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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index feca5105f..64f828107 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -549,8 +549,15 @@ Id EmitInvocationInfo(EmitContext& ctx) {
case Stage::TessellationEval:
return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
ctx.Const(16u));
+ case Stage::Fragment:
+ // Return sample mask in upper 16 bits
+ return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.sample_mask),
+ ctx.Const(16u));
+ case Stage::Compute:
+ // For compute shaders, return standard format since we can't access workgroup size directly
+ return ctx.Const(0x00ff0000u);
default:
- LOG_WARNING(Shader, "(STUBBED) called");
+ // For other stages, return the standard invocation info format
return ctx.Const(0x00ff0000u);
}
}