diff options
Diffstat (limited to 'src/core')
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_item_consumer.cpp | 4 | ||||
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.cpp | 206 | ||||
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.h | 154 | ||||
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue_consumer.cpp | 182 | ||||
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue_core.cpp | 26 | ||||
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue_core.h | 22 | ||||
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue_producer.cpp | 79 | ||||
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue_producer.h | 2 | ||||
| -rw-r--r-- | src/core/hle/service/nvflinger/consumer_base.cpp | 8 | 
9 files changed, 136 insertions, 547 deletions
| diff --git a/src/core/hle/service/nvflinger/buffer_item_consumer.cpp b/src/core/hle/service/nvflinger/buffer_item_consumer.cpp index 7f32c0775..93fa1ec10 100644 --- a/src/core/hle/service/nvflinger/buffer_item_consumer.cpp +++ b/src/core/hle/service/nvflinger/buffer_item_consumer.cpp @@ -21,7 +21,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco          return Status::BadValue;      } -    std::unique_lock lock(mutex); +    std::scoped_lock lock(mutex);      if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) {          if (status != Status::NoBufferAvailable) { @@ -40,7 +40,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco  }  Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) { -    std::unique_lock lock(mutex); +    std::scoped_lock lock(mutex);      if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);          status != Status::NoError) { diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp deleted file mode 100644 index 5fead6d1b..000000000 --- a/src/core/hle/service/nvflinger/buffer_queue.cpp +++ /dev/null @@ -1,206 +0,0 @@ -// Copyright 2018 yuzu emulator team -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> - -#include "common/assert.h" -#include "common/logging/log.h" -#include "core/core.h" -#include "core/hle/kernel/k_writable_event.h" -#include "core/hle/kernel/kernel.h" -#include "core/hle/service/kernel_helpers.h" -#include "core/hle/service/nvflinger/buffer_queue.h" - -namespace Service::NVFlinger { - -BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_, -                         KernelHelpers::ServiceContext& service_context_) -    : id(id_), layer_id(layer_id_), service_context{service_context_} { -    buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent"); -} - -BufferQueue::~BufferQueue() { -    service_context.CloseEvent(buffer_wait_event); -} - -void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) { -    ASSERT(slot < buffer_slots); -    LOG_WARNING(Service, "Adding graphics buffer {}", slot); - -    { -        std::unique_lock lock{free_buffers_mutex}; -        free_buffers.push_back(slot); -    } -    free_buffers_condition.notify_one(); - -    buffers[slot] = { -        .slot = slot, -        .status = Buffer::Status::Free, -        .igbp_buffer = igbp_buffer, -        .transform = {}, -        .crop_rect = {}, -        .swap_interval = 0, -        .multi_fence = {}, -    }; - -    buffer_wait_event->GetWritableEvent().Signal(); -} - -std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, -                                                                                       u32 height) { -    // Wait for first request before trying to dequeue -    { -        std::unique_lock lock{free_buffers_mutex}; -        free_buffers_condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; }); -    } - -    if (!is_connect) { -        // Buffer was disconnected while the thread was blocked, this is most likely due to -        // emulation being stopped -        return std::nullopt; -    } - -    std::unique_lock lock{free_buffers_mutex}; - -    auto f_itr = free_buffers.begin(); -    auto slot = buffers.size(); - -    while (f_itr != free_buffers.end()) { -        const Buffer& buffer = buffers[*f_itr]; -        if (buffer.status == Buffer::Status::Free && buffer.igbp_buffer.width == width && -            buffer.igbp_buffer.height == height) { -            slot = *f_itr; -            free_buffers.erase(f_itr); -            break; -        } -        ++f_itr; -    } -    if (slot == buffers.size()) { -        return std::nullopt; -    } -    buffers[slot].status = Buffer::Status::Dequeued; -    return {{buffers[slot].slot, &buffers[slot].multi_fence}}; -} - -const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const { -    ASSERT(slot < buffers.size()); -    ASSERT(buffers[slot].status == Buffer::Status::Dequeued); -    ASSERT(buffers[slot].slot == slot); - -    return buffers[slot].igbp_buffer; -} - -void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform, -                              const