diff options
Diffstat (limited to 'src/core/hle/hle.cpp')
-rw-r--r-- | src/core/hle/hle.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp index 5c5373517..41b772163 100644 --- a/src/core/hle/hle.cpp +++ b/src/core/hle/hle.cpp @@ -4,7 +4,6 @@ #include "common/assert.h" #include "common/logging/log.h" - #include "core/arm/arm_interface.h" #include "core/core.h" #include "core/hle/hle.h" @@ -15,13 +14,13 @@ namespace { bool reschedule; ///< If true, immediately reschedules the CPU to a new thread - } namespace HLE { -void Reschedule(const char *reason) { - DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); +void Reschedule(const char* reason) { + DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, + "Reschedule: Invalid or too long reason."); // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE // routines. This simulates that time by artificially advancing the number of CPU "ticks". |