diff options
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/emu_window.cpp | 55 | ||||
| -rw-r--r-- | src/common/emu_window.h | 65 | 
2 files changed, 101 insertions, 19 deletions
| diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp index 6459d2f32..6516fc633 100644 --- a/src/common/emu_window.cpp +++ b/src/common/emu_window.cpp @@ -6,18 +6,61 @@  #include "video_core/video_core.h"  void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) { -    Service::HID::PadState mapped_key = KeyMap::GetPadKey(key); - -    Service::HID::PadButtonPress(mapped_key); +    pad_state.hex |= KeyMap::GetPadKey(key).hex;  }  void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) { -    Service::HID::PadState mapped_key = KeyMap::GetPadKey(key); +    pad_state.hex &= ~KeyMap::GetPadKey(key).hex; +} + +/** + * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout + * @param layout FramebufferLayout object describing the framebuffer size and screen positions + * @param framebuffer_x Framebuffer x-coordinate to check + * @param framebuffer_y Framebuffer y-coordinate to check + * @return True if the coordinates are within the touchpad, otherwise false + */ +static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, +                                unsigned framebuffer_y) { +    return (framebuffer_y >= layout.bottom_screen.top    && +            framebuffer_y <  layout.bottom_screen.bottom && +            framebuffer_x >= layout.bottom_screen.left   && +            framebuffer_x <  layout.bottom_screen.right); +} + +void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { +    if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) +        return; + +    touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) / +        (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); +    touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) / +        (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); -    Service::HID::PadButtonRelease(mapped_key); +    touch_pressed = true; +    pad_state.touch = 1;  } -EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) { +void EmuWindow::TouchReleased() { +    touch_pressed = false; +    touch_x = 0; +    touch_y = 0; +    pad_state.touch = 0; +} + +void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { +    if (!touch_pressed) +        return; + +    if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) +        TouchPressed(framebuffer_x, framebuffer_y); +    else +        TouchReleased(); +} + +EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, +    unsigned height) { +      ASSERT(width > 0);      ASSERT(height > 0); diff --git a/src/common/emu_window.h b/src/common/emu_window.h index f6099fdb6..2be7517bc 100644 --- a/src/common/emu_window.h +++ b/src/common/emu_window.h @@ -71,10 +71,48 @@ public:      virtual void ReloadSetKeymaps() = 0;      /// Signals a key press action to the HID module -    static void KeyPressed(KeyMap::HostDeviceKey key); +    void KeyPressed(KeyMap::HostDeviceKey key);      /// Signals a key release action to the HID module -    static void KeyReleased(KeyMap::HostDeviceKey key); +    void KeyReleased(KeyMap::HostDeviceKey key); + +    /** +     * Signal that a touch pressed event has occurred (e.g. mouse click pressed) +     * @param framebuffer_x Framebuffer x-coordinate that was pressed +     * @param framebuffer_y Framebuffer y-coordinate that was pressed +     */ +    void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y); + +    /// Signal that a touch released event has occurred (e.g. mouse click released) +    void TouchReleased(); + +    /** +     * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) +     * @param framebuffer_x Framebuffer x-coordinate +     * @param framebuffer_y Framebuffer y-coordinate +     */ +    void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); + +    /** +     * Gets the current pad state (which buttons are pressed and the circle pad direction). +     * @note This should be called by the core emu thread to get a state set by the window thread. +     * @todo Fix this function to be thread-safe. +     * @return PadState object indicating the current pad state +     */ +    const Service::HID::PadState GetPadState() const { +        return pad_state; +    } + +    /** +     * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). +     * @note This should be called by the core emu thread to get a state set by the window thread. +     * @todo Fix this function to be thread-safe. +     * @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and +     *         `pressed` is true if the touch screen is currently being pressed +     */ +    const std::tuple<u16, u16, bool>& GetTouchState() const { +        return std::make_tuple(touch_x, touch_y, touch_pressed); +    }      /**       * Returns currently active configuration. @@ -100,21 +138,15 @@ public:          return framebuffer_layout;      } -    /** -     * Gets window client area width in logical coordinates. -     * @note For high-DPI systems, this is smaller than the framebuffer size. -     * @note This method is thread-safe -     */ -    std::pair<unsigned,unsigned> GetClientAreaSize() const { -        return std::make_pair(client_area_width, client_area_height); -    } -  protected: -    EmuWindow() -    { +    EmuWindow() {          // TODO: Find a better place to set this.          config.min_client_area_size = std::make_pair(400u, 480u);          active_config = config; +        pad_state.hex = 0; +        touch_x = 0; +        touch_y = 0; +        touch_pressed = false;      }      virtual ~EmuWindow() {} @@ -168,4 +200,11 @@ private:      WindowConfig config;         ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)      WindowConfig active_config;  ///< Internal active configuration + +    bool touch_pressed;          ///< True if touchpad area is currently pressed, otherwise false + +    u16 touch_x;    ///< Touchpad X-position in native 3DS pixel coordinates (0-320) +    u16 touch_y;    ///< Touchpad Y-position in native 3DS pixel coordinates (0-240) + +    Service::HID::PadState pad_state;  }; | 
