diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f5c785467..70855fcfd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -430,7 +430,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us      // TODO(bunnei): Figure out how the below register works. According to envytools, this should be      // used to enable multiple render targets. However, it is left unset on all games that I have      // tested. -    ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented"); +    UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);      // Bind the framebuffer surfaces      current_state.draw.draw_framebuffer = framebuffer.handle;  | 
