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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 2e369ed72..fea325df9 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -426,9 +426,15 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval:
ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
break;
+ case Stage::Fragment:
+ // Return sample mask in upper 16 bits
+ ctx.AddU32("{}=uint(gl_SampleMaskIn[0])<<16;", inst);
+ break;
+ case Stage::Compute:
default:
- LOG_WARNING(Shader, "(STUBBED) called");
- ctx.AddU32("{}=uint(0x00ff0000);", inst);
+ // Return standard format (0x00ff0000)
+ ctx.AddU32("{}=0x00ff0000u;", inst);
+ break;
}
}