Common::Rectangle<int>& crop_rect, u32 swap_interval, -                              Service::Nvidia::MultiFence& multi_fence) { -    ASSERT(slot < buffers.size()); -    ASSERT(buffers[slot].status == Buffer::Status::Dequeued); -    ASSERT(buffers[slot].slot == slot); - -    buffers[slot].status = Buffer::Status::Queued; -    buffers[slot].transform = transform; -    buffers[slot].crop_rect = crop_rect; -    buffers[slot].swap_interval = swap_interval; -    buffers[slot].multi_fence = multi_fence; -    std::unique_lock lock{queue_sequence_mutex}; -    queue_sequence.push_back(slot); -} - -void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) { -    ASSERT(slot < buffers.size()); -    ASSERT(buffers[slot].status != Buffer::Status::Free); -    ASSERT(buffers[slot].slot == slot); - -    buffers[slot].status = Buffer::Status::Free; -    buffers[slot].multi_fence = multi_fence; -    buffers[slot].swap_interval = 0; - -    { -        std::unique_lock lock{free_buffers_mutex}; -        free_buffers.push_back(slot); -    } -    free_buffers_condition.notify_one(); - -    buffer_wait_event->GetWritableEvent().Signal(); -} - -std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() { -    std::unique_lock lock{queue_sequence_mutex}; -    std::size_t buffer_slot = buffers.size(); -    // Iterate to find a queued buffer matching the requested slot. -    while (buffer_slot == buffers.size() && !queue_sequence.empty()) { -        const auto slot = static_cast<std::size_t>(queue_sequence.front()); -        ASSERT(slot < buffers.size()); -        if (buffers[slot].status == Buffer::Status::Queued) { -            ASSERT(buffers[slot].slot == slot); -            buffer_slot = slot; -        } -        queue_sequence.pop_front(); -    } -    if (buffer_slot == buffers.size()) { -        return std::nullopt; -    } -    buffers[buffer_slot].status = Buffer::Status::Acquired; -    return {{buffers[buffer_slot]}}; -} - -void BufferQueue::ReleaseBuffer(u32 slot) { -    ASSERT(slot < buffers.size()); -    ASSERT(buffers[slot].status == Buffer::Status::Acquired); -    ASSERT(buffers[slot].slot == slot); - -    buffers[slot].status = Buffer::Status::Free; -    { -        std::unique_lock lock{free_buffers_mutex}; -        free_buffers.push_back(slot); -    } -    free_buffers_condition.notify_one(); - -    buffer_wait_event->GetWritableEvent().Signal(); -} - -void BufferQueue::Connect() { -    std::unique_lock lock{queue_sequence_mutex}; -    queue_sequence.clear(); -    is_connect = true; -} - -void BufferQueue::Disconnect() { -    buffers.fill({}); -    { -        std::unique_lock lock{queue_sequence_mutex}; -        queue_sequence.clear(); -    } -    buffer_wait_event->GetWritableEvent().Signal(); -    is_connect = false; -    free_buffers_condition.notify_one(); -} - -u32 BufferQueue::Query(QueryType type) { -    LOG_WARNING(Service, "(STUBBED) called type={}", type); - -    switch (type) { -    case QueryType::NativeWindowFormat: -        return static_cast<u32>(PixelFormat::RGBA8888); -    case QueryType::NativeWindowWidth: -    case QueryType::NativeWindowHeight: -        break; -    case QueryType::NativeWindowMinUndequeuedBuffers: -        return 0; -    case QueryType::NativeWindowConsumerUsageBits: -        return 0; -    } -    UNIMPLEMENTED_MSG("Unimplemented query type={}", type); -    return 0; -} - -Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() { -    return buffer_wait_event->GetWritableEvent(); -} - -Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() { -    return buffer_wait_event->GetReadableEvent(); -} - -} // namespace Service::NVFlinger diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h deleted file mode 100644 index f2a579133..000000000 --- a/src/core/hle/service/nvflinger/buffer_queue.h +++ /dev/null @@ -1,154 +0,0 @@ -// Copyright 2018 yuzu emulator team -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <condition_variable> -#include <list> -#include <mutex> -#include <optional> - -#include "common/common_funcs.h" -#include "common/math_util.h" -#include "common/swap.h" -#include "core/hle/kernel/k_event.h" -#include "core/hle/kernel/k_readable_event.h" -#include "core/hle/service/nvdrv/nvdata.h" - -namespace Kernel { -class KernelCore; -class KEvent; -class KReadableEvent; -class KWritableEvent; -} // namespace Kernel - -namespace Service::KernelHelpers { -class ServiceContext; -} // namespace Service::KernelHelpers - -namespace Service::NVFlinger { - -constexpr u32 buffer_slots = 0x40; -struct IGBPBuffer { -    u32_le magic; -    u32_le width; -    u32_le height; -    u32_le stride; -    u32_le format; -    u32_le usage; -    INSERT_PADDING_WORDS(1); -    u32_le index; -    INSERT_PADDING_WORDS(3); -    u32_le gpu_buffer_id; -    INSERT_PADDING_WORDS(6); -    u32_le external_format; -    INSERT_PADDING_WORDS(10); -    