diff options
Diffstat (limited to 'src/frontend_common')
| -rw-r--r-- | src/frontend_common/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/frontend_common/content_manager.h | 371 | 
2 files changed, 372 insertions, 0 deletions
diff --git a/src/frontend_common/CMakeLists.txt b/src/frontend_common/CMakeLists.txt index 22e9337c4..94d8cc4c3 100644 --- a/src/frontend_common/CMakeLists.txt +++ b/src/frontend_common/CMakeLists.txt @@ -4,6 +4,7 @@  add_library(frontend_common STATIC      config.cpp      config.h +    content_manager.h  )  create_target_directory_groups(frontend_common) diff --git a/src/frontend_common/content_manager.h b/src/frontend_common/content_manager.h new file mode 100644 index 000000000..0b0fee73e --- /dev/null +++ b/src/frontend_common/content_manager.h @@ -0,0 +1,371 @@ +// SPDX-FileCopyrightText: 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <boost/algorithm/string.hpp> +#include "common/common_types.h" +#include "common/literals.h" +#include "core/core.h" +#include "core/file_sys/common_funcs.h" +#include "core/file_sys/content_archive.h" +#include "core/file_sys/mode.h" +#include "core/file_sys/nca_metadata.h" +#include "core/file_sys/patch_manager.h" +#include "core/file_sys/registered_cache.h" +#include "core/file_sys/submission_package.h" +#include "core/hle/service/filesystem/filesystem.h" +#include "core/loader/loader.h" +#include "core/loader/nca.h" + +namespace ContentManager { + +enum class InstallResult { +    Success, +    Overwrite, +    Failure, +    BaseInstallAttempted, +}; + +enum class GameVerificationResult { +    Success, +    Failed, +    NotImplemented, +}; + +/** + * \brief Removes a single installed DLC + * \param fs_controller [FileSystemController] reference from the Core::System instance + * \param title_id Unique title ID representing the DLC which will be removed + * \return 'true' if successful + */ +inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller, +                      const u64 title_id) { +    return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) || +           fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id); +} + +/** + * \brief Removes all DLC for a game + * \param system Raw pointer to the system instance + * \param program_id Program ID for the game that will have all of its DLC removed + * \return Number of DLC removed + */ +inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) { +    size_t count{}; +    const auto& fs_controller = system->GetFileSystemController(); +    const auto dlc_entries = system->GetContentProvider().ListEntriesFilter( +        FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); +    std::vector<u64> program_dlc_entries; + +    for (const auto& entry : dlc_entries) { +        if (FileSys::GetBaseTitleID(entry.title_id) == program_id) { +            program_dlc_entries.push_back(entry.title_id); +        } +    } + +    for (const auto& entry : program_dlc_entries) { +        if (RemoveDLC(fs_controller, entry)) { +            ++count; +        } +    } +    return count; +} + +/** + * \brief Removes the installed update for a game + * \param fs_controller [FileSystemController] reference from the Core::System instance + * \param program_id Program ID for the game that will have its installed update removed + * \return 'true' if successful + */ +inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller, +                         const u64 program_id) { +    const auto update_id = program_id | 0x800; +    return fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) || +           fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id); +} + +/** + * \brief Removes the base content for a game + * \param fs_controller [FileSystemController] reference from the Core::System instance + * \param program_id Program ID for the game that will have its base content removed + * \return 'true' if successful + */ +inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller, +                              const u64 program_id) { +    return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || +           fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); +} + +/** + * \brief Removes a mod for a game + * \param fs_controller [FileSystemController] reference from the Core::System instance + * \param program_id Program ID for the game where [mod_name] will be removed + * \param mod_name The name of a mod as given by FileSys::PatchManager::GetPatches. This corresponds + * with the name of the mod's directory in a game's load folder. + * \return 'true' if successful + */ +inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller, +                      const u64 program_id, const std::string& mod_name) { +    // Check general Mods (LayeredFS and IPS) +    const auto mod_dir = fs_controller.GetModificationLoadRoot(program_id); +    if (mod_dir != nullptr) { +        return mod_dir->DeleteSubdirectoryRecursive(mod_name); +    } + +    // Check SDMC mod directory (RomFS LayeredFS) +    const auto sdmc_mod_dir = fs_controller.GetSDMCModificationLoadRoot(program_id); +    