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-rw-r--r--src/input_common/CMakeLists.txt45
-rwxr-xr-xsrc/input_common/analog_from_button.cpp140
-rw-r--r--src/input_common/gcadapter/gc_adapter.cpp520
-rw-r--r--src/input_common/gcadapter/gc_adapter.h149
-rw-r--r--src/input_common/gcadapter/gc_poller.cpp238
-rw-r--r--src/input_common/gcadapter/gc_poller.h11
-rw-r--r--src/input_common/keyboard.cpp5
-rw-r--r--src/input_common/main.cpp160
-rw-r--r--src/input_common/main.h68
-rw-r--r--src/input_common/motion_emu.cpp169
-rw-r--r--src/input_common/motion_emu.h46
-rw-r--r--src/input_common/motion_from_button.cpp34
-rw-r--r--src/input_common/motion_from_button.h25
-rw-r--r--src/input_common/motion_input.cpp301
-rw-r--r--src/input_common/motion_input.h74
-rw-r--r--src/input_common/mouse/mouse_input.cpp159
-rw-r--r--src/input_common/mouse/mouse_input.h103
-rw-r--r--src/input_common/mouse/mouse_poller.cpp285
-rw-r--r--src/input_common/mouse/mouse_poller.h109
-rw-r--r--src/input_common/sdl/sdl.h2
-rw-r--r--src/input_common/sdl/sdl_impl.cpp684
-rw-r--r--src/input_common/sdl/sdl_impl.h4
-rw-r--r--src/input_common/settings.cpp14
-rw-r--r--src/input_common/settings.h43
-rw-r--r--src/input_common/touch_from_button.cpp52
-rw-r--r--src/input_common/touch_from_button.h23
-rw-r--r--src/input_common/udp/client.cpp358
-rw-r--r--src/input_common/udp/client.h120
-rw-r--r--src/input_common/udp/protocol.h27
-rw-r--r--src/input_common/udp/udp.cpp159
-rw-r--r--src/input_common/udp/udp.h61
31 files changed, 3239 insertions, 949 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 56267c8a8..38ab31898 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -5,14 +5,22 @@ add_library(input_common STATIC
keyboard.h
main.cpp
main.h
- motion_emu.cpp
- motion_emu.h
+ motion_from_button.cpp
+ motion_from_button.h
+ motion_input.cpp
+ motion_input.h
settings.cpp
settings.h
+ touch_from_button.cpp
+ touch_from_button.h
gcadapter/gc_adapter.cpp
gcadapter/gc_adapter.h
gcadapter/gc_poller.cpp
gcadapter/gc_poller.h
+ mouse/mouse_input.cpp
+ mouse/mouse_input.h
+ mouse/mouse_poller.cpp
+ mouse/mouse_poller.h
sdl/sdl.cpp
sdl/sdl.h
udp/client.cpp
@@ -23,6 +31,39 @@ add_library(input_common STATIC
udp/udp.h
)
+if (MSVC)
+ target_compile_options(input_common PRIVATE
+ /W4
+ /WX
+
+ # 'expression' : signed/unsigned mismatch
+ /we4018
+ # 'argument' : conversion from 'type1' to 'type2', possible loss of data (floating-point)
+ /we4244
+ # 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
+ /we4245
+ # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
+ /we4254
+ # 'var' : conversion from 'size_t' to 'type', possible loss of data
+ /we4267
+ # 'context' : truncation from 'type1' to 'type2'
+ /we4305
+ )
+else()
+ target_compile_options(input_common PRIVATE
+ -Werror
+ -Werror=conversion
+ -Werror=ignored-qualifiers
+ -Werror=implicit-fallthrough
+ -Werror=reorder
+ -Werror=shadow
+ -Werror=sign-compare
+ $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
+ $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
+ -Werror=unused-variable
+ )
+endif()
+
if(SDL2_FOUND)
target_sources(input_common PRIVATE
sdl/sdl_impl.cpp
diff --git a/src/input_common/analog_from_button.cpp b/src/input_common/analog_from_button.cpp
index 6cabdaa3c..770893687 100755
--- a/src/input_common/analog_from_button.cpp
+++ b/src/input_common/analog_from_button.cpp
@@ -2,6 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <atomic>
+#include <chrono>
+#include <cmath>
+#include <thread>
+#include "common/math_util.h"
+#include "core/settings.h"
#include "input_common/analog_from_button.h"
namespace InputCommon {
@@ -11,27 +17,130 @@ public:
using Button = std::unique_ptr<Input::ButtonDevice>;
Analog(Button up_, Button down_, Button left_, Button right_, Button modifier_,
- float modifier_scale_)
+ float modifier_scale_, float modifier_angle_)
: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
- right(std::move(right_)), modifier(std::move(modifier_)),
- modifier_scale(modifier_scale_) {}
+ right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
+ modifier_angle(modifier_angle_) {
+ update_thread_running.store(true);
+ update_thread = std::thread(&Analog::UpdateStatus, this);
+ }
+
+ ~Analog() override {
+ if (update_thread_running.load()) {
+ update_thread_running.store(false);
+ if (update_thread.joinable()) {
+ update_thread.join();
+ }
+ }
+ }
+
+ void MoveToDirection(bool enable, float to_angle) {
+ if (!enable) {
+ return;
+ }
+ constexpr float TAU = Common::PI * 2.0f;
+ // Use wider angle to ease the transition.
+ constexpr float aperture = TAU * 0.15f;
+ const float top_limit = to_angle + aperture;
+ const float bottom_limit = to_angle - aperture;
+
+ if ((angle > to_angle && angle <= top_limit) ||
+ (angle + TAU > to_angle && angle + TAU <= top_limit)) {
+ angle -= modifier_angle;
+ if (angle < 0) {
+ angle += TAU;
+ }
+ } else if ((angle >= bottom_limit && angle < to_angle) ||
+ (angle - TAU >= bottom_limit && angle - TAU < to_angle)) {
+ angle += modifier_angle;
+ if (angle >= TAU) {
+ angle -= TAU;
+ }
+ } else {
+ angle = to_angle;
+ }
+ }
+
+ void UpdateStatus() {
+ while (update_thread_running.load()) {
+ const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
+
+ bool r = right->GetStatus();
+ bool l = left->GetStatus();
+ bool u = up->GetStatus();
+ bool d = down->GetStatus();
+
+ // Eliminate contradictory movements
+ if (r && l) {
+ r = false;
+ l = false;
+ }
+ if (u && d) {
+ u = false;
+ d = false;
+ }
+
+ // Move to the right
+ MoveToDirection(r && !u && !d, 0.0f);
+
+ // Move to the upper right
+ MoveToDirection(r && u && !d, Common::PI * 0.25f);
+
+ // Move up
+ MoveToDirection(u && !l && !r, Common::PI * 0.5f);
+
+ // Move to the upper left
+ MoveToDirection(l && u && !d, Common::PI * 0.75f);
+
+ // Move to the left
+ MoveToDirection(l && !u && !d, Common::PI);
+
+ // Move to the bottom left
+ MoveToDirection(l && !u && d, Common::PI * 1.25f);
+
+ // Move down
+ MoveToDirection(d && !l && !r, Common::PI * 1.5f);
+
+ // Move to the bottom right
+ MoveToDirection(r && !u && d, Common::PI * 1.75f);
+
+ // Move if a key is pressed
+ if (r || l || u || d) {
+ amplitude = coef;
+ } else {
+ amplitude = 0;
+ }
+
+ // Delay the update rate to 100hz
+ std::this_thread::sleep_for(std::chrono::milliseconds(10));
+ }
+ }
std::tuple<float, float> GetStatus() const override {
+ if (Settings::values.emulate_analog_keyboard) {
+ return std::make_tuple(std::cos(angle) * amplitude, std::sin(angle) * amplitude);
+ }
constexpr float SQRT_HALF = 0.707106781f;
int x = 0, y = 0;
-
- if (right->GetStatus())
+ if (right->GetStatus()) {
++x;
- if (left->GetStatus())
+ }
+ if (left->GetStatus()) {
--x;
- if (up->GetStatus())
+ }
+ if (up->GetStatus()) {
++y;
- if (down->GetStatus())
+ }
+ if (down->GetStatus()) {
--y;
+ }
+ const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
+ return std::make_tuple(static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF),
+ static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF));
+ }
- float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
- return std::make_tuple(x * coef * (y == 0 ? 1.0f : SQRT_HALF),
- y * coef * (x == 0 ? 1.0f : SQRT_HALF));
+ Input::AnalogProperties GetAnalogProperties() const override {
+ return {modifier_scale, 1.0f, 0.5f};
}
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
@@ -55,6 +164,11 @@ private:
Button right;
Button modifier;
float modifier_scale;
+ float modifier_angle;
+ float angle{};
+ float amplitude{};
+ std::thread update_thread;
+ std::atomic<bool> update_thread_running{};
};
std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::ParamPackage& params) {
@@ -65,8 +179,10 @@ std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::Para
auto right = Input::CreateDevice<Input::ButtonDevice>(params.Get("right", null_engine));
auto modifier = Input::CreateDevice<Input::ButtonDevice>(params.Get("modifier", null_engine));
auto modifier_scale = params.Get("modifier_scale", 0.5f);
+ auto modifier_angle = params.Get("modifier_angle", 0.035f);
return std::make_unique<Analog>(std::move(up), std::move(down), std::move(left),
- std::move(right), std::move(modifier), modifier_scale);
+ std::move(right), std::move(modifier), modifier_scale,
+ modifier_angle);
}
} // namespace InputCommon
diff --git a/src/input_common/gcadapter/gc_adapter.cpp b/src/input_common/gcadapter/gc_adapter.cpp
index 74759ea7d..d80195c82 100644
--- a/src/input_common/gcadapter/gc_adapter.cpp
+++ b/src/input_common/gcadapter/gc_adapter.cpp
@@ -4,20 +4,23 @@
#include <chrono>
#include <thread>
+
+#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable : 4200) // nonstandard extension used : zero-sized array in struct/union
+#endif
#include <libusb.h>
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif
+
#include "common/logging/log.h"
+#include "common/param_package.h"
#include "input_common/gcadapter/gc_adapter.h"
+#include "input_common/settings.h"
namespace GCAdapter {
-/// Used to loop through and assign button in poller
-constexpr std::array<PadButton, 12> PadButtonArray{
- PadButton::PAD_BUTTON_LEFT, PadButton::PAD_BUTTON_RIGHT, PadButton::PAD_BUTTON_DOWN,
- PadButton::PAD_BUTTON_UP, PadButton::PAD_TRIGGER_Z, PadButton::PAD_TRIGGER_R,
- PadButton::PAD_TRIGGER_L, PadButton::PAD_BUTTON_A, PadButton::PAD_BUTTON_B,
- PadButton::PAD_BUTTON_X, PadButton::PAD_BUTTON_Y, PadButton::PAD_BUTTON_START,
-};
-
Adapter::Adapter() {
if (usb_adapter_handle != nullptr) {
return;
@@ -26,179 +29,261 @@ Adapter::Adapter() {
const int init_res = libusb_init(&libusb_ctx);
if (init_res == LIBUSB_SUCCESS) {
- Setup();
+ adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
} else {
LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res);
}
}
-GCPadStatus Adapter::GetPadStatus(std::size_t port, const std::array<u8, 37>& adapter_payload) {
- GCPadStatus pad = {};
- const std::size_t offset = 1 + (9 * port);
+Adapter::~Adapter() {
+ Reset();
+}
- adapter_controllers_status[port] = static_cast<ControllerTypes>(adapter_payload[offset] >> 4);
+void Adapter::AdapterInputThread() {
+ LOG_DEBUG(Input, "GC Adapter input thread started");
+ s32 payload_size{};
+ AdapterPayload adapter_payload{};
- static constexpr std::array<PadButton, 8> b1_buttons{
- PadButton::PAD_BUTTON_A, PadButton::PAD_BUTTON_B, PadButton::PAD_BUTTON_X,
- PadButton::PAD_BUTTON_Y, PadButton::PAD_BUTTON_LEFT, PadButton::PAD_BUTTON_RIGHT,
- PadButton::PAD_BUTTON_DOWN, PadButton::PAD_BUTTON_UP,
- };
+ if (adapter_scan_thread.joinable()) {
+ adapter_scan_thread.join();
+ }
- static constexpr std::array<PadButton, 4> b2_buttons{
- PadButton::PAD_BUTTON_START,
- PadButton::PAD_TRIGGER_Z,
- PadButton::PAD_TRIGGER_R,
- PadButton::PAD_TRIGGER_L,
- };
+ while (adapter_input_thread_running) {
+ libusb_interrupt_transfer(usb_adapter_handle, input_endpoint, adapter_payload.data(),
+ static_cast<s32>(adapter_payload.size()), &payload_size, 16);
+ if (IsPayloadCorrect(adapter_payload, payload_size)) {
+ UpdateControllers(adapter_payload);
+ UpdateVibrations();
+ }
+ std::this_thread::yield();
+ }
- static constexpr std::array<PadAxes, 6> axes{
- PadAxes::StickX, PadAxes::StickY, PadAxes::SubstickX,
- PadAxes::SubstickY, PadAxes::TriggerLeft, PadAxes::TriggerRight,
- };
+ if (restart_scan_thread) {
+ adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
+ restart_scan_thread = false;
+ }
+}
- if (adapter_controllers_status[port] == ControllerTypes::None && !get_origin[port]) {
- // Controller may have been disconnected, recalibrate if reconnected.
- get_origin[port] = true;
+bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) {
+ if (payload_size != static_cast<s32>(adapter_payload.size()) ||
+ adapter_payload[0] != LIBUSB_DT_HID) {
+ LOG_DEBUG(Input, "Error reading payload (size: {}, type: {:02x})", payload_size,
+ adapter_payload[0]);
+ if (input_error_counter++ > 20) {
+ LOG_ERROR(Input, "GC adapter timeout, Is the adapter connected?");
+ adapter_input_thread_running = false;
+ restart_scan_thread = true;
+ }
+ return false;
}
- if (adapter_controllers_status[port] != ControllerTypes::None) {
- const u8 b1 = adapter_payload[offset + 1];
- const u8 b2 = adapter_payload[offset + 2];
+ input_error_counter = 0;
+ return true;
+}
- for (std::size_t i = 0; i < b1_buttons.size(); ++i) {
- if ((b1 & (1U << i)) != 0) {
- pad.button |= static_cast<u16>(b1_buttons[i]);
+void Adapter::UpdateControllers(const AdapterPayload& adapter_payload) {
+ for (std::size_t port = 0; port < pads.size(); ++port) {
+ const std::size_t offset = 1 + (9 * port);
+ const auto type = static_cast<ControllerTypes>(adapter_payload[offset] >> 4);
+ UpdatePadType(port, type);
+ if (DeviceConnected(port)) {
+ const u8 b1 = adapter_payload[offset + 1];
+ const u8 b2 = adapter_payload[offset + 2];
+ UpdateStateButtons(port, b1, b2);
+ UpdateStateAxes(port, adapter_payload);
+ if (configuring) {
+ UpdateYuzuSettings(port);
}
}
+ }
+}
- for (std::size_t j = 0; j < b2_buttons.size(); ++j) {
- if ((b2 & (1U << j)) != 0) {
- pad.button |= static_cast<u16>(b2_buttons[j]);
- }
- }
- for (PadAxes axis : axes) {
- const std::size_t index = static_cast<std::size_t>(axis);
- pad.axis_values[index] = adapter_payload[offset + 3 + index];
+void Adapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
+ if (pads[port].type == pad_type) {
+ return;
+ }
+ // Device changed reset device and set new type
+ ResetDevice(port);
+ pads[port].type = pad_type;
+}
+
+void Adapter::UpdateStateButtons(std::size_t port, u8 b1, u8 b2) {
+ if (port >= pads.size()) {
+ return;
+ }
+
+ static constexpr std::array<PadButton, 8> b1_buttons{
+ PadButton::ButtonA, PadButton::ButtonB, PadButton::ButtonX, PadButton::ButtonY,
+ PadButton::ButtonLeft, PadButton::ButtonRight, PadButton::ButtonDown, PadButton::ButtonUp,
+ };
+
+ static constexpr std::array<PadButton, 4> b2_buttons{
+ PadButton::ButtonStart,
+ PadButton::TriggerZ,
+ PadButton::TriggerR,
+ PadButton::TriggerL,
+ };
+ pads[port].buttons = 0;
+ for (std::size_t i = 0; i < b1_buttons.size(); ++i) {
+ if ((b1 & (1U << i)) != 0) {
+ pads[port].buttons =
+ static_cast<u16>(pads[port].buttons | static_cast<u16>(b1_buttons[i]));
+ pads[port].last_button = b1_buttons[i];
}
+ }
- if (get_origin[port]) {
- origin_status[port].axis_values = pad.axis_values;
- get_origin[port] = false;
+ for (std::size_t j = 0; j < b2_buttons.size(); ++j) {
+ if ((b2 & (1U << j)) != 0) {
+ pads[port].buttons =
+ static_cast<u16>(pads[port].buttons | static_cast<u16>(b2_buttons[j]));
+ pads[port].last_button = b2_buttons[j];
}
}
- return pad;
}
-void Adapter::PadToState(const GCPadStatus& pad, GCState& state) {
- for (const auto& button : PadButtonArray) {
- const u16 button_value = static_cast<u16>(button);
- state.buttons.insert_or_assign(button_value, pad.button & button_value);
+void Adapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) {
+ if (port >= pads.size()) {
+ return;
}
- for (size_t i = 0; i < pad.axis_values.size(); ++i) {
- state.axes.insert_or_assign(static_cast<u8>(i), pad.axis_values[i]);
+ const std::size_t offset = 1 + (9 * port);
+ static constexpr std::array<PadAxes, 6> axes{
+ PadAxes::StickX, PadAxes::StickY, PadAxes::SubstickX,
+ PadAxes::SubstickY, PadAxes::TriggerLeft, PadAxes::TriggerRight,
+ };
+
+ for (const PadAxes axis : axes) {
+ const auto index = static_cast<std::size_t>(axis);
+ const u8 axis_value = adapter_payload[offset + 3 + index];
+ if (pads[port].axis_origin[index] == 255) {
+ pads[port].axis_origin[index] = axis_value;
+ }
+ pads[port].axis_values[index] =
+ static_cast<s16>(axis_value - pads[port].axis_origin[index]);
}
}
-void Adapter::Read() {
- LOG_DEBUG(Input, "GC Adapter Read() thread started");
+void Adapter::UpdateYuzuSettings(std::size_t port) {
+ if (port >= pads.size()) {
+ return;
+ }
- int payload_size;
- std::array<u8, 37> adapter_payload;
- std::array<GCPadStatus, 4> pads;
+ constexpr u8 axis_threshold = 50;
+ GCPadStatus pad_status = {.port = port};
- while (adapter_thread_running) {
- libusb_interrupt_transfer(usb_adapter_handle, input_endpoint, adapter_payload.data(),
- sizeof(adapter_payload), &payload_size, 16);
-
- if (payload_size != sizeof(adapter_payload) || adapter_payload[0] != LIBUSB_DT_HID) {
- LOG_ERROR(Input,
- "Error reading payload (size: {}, type: {:02x}) Is the adapter connected?",
- payload_size, adapter_payload[0]);
- adapter_thread_running = false; // error reading from adapter, stop reading.
