diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp | 11 | 
1 files changed, 10 insertions, 1 deletions
| diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 11cd41ad7..8634c3316 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -568,12 +568,21 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {      if (!vertex_binding_divisors.empty()) {          vertex_input_ci.pNext = &input_divisor_ci;      } +    const bool has_tess_stages = spv_modules[1] || spv_modules[2];      auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, key.state.topology);      if (input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) { -        if (!spv_modules[1] && !spv_modules[2]) { +        if (!has_tess_stages) {              LOG_WARNING(Render_Vulkan, "Patch topology used without tessellation, using points");              input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;          } +    } else { +        if (has_tess_stages) { +            // The Vulkan spec requires patch list IA topology be used with tessellation +            // shader stages. Forcing it fixes a crash on some drivers +            LOG_WARNING(Render_Vulkan, +                        "Patch topology not used with tessellation, using patch list"); +            input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST; +        }      }      const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{          .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, | 
