diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/address_space.inc | 4 | ||||
-rw-r--r-- | src/common/input.h | 2 | ||||
-rw-r--r-- | src/common/settings.cpp | 3 | ||||
-rw-r--r-- | src/common/settings.h | 10 | ||||
-rw-r--r-- | src/common/vector_math.h | 14 |
5 files changed, 28 insertions, 5 deletions
diff --git a/src/common/address_space.inc b/src/common/address_space.inc index 2195dabd5..1ee82df53 100644 --- a/src/common/address_space.inc +++ b/src/common/address_space.inc @@ -72,7 +72,7 @@ MAP_MEMBER(void)::MapLocked(VaType virt, PaType phys, VaType size, ExtraBlockInf } }()}; - if (block_end_predecessor->virt >= virt) { + if (block_end_predecessor != blocks.begin() && block_end_predecessor->virt >= virt) { // If this block's start would be overlapped by the map then reuse it as a tail // block block_end_predecessor->virt = virt_end; @@ -336,7 +336,7 @@ ALLOC_MEMBER(VaType)::Allocate(VaType size) { ASSERT_MSG(false, "Unexpected allocator state!"); } - auto search_predecessor{this->blocks.begin()}; + auto search_predecessor{std::next(this->blocks.begin())}; auto search_successor{std::next(search_predecessor)}; while (search_successor != this->blocks.end() && diff --git a/src/common/input.h b/src/common/input.h index 51b277c1f..66fb15f0a 100644 --- a/src/common/input.h +++ b/src/common/input.h @@ -111,6 +111,8 @@ struct AnalogProperties { float offset{}; // Invert direction of the sensor data bool inverted{}; + // Invert the state if it's converted to a button + bool inverted_button{}; // Press once to activate, press again to release bool toggle{}; }; diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 174460c5e..f1ee42ab2 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -61,7 +61,7 @@ void LogSettings() { log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); - log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); + log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); @@ -223,7 +223,6 @@ void RestoreGlobalState(bool is_powered_on) { values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.async_astc.SetGlobal(true); - values.use_vsync.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 55200c36f..2bf191cef 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -16,6 +16,13 @@ namespace Settings { +enum class VSyncMode : u32 { + Immediate = 0, + Mailbox = 1, + FIFO = 2, + FIFORelaxed = 3, +}; + enum class RendererBackend : u32 { OpenGL = 0, Vulkan = 1, @@ -456,7 +463,8 @@ struct Values { SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> async_astc{false, "async_astc"}; - SwitchableSetting<bool> use_vsync{true, "use_vsync"}; + Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, + VSyncMode::FIFORelaxed, "use_vsync"}; SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; diff --git a/src/common/vector_math.h b/src/common/vector_math.h index 0e2095c45..b4885835d 100644 --- a/src/common/vector_math.h +++ b/src/common/vector_math.h @@ -259,6 +259,20 @@ public: return *this; } + void RotateFromOrigin(float roll, float pitch, float yaw) { + float temp = y; + y = std::cos(roll) * y - std::sin(roll) * z; + z = std::sin(roll) * temp + std::cos(roll) * z; + + temp = x; + x = std::cos(pitch) * x + std::sin(pitch) * z; + z = -std::sin(pitch) * temp + std::cos(pitch) * z; + + temp = x; + x = std::cos(yaw) * x - std::sin(yaw) * y; + y = std::sin(yaw) * temp + std::cos(yaw) * y; + } + [[nodiscard]] constexpr T Length2() const { return x * x + y * y + z * z; } |