- break;
- }
- for (std::size_t port = 0; port < pads.size(); ++port) {
- pads[port] = GetPadStatus(port, adapter_payload);
- if (DeviceConnected(port) && configuring) {
- if (pads[port].button != 0) {
- pad_queue[port].Push(pads[port]);
- }
+ if (pads[port].buttons != 0) {
+ pad_status.button = pads[port].last_button;
+ pad_queue.Push(pad_status);
+ }
- // Accounting for a threshold here to ensure an intentional press
- for (size_t i = 0; i < pads[port].axis_values.size(); ++i) {
- const u8 value = pads[port].axis_values[i];
- const u8 origin = origin_status[port].axis_values[i];
-
- if (value > origin + pads[port].THRESHOLD ||
- value < origin - pads[port].THRESHOLD) {
- pads[port].axis = static_cast<PadAxes>(i);
- pads[port].axis_value = pads[port].axis_values[i];
- pad_queue[port].Push(pads[port]);
- }
- }
- }
- PadToState(pads[port], state[port]);
+ // Accounting for a threshold here to ensure an intentional press
+ for (std::size_t i = 0; i < pads[port].axis_values.size(); ++i) {
+ const s16 value = pads[port].axis_values[i];
+
+ if (value > axis_threshold || value < -axis_threshold) {
+ pad_status.axis = static_cast<PadAxes>(i);
+ pad_status.axis_value = value;
+ pad_status.axis_threshold = axis_threshold;
+ pad_queue.Push(pad_status);
}
- std::this_thread::yield();
}
}
-void Adapter::Setup() {
- // Initialize all controllers as unplugged
- adapter_controllers_status.fill(ControllerTypes::None);
- // Initialize all ports to store axis origin values
- get_origin.fill(true);
-
- // pointer to list of connected usb devices
- libusb_device** devices{};
-
- // populate the list of devices, get the count
- const ssize_t device_count = libusb_get_device_list(libusb_ctx, &devices);
- if (device_count < 0) {
- LOG_ERROR(Input, "libusb_get_device_list failed with error: {}", device_count);
- return;
+void Adapter::UpdateVibrations() {
+ // Use 8 states to keep the switching between on/off fast enough for
+ // a human to not notice the difference between switching from on/off
+ // More states = more rumble strengths = slower update time
+ constexpr u8 vibration_states = 8;
+
+ vibration_counter = (vibration_counter + 1) % vibration_states;
+
+ for (GCController& pad : pads) {
+ const bool vibrate = pad.rumble_amplitude > vibration_counter;
+ vibration_changed |= vibrate != pad.enable_vibration;
+ pad.enable_vibration = vibrate;
}
+ SendVibrations();
+}
- if (devices != nullptr) {
- for (std::size_t index = 0; index < static_cast<std::size_t>(device_count); ++index) {
- if (CheckDeviceAccess(devices[index])) {
- // GC Adapter found and accessible, registering it
- GetGCEndpoint(devices[index]);
- break;
- }
+void Adapter::SendVibrations() {
+ if (!rumble_enabled || !vibration_changed) {
+ return;
+ }
+ s32 size{};
+ constexpr u8 rumble_command = 0x11;
+ const u8 p1 = pads[0].enable_vibration;
+ const u8 p2 = pads[1].enable_vibration;
+ const u8 p3 = pads[2].enable_vibration;
+ const u8 p4 = pads[3].enable_vibration;
+ std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
+ const int err = libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, payload.data(),
+ static_cast<s32>(payload.size()), &size, 16);
+ if (err) {
+ LOG_DEBUG(Input, "Adapter libusb write failed: {}", libusb_error_name(err));
+ if (output_error_counter++ > 5) {
+ LOG_ERROR(Input, "GC adapter output timeout, Rumble disabled");
+ rumble_enabled = false;
}
- libusb_free_device_list(devices, 1);
+ return;
}
+ output_error_counter = 0;
+ vibration_changed = false;
}
-bool Adapter::CheckDeviceAccess(libusb_device* device) {
- libusb_device_descriptor desc;
- const int get_descriptor_error = libusb_get_device_descriptor(device, &desc);
- if (get_descriptor_error) {
- // could not acquire the descriptor, no point in trying to use it.
- LOG_ERROR(Input, "libusb_get_device_descriptor failed with error: {}",
- get_descriptor_error);
- return false;
+bool Adapter::RumblePlay(std::size_t port, u8 amplitude) {
+ pads[port].rumble_amplitude = amplitude;
+
+ return rumble_enabled;
+}
+
+void Adapter::AdapterScanThread() {
+ adapter_scan_thread_running = true;
+ adapter_input_thread_running = false;
+ if (adapter_input_thread.joinable()) {
+ adapter_input_thread.join();
+ }
+ ClearLibusbHandle();
+ ResetDevices();
+ while (adapter_scan_thread_running && !adapter_input_thread_running) {
+ Setup();
+ std::this_thread::sleep_for(std::chrono::seconds(1));
}
+}
- if (desc.idVendor != 0x057e || desc.idProduct != 0x0337) {
- // This isn't the device we are looking for.
- return false;
+void Adapter::Setup() {
+ usb_adapter_handle = libusb_open_device_with_vid_pid(libusb_ctx, 0x057e, 0x0337);
+
+ if (usb_adapter_handle == NULL) {
+ return;
+ }
+ if (!CheckDeviceAccess()) {
+ ClearLibusbHandle();
+ return;
}
- const int open_error = libusb_open(device, &usb_adapter_handle);
- if (open_error == LIBUSB_ERROR_ACCESS) {
- LOG_ERROR(Input, "Yuzu can not gain access to this device: ID {:04X}:{:04X}.",
- desc.idVendor, desc.idProduct);
- return false;
+ libusb_device* device = libusb_get_device(usb_adapter_handle);
+
+ LOG_INFO(Input, "GC adapter is now connected");
+ // GC Adapter found and accessible, registering it
+ if (GetGCEndpoint(device)) {
+ adapter_scan_thread_running = false;
+ adapter_input_thread_running = true;
+ rumble_enabled = true;
+ input_error_counter = 0;
+ output_error_counter = 0;
+ adapter_input_thread = std::thread(&Adapter::AdapterInputThread, this);
}
- if (open_error) {
- LOG_ERROR(Input, "libusb_open failed to open device with error = {}", open_error);
- return false;
+}
+
+bool Adapter::CheckDeviceAccess() {
+ // This fixes payload problems from offbrand GCAdapters
+ const s32 control_transfer_error =
+ libusb_control_transfer(usb_adapter_handle, 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
+ if (control_transfer_error < 0) {
+ LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
}
- int kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle, 0);
+ s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle, 0);
if (kernel_driver_error == 1) {
kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle, 0);
if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
@@ -224,13 +309,13 @@ bool Adapter::CheckDeviceAccess(libusb_device* device) {
return true;
}
-void Adapter::GetGCEndpoint(libusb_device* device) {
+bool Adapter::GetGCEndpoint(libusb_device* device) {
libusb_config_descriptor* config = nullptr;
const int config_descriptor_return = libusb_get_config_descriptor(device, 0, &config);
if (config_descriptor_return != LIBUSB_SUCCESS) {
LOG_ERROR(Input, "libusb_get_config_descriptor failed with error = {}",
config_descriptor_return);
- return;
+ return false;
}
for (u8 ic = 0; ic < config->bNumInterfaces; ic++) {
@@ -239,7 +324,7 @@ void Adapter::GetGCEndpoint(libusb_device* device) {
const libusb_interface_descriptor* interface = &interfaceContainer->altsetting[i];
for (u8 e = 0; e < interface->bNumEndpoints; e++) {
const libusb_endpoint_descriptor* endpoint = &interface->endpoint[e];
- if (endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN) {
+ if ((endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN) != 0) {
input_endpoint = endpoint->bEndpointAddress;
} else {
output_endpoint = endpoint->bEndpointAddress;
@@ -252,78 +337,173 @@ void Adapter::GetGCEndpoint(libusb_device* device) {
unsigned char clear_payload = 0x13;
libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, &clear_payload,
sizeof(clear_payload), nullptr, 16);
-
- adapter_thread_running = true;
- adapter_input_thread = std::thread(&Adapter::Read, this);
+ return true;
}
-Adapter::~Adapter() {
- Reset();
-}
+void Adapter::JoinThreads() {
+ restart_scan_thread = false;
+ adapter_input_thread_running = false;
+ adapter_scan_thread_running = false;
-void Adapter::Reset() {
- if (adapter_thread_running) {
- adapter_thread_running = false;
+ if (adapter_scan_thread.joinable()) {
+ adapter_scan_thread.join();
}
+
if (adapter_input_thread.joinable()) {
adapter_input_thread.join();
}
+}
- adapter_controllers_status.fill(ControllerTypes::None);
- get_origin.fill(true);
-
+void Adapter::ClearLibusbHandle() {
if (usb_adapter_handle) {
libusb_release_interface(usb_adapter_handle, 1);
libusb_close(usb_adapter_handle);
usb_adapter_handle = nullptr;
}
+}
+
+void Adapter::ResetDevices() {
+ for (std::size_t i = 0; i < pads.size(); ++i) {
+ ResetDevice(i);
+ }
+}
+
+void Adapter::ResetDevice(std::size_t port) {
+ pads[port].type = ControllerTypes::None;
+ pads[port].enable_vibration = false;
+ pads[port].rumble_amplitude = 0;
+ pads[port].buttons = 0;
+ pads[port].last_button = PadButton::Undefined;
+ pads[port].axis_values.fill(0);
+ pads[port].axis_origin.fill(255);
+}
+
+void Adapter::Reset() {
+ JoinThreads();
+ ClearLibusbHandle();
+ ResetDevices();
if (libusb_ctx) {
libusb_exit(libusb_ctx);
}
}
-bool Adapter::DeviceConnected(std::size_t port) {
- return adapter_controllers_status[port] != ControllerTypes::None;
+std::vector<Common::ParamPackage> Adapter::GetInputDevices() const {
+ std::vector<Common::ParamPackage> devices;
+ for (std::size_t port = 0; port < pads.size(); ++port) {
+ if (!DeviceConnected(port)) {
+ continue;
+ }
+ std::string name = fmt::format("Gamecube Controller {}", port + 1);
+ devices.emplace_back(Common::ParamPackage{
+ {"class", "gcpad"},
+ {"display", std::move(name)},
+ {"port", std::to_string(port)},
+ });
+ }
+ return devices;
}
-void Adapter::ResetDeviceType(std::size_t port) {
- adapter_controllers_status[port] = ControllerTypes::None;
+InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice(
+ const Common::ParamPackage& params) const {
+ // This list is missing ZL/ZR since those are not considered buttons.
+ // We will add those afterwards
+ // This list also excludes any button that can't be really mapped
+ static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 12>
+ switch_to_gcadapter_button = {
+ std::pair{Settings::NativeButton::A, PadButton::ButtonA},
+ {Settings::NativeButton::B, PadButton::ButtonB},
+ {Settings::NativeButton::X, PadButton::ButtonX},
+ {Settings::NativeButton::Y, PadButton::ButtonY},
+ {Settings::NativeButton::Plus, PadButton::ButtonStart},
+ {Settings::NativeButton::DLeft, PadButton::ButtonLeft},
+ {Settings::NativeButton::DUp, PadButton::ButtonUp},
+ {Settings::NativeButton::DRight, PadButton::ButtonRight},
+ {Settings::NativeButton::DDown, PadButton::ButtonDown},
+ {Settings::NativeButton::SL, PadButton::TriggerL},
+ {Settings::NativeButton::SR, PadButton::TriggerR},
+ {Settings::NativeButton::R, PadButton::TriggerZ},
+ };
+ if (!params.Has("port")) {
+ return {};
+ }
+
+ InputCommon::ButtonMapping mapping{};
+ for (const auto& [switch_button, gcadapter_button] : switch_to_gcadapter_button) {
+ Common::ParamPackage button_params({{"engine", "gcpad"}});
+ button_params.Set("port", params.Get("port", 0));
+ button_params.Set("button", static_cast<int>(gcadapter_button));
+ mapping.insert_or_assign(switch_button, std::move(button_params));
+ }
+
+ // Add the missing bindings for ZL/ZR
+ static constexpr std::array<std::pair<Settings::NativeButton::Values, PadAxes>, 2>
+ switch_to_gcadapter_axis = {
+ std::pair{Settings::NativeButton::ZL, PadAxes::TriggerLeft},
+ {Settings::NativeButton::ZR, PadAxes::TriggerRight},
+ };
+ for (const auto& [switch_button, gcadapter_axis] : switch_to_gcadapter_axis) {
+ Common::ParamPackage button_params({{"engine", "gcpad"}});
+ button_params.Set("port", params.Get("port", 0));
+ button_params.Set("button", static_cast<s32>(PadButton::Stick));
+ button_params.Set("axis", static_cast<s32>(gcadapter_axis));
+ button_params.Set("threshold", 0.5f);
+ button_params.Set("direction", "+");
+ mapping.insert_or_assign(switch_button, std::move(button_params));
+ }
+ return mapping;
}
-void Adapter::BeginConfiguration() {
- get_origin.fill(true);
- for (auto& pq : pad_queue) {
- pq.Clear();
+InputCommon::AnalogMapping Adapter::GetAnalogMappingForDevice(
+ const Common::ParamPackage& params) const {
+ if (!params.Has("port")) {
+ return {};
}
+
+ InputCommon::AnalogMapping mapping = {};
+ Common::ParamPackage left_analog_params;
+ left_analog_params.Set("engine", "gcpad");
+ left_analog_params.Set("port", params.Get("port", 0));
+ left_analog_params.Set("axis_x", static_cast<int>(PadAxes::StickX));
+ left_analog_params.Set("axis_y", static_cast<int>(PadAxes::StickY));
+ mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
+ Common::ParamPackage right_analog_params;
+ right_analog_params.Set("engine", "gcpad");
+ right_analog_params.Set("port", params.Get("port", 0));
+ right_analog_params.Set("axis_x", static_cast<int>(PadAxes::SubstickX));
+ right_analog_params.Set("axis_y", static_cast<int>(PadAxes::SubstickY));
+ mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
+ return mapping;
+}
+
+bool Adapter::DeviceConnected(std::size_t port) const {
+ return pads[port].type != ControllerTypes::None;
+}
+
+void Adapter::BeginConfiguration() {
+ pad_queue.Clear();
configuring = true;
}
void Adapter::EndConfiguration() {
- for (auto& pq : pad_queue) {
- pq.Clear();
- }
+ pad_queue.Clear();
configuring = false;
}
-std::array<Common::SPSCQueue<GCPadStatus>, 4>& Adapter::GetPadQueue() {
+Common::SPSCQueue<GCPadStatus>& Adapter::GetPadQueue() {
return pad_queue;
}
-const std::array<Common::SPSCQueue<GCPadStatus>, 4>& Adapter::GetPadQueue() const {
+const Common::SPSCQueue<GCPadStatus>& Adapter::GetPadQueue() const {
return pad_queue;
}
-std::array<GCState, 4>& Adapter::GetPadState() {
- return state;
-}
-
-const std::array<GCState, 4>& Adapter::GetPadState() const {
- return state;
+GCController& Adapter::GetPadState(std::size_t port) {
+ return pads.at(port);
}
-int Adapter::GetOriginValue(int port, int axis) const {
- return origin_status[port].axis_values[axis];
+const GCController& Adapter::GetPadState(std::size_t port) const {
+ return pads.at(port);
}
} // namespace GCAdapter
diff --git a/src/input_common/gcadapter/gc_adapter.h b/src/input_common/gcadapter/gc_adapter.h
index bed81915c..7a6c545bd 100644
--- a/src/input_common/gcadapter/gc_adapter.h
+++ b/src/input_common/gcadapter/gc_adapter.h
@@ -10,6 +10,7 @@
#include <unordered_map>
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
+#include "input_common/main.h"
struct libusb_context;
struct libusb_device;
@@ -18,24 +19,23 @@ struct libusb_device_handle;
namespace GCAdapter {
enum class PadButton {
- PAD_BUTTON_LEFT = 0x0001,
- PAD_BUTTON_RIGHT = 0x0002,
- PAD_BUTTON_DOWN = 0x0004,
- PAD_BUTTON_UP = 0x0008,
- PAD_TRIGGER_Z = 0x0010,
- PAD_TRIGGER_R = 0x0020,
- PAD_TRIGGER_L = 0x0040,
- PAD_BUTTON_A = 0x0100,
- PAD_BUTTON_B = 0x0200,
- PAD_BUTTON_X = 0x0400,
- PAD_BUTTON_Y = 0x0800,
- PAD_BUTTON_START = 0x1000,
+ Undefined = 0x0000,
+ ButtonLeft = 0x0001,
+ ButtonRight = 0x0002,
+ ButtonDown = 0x0004,
+ ButtonUp = 0x0008,
+ TriggerZ = 0x0010,
+ TriggerR = 0x0020,
+ TriggerL = 0x0040,
+ ButtonA = 0x0100,
+ ButtonB = 0x0200,
+ ButtonX = 0x0400,
+ ButtonY = 0x0800,
+ ButtonStart = 0x1000,
// Below is for compatibility with "AxisButton" type
- PAD_STICK = 0x2000,
+ Stick = 0x2000,
};
-extern const std::array<PadButton, 12> PadButtonArray;
-
enum class PadAxes : u8 {
StickX,
StickY,
@@ -46,85 +46,122 @@ enum class PadAxes : u8 {
Undefined,
};
+enum class ControllerTypes {
+ None,
+ Wired,
+ Wireless,
+};
+
struct GCPadStatus {
- u16 button{}; // Or-ed PAD_BUTTON_* and PAD_TRIGGER_* bits
+ std::size_t port{};
- std::array<u8, 6> axis_values{}; // Triggers and sticks, following indices defined in PadAxes
- static constexpr u8 THRESHOLD = 50; // Threshold for axis press for polling
+ PadButton button{PadButton::Undefined}; // Or-ed PAD_BUTTON_* and PAD_TRIGGER_* bits
- u8 port{};
PadAxes axis{PadAxes::Undefined};
- u8 axis_value{255};
+ s16 axis_value{};
+ u8 axis_threshold{50};
};
-struct GCState {
- std::unordered_map<int, bool> buttons;
- std::unordered_map<int, u16> axes;
+struct GCController {
+ ControllerTypes type{};
+ bool enable_vibration{};
+ u8 rumble_amplitude{};
+ u16 buttons{};
+ PadButton last_button{};
+ std::array<s16, 6> axis_values{};
+ std::array<u8, 6> axis_origin{};
};
-enum class ControllerTypes { None, Wired, Wireless };
-
class Adapter {
public:
- /// Initialize the GC Adapter capture and read sequence
Adapter();
-
- /// Close the adapter read thread and release the adapter
~Adapter();
+
+ /// Request a vibration for a controller
+ bool RumblePlay(std::size_t port, u8 amplitude);
+
/// Used for polling
void BeginConfiguration();
void EndConfiguration();
- /// Returns true if there is a device connected to port
- bool DeviceConnected(std::size_t port);
+ Common::SPSCQueue<GCPadStatus>& GetPadQueue();
+ const Common::SPSCQueue<GCPadStatus>& GetPadQueue() const;
- std::array<Common::SPSCQueue<GCPadStatus>, 4>& GetPadQueue();
- const std::array<Common::SPSCQueue<GCPadStatus>, 4>& GetPadQueue() const;
+ GCController& GetPadState(std::size_t port);
+ const GCController& GetPadState(std::size_t port) const;
- std::array<GCState, 4>& GetPadState();
- const std::array<GCState, 4>& GetPadState() const;
+ /// Returns true if there is a device connected to port
+ bool DeviceConnected(std::size_t port) const;
- int GetOriginValue(int port, int axis) const;
+ /// Used for automapping features
+ std::vector<Common::ParamPackage> GetInputDevices() const;
+ InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
+ InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
private:
- GCPadStatus GetPadStatus(std::size_t port, const std::array<u8, 37>& adapter_payload);
+ using AdapterPayload = std::array<u8, 37>;
+
+ void UpdatePadType(std::size_t port, ControllerTypes pad_type);
+ void UpdateControllers(const AdapterPayload& adapter_payload);
+ void UpdateYuzuSettings(std::size_t port);
+ void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
+ void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
+ void UpdateVibrations();
+
+ void AdapterInputThread();
- void PadToState(const GCPadStatus& pad, GCState& state);
+ void AdapterScanThread();
- void Read();
+ bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
- /// Resets status of device connected to port
- void ResetDeviceType(std::size_t port);
+ // Updates vibration state of all controllers
+ void SendVibrations();
+
+ /// For use in initialization, querying devices to find the adapter
+ void Setup();
+
+ /// Resets status of all GC controller devices to a disconnected state
+ void ResetDevices();
+
+ /// Resets status of device connected to a disconnected state
+ void ResetDevice(std::size_t port);
/// Returns true if we successfully gain access to GC Adapter
- bool CheckDeviceAccess(libusb_device* device);
+ bool CheckDeviceAccess();
- /// Captures GC Adapter endpoint address,
- void GetGCEndpoint(libusb_device* device);
+ /// Captures GC Adapter endpoint address
+ /// Returns true if the endpoint was set correctly
+ bool GetGCEndpoint(libusb_device* device);
/// For shutting down, clear all data, join all threads, release usb
void Reset();
- /// For use in initialization, querying devices to find the adapter
- void Setup();
+ // Join all threads
+ void JoinThreads();
+
+ // Release usb handles
+ void ClearLibusbHandle();
libusb_device_handle* usb_adapter_handle = nullptr;
+ std::array<GCController, 4> pads;
+ Common::SPSCQueue<GCPadStatus> pad_queue;
std::thread adapter_input_thread;
- bool adapter_thread_running;
+ std::thread adapter_scan_thread;
+ bool adapter_input_thread_running;
+ bool adapter_scan_thread_running;
+ bool restart_scan_thread;
libusb_context* libusb_ctx;
- u8 input_endpoint = 0;
- u8 output_endpoint = 0;
+ u8 input_endpoint{0};
+ u8 output_endpoint{0};
+ u8 input_error_counter{0};
+ u8 output_error_counter{0};
+ int vibration_counter{0};
- bool configuring = false;
-
- std::array<GCState, 4> state;
- std::array<bool, 4> get_origin;
- std::array<GCPadStatus, 4> origin_status;
- std::array<Common::SPSCQueue<GCPadStatus>, 4> pad_queue;
- std::array<ControllerTypes, 4> adapter_controllers_status{};
+ bool configuring{false};
+ bool rumble_enabled{true};
+ bool vibration_changed{true};
};
-
} // namespace GCAdapter
diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp
index 71cd85eeb..1b6ded8d6 100644
--- a/src/input_common/gcadapter/gc_poller.cpp
+++ b/src/input_common/gcadapter/gc_poller.cpp
@@ -15,35 +15,35 @@ namespace InputCommon {
class GCButton final : public Input::ButtonDevice {
public:
- explicit GCButton(int port_, int button_, GCAdapter::Adapter* adapter)
+ explicit GCButton(u32 port_, s32 button_, const GCAdapter::Adapter* adapter)
: port(port_), button(button_), gcadapter(adapter) {}
~GCButton() override;
bool GetStatus() const override {
if (gcadapter->DeviceConnected(port)) {
- return gcadapter->GetPadState()[port].buttons.at(button);
+ return (gcadapter->GetPadState(port).buttons & button) != 0;
}
return false;
}
private:
- const int port;
- const int button;
- GCAdapter::Adapter* gcadapter;
+ const u32 port;
+ const s32 button;
+ const GCAdapter::Adapter* gcadapter;
};
class GCAxisButton final : public Input::ButtonDevice {
public:
- explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_,
- GCAdapter::Adapter* adapter)
+ explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_,
