diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 1 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.h | 5 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 13 | 
3 files changed, 14 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 81b71edfb..04c267ee4 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -246,6 +246,7 @@ Device::Device()                             GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;      use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue(); +    use_driver_cache = is_nvidia;      LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);      LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 3e79d1e37..9141de635 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -120,6 +120,10 @@ public:          return use_asynchronous_shaders;      } +    bool UseDriverCache() const { +        return use_driver_cache; +    } +  private:      static bool TestVariableAoffi();      static bool TestPreciseBug(); @@ -147,6 +151,7 @@ private:      bool has_debugging_tool_attached{};      bool use_assembly_shaders{};      bool use_asynchronous_shaders{}; +    bool use_driver_cache{};  };  } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index d4841fdb7..529570ff0 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -159,6 +159,10 @@ std::unordered_set<GLenum> GetSupportedFormats() {  ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 unique_identifier,                               const ShaderIR& ir, const Registry& registry, bool hint_retrievable) { +    if (device.UseDriverCache()) { +        // Ignore hint retrievable if we are using the driver cache +        hint_retrievable = false; +    }      const std::string shader_id = MakeShaderID(unique_identifier, shader_type);      LOG_INFO(Render_OpenGL, "{}", shader_id); @@ -336,7 +340,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop      }      std::vector<ShaderDiskCachePrecompiled> gl_cache; -    if (!device.UseAssemblyShaders()) { +    if (!device.UseAssemblyShaders() && !device.UseDriverCache()) {          // Only load precompiled cache when we are not using assembly shaders          gl_cache = disk_cache.LoadPrecompiled();      } @@ -356,8 +360,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop      std::atomic_bool gl_cache_failed = false;      const auto find_precompiled = [&gl_cache](u64 id) { -        return std::find_if(gl_cache.begin(), gl_cache.end(), -                            [id](const auto& entry) { return entry.unique_identifier == id; }); +        return std::ranges::find(gl_cache, id, &ShaderDiskCachePrecompiled::unique_identifier);      };      const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin, @@ -432,8 +435,8 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop          return;      } -    if (device.UseAssemblyShaders()) { -        // Don't store precompiled binaries for assembly shaders. +    if (device.UseAssemblyShaders() || device.UseDriverCache()) { +        // Don't store precompiled binaries for assembly shaders or when using the driver cache          return;      }  | 
