diff options
Diffstat (limited to 'src/core')
| -rw-r--r-- | src/core/arm/arm_interface.h | 6 | ||||
| -rw-r--r-- | src/core/arm/dyncom/arm_dyncom.cpp | 49 | ||||
| -rw-r--r-- | src/core/arm/dyncom/arm_dyncom.h | 14 | ||||
| -rw-r--r-- | src/core/arm/interpreter/arm_interpreter.cpp | 51 | ||||
| -rw-r--r-- | src/core/arm/interpreter/arm_interpreter.h | 6 | ||||
| -rw-r--r-- | src/core/hle/hle.cpp | 8 | ||||
| -rw-r--r-- | src/core/hw/gpu.cpp | 42 | 
7 files changed, 59 insertions, 117 deletions
| diff --git a/src/core/arm/arm_interface.h b/src/core/arm/arm_interface.h index c59355339..3b7209418 100644 --- a/src/core/arm/arm_interface.h +++ b/src/core/arm/arm_interface.h @@ -78,6 +78,12 @@ public:      virtual u64 GetTicks() const = 0;      /** +     * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) +     * @param ticks Number of ticks to advance the CPU core +     */ +    virtual void AddTicks(u64 ticks) = 0; + +    /**       * Saves the current CPU context       * @param ctx Thread context to save       */ diff --git a/src/core/arm/dyncom/arm_dyncom.cpp b/src/core/arm/dyncom/arm_dyncom.cpp index 6d4fb1b48..a838fd25a 100644 --- a/src/core/arm/dyncom/arm_dyncom.cpp +++ b/src/core/arm/dyncom/arm_dyncom.cpp @@ -47,68 +47,38 @@ ARM_DynCom::ARM_DynCom() : ticks(0) {  ARM_DynCom::~ARM_DynCom() {  } -/** - * Set the Program Counter to an address - * @param addr Address to set PC to - */  void ARM_DynCom::SetPC(u32 pc) {      state->pc = state->Reg[15] = pc;  } -/* - * Get the current Program Counter - * @return Returns current PC - */  u32 ARM_DynCom::GetPC() const {      return state->Reg[15];  } -/** - * Get an ARM register - * @param index Register index (0-15) - * @return Returns the value in the register - */  u32 ARM_DynCom::GetReg(int index) const {      return state->Reg[index];  } -/** - * Set an ARM register - * @param index Register index (0-15) - * @param value Value to set register to - */  void ARM_DynCom::SetReg(int index, u32 value) {      state->Reg[index] = value;  } -/** - * Get the current CPSR register - * @return Returns the value of the CPSR register - */  u32 ARM_DynCom::GetCPSR() const {      return state->Cpsr;  } -/** - * Set the current CPSR register - * @param cpsr Value to set CPSR to - */  void ARM_DynCom::SetCPSR(u32 cpsr) {      state->Cpsr = cpsr;  } -/** - * Returns the number of clock ticks since the last reset - * @return Returns number of clock ticks - */  u64 ARM_DynCom::GetTicks() const {      return ticks;  } -/** - * Executes the given number of instructions - * @param num_instructions Number of instructions to executes - */ +void ARM_DynCom::AddTicks(u64 ticks) { +    this->ticks += ticks; +} +  void ARM_DynCom::ExecuteInstructions(int num_instructions) {      state->NumInstrsToExecute = num_instructions; @@ -118,11 +88,6 @@ void ARM_DynCom::ExecuteInstructions(int num_instructions) {      ticks += InterpreterMainLoop(state.get());  } -/** - * Saves the current CPU context - * @param ctx Thread context to save - * @todo Do we need to save Reg[15] and NextInstr? - */  void ARM_DynCom::SaveContext(ThreadContext& ctx) {      memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers));      memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers)); @@ -139,11 +104,6 @@ void ARM_DynCom::SaveContext(ThreadContext& ctx) {      ctx.mode = state->NextInstr;  } -/** - * Loads a CPU context - * @param ctx Thread context to load - * @param Do we need to load Reg[15] and NextInstr? - */  void ARM_DynCom::LoadContext(const ThreadContext& ctx) {      memcpy(state->Reg, ctx.cpu_registers, sizeof(ctx.cpu_registers));      memcpy(state->ExtReg, ctx.fpu_registers, sizeof(ctx.fpu_registers)); @@ -160,7 +120,6 @@ void ARM_DynCom::LoadContext(const ThreadContext& ctx) {      state->NextInstr = ctx.mode;  } -/// Prepare core for thread reschedule (if needed to correctly handle state)  void ARM_DynCom::PrepareReschedule() {      state->NumInstrsToExecute = 0;  } diff --git a/src/core/arm/dyncom/arm_dyncom.h b/src/core/arm/dyncom/arm_dyncom.h index 6fa2a0ba7..7284dcd07 100644 --- a/src/core/arm/dyncom/arm_dyncom.h +++ b/src/core/arm/dyncom/arm_dyncom.h @@ -27,14 +27,14 @@ public:       * Get the current Program Counter       * @return Returns current PC       */ -    u32 GetPC() const; +    u32 GetPC() const override;      /**       * Get an ARM register       * @param index Register index (0-15)       * @return Returns the value in the register       */ -    u32 GetReg(int index) const; +    u32 GetReg(int index) const override;      /**       * Set an ARM register @@ -47,7 +47,7 @@ public:       * Get the current CPSR register       * @return Returns the value of the CPSR register       */ -    u32 GetCPSR() const; +    u32 GetCPSR() const override;      /**       * Set the current CPSR register @@ -59,7 +59,13 @@ public:       * Returns the number of clock ticks since the last reset       * @return Returns number of clock ticks       */ -    u64 GetTicks() const; +    u64 GetTicks() const override; + +    /** +    * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) +    * @param ticks Number of ticks to advance the CPU core +    */ +    void AddTicks(u64 ticks) override;      /**       * Saves the current CPU context diff --git a/src/core/arm/interpreter/arm_interpreter.cpp b/src/core/arm/interpreter/arm_interpreter.cpp index be04fc1a1..80ebc359e 100644 --- a/src/core/arm/interpreter/arm_interpreter.cpp +++ b/src/core/arm/interpreter/arm_interpreter.cpp @@ -38,78 +38,43 @@ ARM_Interpreter::~ARM_Interpreter() {      delete state;  } -/** - * Set the Program Counter to an address - * @param addr Address to set PC to - */  void ARM_Interpreter::SetPC(u32 pc) {      state->pc = state->Reg[15] = pc;  } -/* - * Get the current Program Counter - * @return Returns current PC - */  u32 ARM_Interpreter::GetPC() const {      return state->pc;  } -/** - * Get an ARM register - * @param index Register index (0-15) - * @return Returns the value in the register - */  u32 ARM_Interpreter::GetReg(int index) const {      return state->Reg[index];  } -/** - * Set an ARM register - * @param index Register index (0-15) - * @param value Value to set register to - */  void ARM_Interpreter::SetReg(int index, u32 value) {      state->Reg[index] = value;  } -/** - * Get the current CPSR register - * @return Returns the value of the CPSR register - */  u32 ARM_Interpreter::GetCPSR() const {      return state->Cpsr;  } -/** - * Set the current CPSR register - * @param cpsr Value to set CPSR to - */  void ARM_Interpreter::SetCPSR(u32 cpsr) {      state->Cpsr = cpsr;  } -/** - * Returns the number of clock ticks since the last reset - * @return Returns number of clock ticks - */  u64 ARM_Interpreter::GetTicks() const { -    return ARMul_Time(state); +    return state->NumInstrs; +} + +void ARM_Interpreter::AddTicks(u64 ticks) { +    state->NumInstrs += ticks;  } -/** - * Executes the given number of instructions - * @param num_instructions Number of instructions to executes - */  void ARM_Interpreter::ExecuteInstructions(int num_instructions) {      state->NumInstrsToExecute = num_instructions - 1;      ARMul_Emulate32(state);  } -/** - * Saves the current CPU context - * @param ctx Thread context to save - * @todo Do we need to save Reg[15] and NextInstr? - */  void ARM_Interpreter::SaveContext(ThreadContext& ctx) {      memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers));      memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers)); @@ -126,11 +91,6 @@ void ARM_Interpreter::SaveContext(ThreadContext& ctx) {      ctx.mode = state->NextInstr;  } -/** - * Loads a CPU context - * @param ctx Thread context to load - * @param Do we need to load Reg[15] and NextInstr? - */  void ARM_Interpreter::LoadContext(const ThreadContext& ctx) {      memcpy(state->Reg, ctx.cpu_registers, sizeof(ctx.cpu_registers));      memcpy(state->ExtReg, ctx.fpu_registers, sizeof(ctx.fpu_registers)); @@ -147,7 +107,6 @@ void ARM_Interpreter::LoadContext(const ThreadContext& ctx) {      state->NextInstr = ctx.mode;  } -/// Prepare core for thread reschedule (if needed to correctly handle state)  void ARM_Interpreter::PrepareReschedule() {      state->NumInstrsToExecute = 0;  } diff --git a/src/core/arm/interpreter/arm_interpreter.h b/src/core/arm/interpreter/arm_interpreter.h index b685215a0..019dad5df 100644 --- a/src/core/arm/interpreter/arm_interpreter.h +++ b/src/core/arm/interpreter/arm_interpreter.h @@ -61,6 +61,12 @@ public:      u64 GetTicks() const override;      /** +    * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) +    * @param ticks Number of ticks to advance the CPU core +    */ +    void AddTicks(u64 ticks) override; + +    /**       * Saves the current CPU context       * @param ctx Thread context to save       */ diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp index 2d314a4cf..33ac12507 100644 --- a/src/core/hle/hle.cpp +++ b/src/core/hle/hle.cpp @@ -43,7 +43,15 @@ void CallSVC(u32 opcode) {  void Reschedule(const char *reason) {      _dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); + +    // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE +    // routines. This simulates that time by artificially advancing the number of CPU "ticks". +    // The value was chosen empirically, it seems to work well enough for everything tested, but +    // is likely not ideal. We should find a more accurate way to simulate timing with HLE. +    Core::g_app_core->AddTicks(4000); +      Core::g_app_core->PrepareReschedule(); +      g_reschedule = true;  } diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 67a8bc324..7e70b34c1 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -21,12 +21,10 @@ namespace GPU {  Regs g_regs; -u32 g_cur_line = 0;         ///< Current vertical screen line -u64 g_last_line_ticks = 0;  ///< CPU tick count from last vertical screen line -u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame - -static u32 kFrameCycles = 0; ///< 268MHz / 60 frames per second -static u32 kFrameTicks  = 0; ///< Approximate number of instructions/frame +static u64 frame_ticks      = 0;    ///< 268MHz / 60 frames per second +static u32 cur_line         = 0;    ///< Current vertical screen line +static u64 last_frame_ticks = 0;    ///< CPU tick count from last frame +static u64 last_update_tick = 0;    ///< CPU ticl count from last GPU update  template <typename T>  inline void Read(T &var, const u32 raw_addr) { @@ -34,7 +32,7 @@ inline void Read(T &var, const u32 raw_addr) {      u32 index = addr / 4;      // Reads other than u32 are untested, so I'd rather have them abort than silently fail -    if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) { +    if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {          LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);          return;      } @@ -48,7 +46,7 @@ inline void Write(u32 addr, const T data) {      u32 index = addr / 4;      // Writes other than u32 are untested, so I'd rather have them abort than silently fail -    if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) { +    if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {          LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);          return;      } @@ -179,7 +177,6 @@ template void Write<u8>(u32 addr, const u8 data);  /// Update hardware  void Update() {      auto& framebuffer_top = g_regs.framebuffer_config[0]; -    u64 current_ticks = Core::g_app_core->GetTicks();      // Update the frame after a certain number of CPU ticks have elapsed. This assumes that the      // active frame in memory is always complete to render. There also may be issues with this @@ -189,9 +186,9 @@ void Update() {      // primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a      // threading reschedule). -    if ((current_ticks - g_last_frame_ticks) > GPU::kFrameTicks) { +    if ((Core::g_app_core->GetTicks() - last_frame_ticks) > (GPU::frame_ticks)) {          VideoCore::g_renderer->SwapBuffers(); -        g_last_frame_ticks = current_ticks; +        last_frame_ticks = Core::g_app_core->GetTicks();      }      // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical @@ -199,17 +196,20 @@ void Update() {      // accurately when this is signalled between thread switches.      if (HLE::g_reschedule) { +        u64 current_ticks = Core::g_app_core->GetTicks(); +        u64 line_ticks = (GPU::frame_ticks / framebuffer_top.height) * 16; -        // Synchronize line... -        if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { +        //// Synchronize line... +        if ((current_ticks - last_update_tick) >= line_ticks) {              GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); -            g_cur_line++; -            g_last_line_ticks = current_ticks; +            cur_line++; +            last_update_tick += line_ticks;          }          // Synchronize frame... -        if (g_cur_line >= framebuffer_top.height) { -            g_cur_line = 0; +        if (cur_line >= framebuffer_top.height) { +            cur_line = 0; +            VideoCore::g_renderer->SwapBuffers();              GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);          }      } @@ -217,11 +217,9 @@ void Update() {  /// Initialize hardware  void Init() { -    kFrameCycles = 268123480 / Settings::values.gpu_refresh_rate; -    kFrameTicks  = kFrameCycles / 3; - -    g_cur_line = 0; -    g_last_frame_ticks = g_last_line_ticks = Core::g_app_core->GetTicks(); +    frame_ticks = 268123480 / Settings::values.gpu_refresh_rate; +    cur_line = 0; +    last_update_tick = last_frame_ticks = Core::g_app_core->GetTicks();      auto& framebuffer_top = g_regs.framebuffer_config[0];      auto& framebuffer_sub = g_regs.framebuffer_config[1]; | 
