diff options
Diffstat (limited to 'src/core')
| -rw-r--r-- | src/core/file_sys/savedata_factory.cpp | 9 | 
1 files changed, 9 insertions, 0 deletions
| diff --git a/src/core/file_sys/savedata_factory.cpp b/src/core/file_sys/savedata_factory.cpp index d78baf9c3..f3aa213af 100644 --- a/src/core/file_sys/savedata_factory.cpp +++ b/src/core/file_sys/savedata_factory.cpp @@ -17,6 +17,15 @@ SaveData_Factory::SaveData_Factory(std::string nand_directory)  ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {      std::string save_directory = GetFullPath(); + +    if (!FileUtil::Exists(save_directory)) { +        // TODO(bunnei): This is a work-around to always create a save data directory if it does not +        // already exist. This is a hack, as we do not understand yet how this works on hardware. +        // Without a save data directory, many games will assert on boot. This should not have any +        // bad side-effects. +        FileUtil::CreateFullPath(save_directory); +    } +      // Return an error if the save data doesn't actually exist.      if (!FileUtil::IsDirectory(save_directory)) {          // TODO(Subv): Find out correct error code. | 
