diff options
Diffstat (limited to 'src/video_core/engines')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 3 | 
1 files changed, 3 insertions, 0 deletions
| diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 58b598c7f..a04e00ecb 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() {      regs.stencil_back_func_func = Regs::ComparisonOp::Always;      regs.stencil_back_func_mask = 0xFFFFFFFF;      regs.stencil_back_mask = 0xFFFFFFFF; +    // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a +    // register carrying a default value. Assume it's OpenGL's default (1). +    regs.point_size = 1.0f;  }  void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { | 
