diff options
Diffstat (limited to 'src/core')
| -rw-r--r-- | src/core/core.cpp | 22 | 
1 files changed, 12 insertions, 10 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index a30253c50..9612e4bca 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -240,16 +240,18 @@ struct System::Impl {      }      void Shutdown() { -        // Log last frame performance stats -        const auto perf_results = GetAndResetPerfStats(); -        telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", -                                    perf_results.emulation_speed * 100.0); -        telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", -                                    perf_results.game_fps); -        telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", -                                    perf_results.frametime * 1000.0); -        telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", -                                    perf_stats->GetMeanFrametime()); +        // Log last frame performance stats if game was loded +        if (perf_stats) { +           const auto perf_results = GetAndResetPerfStats(); +           telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", +                                       perf_results.emulation_speed * 100.0); +           telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", +                                       perf_results.game_fps); +           telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", +                                       perf_results.frametime * 1000.0); +           telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", +                                       perf_stats->GetMeanFrametime()); +        }          lm_manager.Flush();  | 
