diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 2 | ||||
-rw-r--r-- | src/video_core/shader/shader.cpp | 4 |
3 files changed, 5 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 5a306a5c8..2d2f4edc1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -748,7 +748,8 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe // Adjust the source rectangle to take into account parts of the input lines being cropped if (config.input_width > config.output_width) { - src_rect.right -= (config.input_width - config.output_width) * src_surface->res_scale_width; + src_rect.right -= static_cast<int>((config.input_width - config.output_width) * + src_surface->res_scale_width); } // Require destination surface to have same resolution scale as source to preserve scaling diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index e1a9cb361..cc3e4bed5 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -76,7 +76,7 @@ union PicaShaderConfig { } state.fog_mode = regs.fog_mode; - state.fog_flip = regs.fog_flip; + state.fog_flip = regs.fog_flip != 0; state.combiner_buffer_input = regs.tev_combiner_buffer_input.update_mask_rgb.Value() | regs.tev_combiner_buffer_input.update_mask_a.Value() << 4; diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index a4aa3c9e0..7ae57e619 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -118,7 +118,7 @@ void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attrib // Setup input register table const auto& attribute_register_map = config.input_register_map; - for (unsigned i = 0; i < num_attributes; i++) + for (int i = 0; i < num_attributes; i++) state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; state.conditional_code[0] = false; @@ -146,7 +146,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_ // Setup input register table boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); const auto& attribute_register_map = config.input_register_map; - for (unsigned i = 0; i < num_attributes; i++) + for (int i = 0; i < num_attributes; i++) state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; state.conditional_code[0] = false; |