u32_le nvmap_handle; -    u32_le offset; -    INSERT_PADDING_WORDS(60); -}; - -static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size"); - -class BufferQueue final { -public: -    enum class QueryType { -        NativeWindowWidth = 0, -        NativeWindowHeight = 1, -        NativeWindowFormat = 2, -        /// The minimum number of buffers that must remain un-dequeued after a buffer has been -        /// queued -        NativeWindowMinUndequeuedBuffers = 3, -        /// The consumer gralloc usage bits currently set by the consumer -        NativeWindowConsumerUsageBits = 10, -    }; - -    explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_, -                         KernelHelpers::ServiceContext& service_context_); -    ~BufferQueue(); - -    enum class BufferTransformFlags : u32 { -        /// No transform flags are set -        Unset = 0x00, -        /// Flip source image horizontally (around the vertical axis) -        FlipH = 0x01, -        /// Flip source image vertically (around the horizontal axis) -        FlipV = 0x02, -        /// Rotate source image 90 degrees clockwise -        Rotate90 = 0x04, -        /// Rotate source image 180 degrees -        Rotate180 = 0x03, -        /// Rotate source image 270 degrees clockwise -        Rotate270 = 0x07, -    }; - -    enum class PixelFormat : u32 { -        RGBA8888 = 1, -        RGBX8888 = 2, -        RGB888 = 3, -        RGB565 = 4, -        BGRA8888 = 5, -        RGBA5551 = 6, -        RRGBA4444 = 7, -    }; - -    struct Buffer { -        enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 }; - -        u32 slot; -        Status status = Status::Free; -        IGBPBuffer igbp_buffer; -        BufferTransformFlags transform; -        Common::Rectangle<int> crop_rect; -        u32 swap_interval; -        Service::Nvidia::MultiFence multi_fence; -    }; - -    void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer); -    std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width, -                                                                              u32 height); -    const IGBPBuffer& RequestBuffer(u32 slot) const; -    void QueueBuffer(u32 slot, BufferTransformFlags transform, -                     const Common::Rectangle<int>& crop_rect, u32 swap_interval, -                     Service::Nvidia::MultiFence& multi_fence); -    void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence); -    std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer(); -    void ReleaseBuffer(u32 slot); -    void Connect(); -    void Disconnect(); -    u32 Query(QueryType type); - -    u32 GetId() const { -        return id; -    } - -    bool IsConnected() const { -        return is_connect; -    } - -    Kernel::KWritableEvent& GetWritableBufferWaitEvent(); - -    Kernel::KReadableEvent& GetBufferWaitEvent(); - -private: -    BufferQueue(const BufferQueue&) = delete; - -    u32 id{}; -    u64 layer_id{}; -    std::atomic_bool is_connect{}; - -    std::list<u32> free_buffers; -    std::array<Buffer, buffer_slots> buffers; -    std::list<u32> queue_sequence; -    Kernel::KEvent* buffer_wait_event{}; - -    std::mutex free_buffers_mutex; -    std::condition_variable free_buffers_condition; - -    std::mutex queue_sequence_mutex; - -    KernelHelpers::ServiceContext& service_context; -}; - -} // namespace Service::NVFlinger diff --git a/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp b/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp index 677bec932..41fbba219 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp @@ -20,122 +20,102 @@ BufferQueueConsumer::~BufferQueueConsumer() = default;  Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,                                            std::chrono::nanoseconds expected_present,                                            u64 max_frame_number) { -    s32 num_dropped_buffers{}; +    std::scoped_lock lock(core->mutex); + +    // Check that the consumer doesn't currently have the maximum number of buffers acquired. +    const s32 num_acquired_buffers{ +        static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) { +            return slot.buffer_state == BufferState::Acquired; +        }))}; + +    if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) { +        LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})", +                  num_acquired_buffers, core->max_acquired_buffer_count); +        return Status::InvalidOperation; +    } -    std::shared_ptr<IProducerListener> listener; -    { -        std::unique_lock lock(core->mutex); - -        // Check that the consumer doesn't currently have the maximum number of buffers acquired. -        const s32 num_acquired_buffers{ -            static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) { -                return