diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
5 files changed, 36 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 4e6f2c0fe..97bd59302 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -393,6 +393,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile              DefineGenericOutput(index, program.invocations);          }      } +    if (info.uses_rescaling_uniform) { +        header += "layout(location=0) uniform vec4 scaling;"; +    }      DefineConstantBuffers(bindings);      DefineStorageBuffers(bindings);      SetupImages(bindings); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 170db269a..4c26f3829 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -445,6 +445,10 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {      ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);  } +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { +    ctx.AddF32("{}=scaling.z;", inst); +} +  void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {      ctx.AddU32("{}=lmem[{}];", inst, word_offset);  } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 447eb8e0a..2f78d0267 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -612,6 +612,22 @@ void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value                 value);  } +void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) { +    if (!index.IsImmediate()) { +        throw NotImplementedException("Non-constant texture rescaling"); +    } +    const u32 image_index{index.U32()}; +    ctx.AddU1("{}=(ftou(scaling.x)&{})!=0;", inst, 1u << image_index); +} + +void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) { +    if (!index.IsImmediate()) { +        throw NotImplementedException("Non-constant texture rescaling"); +    } +    const u32 image_index{index.U32()}; +    ctx.AddU1("{}=(ftou(scaling.y)&{})!=0;", inst, 1u << image_index); +} +  void EmitBindlessImageSampleImplicitLod(EmitContext&) {      NotImplemented();  } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 5936d086f..f86502e4c 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -85,6 +85,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);  void EmitSampleId(EmitContext& ctx, IR::Inst& inst);  void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);  void EmitYDirection(EmitContext& ctx, IR::Inst& inst); +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);  void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);  void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);  void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); @@ -362,6 +363,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin  void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);  void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);  void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); +void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); +void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);  void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value);  void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value);  void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value); @@ -627,6 +630,8 @@ void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,                     std::string_view coords);  void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,                      std::string_view coords, std::string_view color); +void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index); +void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);  void EmitBindlessImageAtomicIAdd32(EmitContext&);  void EmitBindlessImageAtomicSMin32(EmitContext&);  void EmitBindlessImageAtomicUMin32(EmitContext&); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 38419f88f..88c1d4c5e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -78,6 +78,14 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin      ctx.AddU32("{}=uint({}*{});", inst, a, b);  } +void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { +    ctx.AddU32("{}=uint(int({})/int({}));", inst, a, b); +} + +void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { +    ctx.AddU32("{}={}/{};", inst, a, b); +} +  void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {      ctx.AddU32("{}=uint(-({}));", inst, value);  }  | 
