diff options
Diffstat (limited to 'src/core/frontend')
| -rw-r--r-- | src/core/frontend/emu_window.cpp | 26 | ||||
| -rw-r--r-- | src/core/frontend/emu_window.h | 52 | ||||
| -rw-r--r-- | src/core/frontend/key_map.cpp | 152 | ||||
| -rw-r--r-- | src/core/frontend/key_map.h | 93 | 
4 files changed, 1 insertions, 322 deletions
| diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index a155b657d..73a44bfe7 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -7,33 +7,9 @@  #include "common/assert.h"  #include "core/core.h"  #include "core/frontend/emu_window.h" -#include "core/frontend/key_map.h" +#include "core/settings.h"  #include "video_core/video_core.h" -void EmuWindow::ButtonPressed(Service::HID::PadState pad) { -    pad_state.hex |= pad.hex; -} - -void EmuWindow::ButtonReleased(Service::HID::PadState pad) { -    pad_state.hex &= ~pad.hex; -} - -void EmuWindow::CirclePadUpdated(float x, float y) { -    constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position - -    // Make sure the coordinates are in the unit circle, -    // otherwise normalize it. -    float r = x * x + y * y; -    if (r > 1) { -        r = std::sqrt(r); -        x /= r; -        y /= r; -    } - -    circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS); -    circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS); -} -  /**   * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout   * @param layout FramebufferLayout object describing the framebuffer size and screen positions diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index de9b64953..36f2667fa 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -10,7 +10,6 @@  #include "common/common_types.h"  #include "common/framebuffer_layout.h"  #include "common/math_util.h" -#include "core/hle/service/hid/hid.h"  /**   * Abstraction class used to provide an interface between emulation code and the frontend @@ -53,28 +52,6 @@ public:      virtual void DoneCurrent() = 0;      /** -     * Signals a button press action to the HID module. -     * @param pad_state indicates which button to press -     * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. -     */ -    void ButtonPressed(Service::HID::PadState pad_state); - -    /** -     * Signals a button release action to the HID module. -     * @param pad_state indicates which button to press -     * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. -     */ -    void ButtonReleased(Service::HID::PadState pad_state); - -    /** -     * Signals a circle pad change action to the HID module. -     * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0] -     * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0] -     * @note the coordinates will be normalized if the radius is larger than 1 -     */ -    void CirclePadUpdated(float x, float y); - -    /**       * Signal that a touch pressed event has occurred (e.g. mouse click pressed)       * @param framebuffer_x Framebuffer x-coordinate that was pressed       * @param framebuffer_y Framebuffer y-coordinate that was pressed @@ -113,27 +90,6 @@ public:      void GyroscopeChanged(float x, float y, float z);      /** -     * Gets the current pad state (which buttons are pressed). -     * @note This should be called by the core emu thread to get a state set by the window thread. -     * @note This doesn't include analog input like circle pad direction -     * @todo Fix this function to be thread-safe. -     * @return PadState object indicating the current pad state -     */ -    Service::HID::PadState GetPadState() const { -        return pad_state; -    } - -    /** -     * Gets the current circle pad state. -     * @note This should be called by the core emu thread to get a state set by the window thread. -     * @todo Fix this function to be thread-safe. -     * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates -     */ -    std::tuple<s16, s16> GetCirclePadState() const { -        return std::make_tuple(circle_pad_x, circle_pad_y); -    } - -    /**       * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).       * @note This should be called by the core emu thread to get a state set by the window thread.       * @todo Fix this function to be thread-safe. @@ -228,11 +184,8 @@ protected:          // TODO: Find a better place to set this.          config.min_client_area_size = std::make_pair(400u, 480u);          active_config = config; -        pad_state.hex = 0;          touch_x = 0;          touch_y = 0; -        circle_pad_x = 0; -        circle_pad_y = 0;          touch_pressed = false;          accel_x = 0;          accel_y = -512; @@ -302,9 +255,6 @@ private:      u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)      u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240) -    s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156) -    s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156) -      std::mutex accel_mutex;      s16 accel_x; ///< Accelerometer X-axis value in native 3DS units      s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units @@ -319,6 +269,4 @@ private:       * Clip the provided coordinates to be inside the touchscreen area.       */      std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y); - -    Service::HID::PadState pad_state;  }; diff --git a/src/core/frontend/key_map.cpp b/src/core/frontend/key_map.cpp deleted file mode 100644 index 15f0e079c..000000000 --- a/src/core/frontend/key_map.cpp +++ /dev/null @@ -1,152 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <map> -#include "core/frontend/emu_window.h" -#include "core/frontend/key_map.h" - -namespace KeyMap { - -// TODO (wwylele): currently we treat c-stick as four direction buttons -//     and map it directly to EmuWindow::ButtonPressed. -//     It should go the analog input way like circle pad does. -const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{ -    Service::HID::PAD_A, -    Service::HID::PAD_B, -    Service::HID::PAD_X, -    Service::HID::PAD_Y, -    Service::HID::PAD_L, -    Service::HID::PAD_R, -    Service::HID::PAD_ZL, -    Service::HID::PAD_ZR, -    Service::HID::PAD_START, -    Service::HID::PAD_SELECT, -    