diff options
Diffstat (limited to 'src/input_common')
-rw-r--r-- | src/input_common/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/input_common/main.cpp | 261 | ||||
-rw-r--r-- | src/input_common/main.h | 144 | ||||
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 116 | ||||
-rw-r--r-- | src/input_common/settings.h | 4 | ||||
-rw-r--r-- | src/input_common/touch_from_button.cpp | 50 | ||||
-rw-r--r-- | src/input_common/touch_from_button.h | 23 |
7 files changed, 388 insertions, 212 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt index c673b8389..09361e37e 100644 --- a/src/input_common/CMakeLists.txt +++ b/src/input_common/CMakeLists.txt @@ -11,6 +11,8 @@ add_library(input_common STATIC motion_input.h settings.cpp settings.h + touch_from_button.cpp + touch_from_button.h gcadapter/gc_adapter.cpp gcadapter/gc_adapter.h gcadapter/gc_poller.cpp diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 8e67a7437..ea1a1cee6 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -11,6 +11,7 @@ #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/motion_emu.h" +#include "input_common/touch_from_button.h" #include "input_common/udp/udp.h" #ifdef HAVE_SDL2 #include "input_common/sdl/sdl.h" @@ -18,66 +19,176 @@ namespace InputCommon { -static std::shared_ptr<Keyboard> keyboard; -static std::shared_ptr<MotionEmu> motion_emu; +struct InputSubsystem::Impl { + void Initialize() { + auto gcadapter = std::make_shared<GCAdapter::Adapter>(); + gcbuttons = std::make_shared<GCButtonFactory>(gcadapter); + Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons); + gcanalog = std::make_shared<GCAnalogFactory>(gcadapter); + Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog); + + keyboard = std::make_shared<Keyboard>(); + Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard); + Input::RegisterFactory<Input::AnalogDevice>("analog_from_button", + std::make_shared<AnalogFromButton>()); + motion_emu = std::make_shared<MotionEmu>(); + Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu); + Input::RegisterFactory<Input::TouchDevice>("touch_from_button", + std::make_shared<TouchFromButtonFactory>()); + #ifdef HAVE_SDL2 -static std::unique_ptr<SDL::State> sdl; + sdl = SDL::Init(); #endif -static std::unique_ptr<CemuhookUDP::State> udp; -static std::shared_ptr<GCButtonFactory> gcbuttons; -static std::shared_ptr<GCAnalogFactory> gcanalog; - -void Init() { - auto gcadapter = std::make_shared<GCAdapter::Adapter>(); - gcbuttons = std::make_shared<GCButtonFactory>(gcadapter); - Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons); - gcanalog = std::make_shared<GCAnalogFactory>(gcadapter); - Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog); - - keyboard = std::make_shared<Keyboard>(); - Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard); - Input::RegisterFactory<Input::AnalogDevice>("analog_from_button", - std::make_shared<AnalogFromButton>()); - motion_emu = std::make_shared<MotionEmu>(); - Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu); + udp = CemuhookUDP::Init(); + } + + void Shutdown() { + Input::UnregisterFactory<Input::ButtonDevice>("keyboard"); + keyboard.reset(); + Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button"); + Input::UnregisterFactory<Input::MotionDevice>("motion_emu"); + motion_emu.reset(); + Input::UnregisterFactory<Input::TouchDevice>("touch_from_button"); #ifdef HAVE_SDL2 - sdl = SDL::Init(); + sdl.reset(); #endif - udp = CemuhookUDP::Init(); -} + udp.reset(); + Input::UnregisterFactory<Input::ButtonDevice>("gcpad"); + Input::UnregisterFactory<Input::AnalogDevice>("gcpad"); + + gcbuttons.reset(); + gcanalog.reset(); + } + + [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const { + std::vector<Common::ParamPackage> devices = { + Common::ParamPackage{{"display", "Any"}, {"class", "any"}}, + Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "key"}}, + }; +#ifdef HAVE_SDL2 + auto sdl_devices = sdl->GetInputDevices(); + devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end()); +#endif + auto udp_devices = udp->GetInputDevices(); + devices.insert(devices.end(), udp_devices.begin(), udp_devices.end()); + return devices; + } + + [[nodiscard]] AnalogMapping GetAnalogMappingForDevice( + const Common::ParamPackage& params) const { + if (!params.Has("class") || params.Get("class", "") == "any") { + return {}; + } + if (params.Get("class", "") == "key") { + // TODO consider returning the SDL key codes for the default keybindings + return {}; + } +#ifdef HAVE_SDL2 + if (params.Get("class", "") == "sdl") { + return sdl->GetAnalogMappingForDevice(params); + } +#endif + return {}; + } + + [[nodiscard]] ButtonMapping GetButtonMappingForDevice( + const Common::ParamPackage& params) const { + if (!params.Has("class") || params.Get("class", "") == "any") { + return {}; + } + if (params.Get("class", "") == "key") { + // TODO consider returning the SDL key codes for the default keybindings + return {}; + } +#ifdef HAVE_SDL2 + if (params.Get("class", "") == "sdl") { + return sdl->GetButtonMappingForDevice(params); + } +#endif + return {}; + } -void