diff options
Diffstat (limited to 'src/core/hle')
| -rw-r--r-- | src/core/hle/kernel/event.cpp | 10 | ||||
| -rw-r--r-- | src/core/hle/kernel/kernel.h | 9 | ||||
| -rw-r--r-- | src/core/hle/kernel/mutex.cpp | 24 | ||||
| -rw-r--r-- | src/core/hle/kernel/semaphore.cpp | 28 | ||||
| -rw-r--r-- | src/core/hle/kernel/session.h | 8 | ||||
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 12 | ||||
| -rw-r--r-- | src/core/hle/kernel/thread.h | 4 | ||||
| -rw-r--r-- | src/core/hle/kernel/timer.cpp | 8 | ||||
| -rw-r--r-- | src/core/hle/svc.cpp | 10 | 
9 files changed, 42 insertions, 71 deletions
| diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/event.cpp index bed856020..cdacba1d9 100644 --- a/src/core/hle/kernel/event.cpp +++ b/src/core/hle/kernel/event.cpp @@ -28,16 +28,16 @@ public:      bool signaled;                          ///< Whether the event has already been signaled      std::string name;                       ///< Name of event (optional) -    ResultVal<bool> ShouldWait() override { -        return MakeResult<bool>(!signaled); +    bool ShouldWait() override { +        return !signaled;      } -    ResultVal<bool> Acquire() override { +    void Acquire() override { +        _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); +          // Release the event if it's not sticky...          if (reset_type != RESETTYPE_STICKY)              signaled = false; - -        return MakeResult<bool>(true);      }  }; diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index 1bb0b55bd..c26726223 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -120,13 +120,10 @@ public:       * Check if the current thread should wait until the object is available       * @return True if the current thread should wait due to this object being unavailable       */ -    virtual ResultVal<bool> ShouldWait() = 0; +    virtual bool ShouldWait() = 0; -    /** -     * Acquire/lock the object if it is available -     * @return True if we were able to acquire this object, otherwise false -     */ -    virtual ResultVal<bool> Acquire() = 0; +    /// Acquire/lock the object if it is available +    virtual void Acquire() = 0;      /**       * Add a thread to wait on this object diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp index 01d2263ff..355824e60 100644 --- a/src/core/hle/kernel/mutex.cpp +++ b/src/core/hle/kernel/mutex.cpp @@ -27,8 +27,8 @@ public:      std::string name;                           ///< Name of mutex (optional)      SharedPtr<Thread> current_thread;           ///< Thread that has acquired the mutex -    ResultVal<bool> ShouldWait() override; -    ResultVal<bool> Acquire() override; +    bool ShouldWait() override; +    void Acquire() override;  };  //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -159,20 +159,14 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {      return handle;  } -ResultVal<bool> Mutex::ShouldWait() { -    return MakeResult<bool>(locked && (current_thread != GetCurrentThread())); +bool Mutex::ShouldWait() { +    return locked && current_thread != GetCurrentThread();  } -ResultVal<bool> Mutex::Acquire() { -    bool res = false; - -    if (!locked) { -        // Lock the mutex when the first thread accesses it -        locked = true; -        res = true; -        MutexAcquireLock(this); -    } - -    return MakeResult<bool>(res); +void Mutex::Acquire() { +    _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); +    locked = true; +    MutexAcquireLock(this);  } +  } // namespace diff --git a/src/core/hle/kernel/semaphore.cpp b/src/core/hle/kernel/semaphore.cpp index 24d41c0b3..274680568 100644 --- a/src/core/hle/kernel/semaphore.cpp +++ b/src/core/hle/kernel/semaphore.cpp @@ -24,27 +24,13 @@ public:      s32 available_count;                        ///< Number of free slots left in the semaphore      std::string name;                           ///< Name of semaphore (optional) -    /** -     * Tests whether a semaphore still has free slots -     * @return Whether the semaphore is available -     */ -    bool IsAvailable() const { -        return available_count > 0; +    bool ShouldWait() override { +        return available_count <= 0;      } -    ResultVal<bool> ShouldWait() override { -        return MakeResult<bool>(!IsAvailable()); -    } - -    ResultVal<bool> Acquire() override { -        bool res = false; - -        if (IsAvailable()) { -            --available_count; -            res = true; -        } - -        return MakeResult<bool>(res); +    void Acquire() override { +        _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); +        --available_count;      }  }; @@ -84,8 +70,8 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {      // Notify some of the threads that the