; - BasicSetting<bool> extended_logging{false, "extended_logging"}; - BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"}; - BasicSetting<bool> use_auto_stub{false, "use_auto_stub"}; - BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"}; + Setting<bool> use_gdbstub{false, "use_gdbstub"}; + Setting<u16> gdbstub_port{6543, "gdbstub_port"}; + Setting<std::string> program_args{std::string(), "program_args"}; + Setting<bool> dump_exefs{false, "dump_exefs"}; + Setting<bool> dump_nso{false, "dump_nso"}; + Setting<bool> dump_shaders{false, "dump_shaders"}; + Setting<bool> dump_macros{false, "dump_macros"}; + Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; + Setting<bool> reporting_services{false, "reporting_services"}; + Setting<bool> quest_flag{false, "quest_flag"}; + Setting<bool> disable_macro_jit{false, "disable_macro_jit"}; + Setting<bool> extended_logging{false, "extended_logging"}; + Setting<bool> use_debug_asserts{false, "use_debug_asserts"}; + Setting<bool> use_auto_stub{false, "use_auto_stub"}; + Setting<bool> enable_all_controllers{false, "enable_all_controllers"}; // Miscellaneous - BasicSetting<std::string> log_filter{"*:Info", "log_filter"}; - BasicSetting<bool> use_dev_keys{false, "use_dev_keys"}; + Setting<std::string> log_filter{"*:Info", "log_filter"}; + Setting<bool> use_dev_keys{false, "use_dev_keys"}; // Network - BasicSetting<std::string> network_interface{std::string(), "network_interface"}; + Setting<std::string> network_interface{std::string(), "network_interface"}; // WebService - BasicSetting<bool> enable_telemetry{true, "enable_telemetry"}; - BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; - BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"}; - BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"}; + Setting<bool> enable_telemetry{true, "enable_telemetry"}; + Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; + Setting<std::string> yuzu_username{std::string(), "yuzu_username"}; + Setting<std::string> yuzu_token{std::string(), "yuzu_token"}; // Add-Ons std::map<u64, std::vector<std::string>> disabled_addons; diff --git a/src/common/thread.cpp b/src/common/thread.cpp index f932a7290..919e33af9 100644 --- a/src/common/thread.cpp +++ b/src/common/thread.cpp @@ -47,6 +47,9 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) { case ThreadPriority::VeryHigh: windows_priority = THREAD_PRIORITY_HIGHEST; break; + case ThreadPriority::Critical: + windows_priority = THREAD_PRIORITY_TIME_CRITICAL; + break; default: windows_priority = THREAD_PRIORITY_NORMAL; break; @@ -59,9 +62,10 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) { void SetCurrentThreadPriority(ThreadPriority new_priority) { pthread_t this_thread = pthread_self(); - s32 max_prio = sched_get_priority_max(SCHED_OTHER); - s32 min_prio = sched_get_priority_min(SCHED_OTHER); - u32 level = static_cast<u32>(new_priority) + 1; + const auto scheduling_type = SCHED_OTHER; + s32 max_prio = sched_get_priority_max(scheduling_type); + s32 min_prio = sched_get_priority_min(scheduling_type); + u32 level = std::max(static_cast<u32>(new_priority) + 1, 4U); struct sched_param params; if (max_prio > min_prio) { @@ -70,7 +74,7 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) { params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4; } - pthread_setschedparam(this_thread, SCHED_OTHER, ¶ms); + pthread_setschedparam(this_thread, scheduling_type, ¶ms); } #endif diff --git a/src/common/thread.h b/src/common/thread.h index a63122516..1552f58e0 100644 --- a/src/common/thread.h +++ b/src/common/thread.h @@ -92,6 +92,7 @@ enum class ThreadPriority : u32 { Normal = 1, High = 2, VeryHigh = 3, + Critical = 4, }; void SetCurrentThreadPriority(ThreadPriority new_priority); diff --git a/src/common/uint128.h b/src/common/uint128.h index f890ffec2..199d0f55e 100644 --- a/src/common/uint128.h +++ b/src/common/uint128.h @@ -31,12 +31,17 @@ namespace Common { return _udiv128(r[1], r[0], d, &remainder); #endif #else +#ifdef __SIZEOF_INT128__ + const auto product = static_cast<unsigned __int128>(a) * static_cast<unsigned __int128>(b); + return static_cast<u64>(product / d); +#else const u64 diva = a / d; const u64 moda = a % d; const u64 divb = b / d; const u64 modb = b % d; return diva * b + moda * divb + moda * modb / d; #endif +#endif } // This function multiplies 2 u64 values and produces a u128 value; diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index 1b7194503..6aaa8cdf9 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -75,8 +75,8 @@ NativeClock::NativeClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequen } u64 NativeClock::GetRTSC() { - TimePoint new_time_point{}; TimePoint current_time_point{}; + TimePoint new_time_point{}; current_time_point.pack = Common::AtomicLoad128(time_point.pack.data()); do { @@ -89,8 +89,7 @@ u64 NativeClock::GetRTSC() { new_time_point.inner.accumulated_ticks = current_time_point.inner.accumulated_ticks + diff; } while (!Common::AtomicCompareAndSwap(time_point.pack.data(), new_time_point.pack, current_time_point.pack, current_time_point.pack)); - /// The clock cannot be more precise than the guest timer, remove the lower bits - return new_time_point.inner.accumulated_ticks & inaccuracy_mask; + return new_time_point.inner.accumulated_ticks; } void NativeClock::Pause(bool is_paused) { diff --git a/src/common/x64/native_clock.h b/src/common/x64/native_clock.h index 30d2ba2e9..38ae7a462 100644 --- a/src/common/x64/native_clock.h +++ b/src/common/x64/native_clock.h @@ -37,12 +37,8 @@ private: } inner; }; - /// value used to reduce the native clocks accuracy as some apss rely on - /// undefined behavior where the level of accuracy in the clock shouldn't - /// be higher. - static constexpr u64 inaccuracy_mask = ~(UINT64_C(0x400) - 1); - TimePoint time_point; + // factors u64 clock_rtsc_factor{}; u64 cpu_rtsc_factor{}; |