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Diffstat (limited to 'src/input_common/drivers/tas_input.h')
-rw-r--r--src/input_common/drivers/tas_input.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/input_common/drivers/tas_input.h b/src/input_common/drivers/tas_input.h
index 5be66d142..6f770f6f5 100644
--- a/src/input_common/drivers/tas_input.h
+++ b/src/input_common/drivers/tas_input.h
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
+// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project & 2025 citron Homebrew Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -11,7 +11,7 @@
#include "input_common/input_engine.h"
/*
-To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
+To play back TAS scripts on Citron, select the folder with scripts in the configuration menu below
Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
@@ -26,7 +26,7 @@ A script file has the same format as TAS-nx uses, so final files will look like
46 KEY_A 32767;0 0;0
47 KEY_A 32767;0 0;0
-After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
+After placing the file at the correct location, it can be read into Citron with the (default) hotkey
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
has. Playback can be started or stopped using CTRL+F5.