slot.buffer_state == BufferState::Acquired; -            }))}; - -        if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) { -            LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})", -                      num_acquired_buffers, core->max_acquired_buffer_count); -            return Status::InvalidOperation; -        } +    // Check if the queue is empty. +    if (core->queue.empty()) { +        return Status::NoBufferAvailable; +    } -        // Check if the queue is empty. -        if (core->queue.empty()) { -            return Status::NoBufferAvailable; -        } +    auto front(core->queue.begin()); -        auto front(core->queue.begin()); - -        // If expected_present is specified, we may not want to return a buffer yet. -        if (expected_present.count() != 0) { -            constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second - -            // The expected_present argument indicates when the buffer is expected to be -            // presented on-screen. -            while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) { -                const auto& buffer_item{core->queue[1]}; - -                // If dropping entry[0] would leave us with a buffer that the consumer is not yet -                // ready for, don't drop it. -                if (max_frame_number && buffer_item.frame_number > max_frame_number) { -                    break; -                } - -                // If entry[1] is timely, drop entry[0] (and repeat). -                const auto desired_present = buffer_item.timestamp; -                if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC || -                    desired_present > expected_present.count()) { -                    // This buffer is set to display in the near future, or desired_present is -                    // garbage. -                    LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present, -                              expected_present.count()); -                    break; -                } - -                LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present, -                          expected_present.count(), core->queue.size()); - -                if (core->StillTracking(*front)) { -                    // Front buffer is still in mSlots, so mark the slot as free -                    slots[front->slot].buffer_state = BufferState::Free; -                    core->free_buffers.push_back(front->slot); -                    listener = core->connected_producer_listener; -                    ++num_dropped_buffers; -                } - -                core->queue.erase(front); -                front = core->queue.begin(); -            } +    // If expected_present is specified, we may not want to return a buffer yet. +    if (expected_present.count() != 0) { +        constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second -            // See if the front buffer is ready to be acquired. -            const auto desired_present = front->timestamp; -            const auto buffer_is_due = -                desired_present <= expected_present.count() || -                desired_present > expected_present.count() + MAX_REASONABLE_NSEC; -            const auto consumer_is_ready = -                max_frame_number > 0 ? front->frame_number <= max_frame_number : true; +        // The expected_present argument indicates when the buffer is expected to be presented +        // on-screen. +        while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) { +            const auto& buffer_item{core->queue[1]}; -            if (!buffer_is_due || !consumer_is_ready) { -                LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present, -                          expected_present.count()); -                return Status::PresentLater; +            // If dropping entry[0] would leave us with a buffer that the consumer is not yet ready +            // for, don't drop it. +            if (max_frame_number && buffer_item.frame_number > max_frame_number) { +                break;              } -            LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present, -                      expected_present.count()); -        } +            // If entry[1] is timely, drop entry[0] (and repeat). +            const auto desired_present = buffer_item.timestamp; +            if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC || +                desired_present > expected_present.count()) { +                // This buffer is set to display in the near future, or desired_present is garbage. +                LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present, +                          expected_present.count()); +                break; +            } -        const auto slot = front->slot; -        *out_buffer = *front; +            LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present, +                      expected_present.count(), core->queue.size()); -        LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot); +            if (core->StillTracking(*front)) { +                // Front buffer is still in mSlots, so mark the slot as free +                slots[front->slot].buffer_state = BufferState::Free; +            } -        // If the front buffer is still being tracked, update its slot state -        if (core->StillTracking(*front)) { -            slots[slot].acquire_called = true; -            slots[slot].needs_cleanup_on_release = false; -            slots[slot].buffer_state = BufferState::Acquired; -            slots[slot].fence = Fence::NoFence(); +            core->queue.erase(front); +            front = core->queue.begin();          } -        // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr -        // to avoid unnecessarily remapping this buffer on the consumer side. -        if (out_buffer->acquire_called) { -            out_buffer->graphic_buffer = nullptr; +        // See if the front buffer is ready to be acquired. +        const auto desired_present = front->timestamp; +        if (desired_present > expected_present.count() && +            desired_present < expected_present.count() + MAX_REASONABLE_NSEC) { +            LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present, +                      expected_present.count()); +            return Status::PresentLater;          } -        core->queue.erase(front); +        LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present, +                  expected_present.count()); +    } + +    const auto slot = front->slot; +    *out_buffer = *front; -        // We might have freed a slot while dropping old buffers, or the producer  may be blocked -        // waiting for the number of buffers in the queue to decrease. -        core->SignalDequeueCondition(); +    LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot); + +    // If the front buffer is still being tracked, update its slot state +    if (core->StillTracking(*front)) { +        slots[slot].acquire_called = true; +        slots[slot].needs_cleanup_on_release = false; +        slots[slot].buffer_state = BufferState::Acquired; +        slots[slot].fence = Fence::NoFence();      } -    if (listener != nullptr) { -        for (s32 i = 0; i < num_dropped_buffers; ++i) { -            listener->OnBufferReleased(); -        } +    // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to +    // avoid unnecessarily remapping this buffer on the consumer side. +    if (out_buffer->acquire_called) { +        out_buffer->graphic_buffer = nullptr;      } +    core->queue.erase(front); + +    // We might have freed a slot while dropping old buffers, or the producer  may be blocked +    // waiting for the number of buffers in the queue to decrease. +    core->SignalDequeueCondition(); +      return Status::NoError;  } @@ -147,7 +127,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc      std::shared_ptr<IProducerListener> listener;      { -        std::unique_lock lock(core->mutex); +        std::scoped_lock lock(core->mutex);          // If the frame number has changed because the buffer has been reallocated, we can ignore          // this ReleaseBuffer for the old buffer. @@ -170,8 +150,6 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc              slots[slot].fence = release_fence;              slots[slot].buffer_state = BufferState::Free; -            core->free_buffers.push_back(slot); -              listener = core->connected_producer_listener;              LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot); @@ -189,7 +167,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc              return Status::BadValue;          } -        core->dequeue_condition.notify_all(); +        core->SignalDequeueCondition();      }      // Call back without lock held @@ -209,7 +187,7 @@ Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_      LOG_DEBUG(Service_NVFlinger, "controlled_by_app={}", controlled_by_app); -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      if (core->is_abandoned) {          LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); diff --git a/src/core/hle/service/nvflinger/buffer_queue_core.cpp b/src/core/hle/service/nvflinger/buffer_queue_core.cpp index eb93b43ee..6082610e0 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_core.