Shutdown() { - Input::UnregisterFactory<Input::ButtonDevice>("keyboard"); - keyboard.reset(); - Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button"); - Input::UnregisterFactory<Input::MotionDevice>("motion_emu"); - motion_emu.reset(); + std::shared_ptr<Keyboard> keyboard; + std::shared_ptr<MotionEmu> motion_emu; #ifdef HAVE_SDL2 - sdl.reset(); + std::unique_ptr<SDL::State> sdl; #endif - udp.reset(); - Input::UnregisterFactory<Input::ButtonDevice>("gcpad"); - Input::UnregisterFactory<Input::AnalogDevice>("gcpad"); + std::unique_ptr<CemuhookUDP::State> udp; + std::shared_ptr<GCButtonFactory> gcbuttons; + std::shared_ptr<GCAnalogFactory> gcanalog; +}; - gcbuttons.reset(); - gcanalog.reset(); +InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {} + +InputSubsystem::~InputSubsystem() = default; + +void InputSubsystem::Initialize() { + impl->Initialize(); +} + +void InputSubsystem::Shutdown() { + impl->Shutdown(); +} + +Keyboard* InputSubsystem::GetKeyboard() { + return impl->keyboard.get(); +} + +const Keyboard* InputSubsystem::GetKeyboard() const { + return impl->keyboard.get(); +} + +MotionEmu* InputSubsystem::GetMotionEmu() { + return impl->motion_emu.get(); } -Keyboard* GetKeyboard() { - return keyboard.get(); +const MotionEmu* InputSubsystem::GetMotionEmu() const { + return impl->motion_emu.get(); } -MotionEmu* GetMotionEmu() { - return motion_emu.get(); +std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const { + return impl->GetInputDevices(); } -GCButtonFactory* GetGCButtons() { - return gcbuttons.get(); +AnalogMapping InputSubsystem::GetAnalogMappingForDevice(const Common::ParamPackage& device) const { + return impl->GetAnalogMappingForDevice(device); } -GCAnalogFactory* GetGCAnalogs() { - return gcanalog.get(); +ButtonMapping InputSubsystem::GetButtonMappingForDevice(const Common::ParamPackage& device) const { + return impl->GetButtonMappingForDevice(device); +} + +GCAnalogFactory* InputSubsystem::GetGCAnalogs() { + return impl->gcanalog.get(); +} + +const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const { + return impl->gcanalog.get(); +} + +GCButtonFactory* InputSubsystem::GetGCButtons() { + return impl->gcbuttons.get(); +} + +const GCButtonFactory* InputSubsystem::GetGCButtons() const { + return impl->gcbuttons.get(); +} + +void InputSubsystem::ReloadInputDevices() { + if (!impl->udp) { + return; + } + impl->udp->ReloadUDPClient(); +} + +std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers( + Polling::DeviceType type) const { +#ifdef HAVE_SDL2 + return impl->sdl->GetPollers(type); +#else + return {}; +#endif } std::string GenerateKeyboardParam(int key_code) { @@ -101,68 +212,4 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, }; return circle_pad_param.Serialize(); } - -std::vector<Common::ParamPackage> GetInputDevices() { - std::vector<Common::ParamPackage> devices = { - Common::ParamPackage{{"display", "Any"}, {"class", "any"}}, - Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "key"}}, - }; -#ifdef HAVE_SDL2 - auto sdl_devices = sdl->GetInputDevices(); - devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end()); -#endif - auto udp_devices = udp->GetInputDevices(); - devices.insert(devices.end(), udp_devices.begin(), udp_devices.end()); - return devices; -} - -std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> GetButtonMappingForDevice( - const Common::ParamPackage& params) { - std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> mappings; - if (!params.Has("class") || params.Get("class", "") == "any") { - return {}; - } - if (params.Get("class", "") == "key") { - // TODO consider returning the SDL key codes for the default keybindings - return {}; - } -#ifdef HAVE_SDL2 - if (params.Get("class", "") == "sdl") { - return sdl->GetButtonMappingForDevice(params); - } -#endif - return {}; -} - -std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> GetAnalogMappingForDevice( - const Common::ParamPackage& params) { - std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> mappings; - if (!params.Has("class") || params.Get("class", "") == "any") { - return {}; - } - if (params.Get("class", "") == "key") { - // TODO consider returning the SDL key codes for the default keybindings - return {}; - } -#ifdef HAVE_SDL2 - if (params.Get("class", "") == "sdl") { - return sdl->GetAnalogMappingForDevice(params); - } -#endif - return {}; -} - -namespace Polling { - -std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) { - std::vector<std::unique_ptr<DevicePoller>> pollers; - -#ifdef HAVE_SDL2 - pollers = sdl->GetPollers(type); -#endif - - return pollers; -} - -} // namespace Polling } // namespace InputCommon diff --git a/src/input_common/main.h b/src/input_common/main.h index e706c3750..f3fbf696e 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -8,60 +8,20 @@ #include <string> #include <unordered_map> #include <vector> -#include "input_common/gcadapter/gc_poller.h" -#include "input_common/settings.h" namespace Common { class ParamPackage; } -namespace InputCommon { - -/// Initializes and registers all built-in input device factories. -void Init(); - -/// Deregisters