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Diffstat (limited to 'src/network/room.h')
-rw-r--r-- | src/network/room.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/network/room.h b/src/network/room.h new file mode 100644 index 000000000..54cccf0ae --- /dev/null +++ b/src/network/room.h @@ -0,0 +1,84 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <memory> +#include <string> +#include "common/common_types.h" + +namespace Network { + +constexpr u32 network_version = 1; ///< The version of this Room and RoomMember + +constexpr u16 DefaultRoomPort = 1234; +constexpr size_t NumChannels = 1; // Number of channels used for the connection + +struct RoomInformation { + std::string name; ///< Name of the server + u32 member_slots; ///< Maximum number of members in this room +}; + +using MacAddress = std::array<u8, 6>; +/// A special MAC address that tells the room we're joining to assign us a MAC address +/// automatically. +const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; + +// 802.11 broadcast MAC address +constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; + +// The different types of messages that can be sent. The first byte of each packet defines the type +enum RoomMessageTypes : u8 { + IdJoinRequest = 1, + IdJoinSuccess, + IdRoomInformation, + IdSetGameName, + IdWifiPacket, + IdChatMessage, + IdNameCollision, + IdMacCollision, + IdVersionMismatch, + IdCloseRoom +}; + +/// This is what a server [person creating a server] would use. +class Room final { +public: + enum class State : u8 { + Open, ///< The room is open and ready to accept connections. + Closed, ///< The room is not opened and can not accept connections. + }; + + Room(); + ~Room(); + + /** + * Gets the current state of the room. + */ + State GetState() const; + + /** + * Gets the room information of the room. + */ + const RoomInformation& GetRoomInformation() const; + + /** + * Creates the socket for this room. Will bind to default address if + * server is empty string. + */ + void Create(const std::string& name, const std::string& server = "", + u16 server_port = DefaultRoomPort); + + /** + * Destroys the socket + */ + void Destroy(); + +private: + class RoomImpl; + std::unique_ptr<RoomImpl> room_impl; +}; + +} // namespace Network |