+ const GCAdapter::Adapter* adapter)
: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
- gcadapter(adapter), origin_value(adapter->GetOriginValue(port_, axis_)) {}
+ gcadapter(adapter) {}
bool GetStatus() const override {
if (gcadapter->DeviceConnected(port)) {
- const float current_axis_value = gcadapter->GetPadState()[port].axes.at(axis);
- const float axis_value = (current_axis_value - origin_value) / 128.0f;
+ const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis);
+ const float axis_value = current_axis_value / 128.0f;
if (trigger_if_greater) {
// TODO: Might be worthwile to set a slider for the trigger threshold. It is
// currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick
@@ -55,12 +55,11 @@ public:
}
private:
- const int port;
- const int axis;
+ const u32 port;
+ const u32 axis;
float threshold;
bool trigger_if_greater;
- GCAdapter::Adapter* gcadapter;
- const float origin_value;
+ const GCAdapter::Adapter* gcadapter;
};
GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
@@ -69,10 +68,10 @@ GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
GCButton::~GCButton() = default;
std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) {
- const int button_id = params.Get("button", 0);
- const int port = params.Get("port", 0);
+ const auto button_id = params.Get("button", 0);
+ const auto port = static_cast<u32>(params.Get("port", 0));
- constexpr int PAD_STICK_ID = static_cast<u16>(GCAdapter::PadButton::PAD_STICK);
+ constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick);
// button is not an axis/stick button
if (button_id != PAD_STICK_ID) {
@@ -97,7 +96,6 @@ std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::Param
adapter.get());
}
- UNREACHABLE();
return nullptr;
}
@@ -105,32 +103,25 @@ Common::ParamPackage GCButtonFactory::GetNextInput() const {
Common::ParamPackage params;
GCAdapter::GCPadStatus pad;
auto& queue = adapter->GetPadQueue();
- for (std::size_t port = 0; port < queue.size(); ++port) {
- while (queue[port].Pop(pad)) {
- // This while loop will break on the earliest detected button
- params.Set("engine", "gcpad");
- params.Set("port", static_cast<int>(port));
- for (const auto& button : GCAdapter::PadButtonArray) {
- const u16 button_value = static_cast<u16>(button);
- if (pad.button & button_value) {
- params.Set("button", button_value);
- break;
- }
- }
+ while (queue.Pop(pad)) {
+ // This while loop will break on the earliest detected button
+ params.Set("engine", "gcpad");
+ params.Set("port", static_cast<s32>(pad.port));
+ if (pad.button != GCAdapter::PadButton::Undefined) {
+ params.Set("button", static_cast<u16>(pad.button));
+ }
- // For Axis button implementation
- if (pad.axis != GCAdapter::PadAxes::Undefined) {
- params.Set("axis", static_cast<u8>(pad.axis));
- params.Set("button", static_cast<u16>(GCAdapter::PadButton::PAD_STICK));
- if (pad.axis_value > 128) {
- params.Set("direction", "+");
- params.Set("threshold", "0.25");
- } else {
- params.Set("direction", "-");
- params.Set("threshold", "-0.25");
- }
- break;
+ // For Axis button implementation
+ if (pad.axis != GCAdapter::PadAxes::Undefined) {
+ params.Set("axis", static_cast<u8>(pad.axis));
+ params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick));
+ params.Set("threshold", "0.25");
+ if (pad.axis_value > 0) {
+ params.Set("direction", "+");
+ } else {
+ params.Set("direction", "-");
}
+ break;
}
}
return params;
@@ -148,25 +139,30 @@ void GCButtonFactory::EndConfiguration() {
class GCAnalog final : public Input::AnalogDevice {
public:
- GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter,
- float range_)
- : port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter),
- origin_value_x(adapter->GetOriginValue(port_, axis_x_)),
- origin_value_y(adapter->GetOriginValue(port_, axis_y_)), range(range_) {}
+ explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
+ float deadzone_, float range_, const GCAdapter::Adapter* adapter)
+ : port(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
+ deadzone(deadzone_), range(range_), gcadapter(adapter) {}
- float GetAxis(int axis) const {
+ float GetAxis(u32 axis) const {
if (gcadapter->DeviceConnected(port)) {
std::lock_guard lock{mutex};
- const auto origin_value = axis % 2 == 0 ? origin_value_x : origin_value_y;
- return (gcadapter->GetPadState()[port].axes.at(axis) - origin_value) / (100.0f * range);
+ const auto axis_value =
+ static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis));
+ return (axis_value) / (100.0f * range);
}
return 0.0f;
}
- std::pair<float, float> GetAnalog(int axis_x, int axis_y) const {
- float x = GetAxis(axis_x);
- float y = GetAxis(axis_y);
-
+ std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
+ float x = GetAxis(analog_axis_x);
+ float y = GetAxis(analog_axis_y);
+ if (invert_x) {
+ x = -x;
+ }
+ if (invert_y) {
+ y = -y;
+ }
// Make sure the coordinates are in the unit circle,
// otherwise normalize it.
float r = x * x + y * y;
@@ -189,6 +185,16 @@ public:
return {0.0f, 0.0f};
}
+ std::tuple<float, float> GetRawStatus() const override {
+ const float x = GetAxis(axis_x);
+ const float y = GetAxis(axis_y);
+ return {x, y};
+ }
+
+ Input::AnalogProperties GetAnalogProperties() const override {
+ return {deadzone, range, 0.5f};
+ }
+
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
const auto [x, y] = GetStatus();
const float directional_deadzone = 0.5f;
@@ -206,14 +212,14 @@ public:
}
private:
- const int port;
- const int axis_x;
- const int axis_y;
+ const u32 port;
+ const u32 axis_x;
+ const u32 axis_y;
+ const bool invert_x;
+ const bool invert_y;
const float deadzone;
- GCAdapter::Adapter* gcadapter;
- const float origin_value_x;
- const float origin_value_y;
const float range;
+ const GCAdapter::Adapter* gcadapter;
mutable std::mutex mutex;
};
@@ -229,13 +235,18 @@ GCAnalogFactory::GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
* - "axis_y": the index of the axis to be bind as y-axis
*/
std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) {
- const int port = params.Get("port", 0);
- const int axis_x = params.Get("axis_x", 0);
- const int axis_y = params.Get("axis_y", 1);
- const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
- const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
-
- return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get(), range);
+ const auto port = static_cast<u32>(params.Get("port", 0));
+ const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
+ const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
+ const std::string invert_x_value = params.Get("invert_x", "+");
+ const std::string invert_y_value = params.Get("invert_y", "+");
+ const bool invert_x = invert_x_value == "-";
+ const bool invert_y = invert_y_value == "-";
+
+ return std::make_unique<GCAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
+ adapter.get());
}
void GCAnalogFactory::BeginConfiguration() {
@@ -250,31 +261,51 @@ void GCAnalogFactory::EndConfiguration() {
Common::ParamPackage GCAnalogFactory::GetNextInput() {
GCAdapter::GCPadStatus pad;
+ Common::ParamPackage params;
auto& queue = adapter->GetPadQueue();
- for (std::size_t port = 0; port < queue.size(); ++port) {
- while (queue[port].Pop(pad)) {
- if (pad.axis == GCAdapter::PadAxes::Undefined ||
- std::abs((pad.axis_value - 128.0f) / 128.0f) < 0.1) {
- continue;
- }
- // An analog device needs two axes, so we need to store the axis for later and wait for
- // a second input event. The axes also must be from the same joystick.
- const u8 axis = static_cast<u8>(pad.axis);
- if (analog_x_axis == -1) {
- analog_x_axis = axis;
- controller_number = static_cast<int>(port);
- } else if (analog_y_axis == -1 && analog_x_axis != axis &&
- controller_number == static_cast<int>(port)) {
- analog_y_axis = axis;
- }
+ while (queue.Pop(pad)) {
+ if (pad.button != GCAdapter::PadButton::Undefined) {
+ params.Set("engine", "gcpad");
+ params.Set("port", static_cast<s32>(pad.port));
+ params.Set("button", static_cast<u16>(pad.button));
+ return params;
+ }
+ if (pad.axis == GCAdapter::PadAxes::Undefined ||
+ std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) {
+ continue;
+ }
+ // An analog device needs two axes, so we need to store the axis for later and wait for
+ // a second input event. The axes also must be from the same joystick.
+ const u8 axis = static_cast<u8>(pad.axis);
+ if (axis == 0 || axis == 1) {
+ analog_x_axis = 0;
+ analog_y_axis = 1;
+ controller_number = static_cast<s32>(pad.port);
+ break;
+ }
+ if (axis == 2 || axis == 3) {
+ analog_x_axis = 2;
+ analog_y_axis = 3;
+ controller_number = static_cast<s32>(pad.port);
+ break;
+ }
+
+ if (analog_x_axis == -1) {
+ analog_x_axis = axis;
+ controller_number = static_cast<s32>(pad.port);
+ } else if (analog_y_axis == -1 && analog_x_axis != axis &&
+ controller_number == static_cast<s32>(pad.port)) {
+ analog_y_axis = axis;
+ break;
}
}
- Common::ParamPackage params;
if (analog_x_axis != -1 && analog_y_axis != -1) {
params.Set("engine", "gcpad");
params.Set("port", controller_number);
params.Set("axis_x", analog_x_axis);
params.Set("axis_y", analog_y_axis);
+ params.Set("invert_x", "+");
+ params.Set("invert_y", "+");
analog_x_axis = -1;
analog_y_axis = -1;
controller_number = -1;
@@ -283,4 +314,43 @@ Common::ParamPackage GCAnalogFactory::GetNextInput() {
return params;
}
+class GCVibration final : public Input::VibrationDevice {
+public:
+ explicit GCVibration(u32 port_, GCAdapter::Adapter* adapter)
+ : port(port_), gcadapter(adapter) {}
+
+ u8 GetStatus() const override {
+ return gcadapter->RumblePlay(port, 0);
+ }
+
+ bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
+ [[maybe_unused]] f32 freq_high) const override {
+ const auto mean_amplitude = (amp_low + amp_high) * 0.5f;
+ const auto processed_amplitude =
+ static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
+
+ return gcadapter->RumblePlay(port, processed_amplitude);
+ }
+
+private:
+ const u32 port;
+ GCAdapter::Adapter* gcadapter;
+};
+
+/// An vibration device factory that creates vibration devices from GC Adapter
+GCVibrationFactory::GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
+ : adapter(std::move(adapter_)) {}
+
+/**
+ * Creates a vibration device from a joystick
+ * @param params contains parameters for creating the device:
+ * - "port": the nth gcpad on the adapter
+ */
+std::unique_ptr<Input::VibrationDevice> GCVibrationFactory::Create(
+ const Common::ParamPackage& params) {
+ const auto port = static_cast<u32>(params.Get("port", 0));
+
+ return std::make_unique<GCVibration>(port, adapter.get());
+}
+
} // namespace InputCommon
diff --git a/src/input_common/gcadapter/gc_poller.h b/src/input_common/gcadapter/gc_poller.h
index 0527f328f..d1271e3ea 100644
--- a/src/input_common/gcadapter/gc_poller.h
+++ b/src/input_common/gcadapter/gc_poller.h
@@ -64,4 +64,15 @@ private:
bool polling = false;
};
+/// A vibration device factory creates vibration devices from GC Adapter
+class GCVibrationFactory final : public Input::Factory<Input::VibrationDevice> {
+public:
+ explicit GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
+
+ std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override;
+
+private:
+ std::shared_ptr<GCAdapter::Adapter> adapter;
+};
+
} // namespace InputCommon
diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp
index afb8e6612..24a6f7a33 100644
--- a/src/input_common/keyboard.cpp
+++ b/src/input_common/keyboard.cpp
@@ -49,8 +49,9 @@ public:
void ChangeKeyStatus(int key_code, bool pressed) {
std::lock_guard guard{mutex};
for (const KeyButtonPair& pair : list) {
- if (pair.key_code == key_code)
+ if (pair.key_code == key_code) {
pair.key_button->status.store(pressed);
+ }
}
}
@@ -73,7 +74,7 @@ KeyButton::~KeyButton() {
}
std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
- int key_code = params.Get("code", 0);
+ const int key_code = params.Get("code", 0);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
key_button_list->AddKeyButton(key_code, button.get());
return button;
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 57e7a25fe..7c4e7dd3b 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -10,7 +10,11 @@
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
-#include "input_common/motion_emu.h"
+#include "input_common/motion_from_button.h"
+#include "input_common/mouse/mouse_input.h"
+#include "input_common/mouse/mouse_poller.h"
+#include "input_common/touch_from_button.h"
+#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
@@ -20,47 +24,82 @@ namespace InputCommon {
struct InputSubsystem::Impl {
void Initialize() {
- auto gcadapter = std::make_shared<GCAdapter::Adapter>();
+ gcadapter = std::make_shared<GCAdapter::Adapter>();
gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
+ gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
+ Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
keyboard = std::make_shared<Keyboard>();
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
std::make_shared<AnalogFromButton>());
- motion_emu = std::make_shared<MotionEmu>();
- Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
+ Input::RegisterFactory<Input::MotionDevice>("keyboard",
+ std::make_shared<MotionFromButton>());
+ Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
+ std::make_shared<TouchFromButtonFactory>());
#ifdef HAVE_SDL2
sdl = SDL::Init();
#endif
- udp = CemuhookUDP::Init();
+ udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
+ udpmotion = std::make_shared<UDPMotionFactory>(udp);
+ Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
+ udptouch = std::make_shared<UDPTouchFactory>(udp);
+ Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
+
+ mouse = std::make_shared<MouseInput::Mouse>();
+ mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
+ Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
+ mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
+ Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
+ mousemotion = std::make_shared<MouseMotionFactory>(mouse);
+ Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
+ mousetouch = std::make_shared<MouseTouchFactory>(mouse);
+ Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
}
void Shutdown() {
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
+ Input::UnregisterFactory<Input::MotionDevice>("keyboard");
keyboard.reset();
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
- Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
- motion_emu.reset();
+ Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
#ifdef HAVE_SDL2
sdl.reset();
#endif
- udp.reset();
Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
+ Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
gcbuttons.reset();
gcanalog.reset();
+ gcvibration.reset();
+
+ Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
+ Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
+
+ udpmotion.reset();
+ udptouch.reset();
+
+ Input::UnregisterFactory<Input::ButtonDevice>("mouse");
+ Input::UnregisterFactory<Input::AnalogDevice>("mouse");
+ Input::UnregisterFactory<Input::MotionDevice>("mouse");
+ Input::UnregisterFactory<Input::TouchDevice>("mouse");
+
+ mousebuttons.reset();
+ mouseanalog.reset();
+ mousemotion.reset();
+ mousetouch.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
std::vector<Common::ParamPackage> devices = {
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
- Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "key"}},
+ Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
};
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
@@ -68,6 +107,8 @@ struct InputSubsystem::Impl {
#endif
auto udp_devices = udp->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
+ auto gcpad_devices = gcadapter->GetInputDevices();
+ devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
return devices;
}
@@ -76,9 +117,8 @@ struct InputSubsystem::Impl {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
- if (params.Get("class", "") == "key") {
- // TODO consider returning the SDL key codes for the default keybindings
- return {};
+ if (params.Get("class", "") == "gcpad") {
+ return gcadapter->GetAnalogMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
@@ -93,9 +133,8 @@ struct InputSubsystem::Impl {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
- if (params.Get("class", "") == "key") {
- // TODO consider returning the SDL key codes for the default keybindings
- return {};
+ if (params.Get("class", "") == "gcpad") {
+ return gcadapter->GetButtonMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
@@ -105,14 +144,34 @@ struct InputSubsystem::Impl {
return {};
}
+ [[nodiscard]] MotionMapping GetMotionMappingForDevice(
+ const Common::ParamPackage& params) const {
+ if (!params.Has("class") || params.Get("class", "") == "any") {
+ return {};
+ }
+ if (params.Get("class", "") == "cemuhookudp") {
+ // TODO return the correct motion device
+ return {};
+ }
+ return {};
+ }
+
std::shared_ptr<Keyboard> keyboard;
- std::shared_ptr<MotionEmu> motion_emu;
#ifdef HAVE_SDL2
std::unique_ptr<SDL::State> sdl;
#endif
- std::unique_ptr<CemuhookUDP::State> udp;
std::shared_ptr<GCButtonFactory> gcbuttons;
std::shared_ptr<GCAnalogFactory> gcanalog;
+ std::shared_ptr<GCVibrationFactory> gcvibration;
+ std::shared_ptr<UDPMotionFactory> udpmotion;
+ std::shared_ptr<UDPTouchFactory> udptouch;
+ std::shared_ptr<MouseButtonFactory> mousebuttons;
+ std::shared_ptr<MouseAnalogFactory> mouseanalog;
+ std::shared_ptr<MouseMotionFactory> mousemotion;
+ std::shared_ptr<MouseTouchFactory> mousetouch;
+ std::shared_ptr<CemuhookUDP::Client> udp;
+ std::shared_ptr<GCAdapter::Adapter> gcadapter;
+ std::shared_ptr<MouseInput::Mouse> mouse;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -135,12 +194,12 @@ const Keyboard* InputSubsystem::GetKeyboard() const {
return impl->keyboard.get();
}
-MotionEmu* InputSubsystem::GetMotionEmu() {
- return impl->motion_emu.get();
+MouseInput::Mouse* InputSubsystem::GetMouse() {
+ return impl->mouse.get();
}
-const MotionEmu* InputSubsystem::GetMotionEmu() const {
- return impl->motion_emu.get();
+const MouseInput::Mouse* InputSubsystem::GetMouse() const {
+ return impl->mouse.get();
}
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
@@ -155,6 +214,10 @@ ButtonMapping InputSubsystem::GetButtonMappingForDevice(const Common::ParamPacka
return impl->GetButtonMappingForDevice(device);
}
+MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPackage& device) const {
+ return impl->GetMotionMappingForDevice(device);
+}
+
GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
return impl->gcanalog.get();
}
@@ -171,6 +234,61 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
return impl->gcbuttons.get();
}
+UDPMotionFactory* InputSubsystem::GetUDPMotions() {
+ return impl->udpmotion.get();
+}
+
+const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
+ return impl->udpmotion.get();
+}
+
+UDPTouchFactory* InputSubsystem::GetUDPTouch() {
+ return impl->udptouch.get();
+}
+
+const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
+ return impl->udptouch.get();
+}
+
+MouseButtonFactory* InputSubsystem::GetMouseButtons() {
+ return impl->mousebuttons.get();
+}
+
+const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
+ return impl->mousebuttons.get();
+}
+
+MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
+ return impl->mouseanalog.get();
+}
+
+const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
+ return impl->mouseanalog.get();
+}
+
+MouseMotionFactory* InputSubsystem::GetMouseMotions() {
+ return impl->mousemotion.get();
+}
+
+const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
+ return impl->mousemotion.get();
+}
+
+MouseTouchFactory* InputSubsystem::GetMouseTouch() {
+ return impl->mousetouch.get();
+}
+
+const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
+ return impl->mousetouch.get();
+}
+
+void InputSubsystem::ReloadInputDevices() {
+ if (!impl->udp) {
+ return;
+ }
+ impl->udp->ReloadSockets();
+}
+
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
Polling::DeviceType type) const {
#ifdef HAVE_SDL2
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 58e5dc250..5d6f26385 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -21,10 +21,18 @@ namespace Settings::NativeButton {
enum Values : int;
}
+namespace Settings::NativeMotion {
+enum Values : int;
+}
+
+namespace MouseInput {
+class Mouse;
+}
+
namespace InputCommon {
namespace Polling {
-enum class DeviceType { Button, AnalogPreferred };
+enum class DeviceType { Button, AnalogPreferred, Motion };
/**
* A class that can be used to get inputs from an input device like controllers without having to
@@ -50,8 +58,13 @@ public:
class GCAnalogFactory;
class GCButtonFactory;
+class UDPMotionFactory;
+class UDPTouchFactory;
+class MouseButtonFactory;
+class MouseAnalogFactory;
+class MouseMotionFactory;
+class MouseTouchFactory;
class Keyboard;
-class MotionEmu;
/**
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
@@ -59,6 +72,7 @@ class MotionEmu;
*/
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
+using MotionMapping = std::unordered_map<Settings::NativeMotion::Values, Common::ParamPackage>;
class InputSubsystem {
public:
@@ -83,11 +97,11 @@ public:
/// Retrieves the underlying keyboard device.
