diff options
Diffstat (limited to 'src/input_common/drivers')
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 79 | ||||
-rw-r--r-- | src/input_common/drivers/sdl_driver.h | 27 | ||||
-rw-r--r-- | src/input_common/drivers/touch_screen.cpp | 89 | ||||
-rw-r--r-- | src/input_common/drivers/touch_screen.h | 52 |
4 files changed, 181 insertions, 66 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index a5c63e74a..446c027d3 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -13,11 +13,11 @@ namespace InputCommon { namespace { -std::string GetGUID(SDL_Joystick* joystick) { +Common::UUID GetGUID(SDL_Joystick* joystick) { const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); - char guid_str[33]; - SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); - return guid_str; + std::array<u8, 16> data{}; + std::memcpy(data.data(), guid.data, sizeof(data)); + return Common::UUID{data}; } } // Anonymous namespace @@ -31,9 +31,9 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) { class SDLJoystick { public: - SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, + SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick, SDL_GameController* game_controller) - : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, + : guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, sdl_controller{game_controller, &SDL_GameControllerClose} { EnableMotion(); } @@ -120,7 +120,7 @@ public: */ const PadIdentifier GetPadIdentifier() const { return { - .guid = Common::UUID{guid}, + .guid = guid, .port = static_cast<std::size_t>(port), .pad = 0, }; @@ -129,7 +129,7 @@ public: /** * The guid of the joystick */ - const std::string& GetGUID() const { + const Common::UUID& GetGUID() const { return guid; } @@ -228,7 +228,7 @@ public: } private: - std::string guid; + Common::UUID guid; int port; std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; @@ -240,7 +240,7 @@ private: BasicMotion motion; }; -std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) { +std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const Common::UUID& guid, int port) { std::scoped_lock lock{joystick_map_mutex}; const auto it = joystick_map.find(guid); @@ -259,9 +259,13 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& return joystick_map[guid].emplace_back(std::move(joystick)); } +std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) { + return GetSDLJoystickByGUID(Common::UUID{guid}, port); +} + std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); - const std::string guid = GetGUID(sdl_joystick); + const auto guid = GetGUID(sdl_joystick); std::scoped_lock lock{joystick_map_mutex}; const auto map_it = joystick_map.find(guid); @@ -295,7 +299,7 @@ void SDLDriver::InitJoystick(int joystick_index) { return; } - const std::string guid = GetGUID(sdl_joystick); + const auto guid = GetGUID(sdl_joystick); std::scoped_lock lock{joystick_map_mutex}; if (joystick_map.find(guid) == joystick_map.end()) { @@ -324,7 +328,7 @@ void SDLDriver::InitJoystick(int joystick_index) { } void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) { - const std::string guid = GetGUID(sdl_joystick); + const auto guid = GetGUID(sdl_joystick); std::scoped_lock lock{joystick_map_mutex}; // This call to guid is safe since the joystick is guaranteed to be in the map @@ -434,6 +438,7 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en using namespace std::chrono_literals; while (initialized) { SDL_PumpEvents(); + SendVibrations(); std::this_thread::sleep_for(1ms); } }); @@ -469,7 +474,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const { devices.emplace_back(Common::ParamPackage{ {"engine", GetEngineName()}, {"display", std::move(name)}, - {"guid", joystick->GetGUID()}, + {"guid", joystick->GetGUID().RawString()}, {"port", std::to_string(joystick->GetPort())}, }); if (joystick->IsJoyconLeft()) { @@ -492,8 +497,8 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const { devices.emplace_back(Common::ParamPackage{ {"engine", GetEngineName()}, {"display", std::move(name)}, - {"guid", joystick->GetGUID()}, - {"guid2", joystick2->GetGUID()}, + {"guid", joystick->GetGUID().RawString()}, + {"guid2", joystick2->GetGUID().RawString()}, {"port", std::to_string(joystick->GetPort())}, }); } @@ -531,57 +536,75 @@ Common::Input::VibrationError SDLDriver::SetRumble( .type = Common::Input::VibrationAmplificationType::Exponential, }; - if (!joystick->RumblePlay(new_vibration)) { - return Common::Input::VibrationError::Unknown; + if (vibration.type == Common::Input::VibrationAmplificationType::Test) { + if (!joystick->RumblePlay(new_vibration)) { + return Common::Input::VibrationError::Unknown; + } + return Common::Input::VibrationError::None; } + vibration_queue.Push(VibrationRequest{ + .identifier = identifier, + .vibration = new_vibration, + }); + return Common::Input::VibrationError::None; } -Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid, +void SDLDriver::SendVibrations() { + while (!vibration_queue.Empty()) { + VibrationRequest request; + vibration_queue.Pop(request); + const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(), + static_cast<int>(request.identifier.port)); + joystick->RumblePlay(request.vibration); + } +} + +Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid, s32 axis, float value) const { Common::ParamPackage params{}; params.Set("engine", GetEngineName()); params.Set("port", port); - params.Set("guid", std::move(guid)); + params.Set("guid", guid.RawString()); params.Set("axis", axis); params.Set("threshold", "0.5"); params.Set("invert", value < 0 ? "-" : "+"); return params; } -Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid, +Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, const Common::UUID& guid, s32 button) const { Common::ParamPackage params{}; params.Set("engine", GetEngineName()); params.Set("port", port); - params.Set("guid", std::move(guid)); + params.Set("guid", guid.RawString()); params.Set("button", button); return params; } -Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat, - u8 value) const { +Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, const Common::UUID& guid, + s32 hat, u8 value) const { Common::ParamPackage params{}; params.Set("engine", GetEngineName()); params.Set("port", port); - params.Set("guid", std::move(guid)); + params.Set("guid", guid.RawString()); params.Set("hat", hat); params.Set("direction", GetHatButtonName(value)); return params; } -Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const { +Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& guid) const { Common::ParamPackage params{}; params.Set("engine", GetEngineName()); params.Set("motion", 0); params.Set("port", port); - params.Set("guid", std::move(guid)); + params.Set("guid", guid.RawString()); return params; } Common::ParamPackage SDLDriver::BuildParamPackageForBinding( - int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const { + int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const { switch (binding.bindType) { case SDL_CONTROLLER_BINDTYPE_NONE: break; diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h index dcd0d1e64..0846fbb50 100644 --- a/src/input_common/drivers/sdl_driver.h +++ b/src/input_common/drivers/sdl_driver.h @@ -12,6 +12,7 @@ #include <SDL.h> #include "common/common_types.h" +#include "common/threadsafe_queue.h" #include "input_common/input_engine.h" union SDL_Event; @@ -46,6 +47,7 @@ public: * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so * tie it to a SDLJoystick with the same guid and that port */ + std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const Common::UUID& guid, int port); std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port); std::vector<Common::ParamPackage> GetInputDevices() const override; @@ -64,24 +66,32 @@ public: const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override; private: + struct VibrationRequest { + PadIdentifier identifier; + Common::Input::VibrationStatus vibration; + }; + void InitJoystick(int joystick_index); void CloseJoystick(SDL_Joystick* sdl_joystick); /// Needs to be called before SDL_QuitSubSystem. void CloseJoysticks(); - Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, - float value = 0.1f) const; - Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, + /// Takes all vibrations from the queue and sends the command to the controller + void SendVibrations(); + + Common::ParamPackage BuildAnalogParamPackageForButton(int port, const Common::UUID& guid, + s32 axis, float value = 0.1f) const; + Common::ParamPackage BuildButtonParamPackageForButton(int port, const Common::UUID& guid, s32 button) const; - Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, + Common::ParamPackage BuildHatParamPackageForButton(int port, const Common::UUID& guid, s32 hat, u8 value) const; - Common::ParamPackage BuildMotionParam(int port, std::string guid) const; + Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const; Common::ParamPackage BuildParamPackageForBinding( - int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const; + int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const; Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x, int axis_y, float offset_x, @@ -107,8 +117,11 @@ private: /// Returns true if the button is on the left joycon bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const; + /// Queue of vibration request to controllers + Common::SPSCQueue<VibrationRequest> vibration_queue; + /// Map of GUID of a list of corresponding virtual Joysticks - std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map; + std::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map; std::mutex joystick_map_mutex; bool start_thread = false; diff --git a/src/input_common/drivers/touch_screen.cpp b/src/input_common/drivers/touch_screen.cpp index 8acbe4584..1753e0893 100644 --- a/src/input_common/drivers/touch_screen.cpp +++ b/src/input_common/drivers/touch_screen.cpp @@ -14,38 +14,93 @@ constexpr PadIdentifier identifier = { TouchScreen::TouchScreen(std::string input_engine_) : InputEngine(std::move(input_engine_)) { PreSetController(identifier); + ReleaseAllTouch(); } -void TouchScreen::TouchMoved(float x, float y, std::size_t finger) { - if (finger >= 16) { +void TouchScreen::TouchMoved(float x, float y, std::size_t finger_id) { + const auto index = GetIndexFromFingerId(finger_id); + if (!index) { + // Touch doesn't exist handle it as a new one + TouchPressed(x, y, finger_id); return; } - TouchPressed(x, y, finger); + const auto i = index.value(); + fingers[i].is_active = true; + SetButton(identifier, static_cast<int>(i), true); + SetAxis(identifier, static_cast<int>(i * 2), x); + SetAxis(identifier, static_cast<int>(i * 2 + 1), y); } -void TouchScreen::TouchPressed(float x, float y, std::size_t finger) { - if (finger >= 16) { +void TouchScreen::TouchPressed(float x, float y, std::size_t finger_id) { + if (GetIndexFromFingerId(finger_id)) { + // Touch already exist. Just update the data + TouchMoved(x, y, finger_id); return; } - SetButton(identifier, static_cast<int>(finger), true); - SetAxis(identifier, static_cast<int>(finger * 2), x); - SetAxis(identifier, static_cast<int>(finger * 2 + 1), y); + const auto index = GetNextFreeIndex(); + if (!index) { + // No free entries. Ignore input + return; + } + const auto i = index.value(); + fingers[i].is_enabled = true; + fingers[i].finger_id = finger_id; + TouchMoved(x, y, finger_id); } -void TouchScreen::TouchReleased(std::size_t finger) { - if (finger >= 16) { +void TouchScreen::TouchReleased(std::size_t finger_id) { + const auto index = GetIndexFromFingerId(finger_id); + if (!index) { return; } - SetButton(identifier, static_cast<int>(finger), false); - SetAxis(identifier, static_cast<int>(finger * 2), 0.0f); - SetAxis(identifier, static_cast<int>(finger * 2 + 1), 0.0f); + const auto i = index.value(); + fingers[i].is_enabled = false; + SetButton(identifier, static_cast<int>(i), false); + SetAxis(identifier, static_cast<int>(i * 2), 0.0f); + SetAxis(identifier, static_cast<int>(i * 2 + 1), 0.0f); +} + +std::optional<std::size_t> TouchScreen::GetIndexFromFingerId(std::size_t finger_id) const { + for (std::size_t index = 0; index < MAX_FINGER_COUNT; ++index) { + const auto& finger = fingers[index]; + if (!finger.is_enabled) { + continue; + } + if (finger.finger_id == finger_id) { + return index; + } + } + return std::nullopt; +} + +std::optional<std::size_t> TouchScreen::GetNextFreeIndex() const { + for (std::size_t index = 0; index < MAX_FINGER_COUNT; ++index) { + if (!fingers[index].is_enabled) { + return index; + } + } + return std::nullopt; +} + +void TouchScreen::ClearActiveFlag() { + for (auto& finger : fingers) { + finger.is_active = false; + } +} + +void TouchScreen::ReleaseInactiveTouch() { + for (const auto& finger : fingers) { + if (!finger.is_active) { + TouchReleased(finger.finger_id); + } + } } void TouchScreen::ReleaseAllTouch() { - for (int index = 0; index < 16; ++index) { - SetButton(identifier, index, false); - SetAxis(identifier, index * 2, 0.0f); - SetAxis(identifier, index * 2 + 1, 0.0f); + for (const auto& finger : fingers) { + if (finger.is_enabled) { + TouchReleased(finger.finger_id); + } } } diff --git a/src/input_common/drivers/touch_screen.h b/src/input_common/drivers/touch_screen.h index 193478ead..f46036ffd 100644 --- a/src/input_common/drivers/touch_screen.h +++ b/src/input_common/drivers/touch_screen.h @@ -3,41 +3,65 @@ #pragma once +#include <optional> + #include "input_common/input_engine.h" namespace InputCommon { /** - * A button device factory representing a keyboard. It receives keyboard events and forward them - * to all button devices it created. + * A touch device factory representing a touch screen. It receives touch events and forward them + * to all touch devices it created. */ class TouchScreen final : public InputEngine { public: explicit TouchScreen(std::string input_engine_); /** - * Signals that mouse has moved. - * @param x the x-coordinate of the cursor - * @param y the y-coordinate of the cursor - * @param center_x the x-coordinate of the middle of the screen - * @param center_y the y-coordinate of the middle of the screen + * Signals that touch has moved and marks this touch point as active + * @param x new horizontal position + * @param y new vertical position + * @param finger_id of the touch point to be updated */ - void TouchMoved(float x, float y, std::size_t finger); + void TouchMoved(float x, float y, std::size_t finger_id); /** - * Sets the status of all buttons bound with the key to pressed - * @param key_code the code of the key to press + * Signals and creates a new touch point with this finger id + * @param x starting horizontal position + * @param y starting vertical position + * @param finger_id to be assigned to the new touch point */ - void TouchPressed(float x, float y, std::size_t finger); + void TouchPressed(float x, float y, std::size_t finger_id); /** - * Sets the status of all buttons bound with the key to released - * @param key_code the code of the key to release + * Signals and resets the touch point related to the this finger id + * @param finger_id to be released */ - void TouchReleased(std::size_t finger); + void TouchReleased(std::size_t finger_id); + + /// Resets the active flag for each touch point + void ClearActiveFlag(); + + /// Releases all touch that haven't been marked as active + void ReleaseInactiveTouch(); /// Resets all inputs to their initial value void ReleaseAllTouch(); + +private: + static constexpr std::size_t MAX_FINGER_COUNT = 16; + + struct TouchStatus { + std::size_t finger_id{}; + bool is_enabled{}; + bool is_active{}; + }; + + std::optional<std::size_t> GetIndexFromFingerId(std::size_t finger_id) const; + + std::optional<std::size_t> GetNextFreeIndex() const; + + std::array<TouchStatus, MAX_FINGER_COUNT> fingers{}; }; } // namespace InputCommon |