semaphore has been released      // stop once the semaphore is full again or there are no more waiting threads -    while (semaphore->IsAvailable() && semaphore->ReleaseNextThread() != nullptr) { -        --semaphore->available_count; +    while (!semaphore->ShouldWait() && semaphore->ReleaseNextThread() != nullptr) { +        semaphore->Acquire();      }      return RESULT_SUCCESS; diff --git a/src/core/hle/kernel/session.h b/src/core/hle/kernel/session.h index f0343d9b2..1788e4375 100644 --- a/src/core/hle/kernel/session.h +++ b/src/core/hle/kernel/session.h @@ -57,12 +57,12 @@ public:      // TODO(bunnei): These functions exist to satisfy a hardware test with a Session object      // passed into WaitSynchronization. Figure out the meaning of them. -    ResultVal<bool> ShouldWait() override { -        return MakeResult<bool>(true); +    bool ShouldWait() override { +        return true;      } -    ResultVal<bool> Acquire() override { -        return MakeResult<bool>(false); +    void Acquire() override { +        _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");      }  }; diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 8a2cf8bf4..7a7f430cf 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -22,12 +22,12 @@  namespace Kernel { -ResultVal<bool> Thread::ShouldWait() { -    return MakeResult<bool>(status != THREADSTATUS_DORMANT); +bool Thread::ShouldWait() { +    return status != THREADSTATUS_DORMANT;  } -ResultVal<bool> Thread::Acquire() { -    return MakeResult<bool>(true); +void Thread::Acquire() { +    _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");  }  // Lists all thread ids that aren't deleted/etc. @@ -269,9 +269,7 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) {      // Iterate through all waiting objects to check availability...      for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) { -        auto res = (*itr)->ShouldWait(); - -        if (*res && res.Succeeded()) +        if ((*itr)->ShouldWait())              wait_all_failed = true;          // The output should be the last index of wait_object diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index b23638bd1..bed9f714a 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -58,8 +58,8 @@ public:      inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }      inline bool IsIdle() const { return idle; } -    ResultVal<bool> ShouldWait() override; -    ResultVal<bool> Acquire() override; +    bool ShouldWait() override; +    void Acquire() override;      s32 GetPriority() const { return current_priority; }      void SetPriority(s32 priority); diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp index 1729cca0f..8d9db92a4 100644 --- a/src/core/hle/kernel/timer.cpp +++ b/src/core/hle/kernel/timer.cpp @@ -29,12 +29,12 @@ public:      u64 initial_delay;                      ///< The delay until the timer fires for the first time      u64 interval_delay;                     ///< The delay until the timer fires after the first time -    ResultVal<bool> ShouldWait() override { -        return MakeResult<bool>(!signaled); +    bool ShouldWait() override { +        return !signaled;      } -    ResultVal<bool> Acquire() override { -        return MakeResult<bool>(true); +    void Acquire() override { +        _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");      }  }; diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp index fd2d22727..f6c912502 100644 --- a/src/core/hle/svc.cpp +++ b/src/core/hle/svc.cpp @@ -122,10 +122,8 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {      LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,              object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); -    ResultVal<bool> wait = object->ShouldWait(); -      // Check for next thread to schedule -    if (wait.Succeeded() && *wait) { +    if (object->ShouldWait()) {          object->AddWaitingThread(Kernel::GetCurrentThread());          Kernel::WaitCurrentThread_WaitSynchronization(object); @@ -138,7 +136,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {          object->Acquire();      } -    return wait.Code().raw; +    return RESULT_SUCCESS.raw;  }  /// Wait for the given handles to synchronize, timeout after the specified nanoseconds @@ -167,10 +165,8 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,              if (object == nullptr)                  return InvalidHandle(ErrorModule::Kernel).raw; -            ResultVal<bool> wait = object->ShouldWait(); -              // Check if the current thread should wait on this object... -            if (wait.Succeeded() && *wait) { +            if (object->ShouldWait()) {                  // Check we are waiting on all objects...                  if (wait_all) | 