[[nodiscard]] const Keyboard* GetKeyboard() const;
- /// Retrieves the underlying motion emulation factory.
- [[nodiscard]] MotionEmu* GetMotionEmu();
+ /// Retrieves the underlying mouse device.
+ [[nodiscard]] MouseInput::Mouse* GetMouse();
- /// Retrieves the underlying motion emulation factory.
- [[nodiscard]] const MotionEmu* GetMotionEmu() const;
+ /// Retrieves the underlying mouse device.
+ [[nodiscard]] const MouseInput::Mouse* GetMouse() const;
/**
* Returns all available input devices that this Factory can create a new device with.
@@ -103,6 +117,9 @@ public:
/// Retrieves the button mappings for the given device.
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const;
+ /// Retrieves the motion mappings for the given device.
+ [[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
+
/// Retrieves the underlying GameCube analog handler.
[[nodiscard]] GCAnalogFactory* GetGCAnalogs();
@@ -115,6 +132,45 @@ public:
/// Retrieves the underlying GameCube button handler.
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
+ /// Retrieves the underlying udp motion handler.
+ [[nodiscard]] UDPMotionFactory* GetUDPMotions();
+
+ /// Retrieves the underlying udp motion handler.
+ [[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] UDPTouchFactory* GetUDPTouch();
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
+
+ /// Retrieves the underlying GameCube button handler.
+ [[nodiscard]] MouseButtonFactory* GetMouseButtons();
+
+ /// Retrieves the underlying GameCube button handler.
+ [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
+
+ /// Retrieves the underlying udp motion handler.
+ [[nodiscard]] MouseMotionFactory* GetMouseMotions();
+
+ /// Retrieves the underlying udp motion handler.
+ [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] MouseTouchFactory* GetMouseTouch();
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
+
+ /// Reloads the input devices
+ void ReloadInputDevices();
+
/// Get all DevicePoller from all backends for a specific device type
[[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
Polling::DeviceType type) const;
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
deleted file mode 100644
index d4cdf76a3..000000000
--- a/src/input_common/motion_emu.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <chrono>
-#include <mutex>
-#include <thread>
-#include <tuple>
-#include "common/math_util.h"
-#include "common/quaternion.h"
-#include "common/thread.h"
-#include "common/vector_math.h"
-#include "input_common/motion_emu.h"
-
-namespace InputCommon {
-
-// Implementation class of the motion emulation device
-class MotionEmuDevice {
-public:
- MotionEmuDevice(int update_millisecond, float sensitivity)
- : update_millisecond(update_millisecond),
- update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(
- std::chrono::milliseconds(update_millisecond))),
- sensitivity(sensitivity), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {}
-
- ~MotionEmuDevice() {
- if (motion_emu_thread.joinable()) {
- shutdown_event.Set();
- motion_emu_thread.join();
- }
- }
-
- void BeginTilt(int x, int y) {
- mouse_origin = Common::MakeVec(x, y);
- is_tilting = true;
- }
-
- void Tilt(int x, int y) {
- auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
- if (is_tilting) {
- std::lock_guard guard{tilt_mutex};
- if (mouse_move.x == 0 && mouse_move.y == 0) {
- tilt_angle = 0;
- } else {
- tilt_direction = mouse_move.Cast<float>();
- tilt_angle =
- std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f);
- }
- }
- }
-
- void EndTilt() {
- std::lock_guard guard{tilt_mutex};
- tilt_angle = 0;
- is_tilting = false;
- }
-
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
- std::lock_guard guard{status_mutex};
- return status;
- }
-
-private:
- const int update_millisecond;
- const std::chrono::steady_clock::duration update_duration;
- const float sensitivity;
-
- Common::Vec2<int> mouse_origin;
-
- std::mutex tilt_mutex;
- Common::Vec2<float> tilt_direction;
- float tilt_angle = 0;
-
- bool is_tilting = false;
-
- Common::Event shutdown_event;
-
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> status;
- std::mutex status_mutex;
-
- // Note: always keep the thread declaration at the end so that other objects are initialized
- // before this!
- std::thread motion_emu_thread;
-
- void MotionEmuThread() {
- auto update_time = std::chrono::steady_clock::now();
- Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0);
- Common::Quaternion<float> old_q;
-
- while (!shutdown_event.WaitUntil(update_time)) {
- update_time += update_duration;
- old_q = q;
-
- {
- std::lock_guard guard{tilt_mutex};
-
- // Find the quaternion describing current 3DS tilting
- q = Common::MakeQuaternion(
- Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle);
- }
-
- auto inv_q = q.Inverse();
-
- // Set the gravity vector in world space
- auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f);
-
- // Find the angular rate vector in world space
- auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
- angular_rate *= 1000 / update_millisecond / Common::PI * 180;
-
- // Transform the two vectors from world space to 3DS space
- gravity = QuaternionRotate(inv_q, gravity);
- angular_rate = QuaternionRotate(inv_q, angular_rate);
-
- // Update the sensor state
- {
- std::lock_guard guard{status_mutex};
- status = std::make_tuple(gravity, angular_rate);
- }
- }
- }
-};
-
-// Interface wrapper held by input receiver as a unique_ptr. It holds the implementation class as
-// a shared_ptr, which is also observed by the factory class as a weak_ptr. In this way the factory
-// can forward all the inputs to the implementation only when it is valid.
-class MotionEmuDeviceWrapper : public Input::MotionDevice {
-public:
- MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) {
- device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
- }
-
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
- return device->GetStatus();
- }
-
- std::shared_ptr<MotionEmuDevice> device;
-};
-
-std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
- int update_period = params.Get("update_period", 100);
- float sensitivity = params.Get("sensitivity", 0.01f);
- auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
- // Previously created device is disconnected here. Having two motion devices for 3DS is not
- // expected.
- current_device = device_wrapper->device;
- return device_wrapper;
-}
-
-void MotionEmu::BeginTilt(int x, int y) {
- if (auto ptr = current_device.lock()) {
- ptr->BeginTilt(x, y);
- }
-}
-
-void MotionEmu::Tilt(int x, int y) {
- if (auto ptr = current_device.lock()) {
- ptr->Tilt(x, y);
- }
-}
-
-void MotionEmu::EndTilt() {
- if (auto ptr = current_device.lock()) {
- ptr->EndTilt();
- }
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/motion_emu.h b/src/input_common/motion_emu.h
deleted file mode 100644
index 7a7e22467..000000000
--- a/src/input_common/motion_emu.h
+++ /dev/null
@@ -1,46 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "core/frontend/input.h"
-
-namespace InputCommon {
-
-class MotionEmuDevice;
-
-class MotionEmu : public Input::Factory<Input::MotionDevice> {
-public:
- /**
- * Creates a motion device emulated from mouse input
- * @param params contains parameters for creating the device:
- * - "update_period": update period in milliseconds
- * - "sensitivity": the coefficient converting mouse movement to tilting angle
- */
- std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
-
- /**
- * Signals that a motion sensor tilt has begun.
- * @param x the x-coordinate of the cursor
- * @param y the y-coordinate of the cursor
- */
- void BeginTilt(int x, int y);
-
- /**
- * Signals that a motion sensor tilt is occurring.
- * @param x the x-coordinate of the cursor
- * @param y the y-coordinate of the cursor
- */
- void Tilt(int x, int y);
-
- /**
- * Signals that a motion sensor tilt has ended.
- */
- void EndTilt();
-
-private:
- std::weak_ptr<MotionEmuDevice> current_device;
-};
-
-} // namespace InputCommon
diff --git a/src/input_common/motion_from_button.cpp b/src/input_common/motion_from_button.cpp
new file mode 100644
index 000000000..29045a673
--- /dev/null
+++ b/src/input_common/motion_from_button.cpp
@@ -0,0 +1,34 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "input_common/motion_from_button.h"
+#include "input_common/motion_input.h"
+
+namespace InputCommon {
+
+class MotionKey final : public Input::MotionDevice {
+public:
+ using Button = std::unique_ptr<Input::ButtonDevice>;
+
+ explicit MotionKey(Button key_) : key(std::move(key_)) {}
+
+ Input::MotionStatus GetStatus() const override {
+
+ if (key->GetStatus()) {
+ return motion.GetRandomMotion(2, 6);
+ }
+ return motion.GetRandomMotion(0, 0);
+ }
+
+private:
+ Button key;
+ InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
+};
+
+std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) {
+ auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize());
+ return std::make_unique<MotionKey>(std::move(key));
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/motion_from_button.h b/src/input_common/motion_from_button.h
new file mode 100644
index 000000000..a959046fb
--- /dev/null
+++ b/src/input_common/motion_from_button.h
@@ -0,0 +1,25 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/frontend/input.h"
+
+namespace InputCommon {
+
+/**
+ * An motion device factory that takes a keyboard button and uses it as a random
+ * motion device.
+ */
+class MotionFromButton final : public Input::Factory<Input::MotionDevice> {
+public:
+ /**
+ * Creates an motion device from button devices
+ * @param params contains parameters for creating the device:
+ * - "key": a serialized ParamPackage for creating a button device
+ */
+ std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/motion_input.cpp b/src/input_common/motion_input.cpp
new file mode 100644
index 000000000..6a65f175e
--- /dev/null
+++ b/src/input_common/motion_input.cpp
@@ -0,0 +1,301 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include <random>
+#include "common/math_util.h"
+#include "input_common/motion_input.h"
+
+namespace InputCommon {
+
+MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) : kp(new_kp), ki(new_ki), kd(new_kd) {}
+
+void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
+ accel = acceleration;
+}
+
+void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
+ gyro = gyroscope - gyro_drift;
+
+ // Auto adjust drift to minimize drift
+ if (!IsMoving(0.1f)) {
+ gyro_drift = (gyro_drift * 0.9999f) + (gyroscope * 0.0001f);
+ }
+
+ if (gyro.Length2() < gyro_threshold) {
+ gyro = {};
+ } else {
+ only_accelerometer = false;
+ }
+}
+
+void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
+ quat = quaternion;
+}
+
+void MotionInput::SetGyroDrift(const Common::Vec3f& drift) {
+ gyro_drift = drift;
+}
+
+void MotionInput::SetGyroThreshold(f32 threshold) {
+ gyro_threshold = threshold;
+}
+
+void MotionInput::EnableReset(bool reset) {
+ reset_enabled = reset;
+}
+
+void MotionInput::ResetRotations() {
+ rotations = {};
+}
+
+bool MotionInput::IsMoving(f32 sensitivity) const {
+ return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
+}
+
+bool MotionInput::IsCalibrated(f32 sensitivity) const {
+ return real_error.Length() < sensitivity;
+}
+
+void MotionInput::UpdateRotation(u64 elapsed_time) {
+ const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f;
+ if (sample_period > 0.1f) {
+ return;
+ }
+ rotations += gyro * sample_period;
+}
+
+void MotionInput::UpdateOrientation(u64 elapsed_time) {
+ if (!IsCalibrated(0.1f)) {
+ ResetOrientation();
+ }
+ // Short name local variable for readability
+ f32 q1 = quat.w;
+ f32 q2 = quat.xyz[0];
+ f32 q3 = quat.xyz[1];
+ f32 q4 = quat.xyz[2];
+ const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f;
+
+ // Ignore invalid elapsed time
+ if (sample_period > 0.1f) {
+ return;
+ }
+
+ const auto normal_accel = accel.Normalized();
+ auto rad_gyro = gyro * Common::PI * 2;
+ const f32 swap = rad_gyro.x;
+ rad_gyro.x = rad_gyro.y;
+ rad_gyro.y = -swap;
+ rad_gyro.z = -rad_gyro.z;
+
+ // Clear gyro values if there is no gyro present
+ if (only_accelerometer) {
+ rad_gyro.x = 0;
+ rad_gyro.y = 0;
+ rad_gyro.z = 0;
+ }
+
+ // Ignore drift correction if acceleration is not reliable
+ if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) {
+ const f32 ax = -normal_accel.x;
+ const f32 ay = normal_accel.y;
+ const f32 az = -normal_accel.z;
+
+ // Estimated direction of gravity
+ const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
+ const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
+ const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
+
+ // Error is cross product between estimated direction and measured direction of gravity
+ const Common::Vec3f new_real_error = {
+ az * vx - ax * vz,
+ ay * vz - az * vy,
+ ax * vy - ay * vx,
+ };
+
+ derivative_error = new_real_error - real_error;
+ real_error = new_real_error;
+
+ // Prevent integral windup
+ if (ki != 0.0f && !IsCalibrated(0.05f)) {
+ integral_error += real_error;
+ } else {
+ integral_error = {};
+ }
+
+ // Apply feedback terms
+ if (!only_accelerometer) {
+ rad_gyro += kp * real_error;
+ rad_gyro += ki * integral_error;
+ rad_gyro += kd * derivative_error;
+ } else {
+ // Give more weight to accelerometer values to compensate for the lack of gyro
+ rad_gyro += 35.0f * kp * real_error;
+ rad_gyro += 10.0f * ki * integral_error;
+ rad_gyro += 10.0f * kd * derivative_error;
+
+ // Emulate gyro values for games that need them
+ gyro.x = -rad_gyro.y;
+ gyro.y = rad_gyro.x;
+ gyro.z = -rad_gyro.z;
+ UpdateRotation(elapsed_time);
+ }
+ }
+
+ const f32 gx = rad_gyro.y;
+ const f32 gy = rad_gyro.x;
+ const f32 gz = rad_gyro.z;
+
+ // Integrate rate of change of quaternion
+ const f32 pa = q2;
+ const f32 pb = q3;
+ const f32 pc = q4;
+ q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
+ q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
+ q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
+ q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
+
+ quat.w = q1;
+ quat.xyz[0] = q2;
+ quat.xyz[1] = q3;
+ quat.xyz[2] = q4;
+ quat = quat.Normalized();
+}
+
+std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const {
+ const Common::Quaternion<float> quad{
+ .xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w},
+ .w = -quat.xyz[2],
+ };
+ const std::array<float, 16> matrix4x4 = quad.ToMatrix();
+
+ return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
+ Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
+ Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])};
+}
+
+Common::Vec3f MotionInput::GetAcceleration() const {
+ return accel;
+}
+
+Common::Vec3f MotionInput::GetGyroscope() const {
+ return gyro;
+}
+
+Common::Quaternion<f32> MotionInput::GetQuaternion() const {
+ return quat;
+}
+
+Common::Vec3f MotionInput::GetRotations() const {
+ return rotations;
+}
+
+Input::MotionStatus MotionInput::GetMotion() const {
+ const Common::Vec3f gyroscope = GetGyroscope();
+ const Common::Vec3f accelerometer = GetAcceleration();
+ const Common::Vec3f rotation = GetRotations();
+ const std::array<Common::Vec3f, 3> orientation = GetOrientation();
+ return {accelerometer, gyroscope, rotation, orientation};
+}
+
+Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_magnitude) const {
+ std::random_device device;
+ std::mt19937 gen(device());
+ std::uniform_int_distribution<s16> distribution(-1000, 1000);
+ const Common::Vec3f gyroscope{
+ static_cast<f32>(distribution(gen)) * 0.001f,
+ static_cast<f32>(distribution(gen)) * 0.001f,
+ static_cast<f32>(distribution(gen)) * 0.001f,
+ };
+ const Common::Vec3f accelerometer{
+ static_cast<f32>(distribution(gen)) * 0.001f,
+ static_cast<f32>(distribution(gen)) * 0.001f,
+ static_cast<f32>(distribution(gen)) * 0.001f,
+ };
+ constexpr Common::Vec3f rotation;
+ constexpr std::array orientation{
+ Common::Vec3f{1.0f, 0.0f, 0.0f},
+ Common::Vec3f{0.0f, 1.0f, 0.0f},
+ Common::Vec3f{0.0f, 0.0f, 1.0f},
+ };
+ return {accelerometer * accel_magnitude, gyroscope * gyro_magnitude, rotation, orientation};
+}
+
+void MotionInput::ResetOrientation() {
+ if (!reset_enabled || only_accelerometer) {
+ return;
+ }
+ if (!IsMoving(0.5f) && accel.z <= -0.9f) {
+ ++reset_counter;
+ if (reset_counter > 900) {
+ quat.w = 0;
+ quat.xyz[0] = 0;
+ quat.xyz[1] = 0;
+ quat.xyz[2] = -1;
+ SetOrientationFromAccelerometer();
+ integral_error = {};
+ reset_counter = 0;
+ }
+ } else {
+ reset_counter = 0;
+ }
+}
+
+void MotionInput::SetOrientationFromAccelerometer() {
+ int iterations = 0;
+ const f32 sample_period = 0.015f;
+
+ const auto normal_accel = accel.Normalized();
+
+ while (!IsCalibrated(0.01f) && ++iterations < 100) {
+ // Short name local variable for readability
+ f32 q1 = quat.w;
+ f32 q2 = quat.xyz[0];
+ f32 q3 = quat.xyz[1];
+ f32 q4 = quat.xyz[2];
+
+ Common::Vec3f rad_gyro;
+ const f32 ax = -normal_accel.x;
+ const f32 ay = normal_accel.y;
+ const f32 az = -normal_accel.z;
+
+ // Estimated direction of gravity
+ const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
+ const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
+ const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
+
+ // Error is cross product between estimated direction and measured direction of gravity
+ const Common::Vec3f new_real_error = {
+ az * vx - ax * vz,
+ ay * vz - az * vy,
+ ax * vy - ay * vx,
+ };
+
+ derivative_error = new_real_error - real_error;
+ real_error = new_real_error;
+
+ rad_gyro += 10.0f * kp * real_error;
+ rad_gyro += 5.0f * ki * integral_error;
+ rad_gyro += 10.0f * kd * derivative_error;
+
+ const f32 gx = rad_gyro.y;
+ const f32 gy = rad_gyro.x;
+ const f32 gz = rad_gyro.z;
+
+ // Integrate rate of change of quaternion
+ const f32 pa = q2;
+ const f32 pb = q3;
+ const f32 pc = q4;
+ q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
+ q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
+ q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
+ q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
+
+ quat.w = q1;
+ quat.xyz[0] = q2;
+ quat.xyz[1] = q3;
+ quat.xyz[2] = q4;
+ quat = quat.Normalized();
+ }
+}
+} // namespace InputCommon
diff --git a/src/input_common/motion_input.h b/src/input_common/motion_input.h
new file mode 100644
index 000000000..efe74cf19
--- /dev/null
+++ b/src/input_common/motion_input.h
@@ -0,0 +1,74 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include "common/common_types.h"
+#include "common/quaternion.h"
+#include "common/vector_math.h"
+#include "core/frontend/input.h"
+
+namespace InputCommon {
+
+class MotionInput {
+public:
+ explicit MotionInput(f32 new_kp, f32 new_ki, f32 new_kd);
+
+ MotionInput(const MotionInput&) = default;
+ MotionInput& operator=(const MotionInput&) = default;
+
+ MotionInput(MotionInput&&) = default;
+ MotionInput& operator=(MotionInput&&) = default;
+
+ void SetAcceleration(const Common::Vec3f& acceleration);
+ void SetGyroscope(const Common::Vec3f& gyroscope);
+ void SetQuaternion(const Common::Quaternion<f32>& quaternion);
+ void SetGyroDrift(const Common::Vec3f& drift);
+ void SetGyroThreshold(f32 threshold);
+
+ void EnableReset(bool reset);
+ void ResetRotations();
+
+ void UpdateRotation(u64 elapsed_time);
+ void UpdateOrientation(u64 elapsed_time);
+
+ [[nodiscard]] std::array<Common::Vec3f, 3> GetOrientation() const;
+ [[nodiscard]] Common::Vec3f GetAcceleration() const;
+ [[nodiscard]] Common::Vec3f GetGyroscope() const;
+ [[nodiscard]] Common::Vec3f GetRotations() const;
+ [[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
+ [[nodiscard]] Input::MotionStatus GetMotion() const;
+ [[nodiscard]] Input::MotionStatus GetRandomMotion(int accel_magnitude,
+ int gyro_magnitude) const;
+
+ [[nodiscard]] bool IsMoving(f32 sensitivity) const;
+ [[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
+
+private:
+ void ResetOrientation();
+ void SetOrientationFromAccelerometer();
+
+ // PID constants
+ f32 kp;
+ f32 ki;
+ f32 kd;
+
+ // PID errors
+ Common::Vec3f real_error;
+ Common::Vec3f integral_error;
+ Common::Vec3f derivative_error;
+
+ Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
+ Common::Vec3f rotations;
+ Common::Vec3f accel;
+ Common::Vec3f gyro;
+ Common::Vec3f gyro_drift;
+
+ f32 gyro_threshold = 0.0f;
+ u32 reset_counter = 0;
+ bool reset_enabled = true;
+ bool only_accelerometer = true;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp
new file mode 100644
index 000000000..67a584d53
--- /dev/null
+++ b/src/input_common/mouse/mouse_input.cpp
@@ -0,0 +1,159 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "core/settings.h"
+#include "input_common/mouse/mouse_input.h"
+
+namespace MouseInput {
+
+Mouse::Mouse() {
+ update_thread = std::thread(&Mouse::UpdateThread, this);
+}
+
+Mouse::~Mouse() {
+ update_thread_running = false;
+ if (update_thread.joinable()) {
+ update_thread.join();
+ }
+}
+
