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-rw-r--r--src/input_common/sdl/sdl_impl.cpp28
-rw-r--r--src/input_common/settings.h2
2 files changed, 13 insertions, 17 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 8c2cef35d..9c3035920 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -273,21 +273,19 @@ void SDLState::InitJoystick(int joystick_index) {
void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
const std::string guid = GetGUID(sdl_joystick);
- std::shared_ptr<SDLJoystick> found_joystick;
- {
- std::lock_guard lock{joystick_map_mutex};
- // This call to guid is safe since the joystick is guaranteed to be in the map
- const auto& joystick_guid_list = joystick_map[guid];
- const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
- [&sdl_joystick](const auto& joystick) {
- return joystick->GetSDLJoystick() == sdl_joystick;
- });
- found_joystick = *joystick_it;
- }
-
- // Destruct SDL_Joystick outside the lock guard because SDL can internally call the
- // event callback which locks the mutex again.
- found_joystick->SetSDLJoystick(nullptr, nullptr);
+ std::lock_guard lock{joystick_map_mutex};
+ auto& joystick_guid_list = joystick_map[guid];
+ auto joystick_it = std::find_if(
+ joystick_guid_list.begin(), joystick_guid_list.end(),
+ [&sdl_joystick](auto& joystick) { return joystick->GetSDLJoystick() == sdl_joystick; });
+
+ if (joystick_it != joystick_guid_list.end()) {
+ (*joystick_it)->SetSDLJoystick(nullptr, nullptr);
+ joystick_guid_list.erase(joystick_it);
+ if (joystick_guid_list.empty()) {
+ joystick_map.erase(guid);
+ }
+ }
}
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
diff --git a/src/input_common/settings.h b/src/input_common/settings.h
index ab0b95cf1..f52d28540 100644
--- a/src/input_common/settings.h
+++ b/src/input_common/settings.h
@@ -331,8 +331,6 @@ struct PlayerInput {
ButtonsRaw buttons;
AnalogsRaw analogs;
MotionRaw motions;
- std::string lstick_mod;
- std::string rstick_mod;
u32 body_color_left;
u32 body_color_right;