if (sdmc_mod_dir != nullptr) { +        return sdmc_mod_dir->DeleteSubdirectoryRecursive(mod_name); +    } + +    return false; +} + +/** + * \brief Installs an NSP + * \param system Raw pointer to the system instance + * \param vfs Raw pointer to the VfsFilesystem instance in Core::System + * \param filename Path to the NSP file + * \param callback Callback to report the progress of the installation. The first size_t + * parameter is the total size of the virtual file and the second is the current progress. If you + * return true to the callback, it will cancel the installation as soon as possible. + * \return [InstallResult] representing how the installation finished + */ +inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vfs, +                                const std::string& filename, +                                const std::function<bool(size_t, size_t)>& callback) { +    const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest, +                                 std::size_t block_size) { +        if (src == nullptr || dest == nullptr) { +            return false; +        } +        if (!dest->Resize(src->GetSize())) { +            return false; +        } + +        using namespace Common::Literals; +        std::vector<u8> buffer(1_MiB); + +        for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { +            if (callback(src->GetSize(), i)) { +                dest->Resize(0); +                return false; +            } +            const auto read = src->Read(buffer.data(), buffer.size(), i); +            dest->Write(buffer.data(), read, i); +        } +        return true; +    }; + +    std::shared_ptr<FileSys::NSP> nsp; +    FileSys::VirtualFile file = vfs->OpenFile(filename, FileSys::Mode::Read); +    if (boost::to_lower_copy(file->GetName()).ends_with(std::string("nsp"))) { +        nsp = std::make_shared<FileSys::NSP>(file); +        if (nsp->IsExtractedType()) { +            return InstallResult::Failure; +        } +    } else { +        return InstallResult::Failure; +    } + +    if (nsp->GetStatus() != Loader::ResultStatus::Success) { +        return InstallResult::Failure; +    } +    const auto res = +        system->GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy); +    switch (res) { +    case FileSys::InstallResult::Success: +        return InstallResult::Success; +    case FileSys::InstallResult::OverwriteExisting: +        return InstallResult::Overwrite; +    case FileSys::InstallResult::ErrorBaseInstall: +        return InstallResult::BaseInstallAttempted; +    default: +        return InstallResult::Failure; +    } +} + +/** + * \brief Installs an NCA + * \param vfs Raw pointer to the VfsFilesystem instance in Core::System + * \param filename Path to the NCA file + * \param registered_cache Raw pointer to the registered cache that the NCA will be installed to + * \param title_type Type of NCA package to install + * \param callback Callback to report the progress of the installation. The first size_t + * parameter is the total size of the virtual file and the second is the current progress. If you + * return true to the callback, it will cancel the installation as soon as possible. + * \return [InstallResult] representing how the installation finished + */ +inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string& filename, +                                FileSys::RegisteredCache* registered_cache, +                                const FileSys::TitleType title_type, +                                const std::function<bool(size_t, size_t)>& callback) { +    const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest, +                                 std::size_t block_size) { +        if (src == nullptr || dest == nullptr) { +            return false; +        } +        if (!dest->Resize(src->GetSize())) { +            return false; +        } + +        using namespace Common::Literals; +        std::vector<u8> buffer(1_MiB); + +        for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { +            if (callback(src->GetSize(), i)) { +                dest->Resize(0); +                return false; +            } +            const auto read = src->Read(buffer.data(), buffer.size(), i); +            dest->Write(buffer.data(), read, i); +        } +        return true; +    }; + +    const auto nca = std::make_shared<FileSys::NCA>(vfs->OpenFile(filename, FileSys::Mode::Read)); +    const auto id = nca->GetStatus(); + +    // Game updates necessary are missing base RomFS +    if (id != Loader::ResultStatus::Success && +        id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) { +        return InstallResult::Failure; +    } + +    const auto res = registered_cache->InstallEntry(*nca, title_type, true, copy); +    if (res == FileSys::InstallResult::Success) { +        return InstallResult::Success; +    } else if (res == FileSys::InstallResult::OverwriteExisting) { +        return InstallResult::Overwrite; +    } else { +        return InstallResult::Failure; +    } +} + +/** + * \brief Verifies the installed contents