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-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/bit_field.h16
-rw-r--r--src/common/color.h40
-rw-r--r--src/common/logging/backend.cpp50
-rw-r--r--src/common/logging/backend.h4
-rw-r--r--src/common/math_util.h4
-rw-r--r--src/common/quaternion.h10
-rw-r--r--src/common/vector_math.h4
8 files changed, 62 insertions, 67 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index bdd885273..3d30f0e3e 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -47,6 +47,7 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
+ "${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
diff --git a/src/common/bit_field.h b/src/common/bit_field.h
index 21e07925d..7433c39ba 100644
--- a/src/common/bit_field.h
+++ b/src/common/bit_field.h
@@ -111,12 +111,6 @@
template <std::size_t Position, std::size_t Bits, typename T>
struct BitField {
private:
- // We hide the copy assigment operator here, because the default copy
- // assignment would copy the full storage value, rather than just the bits
- // relevant to this particular bit field.
- // We don't delete it because we want BitField to be trivially copyable.
- constexpr BitField& operator=(const BitField&) = default;
-
// UnderlyingType is T for non-enum types and the underlying type of T if
// T is an enumeration. Note that T is wrapped within an enable_if in the
// former case to workaround compile errors which arise when using
@@ -163,9 +157,13 @@ public:
BitField(T val) = delete;
BitField& operator=(T val) = delete;
- // Force default constructor to be created
- // so that we can use this within unions
- constexpr BitField() = default;
+ constexpr BitField() noexcept = default;
+
+ constexpr BitField(const BitField&) noexcept = default;
+ constexpr BitField& operator=(const BitField&) noexcept = default;
+
+ constexpr BitField(BitField&&) noexcept = default;
+ constexpr BitField& operator=(BitField&&) noexcept = default;
constexpr FORCE_INLINE operator T() const {
return Value();
diff --git a/src/common/color.h b/src/common/color.h
index 0379040be..3a2222077 100644
--- a/src/common/color.h
+++ b/src/common/color.h
@@ -55,36 +55,36 @@ constexpr u8 Convert8To6(u8 value) {
/**
* Decode a color stored in RGBA8 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGBA8(const u8* bytes) {
return {bytes[3], bytes[2], bytes[1], bytes[0]};
}
/**
* Decode a color stored in RGB8 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGB8(const u8* bytes) {
return {bytes[2], bytes[1], bytes[0], 255};
}
/**
* Decode a color stored in RG8 (aka HILO8) format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRG8(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRG8(const u8* bytes) {
return {bytes[1], bytes[0], 0, 255};
}
/**
* Decode a color stored in RGB565 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGB565(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
@@ -94,9 +94,9 @@ inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
/**
* Decode a color stored in RGB5A1 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
@@ -106,9 +106,9 @@ inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
/**
* Decode a color stored in RGBA4 format
* @param bytes Pointer to encoded source color
- * @return Result color decoded as Math::Vec4<u8>
+ * @return Result color decoded as Common::Vec4<u8>
*/
-inline Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
+inline Common::Vec4<u8> DecodeRGBA4(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
@@ -138,9 +138,9 @@ inline u32 DecodeD24(const u8* bytes) {
/**
* Decode a depth value and a stencil value stored in D24S8 format
* @param bytes Pointer to encoded source values
- * @return Resulting values stored as a Math::Vec2
+ * @return Resulting values stored as a Common::Vec2
*/
-inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
+inline Common::Vec2<u32> DecodeD24S8(const u8* bytes) {
return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
}
@@ -149,7 +149,7 @@ inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGBA8(const Common::Vec4<u8>& color, u8* bytes) {
bytes[3] = color.r();
bytes[2] = color.g();
bytes[1] = color.b();
@@ -161,7 +161,7 @@ inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGB8(const Common::Vec4<u8>& color, u8* bytes) {
bytes[2] = color.r();
bytes[1] = color.g();
bytes[0] = color.b();
@@ -172,7 +172,7 @@ inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRG8(const Common::Vec4<u8>& color, u8* bytes) {
bytes[1] = color.r();
bytes[0] = color.g();
}
@@ -181,7 +181,7 @@ inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGB565(const Common::Vec4<u8>& color, u8* bytes) {
const u16_le data =
(Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b());
@@ -193,7 +193,7 @@ inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGB5A1(const Common::Vec4<u8>& color, u8* bytes) {
const u16_le data = (Convert8To5(color.r()) << 11) | (Convert8To5(color.g()) << 6) |
(Convert8To5(color.b()) << 1) | Convert8To1(color.a());
@@ -205,7 +205,7 @@ inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
-inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
+inline void EncodeRGBA4(const Common::Vec4<u8>& color, u8* bytes) {
const u16 data = (Convert8To4(color.r()) << 12) | (Convert8To4(color.g()) << 8) |
(Convert8To4(color.b()) << 4) | Convert8To4(color.a());
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index b369f199f..4462ff3fb 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -39,8 +39,10 @@ public:
Impl(Impl const&) = delete;
const Impl& operator=(Impl const&) = delete;
- void PushEntry(Entry e) {
- message_queue.Push(std::move(e));
+ void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
+ const char* function, std::string message) {
+ message_queue.Push(
+ CreateEntry(log_class, log_level, filename, line_num, function, std::move(message)));
}
void AddBackend(std::unique_ptr<Backend> backend) {
@@ -108,11 +110,30 @@ private:
backend_thread.join();
}
+ Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
+ const char* function, std::string message) const {
+ using std::chrono::duration_cast;
+ using std::chrono::steady_clock;
+
+ Entry entry;
+ entry.timestamp =
+ duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin);
+ entry.log_class = log_class;
+ entry.log_level = log_level;
+ entry.filename = Common::TrimSourcePath(filename);
+ entry.line_num = line_nr;
+ entry.function = function;
+ entry.message = std::move(message);
+
+ return entry;
+ }
+
std::mutex writing_mutex;
std::thread backend_thread;
std::vector<std::unique_ptr<Backend>> backends;
Common::MPSCQueue<Log::Entry> message_queue;
Filter filter;
+ std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
};
void ConsoleBackend::Write(const Entry& entry) {
@@ -271,25 +292,6 @@ const char* GetLevelName(Level log_level) {
#undef LVL
}
-Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
- const char* function, std::string message) {
- using std::chrono::duration_cast;
- using std::chrono::steady_clock;
-
- static steady_clock::time_point time_origin = steady_clock::now();
-
- Entry entry;
- entry.timestamp = duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin);
- entry.log_class = log_class;
- entry.log_level = log_level;
- entry.filename = Common::TrimSourcePath(filename);
- entry.line_num = line_nr;
- entry.function = function;
- entry.message = std::move(message);
-
- return entry;
-}
-
void SetGlobalFilter(const Filter& filter) {
Impl::Instance().SetGlobalFilter(filter);
}
@@ -314,9 +316,7 @@ void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
if (!filter.CheckMessage(log_class, log_level))
return;
- Entry entry =
- CreateEntry(log_class, log_level, filename, line_num, function, fmt::vformat(format, args));
-
- instance.PushEntry(std::move(entry));
+ instance.PushEntry(log_class, log_level, filename, line_num, function,
+ fmt::vformat(format, args));
}
} // namespace Log
diff --git a/src/common/logging/backend.h b/src/common/logging/backend.h
index a31ee6968..fca0267a1 100644
--- a/src/common/logging/backend.h
+++ b/src/common/logging/backend.h
@@ -135,10 +135,6 @@ const char* GetLogClassName(Class log_class);
*/
const char* GetLevelName(Level log_level);
-/// Creates a log entry by formatting the given source location, and message.
-Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
- const char* function, std::string message);
-
/**
* The global filter will prevent any messages from even being processed if they are filtered. Each
* backend can have a filter, but if the level is lower than the global filter, the backend will
diff --git a/src/common/math_util.h b/src/common/math_util.h
index 94b4394c5..cff3d48c5 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -7,7 +7,7 @@
#include <cstdlib>
#include <type_traits>
-namespace MathUtil {
+namespace Common {
constexpr float PI = 3.14159265f;
@@ -41,4 +41,4 @@ struct Rectangle {
}
};
-} // namespace MathUtil
+} // namespace Common
diff --git a/src/common/quaternion.h b/src/common/quaternion.h
index c528c0b68..370198ae0 100644
--- a/src/common/quaternion.h
+++ b/src/common/quaternion.h
@@ -6,12 +6,12 @@
#include "common/vector_math.h"
-namespace Math {
+namespace Common {
template <typename T>
class Quaternion {
public:
- Math::Vec3<T> xyz;
+ Vec3<T> xyz;
T w{};
Quaternion<decltype(-T{})> Inverse() const {
@@ -38,12 +38,12 @@ public:
};
template <typename T>
-auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) {
+auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
}
-inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) {
+inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
return {axis * std::sin(angle / 2), std::cos(angle / 2)};
}
-} // namespace Math
+} // namespace Common
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 8feb49941..429485329 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -33,7 +33,7 @@
#include <cmath>
#include <type_traits>
-namespace Math {
+namespace Common {
template <typename T>
class Vec2;
@@ -690,4 +690,4 @@ constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
return MakeVec(x, yzw[0], yzw[1], yzw[2]);
}
-} // namespace Math
+} // namespace Common