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diff --git a/src/network/room.h b/src/network/room.h
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+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <string>
+#include "common/common_types.h"
+
+namespace Network {
+
+constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
+
+constexpr u16 DefaultRoomPort = 1234;
+constexpr size_t NumChannels = 1; // Number of channels used for the connection
+
+struct RoomInformation {
+ std::string name; ///< Name of the server
+ u32 member_slots; ///< Maximum number of members in this room
+};
+
+using MacAddress = std::array<u8, 6>;
+/// A special MAC address that tells the room we're joining to assign us a MAC address
+/// automatically.
+const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
+
+// 802.11 broadcast MAC address
+constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
+
+// The different types of messages that can be sent. The first byte of each packet defines the type
+enum RoomMessageTypes : u8 {
+ IdJoinRequest = 1,
+ IdJoinSuccess,
+ IdRoomInformation,
+ IdSetGameName,
+ IdWifiPacket,
+ IdChatMessage,
+ IdNameCollision,
+ IdMacCollision,
+ IdVersionMismatch,
+ IdCloseRoom
+};
+
+/// This is what a server [person creating a server] would use.
+class Room final {
+public:
+ enum class State : u8 {
+ Open, ///< The room is open and ready to accept connections.
+ Closed, ///< The room is not opened and can not accept connections.
+ };
+
+ Room();
+ ~Room();
+
+ /**
+ * Gets the current state of the room.
+ */
+ State GetState() const;
+
+ /**
+ * Gets the room information of the room.
+ */
+ const RoomInformation& GetRoomInformation() const;
+
+ /**
+ * Creates the socket for this room. Will bind to default address if
+ * server is empty string.
+ */
+ void Create(const std::string& name, const std::string& server = "",
+ u16 server_port = DefaultRoomPort);
+
+ /**
+ * Destroys the socket
+ */
+ void Destroy();
+
+private:
+ class RoomImpl;
+ std::unique_ptr<RoomImpl> room_impl;
+};
+
+} // namespace Network