+void Mouse::UpdateThread() {
+ constexpr int update_time = 10;
+ while (update_thread_running) {
+ for (MouseInfo& info : mouse_info) {
+ const Common::Vec3f angular_direction{
+ -info.tilt_direction.y,
+ 0.0f,
+ -info.tilt_direction.x,
+ };
+
+ info.motion.SetGyroscope(angular_direction * info.tilt_speed);
+ info.motion.UpdateRotation(update_time * 1000);
+ info.motion.UpdateOrientation(update_time * 1000);
+ info.tilt_speed = 0;
+ info.data.motion = info.motion.GetMotion();
+ }
+ if (configuring) {
+ UpdateYuzuSettings();
+ }
+ if (mouse_panning_timout++ > 8) {
+ StopPanning();
+ }
+ std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
+ }
+}
+
+void Mouse::UpdateYuzuSettings() {
+ if (buttons == 0) {
+ return;
+ }
+
+ mouse_queue.Push(MouseStatus{
+ .button = last_button,
+ });
+}
+
+void Mouse::PressButton(int x, int y, int button_) {
+ const auto button_index = static_cast<std::size_t>(button_);
+ if (button_index >= mouse_info.size()) {
+ return;
+ }
+
+ const auto button = 1U << button_index;
+ buttons |= static_cast<u16>(button);
+ last_button = static_cast<MouseButton>(button_index);
+
+ mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
+ mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
+ mouse_info[button_index].data.pressed = true;
+}
+
+void Mouse::StopPanning() {
+ for (MouseInfo& info : mouse_info) {
+ if (Settings::values.mouse_panning) {
+ info.data.axis = {};
+ info.tilt_speed = 0;
+ info.last_mouse_change = {};
+ }
+ }
+}
+
+void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
+ for (MouseInfo& info : mouse_info) {
+ if (Settings::values.mouse_panning) {
+ const auto mouse_change = Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y);
+ mouse_panning_timout = 0;
+
+ if (mouse_change.y == 0 && mouse_change.x == 0) {
+ continue;
+ }
+
+ info.last_mouse_change = (info.last_mouse_change * 0.8f) + (mouse_change * 0.2f);
+ info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
+ static_cast<int>(16 * -info.last_mouse_change.y)};
+ info.tilt_direction = info.last_mouse_change;
+ info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
+ continue;
+ }
+
+ if (info.data.pressed) {
+ const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
+ const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
+ info.last_mouse_position = Common::MakeVec(x, y);
+ info.data.axis = {mouse_move.x, -mouse_move.y};
+
+ if (mouse_change.x == 0 && mouse_change.y == 0) {
+ info.tilt_speed = 0;
+ } else {
+ info.tilt_direction = mouse_change.Cast<float>();
+ info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
+ }
+ }
+ }
+}
+
+void Mouse::ReleaseButton(int button_) {
+ const auto button_index = static_cast<std::size_t>(button_);
+ if (button_index >= mouse_info.size()) {
+ return;
+ }
+
+ const auto button = 1U << button_index;
+ buttons &= static_cast<u16>(0xFF - button);
+
+ mouse_info[button_index].tilt_speed = 0;
+ mouse_info[button_index].data.pressed = false;
+ mouse_info[button_index].data.axis = {0, 0};
+}
+
+void Mouse::BeginConfiguration() {
+ buttons = 0;
+ last_button = MouseButton::Undefined;
+ mouse_queue.Clear();
+ configuring = true;
+}
+
+void Mouse::EndConfiguration() {
+ buttons = 0;
+ last_button = MouseButton::Undefined;
+ mouse_queue.Clear();
+ configuring = false;
+}
+
+Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
+ return mouse_queue;
+}
+
+const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
+ return mouse_queue;
+}
+
+MouseData& Mouse::GetMouseState(std::size_t button) {
+ return mouse_info[button].data;
+}
+
+const MouseData& Mouse::GetMouseState(std::size_t button) const {
+ return mouse_info[button].data;
+}
+} // namespace MouseInput
diff --git a/src/input_common/mouse/mouse_input.h b/src/input_common/mouse/mouse_input.h
new file mode 100644
index 000000000..46aa676c1
--- /dev/null
+++ b/src/input_common/mouse/mouse_input.h
@@ -0,0 +1,103 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <mutex>
+#include <thread>
+
+#include "common/common_types.h"
+#include "common/threadsafe_queue.h"
+#include "common/vector_math.h"
+#include "core/frontend/input.h"
+#include "input_common/motion_input.h"
+
+namespace MouseInput {
+
+enum class MouseButton {
+ Left,
+ Wheel,
+ Right,
+ Forward,
+ Backward,
+ Undefined,
+};
+
+struct MouseStatus {
+ MouseButton button{MouseButton::Undefined};
+};
+
+struct MouseData {
+ bool pressed{};
+ std::array<int, 2> axis{};
+ Input::MotionStatus motion{};
+ Input::TouchStatus touch{};
+};
+
+class Mouse {
+public:
+ Mouse();
+ ~Mouse();
+
+ /// Used for polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ /**
+ * Signals that a button is pressed.
+ * @param x the x-coordinate of the cursor
+ * @param y the y-coordinate of the cursor
+ * @param button_ the button pressed
+ */
+ void PressButton(int x, int y, int button_);
+
+ /**
+ * Signals that mouse has moved.
+ * @param x the x-coordinate of the cursor
+ * @param y the y-coordinate of the cursor
+ * @param center_x the x-coordinate of the middle of the screen
+ * @param center_y the y-coordinate of the middle of the screen
+ */
+ void MouseMove(int x, int y, int center_x, int center_y);
+
+ /**
+ * Signals that a motion sensor tilt has ended.
+ */
+ void ReleaseButton(int button_);
+
+ [[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
+ [[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
+
+ [[nodiscard]] MouseData& GetMouseState(std::size_t button);
+ [[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
+
+private:
+ void UpdateThread();
+ void UpdateYuzuSettings();
+ void StopPanning();
+
+ struct MouseInfo {
+ InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
+ Common::Vec2<int> mouse_origin;
+ Common::Vec2<int> last_mouse_position;
+ Common::Vec2<float> last_mouse_change;
+ bool is_tilting = false;
+ float sensitivity{0.120f};
+
+ float tilt_speed = 0;
+ Common::Vec2<float> tilt_direction;
+ MouseData data;
+ };
+
+ u16 buttons{};
+ std::thread update_thread;
+ MouseButton last_button{MouseButton::Undefined};
+ std::array<MouseInfo, 5> mouse_info;
+ Common::SPSCQueue<MouseStatus> mouse_queue;
+ bool configuring{false};
+ bool update_thread_running{true};
+ int mouse_panning_timout{};
+};
+} // namespace MouseInput
diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp
new file mode 100644
index 000000000..bb56787ee
--- /dev/null
+++ b/src/input_common/mouse/mouse_poller.cpp
@@ -0,0 +1,285 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <mutex>
+#include <utility>
+
+#include "common/threadsafe_queue.h"
+#include "core/settings.h"
+#include "input_common/mouse/mouse_input.h"
+#include "input_common/mouse/mouse_poller.h"
+
+namespace InputCommon {
+
+class MouseButton final : public Input::ButtonDevice {
+public:
+ explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
+ : button(button_), mouse_input(mouse_input_) {}
+
+ bool GetStatus() const override {
+ return mouse_input->GetMouseState(button).pressed;
+ }
+
+private:
+ const u32 button;
+ const MouseInput::Mouse* mouse_input;
+};
+
+MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
+ : mouse_input(std::move(mouse_input_)) {}
+
+std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
+ const Common::ParamPackage& params) {
+ const auto button_id = params.Get("button", 0);
+
+ return std::make_unique<MouseButton>(button_id, mouse_input.get());
+}
+
+Common::ParamPackage MouseButtonFactory::GetNextInput() const {
+ MouseInput::MouseStatus pad;
+ Common::ParamPackage params;
+ auto& queue = mouse_input->GetMouseQueue();
+ while (queue.Pop(pad)) {
+ // This while loop will break on the earliest detected button
+ if (pad.button != MouseInput::MouseButton::Undefined) {
+ params.Set("engine", "mouse");
+ params.Set("button", static_cast<u16>(pad.button));
+ return params;
+ }
+ }
+ return params;
+}
+
+void MouseButtonFactory::BeginConfiguration() {
+ polling = true;
+ mouse_input->BeginConfiguration();
+}
+
+void MouseButtonFactory::EndConfiguration() {
+ polling = false;
+ mouse_input->EndConfiguration();
+}
+
+class MouseAnalog final : public Input::AnalogDevice {
+public:
+ explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
+ float deadzone_, float range_, const MouseInput::Mouse* mouse_input_)
+ : button(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
+ deadzone(deadzone_), range(range_), mouse_input(mouse_input_) {}
+
+ float GetAxis(u32 axis) const {
+ std::lock_guard lock{mutex};
+ const auto axis_value =
+ static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
+ return axis_value * Settings::values.mouse_panning_sensitivity / (100.0f * range);
+ }
+
+ std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
+ float x = GetAxis(analog_axis_x);
+ float y = GetAxis(analog_axis_y);
+ if (invert_x) {
+ x = -x;
+ }
+ if (invert_y) {
+ y = -y;
+ }
+
+ // Make sure the coordinates are in the unit circle,
+ // otherwise normalize it.
+ float r = x * x + y * y;
+ if (r > 1.0f) {
+ r = std::sqrt(r);
+ x /= r;
+ y /= r;
+ }
+
+ return {x, y};
+ }
+
+ std::tuple<float, float> GetStatus() const override {
+ const auto [x, y] = GetAnalog(axis_x, axis_y);
+ const float r = std::sqrt((x * x) + (y * y));
+ if (r > deadzone) {
+ return {x / r * (r - deadzone) / (1 - deadzone),
+ y / r * (r - deadzone) / (1 - deadzone)};
+ }
+ return {0.0f, 0.0f};
+ }
+
+ std::tuple<float, float> GetRawStatus() const override {
+ const float x = GetAxis(axis_x);
+ const float y = GetAxis(axis_y);
+ return {x, y};
+ }
+
+ Input::AnalogProperties GetAnalogProperties() const override {
+ return {deadzone, range, 0.5f};
+ }
+
+private:
+ const u32 button;
+ const u32 axis_x;
+ const u32 axis_y;
+ const bool invert_x;
+ const bool invert_y;
+ const float deadzone;
+ const float range;
+ const MouseInput::Mouse* mouse_input;
+ mutable std::mutex mutex;
+};
+
+/// An analog device factory that creates analog devices from GC Adapter
+MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
+ : mouse_input(std::move(mouse_input_)) {}
+
+/**
+ * Creates analog device from joystick axes
+ * @param params contains parameters for creating the device:
+ * - "port": the nth gcpad on the adapter
+ * - "axis_x": the index of the axis to be bind as x-axis
+ * - "axis_y": the index of the axis to be bind as y-axis
+ */
+std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
+ const Common::ParamPackage& params) {
+ const auto port = static_cast<u32>(params.Get("port", 0));
+ const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
+ const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
+ const std::string invert_x_value = params.Get("invert_x", "+");
+ const std::string invert_y_value = params.Get("invert_y", "+");
+ const bool invert_x = invert_x_value == "-";
+ const bool invert_y = invert_y_value == "-";
+
+ return std::make_unique<MouseAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
+ mouse_input.get());
+}
+
+void MouseAnalogFactory::BeginConfiguration() {
+ polling = true;
+ mouse_input->BeginConfiguration();
+}
+
+void MouseAnalogFactory::EndConfiguration() {
+ polling = false;
+ mouse_input->EndConfiguration();
+}
+
+Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
+ MouseInput::MouseStatus pad;
+ Common::ParamPackage params;
+ auto& queue = mouse_input->GetMouseQueue();
+ while (queue.Pop(pad)) {
+ // This while loop will break on the earliest detected button
+ if (pad.button != MouseInput::MouseButton::Undefined) {
+ params.Set("engine", "mouse");
+ params.Set("port", static_cast<u16>(pad.button));
+ params.Set("axis_x", 0);
+ params.Set("axis_y", 1);
+ params.Set("invert_x", "+");
+ params.Set("invert_y", "+");
+ return params;
+ }
+ }
+ return params;
+}
+
+class MouseMotion final : public Input::MotionDevice {
+public:
+ explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
+ : button(button_), mouse_input(mouse_input_) {}
+
+ Input::MotionStatus GetStatus() const override {
+ return mouse_input->GetMouseState(button).motion;
+ }
+
+private:
+ const u32 button;
+ const MouseInput::Mouse* mouse_input;
+};
+
+MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
+ : mouse_input(std::move(mouse_input_)) {}
+
+std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
+ const Common::ParamPackage& params) {
+ const auto button_id = params.Get("button", 0);
+
+ return std::make_unique<MouseMotion>(button_id, mouse_input.get());
+}
+
+Common::ParamPackage MouseMotionFactory::GetNextInput() const {
+ MouseInput::MouseStatus pad;
+ Common::ParamPackage params;
+ auto& queue = mouse_input->GetMouseQueue();
+ while (queue.Pop(pad)) {
+ // This while loop will break on the earliest detected button
+ if (pad.button != MouseInput::MouseButton::Undefined) {
+ params.Set("engine", "mouse");
+ params.Set("button", static_cast<u16>(pad.button));
+ return params;
+ }
+ }
+ return params;
+}
+
+void MouseMotionFactory::BeginConfiguration() {
+ polling = true;
+ mouse_input->BeginConfiguration();
+}
+
+void MouseMotionFactory::EndConfiguration() {
+ polling = false;
+ mouse_input->EndConfiguration();
+}
+
+class MouseTouch final : public Input::TouchDevice {
+public:
+ explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
+ : button(button_), mouse_input(mouse_input_) {}
+
+ Input::TouchStatus GetStatus() const override {
+ return mouse_input->GetMouseState(button).touch;
+ }
+
+private:
+ const u32 button;
+ const MouseInput::Mouse* mouse_input;
+};
+
+MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
+ : mouse_input(std::move(mouse_input_)) {}
+
+std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
+ const auto button_id = params.Get("button", 0);
+
+ return std::make_unique<MouseTouch>(button_id, mouse_input.get());
+}
+
+Common::ParamPackage MouseTouchFactory::GetNextInput() const {
+ MouseInput::MouseStatus pad;
+ Common::ParamPackage params;
+ auto& queue = mouse_input->GetMouseQueue();
+ while (queue.Pop(pad)) {
+ // This while loop will break on the earliest detected button
+ if (pad.button != MouseInput::MouseButton::Undefined) {
+ params.Set("engine", "mouse");
+ params.Set("button", static_cast<u16>(pad.button));
+ return params;
+ }
+ }
+ return params;
+}
+
+void MouseTouchFactory::BeginConfiguration() {
+ polling = true;
+ mouse_input->BeginConfiguration();
+}
+
+void MouseTouchFactory::EndConfiguration() {
+ polling = false;
+ mouse_input->EndConfiguration();
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/mouse/mouse_poller.h b/src/input_common/mouse/mouse_poller.h
new file mode 100644
index 000000000..cf331293b
--- /dev/null
+++ b/src/input_common/mouse/mouse_poller.h
@@ -0,0 +1,109 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/input.h"
+#include "input_common/mouse/mouse_input.h"
+
+namespace InputCommon {
+
+/**
+ * A button device factory representing a mouse. It receives mouse events and forward them
+ * to all button devices it created.
+ */
+class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
+public:
+ explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
+
+ /**
+ * Creates a button device from a button press
+ * @param params contains parameters for creating the device:
+ * - "code": the code of the key to bind with the button
+ */
+ std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput() const;
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
+
+private:
+ std::shared_ptr<MouseInput::Mouse> mouse_input;
+ bool polling = false;
+};
+
+/// An analog device factory that creates analog devices from mouse
+class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
+public:
+ explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
+
+ std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput() const;
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
+
+private:
+ std::shared_ptr<MouseInput::Mouse> mouse_input;
+ bool polling = false;
+};
+
+/// A motion device factory that creates motion devices from mouse
+class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
+public:
+ explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
+
+ std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput() const;
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
+
+private:
+ std::shared_ptr<MouseInput::Mouse> mouse_input;
+ bool polling = false;
+};
+
+/// An touch device factory that creates touch devices from mouse
+class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
+public:
+ explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
+
+ std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput() const;
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
+
+private:
+ std::shared_ptr<MouseInput::Mouse> mouse_input;
+ bool polling = false;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h
index f3554be9a..42bbf14d4 100644
--- a/src/input_common/sdl/sdl.h
+++ b/src/input_common/sdl/sdl.h
@@ -23,7 +23,7 @@ public:
/// Unregisters SDL device factories and shut them down.
virtual ~State() = default;
- virtual Pollers GetPollers(Polling::DeviceType type) {
+ virtual Pollers GetPollers(Polling::DeviceType) {
return {};
}
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index e865a6831..a88ae452f 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -3,7 +3,9 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <array>
#include <atomic>
+#include <chrono>
#include <cmath>
#include <functional>
#include <mutex>
@@ -20,6 +22,7 @@
#include "common/param_package.h"
#include "common/threadsafe_queue.h"
#include "core/frontend/input.h"
+#include "input_common/motion_input.h"
#include "input_common/sdl/sdl_impl.h"
#include "input_common/settings.h"
@@ -53,9 +56,9 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
class SDLJoystick {
public:
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
- SDL_GameController* gamecontroller)
+ SDL_GameController* game_controller)
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
- sdl_controller{gamecontroller, &SDL_GameControllerClose} {}
+ sdl_controller{game_controller, &SDL_GameControllerClose} {}
void SetButton(int button, bool value) {
std::lock_guard lock{mutex};
@@ -74,7 +77,21 @@ public:
float GetAxis(int axis, float range) const {
std::lock_guard lock{mutex};
- return state.axes.at(axis) / (32767.0f * range);
+ return static_cast<float>(state.axes.at(axis)) / (32767.0f * range);
+ }
+
+ bool RumblePlay(u16 amp_low, u16 amp_high) {
+ constexpr u32 rumble_max_duration_ms = 1000;
+
+ if (sdl_controller) {
+ return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high,
+ rumble_max_duration_ms) == 0;
+ } else if (sdl_joystick) {
+ return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high,
+ rumble_max_duration_ms) == 0;
+ }
+
+ return false;
}
std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
@@ -94,6 +111,10 @@ public:
return std::make_tuple(x, y);
}
+ const MotionInput& GetMotion() const {
+ return motion;
+ }
+
void SetHat(int hat, Uint8 direction) {
std::lock_guard lock{mutex};
state.hats.insert_or_assign(hat, direction);
@@ -121,15 +142,15 @@ public:
return sdl_joystick.get();
}
- void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
- sdl_controller.reset(controller);
- sdl_joystick.reset(joystick);
- }
-
SDL_GameController* GetSDLGameController() const {
return sdl_controller.get();
}
+ void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
+ sdl_joystick.reset(joystick);
+ sdl_controller.reset(controller);
+ }
+
private:
struct State {
std::unordered_map<int, bool> buttons;
@@ -141,74 +162,66 @@ private:
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
mutable std::mutex mutex;
+
+ // Motion is initialized without PID values as motion input is not aviable for SDL2
+ MotionInput motion{0.0f, 0.0f, 0.0f};
};
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
std::lock_guard lock{joystick_map_mutex};
const auto it = joystick_map.find(guid);
+
if (it != joystick_map.end()) {
while (it->second.size() <= static_cast<std::size_t>(port)) {
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
nullptr, nullptr);
it->second.emplace_back(std::move(joystick));
}
- return it->second[port];
+
+ return it->second[static_cast<std::size_t>(port)];
}
+
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
+
return joystick_map[guid].emplace_back(std::move(joystick));
}
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
- auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id);
const std::string guid = GetGUID(sdl_joystick);
std::lock_guard lock{joystick_map_mutex};
const auto map_it = joystick_map.find(guid);
- if (map_it != joystick_map.end()) {
- const auto vec_it =
- std::find_if(map_it->second.begin(), map_it->second.end(),
- [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
- return sdl_joystick == joystick->GetSDLJoystick();
- });
- if (vec_it != map_it->second.end()) {
- // This is the common case: There is already an existing SDL_Joystick maped to a
- // SDLJoystick. return the SDLJoystick
- return *vec_it;
- }
-
- // Search for a SDLJoystick without a mapped SDL_Joystick...
