diff options
Diffstat (limited to 'src/core/hle')
| -rw-r--r-- | src/core/hle/service/vi/vi.cpp | 28 | 
1 files changed, 21 insertions, 7 deletions
| diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index cfdd4bf2a..8b4ed30d2 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -262,6 +262,11 @@ public:      Data data;  }; +// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further. +// This will break libnx and potentially other apps that more stringently check this. This is here +// purely as a convenience, and should go away once we implement fences. +static constexpr u32 FENCE_HACK = 0; +  class IGBPDequeueBufferResponseParcel : public Parcel {  public:      explicit IGBPDequeueBufferResponseParcel(u32 slot) : Parcel(), slot(slot) {} @@ -269,11 +274,20 @@ public:  protected:      void SerializeData() override { -        Write(slot); -        // TODO(Subv): Find out how this Fence is used. -        std::array<u32_le, 11> fence = {}; -        Write(fence); -        Write<u32_le>(0); +        // TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx. +        Write<u32>(0); +        Write<u32>(FENCE_HACK); +        Write<u32>(0); +        Write<u32>(0); +        Write<u32>(0); +        Write<u32>(0); +        Write<u32>(0); +        Write<u32>(0); +        Write<u32>(0); +        Write<u32>(0); +        Write<u32>(0); +        Write<u32>(0); +        Write<u32>(0);      }      u32_le slot; @@ -304,7 +318,7 @@ protected:      void SerializeData() override {          // TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.          Write<u32_le>(0); -        Write<u32_le>(0); +        Write<u32_le>(FENCE_HACK);          Write<u32_le>(0);          Write(buffer);          Write<u32_le>(0); @@ -560,7 +574,7 @@ private:      }      std::shared_ptr<NVFlinger::NVFlinger> nv_flinger; -}; +}; // namespace VI  class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> {  public: | 
