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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp5
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h7
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp7
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp7
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp7
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp66
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h5
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp5
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_select.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_special.cpp5
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp6
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp73
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.h14
23 files changed, 155 insertions, 118 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index 08b3a81ce..265ac9c85 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -1,6 +1,5 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <span>
#include <tuple>
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index b412957c7..7567b6fc9 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -1,6 +1,5 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -22,7 +21,7 @@ constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
struct RescalingLayout {
alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
- alignas(16) u32 down_factor;
+ u32 down_factor;
};
constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
index d3cbb14a9..4b3043b65 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
@@ -1,6 +1,7 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <bit>
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
index 9ce95a41b..0b9a3664f 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
@@ -1,11 +1,8 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
-#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
index 02d1e63f7..c4ca28d11 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
index 5c3e1ee2b..e757e9aed 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
@@ -1,11 +1,8 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
-#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 8ea730c80..2c68aba39 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -1,11 +1,10 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+#include <bit>
#include <tuple>
#include <utility>
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
@@ -123,34 +122,36 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
}
Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, u32 element_size,
- const IR::Value& binding, const IR::Value& offset) {
+ const IR::Value& binding, const IR::Value& offset, const Id indirect_func) {
+ Id buffer_offset;
+ const Id uniform_type{ctx.uniform_types.*member_ptr};
+ if (offset.IsImmediate()) {
+ // Hardware been proved to read the aligned offset (e.g. LDC.U32 at 6 will read offset 4)
+ const Id imm_offset{ctx.Const(offset.U32() / element_size)};
+ buffer_offset = imm_offset;
+ } else if (element_size > 1) {
+ const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
+ const Id shift{ctx.Const(log2_element_size)};
+ buffer_offset = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
+ } else {
+ buffer_offset = ctx.Def(offset);
+ }
if (!binding.IsImmediate()) {
- throw NotImplementedException("Constant buffer indexing");
+ return ctx.OpFunctionCall(result_type, indirect_func, ctx.Def(binding), buffer_offset);
}
const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
- const Id uniform_type{ctx.uniform_types.*member_ptr};
- if (!offset.IsImmediate()) {
- Id index{ctx.Def(offset)};
- if (element_size > 1) {
- const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
- const Id shift{ctx.Const(log2_element_size)};
- index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
- }
- const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
- return ctx.OpLoad(result_type, access_chain);
- }
- // Hardware been proved to read the aligned offset (e.g. LDC.U32 at 6 will read offset 4)
- const Id imm_offset{ctx.Const(offset.U32() / element_size)};
- const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
+ const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, buffer_offset)};
return ctx.OpLoad(result_type, access_chain);
}
Id GetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
- return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset);
+ return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset,
+ ctx.load_const_func_u32);
}
Id GetCbufU32x4(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
- return GetCbuf(ctx, ctx.U32[4], &UniformDefinitions::U32x4, sizeof(u32[4]), binding, offset);
+ return GetCbuf(ctx, ctx.U32[4], &UniformDefinitions::U32x4, sizeof(u32[4]), binding, offset,
+ ctx.load_const_func_u32x4);
}
Id GetCbufElement(EmitContext& ctx, Id vector, const IR::Value& offset, u32 index_offset) {
@@ -201,7 +202,8 @@ void EmitGetIndirectBranchVariable(EmitContext&) {
Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
- const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
+ const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset,
+ ctx.load_const_func_u8)};
return ctx.OpUConvert(ctx.U32[1], load);
}
Id element{};
@@ -217,7 +219,8 @@ Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& of
Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) {
- const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset)};
+ const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset,
+ ctx.load_const_func_u8)};
return ctx.OpSConvert(ctx.U32[1], load);
}
Id element{};
@@ -233,8 +236,8 @@ Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& of
Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
- const Id load{
- GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset)};
+ const Id load{GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset,
+ ctx.load_const_func_u16)};
return ctx.OpUConvert(ctx.U32[1], load);
}
Id element{};
@@ -250,8 +253,8 @@ Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int16) {
- const Id load{
- GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset)};
+ const Id load{GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset,
+ ctx.load_const_func_u16)};
return ctx.OpSConvert(ctx.U32[1], load);
}
Id element{};
@@ -276,7 +279,8 @@ Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing) {
- return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset);
+ return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset,
+ ctx.load_const_func_f32);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
return ctx.OpBitcast(ctx.F32[1], GetCbufElement(ctx, vector, offset, 0u));
@@ -285,8 +289,8 @@ Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
if (ctx.profile.support_descriptor_aliasing) {
- return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding,
- offset);
+ return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding, offset,
+ ctx.load_const_func_u32x2);
} else {
const Id vector{GetCbufU32x4(ctx, binding, offset)};
return ctx.OpCompositeConstruct(ctx.U32[2], GetCbufElement(ctx, vector, offset, 0u),
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
index 1eca3aa85..7ad0b08ac 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
index 832de2452..a88f1b7c4 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
index 0cdc46495..c740c96fb 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index d18d5f1d5..fb5799c42 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -1,6 +1,5 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <boost/container/static_vector.hpp>
@@ -454,6 +453,7 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorCube:
+ case TextureType::Color2DRect:
return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
zero, mips());
case TextureType::ColorArray2D:
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp
index a96190bc6..2a12feddc 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index f263b41b0..984d072b4 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -1,6 +1,5 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
index 44521f539..960bdea6f 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
index 47745f7ee..c38427c93 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
index 175f4be19..8693801c7 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
@@ -1,6 +1,5 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <bit>
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
index 48caf1ffc..68e5b1c8e 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
index 330c9052c..df05dad74 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
index d96a17583..00be1f127 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
@@ -1,6 +1,5 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
index b5766fc52..0649290b0 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
index 7034228bf..7cbbbfaa6 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
@@ -1,8 +1,6 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index cd90c084a..aecc4c612 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -1,11 +1,10 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
+#include <bit>
#include <climits>
-#include <string_view>
#include <boost/container/static_vector.hpp>
@@ -42,6 +41,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
case TextureType::ColorArray1D:
return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
case TextureType::Color2D:
+ case TextureType::Color2DRect:
return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format);
case TextureType::ColorArray2D:
return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format);
@@ -464,6 +464,7 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
DefineSharedMemory(program);
DefineSharedMemoryFunctions(program);
DefineConstantBuffers(program.info, uniform_binding);
+ DefineConstantBufferIndirectFunctions(program.info);
DefineStorageBuffers(program.info, storage_binding);
DefineTextureBuffers(program.info, texture_binding);