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue_core.cpp @@ -10,16 +10,12 @@  namespace Service::android { -BufferQueueCore::BufferQueueCore() : lock{mutex, std::defer_lock} { -    for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) { -        free_slots.insert(slot); -    } -} +BufferQueueCore::BufferQueueCore() = default;  BufferQueueCore::~BufferQueueCore() = default;  void BufferQueueCore::NotifyShutdown() { -    std::unique_lock lk(mutex); +    std::scoped_lock lock(mutex);      is_shutting_down = true; @@ -35,7 +31,7 @@ bool BufferQueueCore::WaitForDequeueCondition() {          return false;      } -    dequeue_condition.wait(lock); +    dequeue_condition.wait(mutex);      return true;  } @@ -86,26 +82,15 @@ s32 BufferQueueCore::GetPreallocatedBufferCountLocked() const {  void BufferQueueCore::FreeBufferLocked(s32 slot) {      LOG_DEBUG(Service_NVFlinger, "slot {}", slot); -    const auto had_buffer = slots[slot].graphic_buffer != nullptr; -      slots[slot].graphic_buffer.reset();      if (slots[slot].buffer_state == BufferState::Acquired) {          slots[slot].needs_cleanup_on_release = true;      } -    if (slots[slot].buffer_state != BufferState::Free) { -        free_slots.insert(slot); -    } else if (had_buffer) { -        // If the slot was FREE, but we had a buffer, we need to move this slot from the free -        // buffers list to the the free slots list. -        free_buffers.remove(slot); -        free_slots.insert(slot); -    } -      slots[slot].buffer_state = BufferState::Free; +    slots[slot].frame_number = UINT32_MAX;      slots[slot].acquire_called = false; -    slots[slot].frame_number = 0;      slots[slot].fence = Fence::NoFence();  } @@ -126,8 +111,7 @@ bool BufferQueueCore::StillTracking(const BufferItem& item) const {  void BufferQueueCore::WaitWhileAllocatingLocked() const {      while (is_allocating) { -        std::unique_lock lk(mutex); -        is_allocating_condition.wait(lk); +        is_allocating_condition.wait(mutex);      }  } diff --git a/src/core/hle/service/nvflinger/buffer_queue_core.h b/src/core/hle/service/nvflinger/buffer_queue_core.h index a3cd89f1c..4dfd53387 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_core.h +++ b/src/core/hle/service/nvflinger/buffer_queue_core.h @@ -50,23 +50,7 @@ private:      void WaitWhileAllocatingLocked() const;  private: -    class AutoLock final { -    public: -        AutoLock(std::shared_ptr<BufferQueueCore>& core_) : core{core_} { -            core->lock.lock(); -        } - -        ~AutoLock() { -            core->lock.unlock(); -        } - -    private: -        std::shared_ptr<BufferQueueCore>& core; -    }; - -private:      mutable std::mutex mutex; -    mutable std::unique_lock<std::mutex> lock;      bool is_abandoned{};      bool consumer_controlled_by_app{};      std::shared_ptr<IConsumerListener> consumer_listener; @@ -75,10 +59,8 @@ private:      std::shared_ptr<IProducerListener> connected_producer_listener;      BufferQueueDefs::SlotsType slots{};      std::vector<BufferItem> queue; -    std::set<s32> free_slots; -    std::list<s32> free_buffers;      s32 override_max_buffer_count{}; -    mutable std::condition_variable dequeue_condition; +    mutable std::condition_variable_any dequeue_condition;      const bool use_async_buffer{}; // This is always disabled on HOS      bool dequeue_buffer_cannot_block{};      PixelFormat default_buffer_format{PixelFormat::Rgba8888}; @@ -90,7 +72,7 @@ private:      u64 frame_counter{};      u32 transform_hint{};      bool is_allocating{}; -    mutable std::condition_variable is_allocating_condition; +    mutable std::condition_variable_any is_allocating_condition;      bool allow_allocation{true};      u64 buffer_age{};      bool is_shutting_down{}; diff --git a/src/core/hle/service/nvflinger/buffer_queue_producer.cpp b/src/core/hle/service/nvflinger/buffer_queue_producer.cpp index 078091904..0833be57a 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_producer.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue_producer.cpp @@ -38,7 +38,7 @@ BufferQueueProducer::~BufferQueueProducer() {  Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf) {      LOG_DEBUG(Service_NVFlinger, "slot {}", slot); -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      if (core->is_abandoned) {          LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -65,7 +65,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {      std::shared_ptr<IConsumerListener> listener;      { -        BufferQueueCore::AutoLock lock(core); +        std::scoped_lock lock(core->mutex);          core->WaitWhileAllocatingLocked();          if (core->is_abandoned) {              LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -156,6 +156,14 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,              case BufferState::Acquired:                  ++acquired_count;                  break; +            case BufferState::Free: +                // We return the oldest of the free buffers to avoid stalling the producer if +                // possible, since the consumer may still have pending reads of in-flight buffers +                if (*found == BufferQueueCore::INVALID_BUFFER_SLOT || +                    slots[s].frame_number < slots[*found].frame_number) { +                    *found = s; +                } +                break;              default:                  break;              } @@ -183,27 +191,12 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,              }          } -        *found = BufferQueueCore::INVALID_BUFFER_SLOT; -          // If we disconnect and reconnect quickly, we can be in a state where our slots are empty          // but we have many buffers in the queue. This can cause us to run out of memory if we          // outrun the consumer. Wait here if it looks like we have too many buffers queued up.          const bool too_many_buffers = core->queue.size() > static_cast<size_t>(max_buffer_count);          if (too_many_buffers) {              LOG_ERROR(Service_NVFlinger, "queue size is {}, waiting", core->queue.size()); -        } else { -            if (!core->free_buffers.empty()) { -                auto slot = core->free_buffers.begin(); -                *found = *slot; -                core->free_buffers.erase(slot); -            } else if (core->allow_allocation && !core->free_slots.empty()) { -                auto slot = core->free_slots.begin(); -                // Only return free slots up to the max buffer count -                if (*slot < max_buffer_count) { -                    *found = *slot; -                    core->free_slots.erase(slot); -                } -            }          }          // If no buffer is found, or if the queue has too many buffers outstanding, wait for a @@ -240,7 +233,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool      Status return_flags = Status::NoError;      bool attached_by_consumer = false;      { -        BufferQueueCore::AutoLock lock(core); +        std::scoped_lock lock(core->mutex);          core->WaitWhileAllocatingLocked();          if (format == PixelFormat::NoFormat) {              format = core->default_buffer_format; @@ -317,12 +310,13 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool          }          { -            BufferQueueCore::AutoLock lock(core); +            std::scoped_lock lock(core->mutex);              if (core->is_abandoned) {                  LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");                  return Status::NoInit;              } +            slots[*out_slot].frame_number = UINT32_MAX;              slots[*out_slot].graphic_buffer = graphic_buffer;          }      } @@ -339,7 +333,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool  Status BufferQueueProducer::DetachBuffer(s32 slot) {      LOG_DEBUG(Service_NVFlinger, "slot {}", slot); -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      if (core->is_abandoned) {          LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");          return Status::NoInit; @@ -374,7 +368,7 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out          return Status::BadValue;      } -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      core->WaitWhileAllocatingLocked(); @@ -382,12 +376,21 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out          LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");          return Status::NoInit;      } -    if (core->free_buffers.empty()) { -        return Status::NoMemory; + +    // Find the oldest valid slot +    int found = BufferQueueCore::INVALID_BUFFER_SLOT; +    for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { +        if (slots[s].buffer_state == BufferState::Free && slots[s].graphic_buffer != nullptr) { +            if (found == BufferQueueCore::INVALID_BUFFER_SLOT || +                slots[s].frame_number < slots[found].frame_number) { +                found = s; +            } +        }      } -    const s32 found = core->free_buffers.front(); -    core->free_buffers.remove(found); +    if (found == BufferQueueCore::INVALID_BUFFER_SLOT) { +        return Status::NoMemory; +    }      LOG_DEBUG(Service_NVFlinger, "Detached slot {}", found); @@ -409,7 +412,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,          return Status::BadValue;      } -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      core->WaitWhileAllocatingLocked();      Status return_flags = Status::NoError; @@ -469,7 +472,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,      BufferItem item;      { -        BufferQueueCore::AutoLock lock(core); +        std::scoped_lock lock(core->mutex);          if (core->is_abandoned) {              LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -554,7 +557,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,                  // mark it as freed                  if (core->StillTracking(*front)) {                      slots[front->slot].buffer_state = BufferState::Free; -                    