all built-in input device factories and shuts them down. -void Shutdown(); - -class Keyboard; - -/// Gets the keyboard button device factory. -Keyboard* GetKeyboard(); - -class MotionEmu; - -/// Gets the motion emulation factory. -MotionEmu* GetMotionEmu(); - -GCButtonFactory* GetGCButtons(); - -GCAnalogFactory* GetGCAnalogs(); - -/// Generates a serialized param package for creating a keyboard button device -std::string GenerateKeyboardParam(int key_code); - -/// Generates a serialized param package for creating an analog device taking input from keyboard -std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, - int key_modifier, float modifier_scale); - -/** - * Return a list of available input devices that this Factory can create a new device with. - * Each returned Parampackage should have a `display` field used for display, a class field for - * backends to determine if this backend is meant to service the request and any other information - * needed to identify this in the backend later. - */ -std::vector<Common::ParamPackage> GetInputDevices(); - -/** - * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default - * mapping for the device. This is currently only implemented for the sdl backend devices. - */ -using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>; -using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>; +namespace Settings::NativeAnalog { +enum Values : int; +} -ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&); -AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&); +namespace Settings::NativeButton { +enum Values : int; +} +namespace InputCommon { namespace Polling { enum class DeviceType { Button, AnalogPreferred }; @@ -86,8 +46,92 @@ public: */ virtual Common::ParamPackage GetNextInput() = 0; }; - -// Get all DevicePoller from all backends for a specific device type -std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type); } // namespace Polling + +class GCAnalogFactory; +class GCButtonFactory; +class Keyboard; +class MotionEmu; + +/** + * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default + * mapping for the device. This is currently only implemented for the SDL backend devices. + */ +using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>; +using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>; + +class InputSubsystem { +public: + explicit InputSubsystem(); + ~InputSubsystem(); + + InputSubsystem(const InputSubsystem&) = delete; + InputSubsystem& operator=(const InputSubsystem&) = delete; + + InputSubsystem(InputSubsystem&&) = delete; + InputSubsystem& operator=(InputSubsystem&&) = delete; + + /// Initializes and registers all built-in input device factories. + void Initialize(); + + /// Unregisters all built-in input device factories and shuts them down. + void Shutdown(); + + /// Retrieves the underlying keyboard device. + [[nodiscard]] Keyboard* GetKeyboard(); + + /// Retrieves the underlying keyboard device. + [[nodiscard]] const Keyboard* GetKeyboard() const; + + /// Retrieves the underlying motion emulation factory. + [[nodiscard]] MotionEmu* GetMotionEmu(); + + /// Retrieves the underlying motion emulation factory. + [[nodiscard]] const MotionEmu* GetMotionEmu() const; + + /** + * Returns all available input devices that this Factory can create a new device with. + * Each returned ParamPackage should have a `display` field used for display, a class field for + * backends to determine if this backend is meant to service the request and any other + * information needed to identify this in the backend later. + */ + [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const; + + /// Retrieves the analog mappings for the given device. + [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& device) const; + + /// Retrieves the button mappings for the given device. + [[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const; + + /// Retrieves the underlying GameCube analog handler. + [[nodiscard]] GCAnalogFactory* GetGCAnalogs(); + + /// Retrieves the underlying GameCube analog handler. + [[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const; + + /// Retrieves the underlying GameCube button handler. + [[nodiscard]] GCButtonFactory* GetGCButtons(); + + /// Retrieves the underlying GameCube button handler. + [[nodiscard]] const GCButtonFactory* GetGCButtons() const; + + /// Reloads the input devices + void ReloadInputDevices(); + + /// Get all DevicePoller from all backends for a specific device type + [[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers( + Polling::DeviceType type) const; + +private: + struct Impl; + std::unique_ptr<Impl> impl; +}; + +/// Generates a serialized param package for creating a keyboard button device +std::string GenerateKeyboardParam(int key_code); + +/// Generates a serialized param package for creating an analog device taking input from keyboard +std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, + int key_modifier, float modifier_scale); + } // namespace InputCommon diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 7605c884d..a9e676f4b 