diff options
Diffstat (limited to 'src/input_common/drivers/mouse.cpp')
-rw-r--r-- | src/input_common/drivers/mouse.cpp | 231 |
1 files changed, 164 insertions, 67 deletions
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp index faf9cbdc3..f07cf8a0e 100644 --- a/src/input_common/drivers/mouse.cpp +++ b/src/input_common/drivers/mouse.cpp @@ -3,6 +3,7 @@ #include <thread> #include <fmt/format.h> +#include <math.h> #include "common/param_package.h" #include "common/settings.h" @@ -10,135 +11,232 @@ #include "input_common/drivers/mouse.h" namespace InputCommon { +constexpr int update_time = 10; +constexpr float default_stick_sensitivity = 0.0044f; +constexpr float default_motion_sensitivity = 0.0003f; +constexpr float maximum_rotation_speed = 2.0f; constexpr int mouse_axis_x = 0; constexpr int mouse_axis_y = 1; constexpr int wheel_axis_x = 2; constexpr int wheel_axis_y = 3; -constexpr int motion_wheel_y = 4; -constexpr int touch_axis_x = 10; -constexpr int touch_axis_y = 11; constexpr PadIdentifier identifier = { .guid = Common::UUID{}, .port = 0, .pad = 0, }; +constexpr PadIdentifier motion_identifier = { + .guid = Common::UUID{}, + .port = 0, + .pad = 1, +}; + +constexpr PadIdentifier real_mouse_identifier = { + .guid = Common::UUID{}, + .port = 1, + .pad = 0, +}; + +constexpr PadIdentifier touch_identifier = { + .guid = Common::UUID{}, + .port = 2, + .pad = 0, +}; + Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) { PreSetController(identifier); + PreSetController(real_mouse_identifier); + PreSetController(touch_identifier); + PreSetController(motion_identifier); + + // Initialize all mouse axis PreSetAxis(identifier, mouse_axis_x); PreSetAxis(identifier, mouse_axis_y); PreSetAxis(identifier, wheel_axis_x); PreSetAxis(identifier, wheel_axis_y); - PreSetAxis(identifier, motion_wheel_y); - PreSetAxis(identifier, touch_axis_x); - PreSetAxis(identifier, touch_axis_y); + PreSetAxis(real_mouse_identifier, mouse_axis_x); + PreSetAxis(real_mouse_identifier, mouse_axis_y); + PreSetAxis(touch_identifier, mouse_axis_x); + PreSetAxis(touch_identifier, mouse_axis_y); + + // Initialize variables + mouse_origin = {}; + last_mouse_position = {}; + wheel_position = {}; + last_mouse_change = {}; + last_motion_change = {}; + update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); }); } void Mouse::UpdateThread(std::stop_token stop_token) { Common::SetCurrentThreadName("Mouse"); - constexpr int update_time = 10; + while (!stop_token.stop_requested()) { - if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) { - // Slow movement by 4% - last_mouse_change *= 0.96f; - const float sensitivity = - Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f; - SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity); - SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity); - } - - SetAxis(identifier, motion_wheel_y, 0.0f); - - if (mouse_panning_timout++ > 20) { - StopPanning(); - } + UpdateStickInput(); + UpdateMotionInput(); + std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); } } -void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) { - // If native mouse is enabled just set the screen coordinates - if (Settings::values.mouse_enabled) { - SetAxis(identifier, mouse_axis_x, touch_x); - SetAxis(identifier, mouse_axis_y, touch_y); +void Mouse::UpdateStickInput() { + if (!Settings::values.mouse_panning) { return; } - SetAxis(identifier, touch_axis_x, touch_x); - SetAxis(identifier, touch_axis_y, touch_y); + const float length = last_mouse_change.Length(); - if (Settings::values.mouse_panning) { - auto mouse_change = - (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); - mouse_panning_timout = 0; + // Prevent input from exceeding the max range (1.0f) too much, + // but allow some room to make it easier to sustain + if (length > 1.2f) { + last_mouse_change /= length; + last_mouse_change *= 1.2f; + } + + auto mouse_change = last_mouse_change; + + // Bind the mouse change to [0 <= deadzone_counterweight <= 1,1] + if (length < 1.0f) { + const float deadzone_h_counterweight = + Settings::values.mouse_panning_deadzone_x_counterweight.GetValue(); + const float deadzone_v_counterweight = + Settings::values.mouse_panning_deadzone_y_counterweight.GetValue(); + mouse_change /= length; + mouse_change.x *= length + (1 - length) * deadzone_h_counterweight * 0.01f; + mouse_change.y *= length + (1 - length) * deadzone_v_counterweight * 0.01f; + } + + SetAxis(identifier, mouse_axis_x, mouse_change.x); + SetAxis(identifier, mouse_axis_y, -mouse_change.y); + + // Decay input over time + const float clamped_length = std::min(1.0f, length); + const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue(); + const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f; + const float min_decay = Settings::values.mouse_panning_min_decay.GetValue(); + const float clamped_decay = std::min(1 - min_decay / 100.0f, decay); + last_mouse_change *= clamped_decay; +} - const auto move_distance = mouse_change.Length(); - if (move_distance == 0) { - return; - } +void Mouse::UpdateMotionInput() { + // This may need its own sensitivity instead of using the average + const float sensitivity = (Settings::values.mouse_panning_x_sensitivity.GetValue() + + Settings::values.mouse_panning_y_sensitivity.GetValue()) / + 2.0f * default_motion_sensitivity; - // Make slow movements at least 3 units