- const auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
- [](const std::shared_ptr<SDLJoystick>& joystick) {
- return !joystick->GetSDLJoystick();
- });
- if (nullptr_it != map_it->second.end()) {
- // ... and map it
- (*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller);
- return *nullptr_it;
- }
-
- // There is no SDLJoystick without a mapped SDL_Joystick
- // Create a new SDLJoystick
- const int port = static_cast<int>(map_it->second.size());
- auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_controller);
- return map_it->second.emplace_back(std::move(joystick));
- }
-
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_controller);
- return joystick_map[guid].emplace_back(std::move(joystick));
+
+ if (map_it == joystick_map.end()) {
+ return nullptr;
+ }
+
+ const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
+ [&sdl_joystick](const auto& joystick) {
+ return joystick->GetSDLJoystick() == sdl_joystick;
+ });
+
+ if (vec_it == map_it->second.end()) {
+ return nullptr;
+ }
+
+ return *vec_it;
}
void SDLState::InitJoystick(int joystick_index) {
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
SDL_GameController* sdl_gamecontroller = nullptr;
+
if (SDL_IsGameController(joystick_index)) {
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
}
+
if (!sdl_joystick) {
- LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
+ LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
return;
}
+
const std::string guid = GetGUID(sdl_joystick);
std::lock_guard lock{joystick_map_mutex};
@@ -217,14 +230,17 @@ void SDLState::InitJoystick(int joystick_index) {
joystick_map[guid].emplace_back(std::move(joystick));
return;
}
+
auto& joystick_guid_list = joystick_map[guid];
- const auto it = std::find_if(
- joystick_guid_list.begin(), joystick_guid_list.end(),
- [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
- if (it != joystick_guid_list.end()) {
- (*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
+ const auto joystick_it =
+ std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
+ [](const auto& joystick) { return !joystick->GetSDLJoystick(); });
+
+ if (joystick_it != joystick_guid_list.end()) {
+ (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
return;
}
+
const int port = static_cast<int>(joystick_guid_list.size());
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
joystick_guid_list.emplace_back(std::move(joystick));
@@ -233,22 +249,15 @@ void SDLState::InitJoystick(int joystick_index) {
void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
const std::string guid = GetGUID(sdl_joystick);
- std::shared_ptr<SDLJoystick> joystick;
- {
- std::lock_guard lock{joystick_map_mutex};
- // This call to guid is safe since the joystick is guaranteed to be in the map
- const auto& joystick_guid_list = joystick_map[guid];
- const auto joystick_it =
- std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
- [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
- return joystick->GetSDLJoystick() == sdl_joystick;
- });
- joystick = *joystick_it;
- }
-
- // Destruct SDL_Joystick outside the lock guard because SDL can internally call the
- // event callback which locks the mutex again.
- joystick->SetSDLJoystick(nullptr, nullptr);
+ std::lock_guard lock{joystick_map_mutex};
+ // This call to guid is safe since the joystick is guaranteed to be in the map
+ const auto& joystick_guid_list = joystick_map[guid];
+ const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
+ [&sdl_joystick](const auto& joystick) {
+ return joystick->GetSDLJoystick() == sdl_joystick;
+ });
+
+ (*joystick_it)->SetSDLJoystick(nullptr, nullptr);
}
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
@@ -346,19 +355,36 @@ private:
class SDLAnalog final : public Input::AnalogDevice {
public:
- SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, float deadzone_,
- float range_)
- : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_),
- range(range_) {}
+ explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_,
+ bool invert_x_, bool invert_y_, float deadzone_, float range_)
+ : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_),
+ invert_y(invert_y_), deadzone(deadzone_), range(range_) {}
std::tuple<float, float> GetStatus() const override {
- const auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range);
+ auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range);
const float r = std::sqrt((x * x) + (y * y));
+ if (invert_x) {
+ x = -x;
+ }
+ if (invert_y) {
+ y = -y;
+ }
+
if (r > deadzone) {
return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
y / r * (r - deadzone) / (1 - deadzone));
}
- return std::make_tuple<float, float>(0.0f, 0.0f);
+ return {};
+ }
+
+ std::tuple<float, float> GetRawStatus() const override {
+ const float x = joystick->GetAxis(axis_x, range);
+ const float y = joystick->GetAxis(axis_y, range);
+ return {x, -y};
+ }
+
+ Input::AnalogProperties GetAnalogProperties() const override {
+ return {deadzone, range, 0.5f};
}
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
@@ -381,10 +407,100 @@ private:
std::shared_ptr<SDLJoystick> joystick;
const int axis_x;
const int axis_y;
+ const bool invert_x;
+ const bool invert_y;
const float deadzone;
const float range;
};
+class SDLVibration final : public Input::VibrationDevice {
+public:
+ explicit SDLVibration(std::shared_ptr<SDLJoystick> joystick_)
+ : joystick(std::move(joystick_)) {}
+
+ u8 GetStatus() const override {
+ joystick->RumblePlay(1, 1);
+ return joystick->RumblePlay(0, 0);
+ }
+
+ bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
+ [[maybe_unused]] f32 freq_high) const override {
+ const auto process_amplitude = [](f32 amplitude) {
+ return static_cast<u16>((amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF);
+ };
+
+ const auto processed_amp_low = process_amplitude(amp_low);
+ const auto processed_amp_high = process_amplitude(amp_high);
+
+ return joystick->RumblePlay(processed_amp_low, processed_amp_high);
+ }
+
+private:
+ std::shared_ptr<SDLJoystick> joystick;
+};
+
+class SDLDirectionMotion final : public Input::MotionDevice {
+public:
+ explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
+ : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
+
+ Input::MotionStatus GetStatus() const override {
+ if (joystick->GetHatDirection(hat, direction)) {
+ return joystick->GetMotion().GetRandomMotion(2, 6);
+ }
+ return joystick->GetMotion().GetRandomMotion(0, 0);
+ }
+
+private:
+ std::shared_ptr<SDLJoystick> joystick;
+ int hat;
+ Uint8 direction;
+};
+
+class SDLAxisMotion final : public Input::MotionDevice {
+public:
+ explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
+ bool trigger_if_greater_)
+ : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
+ trigger_if_greater(trigger_if_greater_) {}
+
+ Input::MotionStatus GetStatus() const override {
+ const float axis_value = joystick->GetAxis(axis, 1.0f);
+ bool trigger = axis_value < threshold;
+ if (trigger_if_greater) {
+ trigger = axis_value > threshold;
+ }
+
+ if (trigger) {
+ return joystick->GetMotion().GetRandomMotion(2, 6);
+ }
+ return joystick->GetMotion().GetRandomMotion(0, 0);
+ }
+
+private:
+ std::shared_ptr<SDLJoystick> joystick;
+ int axis;
+ float threshold;
+ bool trigger_if_greater;
+};
+
+class SDLButtonMotion final : public Input::MotionDevice {
+public:
+ explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_)
+ : joystick(std::move(joystick_)), button(button_) {}
+
+ Input::MotionStatus GetStatus() const override {
+ if (joystick->GetButton(button)) {
+ return joystick->GetMotion().GetRandomMotion(2, 6);
+ }
+ return joystick->GetMotion().GetRandomMotion(0, 0);
+ }
+
+private:
+ std::shared_ptr<SDLJoystick> joystick;
+ int button;
+};
+
/// A button device factory that creates button devices from SDL joystick
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
@@ -465,7 +581,7 @@ class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public:
explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
/**
- * Creates analog device from joystick axes
+ * Creates an analog device from joystick axes
* @param params contains parameters for creating the device:
* - "guid": the guid of the joystick to bind
* - "port": the nth joystick of the same type
@@ -479,12 +595,101 @@ public:
const int axis_y = params.Get("axis_y", 1);
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
+ const std::string invert_x_value = params.Get("invert_x", "+");
+ const std::string invert_y_value = params.Get("invert_y", "+");
+ const bool invert_x = invert_x_value == "-";
+ const bool invert_y = invert_y_value == "-";
auto joystick = state.GetSDLJoystickByGUID(guid, port);
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
joystick->SetAxis(axis_x, 0);
joystick->SetAxis(axis_y, 0);
- return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, deadzone, range);
+ return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone,
+ range);
+ }
+
+private:
+ SDLState& state;
+};
+
+/// An vibration device factory that creates vibration devices from SDL joystick
+class SDLVibrationFactory final : public Input::Factory<Input::VibrationDevice> {
+public:
+ explicit SDLVibrationFactory(SDLState& state_) : state(state_) {}
+ /**
+ * Creates a vibration device from a joystick
+ * @param params contains parameters for creating the device:
+ * - "guid": the guid of the joystick to bind
+ * - "port": the nth joystick of the same type
+ */
+ std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override {
+ const std::string guid = params.Get("guid", "0");
+ const int port = params.Get("port", 0);
+ return std::make_unique<SDLVibration>(state.GetSDLJoystickByGUID(guid, port));
+ }
+
+private:
+ SDLState& state;
+};
+
+/// A motion device factory that creates motion devices from SDL joystick
+class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
+public:
+ explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
+ /**
+ * Creates motion device from joystick axes
+ * @param params contains parameters for creating the device:
+ * - "guid": the guid of the joystick to bind
+ * - "port": the nth joystick of the same type
+ */
+ std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
+ const std::string guid = params.Get("guid", "0");
+ const int port = params.Get("port", 0);
+
+ auto joystick = state.GetSDLJoystickByGUID(guid, port);
+
+ if (params.Has("hat")) {
+ const int hat = params.Get("hat", 0);
+ const std::string direction_name = params.Get("direction", "");
+ Uint8 direction;
+ if (direction_name == "up") {
+ direction = SDL_HAT_UP;
+ } else if (direction_name == "down") {
+ direction = SDL_HAT_DOWN;
+ } else if (direction_name == "left") {
+ direction = SDL_HAT_LEFT;
+ } else if (direction_name == "right") {
+ direction = SDL_HAT_RIGHT;
+ } else {
+ direction = 0;
+ }
+ // This is necessary so accessing GetHat with hat won't crash
+ joystick->SetHat(hat, SDL_HAT_CENTERED);
+ return std::make_unique<SDLDirectionMotion>(joystick, hat, direction);
+ }
+
+ if (params.Has("axis")) {
+ const int axis = params.Get("axis", 0);
+ const float threshold = params.Get("threshold", 0.5f);
+ const std::string direction_name = params.Get("direction", "");
+ bool trigger_if_greater;
+ if (direction_name == "+") {
+ trigger_if_greater = true;
+ } else if (direction_name == "-") {
+ trigger_if_greater = false;
+ } else {
+ trigger_if_greater = true;
+ LOG_ERROR(Input, "Unknown direction {}", direction_name);
+ }
+ // This is necessary so accessing GetAxis with axis won't crash
+ joystick->SetAxis(axis, 0);
+ return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
+ }
+
+ const int button = params.Get("button", 0);
+ // This is necessary so accessing GetButton with button won't crash
+ joystick->SetButton(button, false);
+ return std::make_unique<SDLButtonMotion>(joystick, button);
}
private:
@@ -493,18 +698,22 @@ private:
SDLState::SDLState() {
using namespace Input;
- analog_factory = std::make_shared<SDLAnalogFactory>(*this);
button_factory = std::make_shared<SDLButtonFactory>(*this);
- RegisterFactory<AnalogDevice>("sdl", analog_factory);
+ analog_factory = std::make_shared<SDLAnalogFactory>(*this);
+ vibration_factory = std::make_shared<SDLVibrationFactory>(*this);
+ motion_factory = std::make_shared<SDLMotionFactory>(*this);
RegisterFactory<ButtonDevice>("sdl", button_factory);
+ RegisterFactory<AnalogDevice>("sdl", analog_factory);
+ RegisterFactory<VibrationDevice>("sdl", vibration_factory);
+ RegisterFactory<MotionDevice>("sdl", motion_factory);
- // If the frontend is going to manage the event loop, then we dont start one here
- start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
+ // If the frontend is going to manage the event loop, then we don't start one here
+ start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
return;
}
- has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
+ has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0;
if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
}
@@ -524,7 +733,7 @@ SDLState::SDLState() {
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
- std::this_thread::sleep_for(5ms);
+ std::this_thread::sleep_for(1ms);
}
});
}
@@ -539,6 +748,8 @@ SDLState::~SDLState() {
using namespace Input;
UnregisterFactory<ButtonDevice>("sdl");
UnregisterFactory<AnalogDevice>("sdl");
+ UnregisterFactory<VibrationDevice>("sdl");
+ UnregisterFactory<MotionDevice>("sdl");
CloseJoysticks();
SDL_DelEventWatch(&SDLEventWatcher, this);
@@ -555,8 +766,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
std::vector<Common::ParamPackage> devices;
for (const auto& [key, value] : joystick_map) {
for (const auto& joystick : value) {
- auto joy = joystick->GetSDLJoystick();
- if (auto controller = joystick->GetSDLGameController()) {
+ if (auto* const controller = joystick->GetSDLGameController()) {
std::string name =
fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
@@ -565,7 +775,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
{"guid", joystick->GetGUID()},
{"port", std::to_string(joystick->GetPort())},
});
- } else if (joy) {
+ } else if (auto* const joy = joystick->GetSDLJoystick()) {
std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
@@ -580,11 +790,11 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
}
namespace {
-Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis,
- float value = 0.1) {
+Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
+ float value = 0.1f) {
Common::ParamPackage params({{"engine", "sdl"}});
params.Set("port", port);
- params.Set("guid", guid);
+ params.Set("guid", std::move(guid));
params.Set("axis", axis);
if (value > 0) {
params.Set("direction", "+");
@@ -596,19 +806,19 @@ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid
return params;
}
-Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) {
+Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, s32 button) {
Common::ParamPackage params({{"engine", "sdl"}});
params.Set("port", port);
- params.Set("guid", guid);
+ params.Set("guid", std::move(guid));
params.Set("button", button);
return params;
}
-Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) {
+Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, s32 value) {
Common::ParamPackage params({{"engine", "sdl"}});
params.Set("port", port);
- params.Set("guid", guid);
+ params.Set("guid", std::move(guid));
params.Set("hat", hat);
switch (value) {
case SDL_HAT_UP:
@@ -632,19 +842,56 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
switch (event.type) {
case SDL_JOYAXISMOTION: {
- const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
- return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- event.jaxis.axis, event.jaxis.value);
+ if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
+ return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ static_cast<s32>(event.jaxis.axis),
+ event.jaxis.value);
+ }
+ break;
}
case SDL_JOYBUTTONUP: {
- const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
- return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- event.jbutton.button);
+ if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) {
+ return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ static_cast<s32>(event.jbutton.button));
+ }
+ break;
}
case SDL_JOYHATMOTION: {
- const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
- return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- event.jhat.hat, event.jhat.value);
+ if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) {
+ return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ static_cast<s32>(event.jhat.hat),
+ static_cast<s32>(event.jhat.value));
+ }
+ break;
+ }
+ }
+ return {};
+}
+
+Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) {
+ switch (event.type) {
+ case SDL_JOYAXISMOTION: {
+ if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
+ return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ static_cast<s32>(event.jaxis.axis),
+ event.jaxis.value);
+ }
+ break;
+ }
+ case SDL_JOYBUTTONUP: {
+ if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) {
+ return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ static_cast<s32>(event.jbutton.button));
+ }
+ break;
+ }
+ case SDL_JOYHATMOTION: {
+ if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) {
+ return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ static_cast<s32>(event.jhat.hat),
+ static_cast<s32>(event.jhat.value));
+ }
+ break;
}
}
return {};
@@ -653,6 +900,8 @@ Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Eve
Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
const SDL_GameControllerButtonBind& binding) {
switch (binding.bindType) {
+ case SDL_CONTROLLER_BINDTYPE_NONE:
+ break;
case SDL_CONTROLLER_BINDTYPE_AXIS:
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
case SDL_CONTROLLER_BINDTYPE_BUTTON:
@@ -672,60 +921,69 @@ Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& gui
params.Set("guid", guid);
params.Set("axis_x", axis_x);
params.Set("axis_y", axis_y);
+ params.Set("invert_x", "+");
+ params.Set("invert_y", "+");
return params;
}
} // Anonymous namespace
ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
- // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
- // We will add those afterwards
- // This list also excludes Screenshot since theres not really a mapping for that
- std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton>
- switch_to_sdl_button = {
- {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
- {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
- {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
- {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
- {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- };
if (!params.Has("guid") || !params.Has("port")) {
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- auto controller = joystick->GetSDLGameController();
- if (!controller) {
+ auto* controller = joystick->GetSDLGameController();
+ if (controller == nullptr) {
return {};
}
- ButtonMapping mapping{};
+ // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
+ // We will add those afterwards
+ // This list also excludes Screenshot since theres not really a mapping for that
+ using ButtonBindings =
+ std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
+ static constexpr ButtonBindings switch_to_sdl_button{{
+ {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
+ {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
+ {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
+ {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
+ {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+ {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+ {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
+ {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
+ {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
+ {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
+ {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
+ {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
+ {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+ {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+ {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
+ }};
+
+ // Add the missing bindings for ZL/ZR
+ using ZBindings =
+ std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
+ static constexpr ZBindings switch_to_sdl_axis{{
+ {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
+ {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
+ }};
+
+ ButtonMapping mapping;
+ mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
+
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
- mapping[switch_button] =
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
}
-
- // Add the missing bindings for ZL/ZR
- std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis =
- {
- {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
- {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
- };
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
- mapping[switch_button] =
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
}
return mapping;
@@ -736,8 +994,8 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- auto controller = joystick->GetSDLGameController();
- if (!controller) {
+ auto* controller = joystick->GetSDLGameController();
+ if (controller == nullptr) {
return {};
}
@@ -746,16 +1004,18 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
const auto& binding_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
- mapping[Settings::NativeAnalog::LStick] =
- BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- binding_left_x.value.axis, binding_left_y.value.axis);
+ mapping.insert_or_assign(Settings::NativeAnalog::LStick,
+ BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
+ binding_left_x.value.axis,
+ binding_left_y.value.axis));
const auto& binding_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
const auto& binding_right_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
- mapping[Settings::NativeAnalog::RStick] =
- BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- binding_right_x.value.axis, binding_right_y.value.axis);
+ mapping.insert_or_assign(Settings::NativeAnalog::RStick,
+ BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
+ binding_right_x.value.axis,
+ binding_right_y.value.axis));
return mapping;
}
@@ -764,7 +1024,7 @@ class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
explicit SDLPoller(SDLState& state_) : state(state_) {}
- void Start(const std::string& device_id) override {
+ void Start([[maybe_unused]] const std::string& device_id) override {
state.event_queue.Clear();
state.polling = true;
}
@@ -791,19 +1051,91 @@ public:
}
return {};
}
- std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) {
+ [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(SDL_Event& event) {
switch (event.type) {
case SDL_JOYAXISMOTION:
- if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
+ if (!axis_memory.count(event.jaxis.which) ||
+ !axis_memory[event.jaxis.which].count(event.jaxis.axis)) {
+ axis_memory[event.jaxis.which][event.jaxis.axis] = event.jaxis.value;
+ axis_event_count[event.jaxis.which][event.jaxis.axis] = 1;
break;
+ } else {
+ axis_event_count[event.jaxis.which][event.jaxis.axis]++;
+ // The joystick and axis exist in our map if we take this branch, so no checks
+ // needed
+ if (std::abs(
+ (event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis]) /
+ 32767.0) < 0.5) {
+ break;
+ } else {
+ if (axis_event_count[event.jaxis.which][event.jaxis.axis] == 2 &&
+ IsAxisAtPole(event.jaxis.value) &&
+ IsAxisAtPole(axis_memory[event.jaxis.which][event.jaxis.axis])) {
+ // If we have exactly two events and both are near a pole, this is
+ // likely a digital input masquerading as an analog axis; Instead of
+ // trying to look at the direction the axis travelled, assume the first
+ // event was press and the second was release; This should handle most
+ // digital axes while deferring to the direction of travel for analog
+ // axes
+ event.jaxis.value = static_cast<Sint16>(
+ std::copysign(32767, axis_memory[event.jaxis.which][event.jaxis.axis]));
+ } else {
+ // There are more than two events, so this is likely a true analog axis,
+ // check the direction it travelled
+ event.jaxis.value = static_cast<Sint16>(std::copysign(
+ 32767,
+ event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis]));
+ }
+ axis_memory.clear();
+ axis_event_count.clear();
+ }
}
[[fallthrough]];
case SDL_JOYBUTTONUP:
case SDL_JOYHATMOTION:
return {SDLEventToButtonParamPackage(state, event)};
}
+ return std::nullopt;
+ }
+
+private:
+ // Determine whether an axis value is close to an extreme or center
+ // Some controllers have a digital D-Pad as a pair of analog sticks, with 3 possible values per
+ // axis, which is why the center must be considered a pole
+ bool IsAxisAtPole(int16_t value) const {
+ return std::abs(value) >= 32767 || std::abs(value) < 327;
+ }
+ std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, int16_t>> axis_memory;
+ std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, uint32_t>> axis_event_count;
+};
+
+class SDLMotionPoller final : public SDLPoller {
+public:
+ explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {}
+
+ Common::ParamPackage GetNextInput() override {
+ SDL_Event event;
+ while (state.event_queue.Pop(event)) {
+ const auto package = FromEvent(event);
+ if (package) {
+ return *package;
+ }
+ }
return {};
}
+ [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
+ switch (event.type) {
+ case SDL_JOYAXISMOTION:
+ if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
+ break;
+ }
+ [[fallthrough]];
+ case SDL_JOYBUTTONUP:
+ case SDL_JOYHATMOTION:
+ return {SDLEventToMotionParamPackage(state, event)};
+ }
+ return std::nullopt;
+ }
};
/**
@@ -818,7 +1150,6 @@ public:
void Start(const std::string& device_id) override {
SDLPoller::Start(device_id);
- // Load the game controller
// Reset stored axes
analog_x_axis = -1;
analog_y_axis = -1;
@@ -831,52 +1162,34 @@ public:
if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
continue;
}
- // Simplify controller config by testing if game controller support is enabled.