for a given ManualContentProvider + * \param system Raw pointer to the system instance + * \param provider Raw pointer to the content provider that's tracking indexed games + * \param callback Callback to report the progress of the installation. The first size_t + * parameter is the total size of the installed contents and the second is the current progress. If + * you return true to the callback, it will cancel the installation as soon as possible. + * \return A list of entries that failed to install. Returns an empty vector if successful. + */ +inline std::vector<std::string> VerifyInstalledContents( +    Core::System* system, FileSys::ManualContentProvider* provider, +    const std::function<bool(size_t, size_t)>& callback) { +    // Get content registries. +    auto bis_contents = system->GetFileSystemController().GetSystemNANDContents(); +    auto user_contents = system->GetFileSystemController().GetUserNANDContents(); + +    std::vector<FileSys::RegisteredCache*> content_providers; +    if (bis_contents) { +        content_providers.push_back(bis_contents); +    } +    if (user_contents) { +        content_providers.push_back(user_contents); +    } + +    // Get associated NCA files. +    std::vector<FileSys::VirtualFile> nca_files; + +    // Get all installed IDs. +    size_t total_size = 0; +    for (auto nca_provider : content_providers) { +        const auto entries = nca_provider->ListEntriesFilter(); + +        for (const auto& entry : entries) { +            auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type); +            if (!nca_file) { +                continue; +            } + +            total_size += nca_file->GetSize(); +            nca_files.push_back(std::move(nca_file)); +        } +    } + +    // Declare a list of file names which failed to verify. +    std::vector<std::string> failed; + +    size_t processed_size = 0; +    bool cancelled = false; +    auto nca_callback = [&](size_t nca_processed, size_t nca_total) { +        cancelled = callback(total_size, processed_size + nca_processed); +        return !cancelled; +    }; + +    // Using the NCA loader, determine if all NCAs are valid. +    for (auto& nca_file : nca_files) { +        Loader::AppLoader_NCA nca_loader(nca_file); + +        auto status = nca_loader.VerifyIntegrity(nca_callback); +        if (cancelled) { +            break; +        } +        if (status != Loader::ResultStatus::Success) { +            FileSys::NCA nca(nca_file); +            const auto title_id = nca.GetTitleId(); +            std::string title_name = "unknown"; + +            const auto control = provider->GetEntry(FileSys::GetBaseTitleID(title_id), +                                                    FileSys::ContentRecordType::Control); +            if (control && control->GetStatus() == Loader::ResultStatus::Success) { +                const FileSys::PatchManager pm{title_id, system->GetFileSystemController(), +                                               *provider}; +                const auto [nacp, logo] = pm.ParseControlNCA(*control); +                if (nacp) { +                    title_name = nacp->GetApplicationName(); +                } +            } + +            if (title_id > 0) { +                failed.push_back( +                    fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name)); +            } else { +                failed.push_back(fmt::format("{} (unknown)", nca_file->GetName())); +            } +        } + +        processed_size += nca_file->GetSize(); +    } +    return failed; +} + +/** + * \brief Verifies the contents of a given game + * \param system Raw pointer to the system instance + * \param game_path Patch to the game file + * \param callback Callback to report the progress of the installation. The first size_t + * parameter is the total size of the installed contents and the second is the current progress. If + * you return true to the callback, it will cancel the installation as soon as possible. + * \return GameVerificationResult representing how the verification process finished + */ +inline GameVerificationResult VerifyGameContents( +    Core::System* system, const std::string& game_path, +    const std::function<bool(size_t, size_t)>& callback) { +    const auto loader = Loader::GetLoader( +        *system, system->GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read)); +    if (loader == nullptr) { +        return GameVerificationResult::NotImplemented; +    } + +    bool cancelled = false; +    auto loader_callback = [&](size_t processed, size_t total) { +        cancelled = callback(total, processed); +        return !cancelled; +    }; + +    const auto status = loader->VerifyIntegrity(loader_callback); +    if (cancelled || status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) { +        return GameVerificationResult::NotImplemented; +    } + +    if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) { +        return GameVerificationResult::Failed; +    } +    return GameVerificationResult::Success; +} + +} // namespace ContentManager  | 