on lenght - if (move_distance < 3.0f) { - // Normalize value - mouse_change /= move_distance; - mouse_change *= 3.0f; - } + const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x + + last_motion_change.y * last_motion_change.y); - // Average mouse movements - last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f); + if (rotation_velocity > maximum_rotation_speed / sensitivity) { + const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity; + last_motion_change.x = last_motion_change.x * multiplier; + last_motion_change.y = last_motion_change.y * multiplier; + } - const auto last_move_distance = last_mouse_change.Length(); + const BasicMotion motion_data{ + .gyro_x = last_motion_change.x * sensitivity, + .gyro_y = last_motion_change.y * sensitivity, + .gyro_z = last_motion_change.z * sensitivity, + .accel_x = 0, + .accel_y = 0, + .accel_z = 0, + .delta_timestamp = update_time * 1000, + }; - // Make fast movements clamp to 8 units on lenght - if (last_move_distance > 8.0f) { - // Normalize value - last_mouse_change /= last_move_distance; - last_mouse_change *= 8.0f; - } + if (Settings::values.mouse_panning) { + last_motion_change.x = 0; + last_motion_change.y = 0; + } + last_motion_change.z = 0; - // Ignore average if it's less than 1 unit and use current movement value - if (last_move_distance < 1.0f) { - last_mouse_change = mouse_change / mouse_change.Length(); - } + SetMotion(motion_identifier, 0, motion_data); +} + +void Mouse::Move(int x, int y, int center_x, int center_y) { + if (Settings::values.mouse_panning) { + const auto mouse_change = + (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); + const float x_sensitivity = + Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity; + const float y_sensitivity = + Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity; + + last_motion_change += {-mouse_change.y, -mouse_change.x, 0}; + last_mouse_change.x += mouse_change.x * x_sensitivity * 0.09f; + last_mouse_change.y += mouse_change.y * y_sensitivity * 0.09f; return; } if (button_pressed) { const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin; - const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f; - SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity); - SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity); + const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue(); + const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue(); + SetAxis(identifier, mouse_axis_x, + static_cast<float>(mouse_move.x) * x_sensitivity * 0.0012f); + SetAxis(identifier, mouse_axis_y, + static_cast<float>(-mouse_move.y) * y_sensitivity * 0.0012f); + + last_motion_change = { + static_cast<float>(-mouse_move.y) / 50.0f, + static_cast<float>(-mouse_move.x) / 50.0f, + last_motion_change.z, + }; } } -void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) { - SetAxis(identifier, touch_axis_x, touch_x); - SetAxis(identifier, touch_axis_y, touch_y); +void Mouse::MouseMove(f32 touch_x, f32 touch_y) { + SetAxis(real_mouse_identifier, mouse_axis_x, touch_x); + SetAxis(real_mouse_identifier, mouse_axis_y, touch_y); +} + +void Mouse::TouchMove(f32 touch_x, f32 touch_y) { + SetAxis(touch_identifier, mouse_axis_x, touch_x); + SetAxis(touch_identifier, mouse_axis_y, touch_y); +} + +void Mouse::PressButton(int x, int y, MouseButton button) { SetButton(identifier, static_cast<int>(button), true); + // Set initial analog parameters mouse_origin = {x, y}; last_mouse_position = {x, y}; button_pressed = true; } +void Mouse::PressMouseButton(MouseButton button) { + SetButton(real_mouse_identifier, static_cast<int>(button), true); +} + +void Mouse::PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button) { + SetAxis(touch_identifier, mouse_axis_x, touch_x); + SetAxis(touch_identifier, mouse_axis_y, touch_y); + SetButton(touch_identifier, static_cast<int>(button), true); +} + void Mouse::ReleaseButton(MouseButton button) { SetButton(identifier, static_cast<int>(button), false); + SetButton(real_mouse_identifier, static_cast<int>(button), false); + SetButton(touch_identifier, static_cast<int>(button), false); - if (!Settings::values.mouse_panning && !Settings::values.mouse_enabled) { + if (!Settings::values.mouse_panning) { SetAxis(identifier, mouse_axis_x, 0); SetAxis(identifier, mouse_axis_y, 0); } + + last_motion_change.x = 0; + last_motion_change.y = 0; + button_pressed = false; } void Mouse::MouseWheelChange(int x, int y) { wheel_position.x += x; wheel_position.y += y; + last_motion_change.z += static_cast<f32>(y) / 100.0f; SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x)); SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y)); - SetAxis(identifier, motion_wheel_y, static_cast<f32>(y) / 100.0f); } void Mouse::ReleaseAllButtons() { @@ -146,10 +244,6 @@ void Mouse::ReleaseAllButtons() { button_pressed = false; } -void Mouse::StopPanning() { - last_mouse_change = {}; -} - std::vector<Common::ParamPackage> Mouse::GetInputDevices() const { std::vector<Common::ParamPackage> devices; devices.emplace_back(Common::ParamPackage{ @@ -207,6 +301,9 @@ Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params) if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) { return Common::Input::ButtonNames::Engine; } + if (params.Has("motion")) { + return Common::Input::ButtonNames::Engine; + } return Common::Input::ButtonNames::Invalid; } |