core->free_buffers.push_front(front->slot); +                    // Reset the frame number of the freed buffer so that it is the first in line to +                    // be dequeued again +                    slots[front->slot].frame_number = 0;                  }                  // Overwrite the droppable buffer with the incoming one                  *front = item; @@ -582,10 +587,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,      // Call back without the main BufferQueue lock held, but with the callback lock held so we can      // ensure that callbacks occur in order      { -        std::unique_lock lock(callback_mutex); +        std::scoped_lock lock(callback_mutex);          while (callback_ticket != current_callback_ticket) { -            std::unique_lock<std::mutex> lk(callback_mutex); -            callback_condition.wait(lk); +            callback_condition.wait(callback_mutex);          }          if (frameAvailableListener != nullptr) { @@ -604,7 +608,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,  void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {      LOG_DEBUG(Service_NVFlinger, "slot {}", slot); -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      if (core->is_abandoned) {          LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -621,8 +625,8 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {          return;      } -    core->free_buffers.push_front(slot);      slots[slot].buffer_state = BufferState::Free; +    slots[slot].frame_number = 0;      slots[slot].fence = fence;      core->SignalDequeueCondition(); @@ -630,7 +634,7 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {  }  Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) { -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      if (out_value == nullptr) {          LOG_ERROR(Service_NVFlinger, "outValue was nullptr"); @@ -687,7 +691,7 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {  Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& listener,                                      NativeWindowApi api, bool producer_controlled_by_app,                                      QueueBufferOutput* output) { -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      LOG_DEBUG(Service_NVFlinger, "api = {} producer_controlled_by_app = {}", api,                producer_controlled_by_app); @@ -745,7 +749,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {      std::shared_ptr<IConsumerListener> listener;      { -        BufferQueueCore::AutoLock lock(core); +        std::scoped_lock lock(core->mutex);          core->WaitWhileAllocatingLocked(); @@ -795,10 +799,11 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,          return Status::BadValue;      } -    BufferQueueCore::AutoLock lock(core); +    std::scoped_lock lock(core->mutex);      slots[slot] = {};      slots[slot].graphic_buffer = buffer; +    slots[slot].frame_number = 0;      // Most games preallocate a buffer and pass a valid buffer here. However, it is possible for      // this to be called with an empty buffer, Naruto Ultimate Ninja Storm is a game that does this. diff --git a/src/core/hle/service/nvflinger/buffer_queue_producer.h b/src/core/hle/service/nvflinger/buffer_queue_producer.h index 5ddeebe0c..77fdcae8e 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_producer.h +++ b/src/core/hle/service/nvflinger/buffer_queue_producer.h @@ -77,7 +77,7 @@ private:      std::mutex callback_mutex;      s32 next_callback_ticket{};      s32 current_callback_ticket{}; -    std::condition_variable callback_condition; +    std::condition_variable_any callback_condition;  };  } // namespace Service::android diff --git a/src/core/hle/service/nvflinger/consumer_base.cpp b/src/core/hle/service/nvflinger/consumer_base.cpp index 3ccbb7fb8..be65a3f88 100644 --- a/src/core/hle/service/nvflinger/consumer_base.cpp +++ b/src/core/hle/service/nvflinger/consumer_base.cpp @@ -18,7 +18,7 @@ ConsumerBase::ConsumerBase(std::unique_ptr<BufferQueueConsumer> consumer_)      : consumer{std::move(consumer_)} {}  ConsumerBase::~ConsumerBase() { -    std::unique_lock lock(mutex); +    std::scoped_lock lock(mutex);      ASSERT_MSG(is_abandoned, "consumer is not abandoned!");  } @@ -36,17 +36,17 @@ void ConsumerBase::FreeBufferLocked(s32 slot_index) {  }  void ConsumerBase::OnFrameAvailable(const BufferItem& item) { -    std::unique_lock lock(mutex); +    std::scoped_lock lock(mutex);      LOG_DEBUG(Service_NVFlinger, "called");  }  void ConsumerBase::OnFrameReplaced(const BufferItem& item) { -    std::unique_lock lock(mutex); +    std::scoped_lock lock(mutex);      LOG_DEBUG(Service_NVFlinger, "called");  }  void ConsumerBase::OnBuffersReleased() { -    std::unique_lock lock(mutex); +    std::scoped_lock lock(mutex);      LOG_DEBUG(Service_NVFlinger, "called");  } | 
