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-rw-r--r--src/shader_recompiler/program_header.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/shader_recompiler/program_header.h b/src/shader_recompiler/program_header.h
index bd6c2bfb5..1e8bae7cd 100644
--- a/src/shader_recompiler/program_header.h
+++ b/src/shader_recompiler/program_header.h
@@ -1,6 +1,5 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -196,6 +195,11 @@ struct ProgramHeader {
return {(bits & 1) != 0, (bits & 2) != 0, (bits & 4) != 0, (bits & 8) != 0};
}
+ [[nodiscard]] bool HasOutputComponents(u32 rt) const noexcept {
+ const u32 bits{omap.target >> (rt * 4)};
+ return (bits & 0xf) != 0;
+ }
+
[[nodiscard]] std::array<PixelImap, 4> GenericInputMap(u32 attribute) const {
const auto& vector{imap_generic_vector[attribute]};
return {vector.x, vector.y, vector.z, vector.w};