if (event.type == SDL_JOYAXISMOTION) {
const auto axis = event.jaxis.axis;
- const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
- const auto controller = joystick->GetSDLGameController();
- if (controller) {
- const auto axis_left_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX)
- .value.axis;
- const auto axis_left_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY)
- .value.axis;
- const auto axis_right_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX)
- .value.axis;
- const auto axis_right_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY)
- .value.axis;
-
- if (axis == axis_left_x || axis == axis_left_y) {
- analog_x_axis = axis_left_x;
- analog_y_axis = axis_left_y;
- break;
- } else if (axis == axis_right_x || axis == axis_right_y) {
- analog_x_axis = axis_right_x;
- analog_y_axis = axis_right_y;
- break;
- }
+ // In order to return a complete analog param, we need inputs for both axes.
+ // First we take the x-axis (horizontal) input, then the y-axis (vertical) input.
+ if (analog_x_axis == -1) {
+ analog_x_axis = axis;
+ } else if (analog_y_axis == -1 && analog_x_axis != axis) {
+ analog_y_axis = axis;
+ }
+ } else {
+ // If the press wasn't accepted as a joy axis, check for a button press
+ auto button_press = button_poller.FromEvent(event);
+ if (button_press) {
+ return *button_press;
}
- }
-
- // If the press wasn't accepted as a joy axis, check for a button press
- auto button_press = button_poller.FromEvent(event);
- if (button_press) {
- return *button_press;
}
}
if (analog_x_axis != -1 && analog_y_axis != -1) {
- const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
- auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- analog_x_axis, analog_y_axis);
- analog_x_axis = -1;
- analog_y_axis = -1;
- return params;
+ if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
+ auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
+ analog_x_axis, analog_y_axis);
+ analog_x_axis = -1;
+ analog_y_axis = -1;
+ return params;
+ }
}
+
return {};
}
@@ -897,6 +1210,9 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
case InputCommon::Polling::DeviceType::Button:
pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
break;
+ case InputCommon::Polling::DeviceType::Motion:
+ pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this));
+ break;
}
return pollers;
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index bd19ba61d..08044b00d 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -21,6 +21,8 @@ namespace InputCommon::SDL {
class SDLAnalogFactory;
class SDLButtonFactory;
+class SDLMotionFactory;
+class SDLVibrationFactory;
class SDLJoystick;
class SDLState : public State {
@@ -71,6 +73,8 @@ private:
std::shared_ptr<SDLButtonFactory> button_factory;
std::shared_ptr<SDLAnalogFactory> analog_factory;
+ std::shared_ptr<SDLVibrationFactory> vibration_factory;
+ std::shared_ptr<SDLMotionFactory> motion_factory;
bool start_thread = false;
std::atomic<bool> initialized = false;
diff --git a/src/input_common/settings.cpp b/src/input_common/settings.cpp
index 80c719cf4..557e7a9a0 100644
--- a/src/input_common/settings.cpp
+++ b/src/input_common/settings.cpp
@@ -21,6 +21,20 @@ const std::array<const char*, NumAnalogs> mapping = {{
}};
}
+namespace NativeVibration {
+const std::array<const char*, NumVibrations> mapping = {{
+ "left_vibration_device",
+ "right_vibration_device",
+}};
+}
+
+namespace NativeMotion {
+const std::array<const char*, NumMotions> mapping = {{
+ "motionleft",
+ "motionright",
+}};
+}
+
namespace NativeMouseButton {
const std::array<const char*, NumMouseButtons> mapping = {{
"left",
diff --git a/src/input_common/settings.h b/src/input_common/settings.h
index 2d258960b..a59f5d461 100644
--- a/src/input_common/settings.h
+++ b/src/input_common/settings.h
@@ -66,6 +66,36 @@ constexpr int NUM_STICKS_HID = NumAnalogs;
extern const std::array<const char*, NumAnalogs> mapping;
} // namespace NativeAnalog
+namespace NativeVibration {
+enum Values : int {
+ LeftVibrationDevice,
+ RightVibrationDevice,
+
+ NumVibrations,
+};
+
+constexpr int VIBRATION_HID_BEGIN = LeftVibrationDevice;
+constexpr int VIBRATION_HID_END = NumVibrations;
+constexpr int NUM_VIBRATIONS_HID = NumVibrations;
+
+extern const std::array<const char*, NumVibrations> mapping;
+}; // namespace NativeVibration
+
+namespace NativeMotion {
+enum Values : int {
+ MotionLeft,
+ MotionRight,
+
+ NumMotions,
+};
+
+constexpr int MOTION_HID_BEGIN = MotionLeft;
+constexpr int MOTION_HID_END = NumMotions;
+constexpr int NUM_MOTIONS_HID = NumMotions;
+
+extern const std::array<const char*, NumMotions> mapping;
+} // namespace NativeMotion
+
namespace NativeMouseButton {
enum Values {
Left,
@@ -290,8 +320,11 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
} // namespace NativeKeyboard
-using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
+using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
+using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
+using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
+
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
@@ -307,6 +340,7 @@ enum class ControllerType {
LeftJoycon,
RightJoycon,
Handheld,
+ GameCube,
};
struct PlayerInput {
@@ -314,8 +348,11 @@ struct PlayerInput {
ControllerType controller_type;
ButtonsRaw buttons;
AnalogsRaw analogs;
- std::string lstick_mod;
- std::string rstick_mod;
+ VibrationsRaw vibrations;
+ MotionsRaw motions;
+
+ bool vibration_enabled;
+ int vibration_strength;
u32 body_color_left;
u32 body_color_right;
diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp
new file mode 100644
index 000000000..ffbe4f2ed
--- /dev/null
+++ b/src/input_common/touch_from_button.cpp
@@ -0,0 +1,52 @@
+// Copyright 2020 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/frontend/framebuffer_layout.h"
+#include "core/settings.h"
+#include "input_common/touch_from_button.h"
+
+namespace InputCommon {
+
+class TouchFromButtonDevice final : public Input::TouchDevice {
+public:
+ TouchFromButtonDevice() {
+ const auto button_index =
+ static_cast<std::size_t>(Settings::values.touch_from_button_map_index);
+ const auto& buttons = Settings::values.touch_from_button_maps[button_index].buttons;
+
+ for (const auto& config_entry : buttons) {
+ const Common::ParamPackage package{config_entry};
+ map.emplace_back(
+ Input::CreateDevice<Input::ButtonDevice>(config_entry),
+ std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)),
+ std::clamp(package.Get("y", 0), 0,
+ static_cast<int>(Layout::ScreenUndocked::Height)));
+ }
+ }
+
+ Input::TouchStatus GetStatus() const override {
+ Input::TouchStatus touch_status{};
+ for (std::size_t id = 0; id < map.size() && id < touch_status.size(); ++id) {
+ const bool state = std::get<0>(map[id])->GetStatus();
+ if (state) {
+ const float x = static_cast<float>(std::get<1>(map[id])) /
+ static_cast<int>(Layout::ScreenUndocked::Width);
+ const float y = static_cast<float>(std::get<2>(map[id])) /
+ static_cast<int>(Layout::ScreenUndocked::Height);
+ touch_status[id] = {x, y, true};
+ }
+ }
+ return touch_status;
+ }
+
+private:
+ // A vector of the mapped button, its x and its y-coordinate
+ std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map;
+};
+
+std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(const Common::ParamPackage&) {
+ return std::make_unique<TouchFromButtonDevice>();
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/touch_from_button.h b/src/input_common/touch_from_button.h
new file mode 100644
index 000000000..8b4d1aa96
--- /dev/null
+++ b/src/input_common/touch_from_button.h
@@ -0,0 +1,23 @@
+// Copyright 2020 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/input.h"
+
+namespace InputCommon {
+
+/**
+ * A touch device factory that takes a list of button devices and combines them into a touch device.
+ */
+class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
+public:
+ /**
+ * Creates a touch device from a list of button devices
+ */
+ std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
index 3f4eaf448..c4afa4174 100644
--- a/src/input_common/udp/client.cpp
+++ b/src/input_common/udp/client.cpp
@@ -2,14 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
-#include <array>
#include <chrono>
#include <cstring>
#include <functional>
#include <thread>
#include <boost/asio.hpp>
#include "common/logging/log.h"
+#include "core/settings.h"
#include "input_common/udp/client.h"
#include "input_common/udp/protocol.h"
@@ -27,11 +26,11 @@ class Socket {
public:
using clock = std::chrono::system_clock;
- explicit Socket(const std::string& host, u16 port, u8 pad_index, u32 client_id,
- SocketCallback callback)
- : callback(std::move(callback)), timer(io_service),
- socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(client_id),
- pad_index(pad_index) {
+ explicit Socket(const std::string& host, u16 port, std::size_t pad_index_, u32 client_id_,
+ SocketCallback callback_)
+ : callback(std::move(callback_)), timer(io_service),
+ socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(client_id_),
+ pad_index(pad_index_) {
boost::system::error_code ec{};
auto ipv4 = boost::asio::ip::make_address_v4(host, ec);
if (ec.value() != boost::system::errc::success) {
@@ -64,7 +63,7 @@ public:
}
private:
- void HandleReceive(const boost::system::error_code& error, std::size_t bytes_transferred) {
+ void HandleReceive(const boost::system::error_code&, std::size_t bytes_transferred) {
if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) {
switch (*type) {
case Type::Version: {
@@ -91,16 +90,20 @@ private:
StartReceive();
}
- void HandleSend(const boost::system::error_code& error) {
+ void HandleSend(const boost::system::error_code&) {
boost::system::error_code _ignored{};
// Send a request for getting port info for the pad
- Request::PortInfo port_info{1, {pad_index, 0, 0, 0}};
+ const Request::PortInfo port_info{1, {static_cast<u8>(pad_index), 0, 0, 0}};
const auto port_message = Request::Create(port_info, client_id);
std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored);
// Send a request for getting pad data for the pad
- Request::PadData pad_data{Request::PadData::Flags::Id, pad_index, EMPTY_MAC_ADDRESS};
+ const Request::PadData pad_data{
+ Request::PadData::Flags::Id,
+ static_cast<u8>(pad_index),
+ EMPTY_MAC_ADDRESS,
+ };
const auto pad_message = Request::Create(pad_data, client_id);
std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE);
socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored);
@@ -113,7 +116,7 @@ private:
udp::socket socket;
u32 client_id{};
- u8 pad_index{};
+ std::size_t pad_index{};
static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
@@ -131,92 +134,301 @@ static void SocketLoop(Socket* socket) {
socket->Loop();
}
-Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
- u8 pad_index, u32 client_id)
- : status(std::move(status)) {
- StartCommunication(host, port, pad_index, client_id);
+Client::Client() {
+ LOG_INFO(Input, "Udp Initialization started");
+ finger_id.fill(MAX_TOUCH_FINGERS);
+ ReloadSockets();
}
Client::~Client() {
- socket->Stop();
- thread.join();
+ Reset();
}
-void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
- socket->Stop();
- thread.join();
- StartCommunication(host, port, pad_index, client_id);
+Client::ClientData::ClientData() = default;
+
+Client::ClientData::~ClientData() = default;
+
+std::vector<Common::ParamPackage> Client::GetInputDevices() const {
+ std::vector<Common::ParamPackage> devices;
+ for (std::size_t client = 0; client < clients.size(); client++) {
+ if (!DeviceConnected(client)) {
+ continue;
+ }
+ std::string name = fmt::format("UDP Controller {}", client);
+ devices.emplace_back(Common::ParamPackage{
+ {"class", "cemuhookudp"},
+ {"display", std::move(name)},
+ {"port", std::to_string(client)},
+ });
+ }
+ return devices;
}
-void Client::OnVersion(Response::Version data) {
+bool Client::DeviceConnected(std::size_t client) const {
+ // Use last timestamp to detect if the socket has stopped sending data
+ const auto now = std::chrono::steady_clock::now();
+ const auto time_difference =
+ static_cast<u64>(std::chrono::duration_cast<std::chrono::milliseconds>(
+ now - clients[client].last_motion_update)
+ .count());
+ return time_difference < 1000 && clients[client].active == 1;
+}
+
+void Client::ReloadSockets() {
+ Reset();
+
+ std::stringstream servers_ss(Settings::values.udp_input_servers);
+ std::string server_token;
+ std::size_t client = 0;
+ while (std::getline(servers_ss, server_token, ',')) {
+ if (client == MAX_UDP_CLIENTS) {
+ break;
+ }
+ std::stringstream server_ss(server_token);
+ std::string token;
+ std::getline(server_ss, token, ':');
+ std::string udp_input_address = token;
+ std::getline(server_ss, token, ':');
+ char* temp;
+ const u16 udp_input_port = static_cast<u16>(std::strtol(token.c_str(), &temp, 0));
+ if (*temp != '\0') {
+ LOG_ERROR(Input, "Port number is not valid {}", token);
+ continue;
+ }
+
+ for (std::size_t pad = 0; pad < 4; ++pad) {
+ const std::size_t client_number =
+ GetClientNumber(udp_input_address, udp_input_port, pad);
+ if (client_number != MAX_UDP_CLIENTS) {
+ LOG_ERROR(Input, "Duplicated UDP servers found");
+ continue;
+ }
+ StartCommunication(client++, udp_input_address, udp_input_port, pad, 24872);
+ }
+ }
+}
+
+std::size_t Client::GetClientNumber(std::string_view host, u16 port, std::size_t pad) const {
+ for (std::size_t client = 0; client < clients.size(); client++) {
+ if (clients[client].active == -1) {
+ continue;
+ }
+ if (clients[client].host == host && clients[client].port == port &&
+ clients[client].pad_index == pad) {
+ return client;
+ }
+ }
+ return MAX_UDP_CLIENTS;
+}
+
+void Client::OnVersion([[maybe_unused]] Response::Version data) {
LOG_TRACE(Input, "Version packet received: {}", data.version);
}
-void Client::OnPortInfo(Response::PortInfo data) {
+void Client::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
}
-void Client::OnPadData(Response::PadData data) {
+void Client::OnPadData(Response::PadData data, std::size_t client) {
+ // Accept packets only for the correct pad
+ if (static_cast<u8>(clients[client].pad_index) != data.info.id) {
+ return;
+ }
+
LOG_TRACE(Input, "PadData packet received");
- if (data.packet_counter <= packet_sequence) {
+ if (data.packet_counter == clients[client].packet_sequence) {
LOG_WARNING(
Input,
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
- packet_sequence, data.packet_counter);
+ clients[client].packet_sequence, data.packet_counter);
return;
}
- packet_sequence = data.packet_counter;
- // TODO: Check how the Switch handles motions and how the CemuhookUDP motion
- // directions correspond to the ones of the Switch
- Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
- Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
+ clients[client].active = static_cast<s8>(data.info.is_pad_active);
+ clients[client].packet_sequence = data.packet_counter;
+ const auto now = std::chrono::steady_clock::now();
+ const auto time_difference =
+ static_cast<u64>(std::chrono::duration_cast<std::chrono::microseconds>(
+ now - clients[client].last_motion_update)
+ .count());
+ clients[client].last_motion_update = now;
+ const Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
+ clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
+ // Gyroscope values are not it the correct scale from better joy.
+ // Dividing by 312 allows us to make one full turn = 1 turn
+ // This must be a configurable valued called sensitivity
+ clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
+ clients[client].motion.UpdateRotation(time_difference);
+ clients[client].motion.UpdateOrientation(time_difference);
+
{
- std::lock_guard guard(status->update_mutex);
+ std::lock_guard guard(clients[client].status.update_mutex);
+ clients[client].status.motion_status = clients[client].motion.GetMotion();
+
+ for (std::size_t id = 0; id < data.touch.size(); ++id) {
+ UpdateTouchInput(data.touch[id], client, id);
+ }
+
+ if (configuring) {
+ const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
+ const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
+ UpdateYuzuSettings(client, accelerometer, gyroscope);
+ }
+ }
+}
- status->motion_status = {accel, gyro};
+void Client::StartCommunication(std::size_t client, const std::string& host, u16 port,
+ std::size_t pad_index, u32 client_id) {
+ SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
+ [this](Response::PortInfo info) { OnPortInfo(info); },
+ [this, client](Response::PadData data) { OnPadData(data, client); }};
+ LOG_INFO(Input, "Starting communication with UDP input server on {}:{}:{}", host, port,
+ pad_index);
+ clients[client].host = host;
+ clients[client].port = port;
+ clients[client].pad_index = pad_index;
+ clients[client].active = 0;
+ clients[client].socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
+ clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
+ // Set motion parameters
+ // SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
+ // Real HW values are unknown, 0.0001 is an approximate to Standard
+ clients[client].motion.SetGyroThreshold(0.0001f);
+}
- // TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
- // between a simple "tap" and a hard press that causes the touch screen to click.