DefineImageBuffers(program.info, image_binding);
@@ -993,7 +994,7 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
}
return;
}
- IR::Type types{info.used_constant_buffer_types};
+ IR::Type types{info.used_constant_buffer_types | info.used_indirect_cbuf_types};
if (True(types & IR::Type::U8)) {
if (profile.support_int8) {
DefineConstBuffers(*this, info, &UniformDefinitions::U8, binding, U8, 'u', sizeof(u8));
@@ -1027,6 +1028,63 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
binding += static_cast<u32>(info.constant_buffer_descriptors.size());
}
+void EmitContext::DefineConstantBufferIndirectFunctions(const Info& info) {
+ if (!info.uses_cbuf_indirect) {
+ return;
+ }
+ const auto make_accessor{[&](Id buffer_type, Id UniformDefinitions::*member_ptr) {
+ const Id func_type{TypeFunction(buffer_type, U32[1], U32[1])};
+ const Id func{OpFunction(buffer_type, spv::FunctionControlMask::MaskNone, func_type)};
+ const Id binding{OpFunctionParameter(U32[1])};
+ const Id offset{OpFunctionParameter(U32[1])};
+
+ AddLabel();
+
+ const Id merge_label{OpLabel()};
+ const Id uniform_type{uniform_types.*member_ptr};
+
+ std::array<Id, Info::MAX_INDIRECT_CBUFS> buf_labels;
+ std::array<Sirit::Literal, Info::MAX_INDIRECT_CBUFS> buf_literals;
+ for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
+ buf_labels[i] = OpLabel();
+ buf_literals[i] = Sirit::Literal{i};
+ }
+ OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone);
+ OpSwitch(binding, buf_labels[0], buf_literals, buf_labels);
+ for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
+ AddLabel(buf_labels[i]);
+ const Id cbuf{cbufs[i].*member_ptr};
+ const Id access_chain{OpAccessChain(uniform_type, cbuf, u32_zero_value, offset)};
+ const Id result{OpLoad(buffer_type, access_chain)};
+ OpReturnValue(result);
+ }
+ AddLabel(merge_label);
+ OpUnreachable();
+ OpFunctionEnd();
+ return func;
+ }};
+ IR::Type types{info.used_indirect_cbuf_types};
+ bool supports_aliasing = profile.support_descriptor_aliasing;
+ if (supports_aliasing && True(types & IR::Type::U8)) {
+ load_const_func_u8 = make_accessor(U8, &UniformDefinitions::U8);
+ }
+ if (supports_aliasing && True(types & IR::Type::U16)) {
+ load_const_func_u16 = make_accessor(U16, &UniformDefinitions::U16);
+ }
+ if (supports_aliasing && True(types & IR::Type::F32)) {
+ load_const_func_f32 = make_accessor(F32[1], &UniformDefinitions::F32);
+ }
+ if (supports_aliasing && True(types & IR::Type::U32)) {
+ load_const_func_u32 = make_accessor(U32[1], &UniformDefinitions::U32);
+ }
+ if (supports_aliasing && True(types & IR::Type::U32x2)) {
+ load_const_func_u32x2 = make_accessor(U32[2], &UniformDefinitions::U32x2);
+ }
+ if (!supports_aliasing || True(types & IR::Type::U32x4)) {
+ load_const_func_u32x4 = make_accessor(U32[4], &UniformDefinitions::U32x4);
+ }
+}
+
void EmitContext::DefineStorageBuffers(const Info& info, u32& binding) {
if (info.storage_buffers_descriptors.empty()) {
return;
@@ -1249,7 +1307,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
subgroup_mask_gt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGtMaskKHR);
subgroup_mask_ge = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGeMaskKHR);
}
- if (info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
+ if (info.uses_fswzadd || info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
(profile.warp_size_potentially_larger_than_guest &&
(info.uses_subgroup_vote || info.uses_subgroup_mask))) {
subgroup_local_invocation_id =
@@ -1354,7 +1412,8 @@ void EmitContext::DefineInputs(const IR::Program& program) {
void EmitContext::DefineOutputs(const IR::Program& program) {
const Info& info{program.info};
const std::optional<u32> invocations{program.invocations};
- if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) {
+ if (runtime_info.convert_depth_mode || info.stores.AnyComponent(IR::Attribute::PositionX) ||
+ stage == Stage::VertexB) {
output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position);
}
if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) {
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
index f87138f7e..bc25b8b84 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
@@ -1,11 +1,9 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
-#include <string_view>
#include <sirit/sirit.h>
@@ -294,6 +292,13 @@ public:
std::vector<Id> interfaces;
+ Id load_const_func_u8{};
+ Id load_const_func_u16{};
+ Id load_const_func_u32{};
+ Id load_const_func_f32{};
+ Id load_const_func_u32x2{};
+ Id load_const_func_u32x4{};
+
private:
void DefineCommonTypes(const Info& info);
void DefineCommonConstants();
@@ -302,6 +307,7 @@ private:
void DefineSharedMemory(const IR::Program& program);
void DefineSharedMemoryFunctions(const IR::Program& program);
void DefineConstantBuffers(const Info& info, u32& binding);
+ void DefineConstantBufferIndirectFunctions(const Info& info);
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextureBuffers(const Info& info, u32& binding);
void DefineImageBuffers(const Info& info, u32& binding);