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <algorithm> +#include <array> #include <atomic> #include <cmath> #include <functional> @@ -17,11 +18,11 @@ #include <vector> #include <SDL.h> #include "common/logging/log.h" -#include "common/math_util.h" #include "common/param_package.h" #include "common/threadsafe_queue.h" #include "core/frontend/input.h" #include "input_common/sdl/sdl_impl.h" +#include "input_common/settings.h" namespace InputCommon::SDL { @@ -358,7 +359,7 @@ public: return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), y / r * (r - deadzone) / (1 - deadzone)); } - return std::make_tuple<float, float>(0.0f, 0.0f); + return {}; } bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { @@ -574,10 +575,10 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() { namespace { Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis, - float value = 0.1) { + float value = 0.1f) { Common::ParamPackage params({{"engine", "sdl"}}); params.Set("port", port); - params.Set("guid", guid); + params.Set("guid", std::move(guid)); params.Set("axis", axis); if (value > 0) { params.Set("direction", "+"); @@ -592,7 +593,7 @@ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) { Common::ParamPackage params({{"engine", "sdl"}}); params.Set("port", port); - params.Set("guid", guid); + params.Set("guid", std::move(guid)); params.Set("button", button); return params; } @@ -601,7 +602,7 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u Common::ParamPackage params({{"engine", "sdl"}}); params.Set("port", port); - params.Set("guid", guid); + params.Set("guid", std::move(guid)); params.Set("hat", hat); switch (value) { case SDL_HAT_UP: @@ -670,55 +671,62 @@ Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& gui } // Anonymous namespace ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) { - // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. - // We will add those afterwards - // This list also excludes Screenshot since theres not really a mapping for that - std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton> - switch_to_sdl_button = { - {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, - {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, - {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, - {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, - {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, - {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, - {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, - {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, - {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, - {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, - {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, - {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, - {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, - {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, - {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, - {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, - {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, - }; if (!params.Has("guid") || !params.Has("port")) { return {}; } const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); - auto controller = joystick->GetSDLGameController(); - if (!controller) { + auto* controller = joystick->GetSDLGameController(); + if (controller == nullptr) { return {}; } - ButtonMapping mapping{}; + // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. + // We will add those afterwards + // This list also excludes Screenshot since theres not really a mapping for that + using ButtonBindings = + std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; + static constexpr ButtonBindings switch_to_sdl_button{{ + {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, + {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, + {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, + {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, + {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, + {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, + {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, + {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, + {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, + {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, + {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, + {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, + {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, + }}; + + // Add the missing bindings for ZL/ZR + using ZBindings = + std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; + static constexpr ZBindings switch_to_sdl_axis{{ + {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, + {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, + }}; + + ButtonMapping mapping; + mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); + for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); - mapping[switch_button] = - BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); + mapping.insert_or_assign( + switch_button, + BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); } - - // Add