Service::HID::PAD_NONE, -    Service::HID::PAD_UP, -    Service::HID::PAD_DOWN, -    Service::HID::PAD_LEFT, -    Service::HID::PAD_RIGHT, -    Service::HID::PAD_C_UP, -    Service::HID::PAD_C_DOWN, -    Service::HID::PAD_C_LEFT, -    Service::HID::PAD_C_RIGHT, - -    IndirectTarget::CirclePadUp, -    IndirectTarget::CirclePadDown, -    IndirectTarget::CirclePadLeft, -    IndirectTarget::CirclePadRight, -    IndirectTarget::CirclePadModifier, -}}; - -static std::map<HostDeviceKey, KeyTarget> key_map; -static int next_device_id = 0; - -static bool circle_pad_up = false; -static bool circle_pad_down = false; -static bool circle_pad_left = false; -static bool circle_pad_right = false; -static bool circle_pad_modifier = false; - -static void UpdateCirclePad(EmuWindow& emu_window) { -    constexpr float SQRT_HALF = 0.707106781f; -    int x = 0, y = 0; - -    if (circle_pad_right) -        ++x; -    if (circle_pad_left) -        --x; -    if (circle_pad_up) -        ++y; -    if (circle_pad_down) -        --y; - -    float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f; -    emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF), -                                y * modifier * (x == 0 ? 1.0f : SQRT_HALF)); -} - -int NewDeviceId() { -    return next_device_id++; -} - -void SetKeyMapping(HostDeviceKey key, KeyTarget target) { -    key_map[key] = target; -} - -void ClearKeyMapping(int device_id) { -    auto iter = key_map.begin(); -    while (iter != key_map.end()) { -        if (iter->first.device_id == device_id) -            key_map.erase(iter++); -        else -            ++iter; -    } -} - -void PressKey(EmuWindow& emu_window, HostDeviceKey key) { -    auto target = key_map.find(key); -    if (target == key_map.end()) -        return; - -    if (target->second.direct) { -        emu_window.ButtonPressed({{target->second.target.direct_target_hex}}); -    } else { -        switch (target->second.target.indirect_target) { -        case IndirectTarget::CirclePadUp: -            circle_pad_up = true; -            UpdateCirclePad(emu_window); -            break; -        case IndirectTarget::CirclePadDown: -            circle_pad_down = true; -            UpdateCirclePad(emu_window); -            break; -        case IndirectTarget::CirclePadLeft: -            circle_pad_left = true; -            UpdateCirclePad(emu_window); -            break; -        case IndirectTarget::CirclePadRight: -            circle_pad_right = true; -            UpdateCirclePad(emu_window); -            break; -        case IndirectTarget::CirclePadModifier: -            circle_pad_modifier = true; -            UpdateCirclePad(emu_window); -            break; -        } -    } -} - -void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) { -    auto target = key_map.find(key); -    if (target == key_map.end()) -        return; - -    if (target->second.direct) { -        emu_window.ButtonReleased({{target->second.target.direct_target_hex}}); -    } else { -        switch (target->second.target.indirect_target) { -        case IndirectTarget::CirclePadUp: -            circle_pad_up = false; -            UpdateCirclePad(emu_window); -            break; -        case IndirectTarget::CirclePadDown: -            circle_pad_down = false; -            UpdateCirclePad(emu_window); -            break; -        case IndirectTarget::CirclePadLeft: -            circle_pad_left = false; -            UpdateCirclePad(emu_window); -            break; -        case IndirectTarget::CirclePadRight: -            circle_pad_right = false; -            UpdateCirclePad(emu_window); -            break; -        case IndirectTarget::CirclePadModifier: -            circle_pad_modifier = false; -            UpdateCirclePad(emu_window); -            break; -        } -    } -} -} diff --git a/src/core/frontend/key_map.h b/src/core/frontend/key_map.h deleted file mode 100644 index 040794578..000000000 --- a/src/core/frontend/key_map.h +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <tuple> -#include "core/hle/service/hid/hid.h" - -class EmuWindow; - -namespace KeyMap { - -/** - * Represents key mapping targets that are not real 3DS buttons. - * They will be handled by KeyMap and translated to 3DS input. - */ -enum class IndirectTarget { -    CirclePadUp, -    CirclePadDown, -    CirclePadLeft, -    CirclePadRight, -    CirclePadModifier, -}; - -/** - * Represents a key mapping target. It can be a PadState that represents real 3DS buttons, - * or an IndirectTarget. - */ -struct KeyTarget { -    bool direct; -    union { -        u32 direct_target_hex; -        IndirectTarget indirect_target; -    } target; - -    KeyTarget() : direct(true) { -        target.direct_target_hex = 0; -    } - -    KeyTarget(Service::HID::PadState pad) : direct(true) { -        target.direct_target_hex = pad.hex; -    } - -    KeyTarget(IndirectTarget i) : direct(false) { -        target.indirect_target = i; -    } -}; - -/** - * Represents a key for a specific host device. - */ -struct HostDeviceKey { -    int key_code; -    int device_id; ///< Uniquely identifies a host device - -    bool operator<(const HostDeviceKey& other) const { -        return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id); -    } - -    bool operator==(const HostDeviceKey& other) const { -        return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id); -    } -}; - -extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets; - -/** - * Generates a new device id, which uniquely identifies a host device within KeyMap. - */ -int NewDeviceId(); - -/** - * Maps a device-specific key to a target (a PadState or an IndirectTarget). - */ -void SetKeyMapping(HostDeviceKey key, KeyTarget target); - -/** - * Clears all key mappings belonging to one device. - */ -void ClearKeyMapping(int device_id); - -/** - * Maps a key press action and call the corresponding function in EmuWindow - */ -void PressKey(EmuWindow& emu_window, HostDeviceKey key); - -/** - * Maps a key release action and call the corresponding function in EmuWindow - */ -void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key); -} | 
