diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/frontend/emu_window.h | 41 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.cpp | 41 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.h | 1 |
3 files changed, 69 insertions, 14 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 72294d4d8..13aa14934 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -12,6 +12,15 @@ namespace Core::Frontend { +/// Information for the Graphics Backends signifying what type of screen pointer is in +/// WindowInformation +enum class WindowSystemType { + Headless, + Windows, + X11, + Wayland, +}; + /** * Represents a drawing context that supports graphics operations. */ @@ -76,6 +85,23 @@ public: std::pair<unsigned, unsigned> min_client_area_size; }; + /// Data describing host window system information + struct WindowSystemInfo { + // Window system type. Determines which GL context or Vulkan WSI is used. + WindowSystemType type = WindowSystemType::Headless; + + // Connection to a display server. This is used on X11 and Wayland platforms. + void* display_connection = nullptr; + + // Render surface. This is a pointer to the native window handle, which depends + // on the platform. e.g. HWND for Windows, Window for X11. If the surface is + // set to nullptr, the video backend will run in headless mode. + void* render_surface = nullptr; + + // Scale of the render surface. For hidpi systems, this will be >1. + float render_surface_scale = 1.0f; + }; + /// Polls window events virtual void PollEvents() = 0; @@ -87,10 +113,6 @@ public: /// Returns if window is shown (not minimized) virtual bool IsShown() const = 0; - /// Retrieves Vulkan specific handlers from the window - virtual void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, - void* surface) const = 0; - /** * Signal that a touch pressed event has occurred (e.g. mouse click pressed) * @param framebuffer_x Framebuffer x-coordinate that was pressed @@ -128,6 +150,13 @@ public: } /** + * Returns system information about the drawing area. + */ + const WindowSystemInfo& GetWindowInfo() const { + return window_info; + } + + /** * Gets the framebuffer layout (width, height, and screen regions) * @note This method is thread-safe */ @@ -142,7 +171,7 @@ public: void UpdateCurrentFramebufferLayout(unsigned width, unsigned height); protected: - EmuWindow(); + explicit EmuWindow(); virtual ~EmuWindow(); /** @@ -179,6 +208,8 @@ protected: client_area_height = size.second; } + WindowSystemInfo window_info; + private: /** * Handler called when the minimal client area was requested to be changed via SetConfig. diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp index ad0e4ff73..f1e3d832a 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue.cpp @@ -28,6 +28,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) buffer.slot = slot; buffer.igbp_buffer = igbp_buffer; buffer.status = Buffer::Status::Free; + free_buffers.push_back(slot); queue.emplace_back(buffer); buffer_wait_event.writable->Signal(); @@ -35,16 +36,37 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, u32 height) { - auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { - // Only consider free buffers. Buffers become free once again after they've been Acquired - // and Released by the compositor, see the NVFlinger::Compose method. - if (buffer.status != Buffer::Status::Free) { - return false; - } - // Make sure that the parameters match. - return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height; - }); + if (free_buffers.empty()) { + return {}; + } + + auto f_itr = free_buffers.begin(); + auto itr = queue.end(); + + while (f_itr != free_buffers.end()) { + auto slot = *f_itr; + itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { + // Only consider free buffers. Buffers become free once again after they've been + // Acquired and Released by the compositor, see the NVFlinger::Compose method. + if (buffer.status != Buffer::Status::Free) { + return false; + } + + if (buffer.slot != slot) { + return false; + } + + // Make sure that the parameters match. + return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height; + }); + + if (itr != queue.end()) { + free_buffers.erase(f_itr); + break; + } + ++f_itr; + } if (itr == queue.end()) { return {}; @@ -99,6 +121,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) { ASSERT(itr != queue.end()); ASSERT(itr->status == Buffer::Status::Acquired); itr->status = Buffer::Status::Free; + free_buffers.push_back(slot); buffer_wait_event.writable->Signal(); } diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h index f3edb6dfb..d5f31e567 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.h +++ b/src/core/hle/service/nvflinger/buffer_queue.h @@ -102,6 +102,7 @@ private: u32 id; u64 layer_id; + std::list<u32> free_buffers; std::vector<Buffer> queue; std::list<u32> queue_sequence; Kernel::EventPair buffer_wait_event; |