- const bool is_active = data.touch_1.is_active != 0;
+void Client::Reset() {
+ for (auto& client : clients) {
+ if (client.thread.joinable()) {
+ client.active = -1;
+ client.socket->Stop();
+ client.thread.join();
+ }
+ }
+}
- float x = 0;
- float y = 0;
+void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
+ const Common::Vec3<float>& gyro) {
+ if (gyro.Length() > 0.2f) {
+ LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client,
+ gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]);
+ }
+ UDPPadStatus pad{
+ .host = clients[client].host,
+ .port = clients[client].port,
+ .pad_index = clients[client].pad_index,
+ };
+ for (std::size_t i = 0; i < 3; ++i) {
+ if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
+ pad.motion = static_cast<PadMotion>(i);
+ pad.motion_value = gyro[i];
+ pad_queue.Push(pad);
+ }
+ if (acc[i] > 1.75f || acc[i] < -1.75f) {
+ pad.motion = static_cast<PadMotion>(i + 3);
+ pad.motion_value = acc[i];
+ pad_queue.Push(pad);
+ }
+ }
+}
- if (is_active && status->touch_calibration) {
- const u16 min_x = status->touch_calibration->min_x;
- const u16 max_x = status->touch_calibration->max_x;
- const u16 min_y = status->touch_calibration->min_y;
- const u16 max_y = status->touch_calibration->max_y;
+std::optional<std::size_t> Client::GetUnusedFingerID() const {
+ std::size_t first_free_id = 0;
+ while (first_free_id < MAX_TOUCH_FINGERS) {
+ if (!std::get<2>(touch_status[first_free_id])) {
+ return first_free_id;
+ } else {
+ first_free_id++;
+ }
+ }
+ return std::nullopt;
+}
- x = (std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - min_x) /
- static_cast<float>(max_x - min_x);
- y = (std::clamp(static_cast<u16>(data.touch_1.y), min_y, max_y) - min_y) /
- static_cast<float>(max_y - min_y);
+void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
+ // TODO: Use custom calibration per device
+ const Common::ParamPackage touch_param(Settings::values.touch_device);
+ const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
+ const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
+ const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
+ const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
+ const std::size_t touch_id = client * 2 + id;
+ if (touch_pad.is_active) {
+ if (finger_id[touch_id] == MAX_TOUCH_FINGERS) {
+ const auto first_free_id = GetUnusedFingerID();
+ if (!first_free_id) {
+ // Invalid finger id skip to next input
+ return;
+ }
+ finger_id[touch_id] = *first_free_id;
}
+ auto& [x, y, pressed] = touch_status[finger_id[touch_id]];
+ x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
+ static_cast<float>(max_x - min_x);
+ y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
+ static_cast<float>(max_y - min_y);
+ pressed = true;
+ return;
+ }
- status->touch_status = {x, y, is_active};
+ if (finger_id[touch_id] != MAX_TOUCH_FINGERS) {
+ touch_status[finger_id[touch_id]] = {};
+ finger_id[touch_id] = MAX_TOUCH_FINGERS;
}
}
-void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
- SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
- [this](Response::PortInfo info) { OnPortInfo(info); },
- [this](Response::PadData data) { OnPadData(data); }};
- LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
- socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
- thread = std::thread{SocketLoop, this->socket.get()};
+void Client::BeginConfiguration() {
+ pad_queue.Clear();
+ configuring = true;
+}
+
+void Client::EndConfiguration() {
+ pad_queue.Clear();
+ configuring = false;
+}
+
+DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
+ const std::size_t client_number = GetClientNumber(host, port, pad);
+ if (client_number == MAX_UDP_CLIENTS) {
+ return clients[0].status;
+ }
+ return clients[client_number].status;
+}
+
+const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
+ const std::size_t client_number = GetClientNumber(host, port, pad);
+ if (client_number == MAX_UDP_CLIENTS) {
+ return clients[0].status;
+ }
+ return clients[client_number].status;
+}
+
+Input::TouchStatus& Client::GetTouchState() {
+ return touch_status;
+}
+
+const Input::TouchStatus& Client::GetTouchState() const {
+ return touch_status;
+}
+
+Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() {
+ return pad_queue;
+}
+
+const Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() const {
+ return pad_queue;
}
-void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
- std::function<void()> success_callback,
- std::function<void()> failure_callback) {
+void TestCommunication(const std::string& host, u16 port, std::size_t pad_index, u32 client_id,
+ const std::function<void()>& success_callback,
+ const std::function<void()>& failure_callback) {
std::thread([=] {
Common::Event success_event;
- SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
- [&](Response::PadData data) { success_event.Set(); }};
+ SocketCallback callback{
+ .version = [](Response::Version) {},
+ .port_info = [](Response::PortInfo) {},
+ .pad_data = [&](Response::PadData) { success_event.Set(); },
+ };
Socket socket{host, port, pad_index, client_id, std::move(callback)};
std::thread worker_thread{SocketLoop, &socket};
- bool result = success_event.WaitFor(std::chrono::seconds(8));
+ const bool result = success_event.WaitFor(std::chrono::seconds(5));
socket.Stop();
worker_thread.join();
if (result) {
@@ -228,7 +440,7 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
}
CalibrationConfigurationJob::CalibrationConfigurationJob(
- const std::string& host, u16 port, u8 pad_index, u32 client_id,
+ const std::string& host, u16 port, std::size_t pad_index, u32 client_id,
std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback) {
@@ -241,31 +453,31 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
u16 max_y{};
Status current_status{Status::Initialized};
- SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {},
+ SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {},
[&](Response::PadData data) {
if (current_status == Status::Initialized) {
// Receiving data means the communication is ready now
current_status = Status::Ready;
status_callback(current_status);
}
- if (!data.touch_1.is_active) {
+ if (data.touch[0].is_active == 0) {
return;
}
- LOG_DEBUG(Input, "Current touch: {} {}", data.touch_1.x,
- data.touch_1.y);
- min_x = std::min(min_x, static_cast<u16>(data.touch_1.x));
- min_y = std::min(min_y, static_cast<u16>(data.touch_1.y));
+ LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
+ data.touch[0].y);
+ min_x = std::min(min_x, static_cast<u16>(data.touch[0].x));
+ min_y = std::min(min_y, static_cast<u16>(data.touch[0].y));
if (current_status == Status::Ready) {
// First touch - min data (min_x/min_y)
current_status = Status::Stage1Completed;
status_callback(current_status);
}
- if (data.touch_1.x - min_x > CALIBRATION_THRESHOLD &&
- data.touch_1.y - min_y > CALIBRATION_THRESHOLD) {
+ if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
+ data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
// Set the current position as max value and finishes
// configuration
- max_x = data.touch_1.x;
- max_y = data.touch_1.y;
+ max_x = data.touch[0].x;
+ max_y = data.touch[0].y;
current_status = Status::Completed;
data_callback(min_x, min_y, max_x, max_y);
status_callback(current_status);
diff --git a/src/input_common/udp/client.h b/src/input_common/udp/client.h
index b8c654755..a523f6124 100644
--- a/src/input_common/udp/client.h
+++ b/src/input_common/udp/client.h
@@ -12,25 +12,52 @@
#include <thread>
#include <tuple>
#include "common/common_types.h"
+#include "common/param_package.h"
#include "common/thread.h"
+#include "common/threadsafe_queue.h"
#include "common/vector_math.h"
+#include "core/frontend/input.h"
+#include "input_common/motion_input.h"
namespace InputCommon::CemuhookUDP {
-constexpr u16 DEFAULT_PORT = 26760;
-constexpr char DEFAULT_ADDR[] = "127.0.0.1";
+constexpr char DEFAULT_SRV[] = "127.0.0.1:26760";
class Socket;
namespace Response {
struct PadData;
struct PortInfo;
+struct TouchPad;
struct Version;
} // namespace Response
+enum class PadMotion {
+ GyroX,
+ GyroY,
+ GyroZ,
+ AccX,
+ AccY,
+ AccZ,
+ Undefined,
+};
+
+enum class PadTouch {
+ Click,
+ Undefined,
+};
+
+struct UDPPadStatus {
+ std::string host{"127.0.0.1"};
+ u16 port{26760};
+ std::size_t pad_index{};
+ PadMotion motion{PadMotion::Undefined};
+ f32 motion_value{0.0f};
+};
+
struct DeviceStatus {
std::mutex update_mutex;
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status;
+ Input::MotionStatus motion_status;
std::tuple<float, float, bool> touch_status;
// calibration data for scaling the device's touch area to 3ds
@@ -45,22 +72,81 @@ struct DeviceStatus {
class Client {
public:
- explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR,
- u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872);
+ // Initialize the UDP client capture and read sequence
+ Client();
+
+ // Close and release the client
~Client();
- void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760, u8 pad_index = 0,
- u32 client_id = 24872);
+
+ // Used for polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ std::vector<Common::ParamPackage> GetInputDevices() const;
+
+ bool DeviceConnected(std::size_t client) const;
+ void ReloadSockets();
+
+ Common::SPSCQueue<UDPPadStatus>& GetPadQueue();
+ const Common::SPSCQueue<UDPPadStatus>& GetPadQueue() const;
+
+ DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad);
+ const DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad) const;
+
+ Input::TouchStatus& GetTouchState();
+ const Input::TouchStatus& GetTouchState() const;
private:
+ struct ClientData {
+ ClientData();
+ ~ClientData();
+
+ std::string host{"127.0.0.1"};
+ u16 port{26760};
+ std::size_t pad_index{};
+ std::unique_ptr<Socket> socket;
+ DeviceStatus status;
+ std::thread thread;
+ u64 packet_sequence{};
+ s8 active{-1};
+
+ // Realtime values
+ // motion is initalized with PID values for drift correction on joycons
+ InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
+ std::chrono::time_point<std::chrono::steady_clock> last_motion_update;
+ };
+
+ // For shutting down, clear all data, join all threads, release usb
+ void Reset();
+
+ // Translates configuration to client number
+ std::size_t GetClientNumber(std::string_view host, u16 port, std::size_t pad) const;
+
void OnVersion(Response::Version);
void OnPortInfo(Response::PortInfo);
- void OnPadData(Response::PadData);
- void StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id);
+ void OnPadData(Response::PadData, std::size_t client);
+ void StartCommunication(std::size_t client, const std::string& host, u16 port,
+ std::size_t pad_index, u32 client_id);
+ void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
+ const Common::Vec3<float>& gyro);
+
+ // Returns an unused finger id, if there is no fingers available std::nullopt will be
+ // returned
+ std::optional<std::size_t> GetUnusedFingerID() const;
+
+ // Merges and updates all touch inputs into the touch_status array
+ void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id);
+
+ bool configuring = false;
- std::unique_ptr<Socket> socket;
- std::shared_ptr<DeviceStatus> status;
- std::thread thread;
- u64 packet_sequence = 0;
+ // Allocate clients for 8 udp servers
+ static constexpr std::size_t MAX_UDP_CLIENTS = 4 * 8;
+ // Each client can have up 2 touch inputs
+ static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2;
+ std::array<ClientData, MAX_UDP_CLIENTS> clients{};
+ Common::SPSCQueue<UDPPadStatus> pad_queue{};
+ Input::TouchStatus touch_status{};
+ std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{};
};
/// An async job allowing configuration of the touchpad calibration.
@@ -78,7 +164,7 @@ public:
* @param status_callback Callback for job status updates
* @param data_callback Called when calibration data is ready
*/
- explicit CalibrationConfigurationJob(const std::string& host, u16 port, u8 pad_index,
+ explicit CalibrationConfigurationJob(const std::string& host, u16 port, std::size_t pad_index,
u32 client_id, std::function<void(Status)> status_callback,
std::function<void(u16, u16, u16, u16)> data_callback);
~CalibrationConfigurationJob();
@@ -88,8 +174,8 @@ private:
Common::Event complete_event;
};
-void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
- std::function<void()> success_callback,
- std::function<void()> failure_callback);
+void TestCommunication(const std::string& host, u16 port, std::size_t pad_index, u32 client_id,
+ const std::function<void()>& success_callback,
+ const std::function<void()>& failure_callback);
} // namespace InputCommon::CemuhookUDP
diff --git a/src/input_common/udp/protocol.h b/src/input_common/udp/protocol.h
index 3ba4d1fc8..a3d276697 100644
--- a/src/input_common/udp/protocol.h
+++ b/src/input_common/udp/protocol.h
@@ -7,7 +7,16 @@
#include <array>
#include <optional>
#include <type_traits>
+
+#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable : 4701)
+#endif
#include <boost/crc.hpp>
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif
+
#include "common/bit_field.h"
#include "common/swap.h"
@@ -93,7 +102,7 @@ static_assert(std::is_trivially_copyable_v<PadData>,
/**
* Creates a message with the proper header data that can be sent to the server.
- * @param T data Request body to send
+ * @param data Request body to send
* @param client_id ID of the udp client (usually not checked on the server)
*/
template <typename T>
@@ -131,6 +140,14 @@ static_assert(sizeof(PortInfo) == 12, "UDP Response PortInfo struct has wrong si
static_assert(std::is_trivially_copyable_v<PortInfo>,
"UDP Response PortInfo is not trivially copyable");
+struct TouchPad {
+ u8 is_active{};
+ u8 id{};
+ u16_le x{};
+ u16_le y{};
+};
+static_assert(sizeof(TouchPad) == 6, "UDP Response TouchPad struct has wrong size ");
+
#pragma pack(push, 1)
struct PadData {
PortInfo info{};
@@ -181,12 +198,7 @@ struct PadData {
u8 button_13{};
} analog_button;
- struct TouchPad {
- u8 is_active{};
- u8 id{};
- u16_le x{};
- u16_le y{};
- } touch_1, touch_2;
+ std::array<TouchPad, 2> touch;
u64_le motion_timestamp;
@@ -213,7 +225,6 @@ static_assert(sizeof(Message<PadData>) == MAX_PACKET_SIZE,
static_assert(sizeof(PadData::AnalogButton) == 12,
"UDP Response AnalogButton struct has wrong size ");
-static_assert(sizeof(PadData::TouchPad) == 6, "UDP Response TouchPad struct has wrong size ");
static_assert(sizeof(PadData::Accelerometer) == 12,
"UDP Response Accelerometer struct has wrong size ");
static_assert(sizeof(PadData::Gyroscope) == 12, "UDP Response Gyroscope struct has wrong size ");
diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp
index 4b347e47e..9829da6f0 100644
--- a/src/input_common/udp/udp.cpp
+++ b/src/input_common/udp/udp.cpp
@@ -1,105 +1,110 @@
-// Copyright 2018 Citra Emulator Project
+// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <mutex>
-#include <optional>
-#include <tuple>
-
-#include "common/param_package.h"
-#include "core/frontend/input.h"
-#include "core/settings.h"
+#include <utility>
+#include "common/assert.h"
+#include "common/threadsafe_queue.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
-namespace InputCommon::CemuhookUDP {
+namespace InputCommon {
-class UDPTouchDevice final : public Input::TouchDevice {
+class UDPMotion final : public Input::MotionDevice {
public:
- explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
- std::tuple<float, float, bool> GetStatus() const override {
- std::lock_guard guard(status->update_mutex);
- return status->touch_status;
+ explicit UDPMotion(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
+ : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
+
+ Input::MotionStatus GetStatus() const override {
+ return client->GetPadState(ip, port, pad).motion_status;
}
private:
- std::shared_ptr<DeviceStatus> status;
+ const std::string ip;
+ const u16 port;
+ const u16 pad;
+ CemuhookUDP::Client* client;
+ mutable std::mutex mutex;
};
-class UDPMotionDevice final : public Input::MotionDevice {
-public:
- explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
- std::lock_guard guard(status->update_mutex);
- return status->motion_status;
- }
+/// A motion device factory that creates motion devices from a UDP client
+UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
+ : client(std::move(client_)) {}
+
+/**
+ * Creates motion device
+ * @param params contains parameters for creating the device:
+ * - "port": the UDP port number
+ */
+std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
+ auto ip = params.Get("ip", "127.0.0.1");
+ const auto port = static_cast<u16>(params.Get("port", 26760));
+ const auto pad = static_cast<u16>(params.Get("pad_index", 0));
+
+ return std::make_unique<UDPMotion>(std::move(ip), port, pad, client.get());
+}
-private:
- std::shared_ptr<DeviceStatus> status;
-};
+void UDPMotionFactory::BeginConfiguration() {
+ polling = true;
+ client->BeginConfiguration();
+}
-class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
-public:
- explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
-
- std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
- {
- std::lock_guard guard(status->update_mutex);
- status->touch_calibration = DeviceStatus::CalibrationData{};
- // These default values work well for DS4 but probably not other touch inputs
- status->touch_calibration->min_x = params.Get("min_x", 100);
- status->touch_calibration->min_y = params.Get("min_y", 50);
- status->touch_calibration->max_x = params.Get("max_x", 1800);
- status->touch_calibration->max_y = params.Get("max_y", 850);
+void UDPMotionFactory::EndConfiguration() {
+ polling = false;
+ client->EndConfiguration();
+}
+
+Common::ParamPackage UDPMotionFactory::GetNextInput() {
+ Common::ParamPackage params;
+ CemuhookUDP::UDPPadStatus pad;
+ auto& queue = client->GetPadQueue();
+ while (queue.Pop(pad)) {
+ if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
+ continue;
}
- return std::make_unique<UDPTouchDevice>(status);
+ params.Set("engine", "cemuhookudp");
+ params.Set("ip", pad.host);
+ params.Set("port", static_cast<u16>(pad.port));
+ params.Set("pad_index", static_cast<u16>(pad.pad_index));
+ params.Set("motion", static_cast<u16>(pad.motion));
+ return params;
}
+ return params;
+}
-private:
- std::shared_ptr<DeviceStatus> status;
-};
-
-class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
+class UDPTouch final : public Input::TouchDevice {
public:
- explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
+ explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
+ : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
- std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
- return std::make_unique<UDPMotionDevice>(status);
+ Input::TouchStatus GetStatus() const override {
+ return client->GetTouchState();
}
private:
- std::shared_ptr<DeviceStatus> status;
+ const std::string ip;
+ [[maybe_unused]] const u16 port;
+ [[maybe_unused]] const u16 pad;
+ CemuhookUDP::Client* client;
+ mutable std::mutex mutex;
};
-State::State() {
- auto status = std::make_shared<DeviceStatus>();
- client =
- std::make_unique<Client>(status, Settings::values.udp_input_address,
- Settings::values.udp_input_port, Settings::values.udp_pad_index);
-
- motion_factory = std::make_shared<UDPMotionFactory>(status);
- touch_factory = std::make_shared<UDPTouchFactory>(status);
-
- Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
- Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
-}
-
-State::~State() {
- Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
- Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
-}
-
-std::vector<Common::ParamPackage> State::GetInputDevices() const {
- // TODO support binding udp devices
- return {};
+/// A motion device factory that creates motion devices from a UDP client
+UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
+ : client(std::move(client_)) {}
+
+/**
+ * Creates motion device
+ * @param params contains parameters for creating the device:
+ * - "port": the UDP port number
+ */
+std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
+ auto ip = params.Get("ip", "127.0.0.1");
+ const auto port = static_cast<u16>(params.Get("port", 26760));
+ const auto pad = static_cast<u16>(params.Get("pad_index", 0));
+
+ return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get());
}
-void State::ReloadUDPClient() {
- client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
- Settings::values.udp_pad_index);
-}
-
-std::unique_ptr<State> Init() {
- return std::make_unique<State>();
-}
-} // namespace InputCommon::CemuhookUDP
+} // namespace InputCommon
diff --git a/src/input_common/udp/udp.h b/src/input_common/udp/udp.h
index 672a5c812..ea3fd4175 100644
--- a/src/input_common/udp/udp.h
+++ b/src/input_common/udp/udp.h
@@ -1,32 +1,57 @@
-// Copyright 2018 Citra Emulator Project
+// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
-#include <vector>
-#include "common/param_package.h"
+#include "core/frontend/input.h"
+#include "input_common/udp/client.h"
-namespace InputCommon::CemuhookUDP {
+namespace InputCommon {
-class Client;
-class UDPMotionFactory;
-class UDPTouchFactory;
-
-class State {
+/// A motion device factory that creates motion devices from udp clients
+class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
- State();
- ~State();
- void ReloadUDPClient();
- std::vector<Common::ParamPackage> GetInputDevices() const;
+ explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
+
+ std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput();
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
private:
- std::unique_ptr<Client> client;
- std::shared_ptr<UDPMotionFactory> motion_factory;
- std::shared_ptr<UDPTouchFactory> touch_factory;
+ std::shared_ptr<CemuhookUDP::Client> client;
+ bool polling = false;
};
-std::unique_ptr<State> Init();
+/// A touch device factory that creates touch devices from udp clients
+class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
+public:
+ explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
+
+ std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput();
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
+
+private:
+ std::shared_ptr<CemuhookUDP::Client> client;
+ bool polling = false;
+};
-} // namespace InputCommon::CemuhookUDP
+} // namespace InputCommon