diff options
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/settings.cpp | 1 | ||||
| -rw-r--r-- | src/common/settings.h | 2 | 
2 files changed, 2 insertions, 1 deletions
| diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 3bcaa072f..6964a8273 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -183,6 +183,7 @@ void RestoreGlobalState(bool is_powered_on) {      values.max_anisotropy.SetGlobal(true);      values.use_speed_limit.SetGlobal(true);      values.speed_limit.SetGlobal(true); +    values.fps_cap.SetGlobal(true);      values.use_disk_shader_cache.SetGlobal(true);      values.gpu_accuracy.SetGlobal(true);      values.use_asynchronous_gpu_emulation.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 42f8b4a7d..fa4aa8747 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -525,7 +525,7 @@ struct Values {      Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};      Setting<bool> accelerate_astc{true, "accelerate_astc"};      Setting<bool> use_vsync{true, "use_vsync"}; -    BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; +    RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};      BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};      RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,                                                  ShaderBackend::SPIRV, "shader_backend"}; | 