the missing bindings for ZL/ZR - std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis = - { - {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, - {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, - }; for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); - mapping[switch_button] = - BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); + mapping.insert_or_assign( + switch_button, + BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); } return mapping; @@ -729,8 +737,8 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa return {}; } const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); - auto controller = joystick->GetSDLGameController(); - if (!controller) { + auto* controller = joystick->GetSDLGameController(); + if (controller == nullptr) { return {}; } @@ -739,16 +747,18 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); const auto& binding_left_y = SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); - mapping[Settings::NativeAnalog::LStick] = - BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), - binding_left_x.value.axis, binding_left_y.value.axis); + mapping.insert_or_assign(Settings::NativeAnalog::LStick, + BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), + binding_left_x.value.axis, + binding_left_y.value.axis)); const auto& binding_right_x = SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); const auto& binding_right_y = SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); - mapping[Settings::NativeAnalog::RStick] = - BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), - binding_right_x.value.axis, binding_right_y.value.axis); + mapping.insert_or_assign(Settings::NativeAnalog::RStick, + BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), + binding_right_x.value.axis, + binding_right_y.value.axis)); return mapping; } @@ -784,7 +794,7 @@ public: } return {}; } - std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) { + [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const { switch (event.type) { case SDL_JOYAXISMOTION: if (std::abs(event.jaxis.value / 32767.0) < 0.5) { @@ -795,7 +805,7 @@ public: case SDL_JOYHATMOTION: return {SDLEventToButtonParamPackage(state, event)}; } - return {}; + return std::nullopt; } }; diff --git a/src/input_common/settings.h b/src/input_common/settings.h index 8e481a7fe..2d258960b 100644 --- a/src/input_common/settings.h +++ b/src/input_common/settings.h @@ -10,7 +10,7 @@ namespace Settings { namespace NativeButton { -enum Values { +enum Values : int { A, B, X, @@ -52,7 +52,7 @@ extern const std::array<const char*, NumButtons> mapping; } // namespace NativeButton namespace NativeAnalog { -enum Values { +enum Values : int { LStick, RStick, diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp new file mode 100644 index 000000000..98da0ef1a --- /dev/null +++ b/src/input_common/touch_from_button.cpp @@ -0,0 +1,50 @@ +// Copyright 2020 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/frontend/framebuffer_layout.h" +#include "core/settings.h" +#include "input_common/touch_from_button.h" + +namespace InputCommon { + +class TouchFromButtonDevice final : public Input::TouchDevice { +public: + TouchFromButtonDevice() { + for (const auto& config_entry : + Settings::values.touch_from_button_maps[Settings::values.touch_from_button_map_index] + .buttons) { + const Common::ParamPackage package{config_entry}; + map.emplace_back( + Input::CreateDevice<Input::ButtonDevice>(config_entry), + std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)), + std::clamp(package.Get("y", 0), 0, + static_cast<int>(Layout::ScreenUndocked::Height))); + } + } + + std::tuple<float, float, bool> GetStatus() const override { + for (const auto& m : map) { + const bool state = std::get<0>(m)->GetStatus(); + if (state) { + const float x = static_cast<float>(std::get<1>(m)) / + static_cast<int>(Layout::ScreenUndocked::Width); + const float y = static_cast<float>(std::get<2>(m)) / + static_cast<int>(Layout::ScreenUndocked::Height); + return {x, y, true}; + } + } + return {}; + } + +private: + // A vector of the mapped button, its x and its y-coordinate + std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map; +}; + +std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create( + const Common::ParamPackage& params) { + return std::make_unique<TouchFromButtonDevice>(); +} + +} // namespace InputCommon diff --git a/src/input_common/touch_from_button.h b/src/input_common/touch_from_button.h new file mode 100644 index 000000000..8b4d1aa96 --- /dev/null +++ b/src/input_common/touch_from_button.h @@ -0,0 +1,23 @@ +// Copyright 2020 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include "core/frontend/input.h" + +namespace InputCommon { + +/** + * A touch device factory that takes a list of button devices and combines them into a touch device. + */ +class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> { +public: + /** + * Creates a touch device from a list of button devices + */ + std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override; +}; + +} // namespace InputCommon |