diff options
Diffstat (limited to 'src/core/hle')
| -rw-r--r-- | src/core/hle/kernel/k_scheduler_lock.h | 76 | 
1 files changed, 76 insertions, 0 deletions
diff --git a/src/core/hle/kernel/k_scheduler_lock.h b/src/core/hle/kernel/k_scheduler_lock.h new file mode 100644 index 000000000..d46f5fc04 --- /dev/null +++ b/src/core/hle/kernel/k_scheduler_lock.h @@ -0,0 +1,76 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +// This file references various implementation details from Atmosphere, an open-source firmware for +// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. + +#pragma once + +#include "common/assert.h" +#include "common/spin_lock.h" +#include "core/hardware_properties.h" + +namespace Kernel { + +class KernelCore; + +template <typename SchedulerType> +class KAbstractSchedulerLock { +private: +    KernelCore& kernel; +    Common::SpinLock spin_lock; +    s32 lock_count; +    Core::EmuThreadHandle owner_thread; + +public: +    KAbstractSchedulerLock(KernelCore& kernel) +        : kernel{kernel}, spin_lock(), lock_count(0), +          owner_thread(Core::EmuThreadHandle::InvalidHandle()) {} + +    bool IsLockedByCurrentThread() const { +        return this->owner_thread == kernel.GetCurrentEmuThreadID(); +    } + +    void Lock() { +        if (this->IsLockedByCurrentThread()) { +            /* If we already own the lock, we can just increment the count. */ +            ASSERT(this->lock_count > 0); +            this->lock_count++; +        } else { +            /* Otherwise, we want to disable scheduling and acquire the spinlock. */ +            SchedulerType::DisableScheduling(kernel); +            this->spin_lock.lock(); + +            /* For debug, ensure that our state is valid. */ +            ASSERT(this->lock_count == 0); +            ASSERT(this->owner_thread == Core::EmuThreadHandle::InvalidHandle()); + +            /* Increment count, take ownership. */ +            this->lock_count = 1; +            this->owner_thread = kernel.GetCurrentEmuThreadID(); +        } +    } + +    void Unlock() { +        ASSERT(this->IsLockedByCurrentThread()); +        ASSERT(this->lock_count > 0); + +        /* Release an instance of the lock. */ +        if ((--this->lock_count) == 0) { +            /* We're no longer going to hold the lock. Take note of what cores need scheduling. */ +            const u64 cores_needing_scheduling = +                SchedulerType::UpdateHighestPriorityThreads(kernel); +            Core::EmuThreadHandle leaving_thread = owner_thread; + +            /* Note that we no longer hold the lock, and unlock the spinlock. */ +            this->owner_thread = Core::EmuThreadHandle::InvalidHandle(); +            this->spin_lock.unlock(); + +            /* Enable scheduling, and perform a rescheduling operation. */ +            SchedulerType::EnableScheduling(kernel, cores_needing_scheduling, leaving_thread); +        } +    } +}; + +} // namespace Kernel  | 
