diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/gpu.cpp | 6 | ||||
| -rw-r--r-- | src/video_core/gpu.h | 9 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 | 
3 files changed, 14 insertions, 11 deletions
| diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index e36483145..a003bc9e3 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -20,7 +20,11 @@ GPU::GPU() {  GPU::~GPU() = default; -const Tegra::Engines::Maxwell3D& GPU::Get3DEngine() const { +const Engines::Maxwell3D& GPU::Maxwell3D() const { +    return *maxwell_3d; +} + +Engines::Maxwell3D& GPU::Maxwell3D() {      return *maxwell_3d;  } diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 60930e997..a32148ecd 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -93,15 +93,14 @@ public:      /// Processes a command list stored at the specified address in GPU memory.      void ProcessCommandList(GPUVAddr address, u32 size); +    /// Returns a const reference to the Maxwell3D GPU engine. +    const Engines::Maxwell3D& Maxwell3D() const; +      /// Returns a reference to the Maxwell3D GPU engine. -    const Engines::Maxwell3D& Get3DEngine() const; +    Engines::Maxwell3D& Maxwell3D();      std::unique_ptr<MemoryManager> memory_manager; -    Engines::Maxwell3D& Maxwell3D() { -        return *maxwell_3d; -    } -  private:      /// Writes a single register in the engine bound to the specified subchannel      void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f75999557..65a2fd5e8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -634,8 +634,8 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr  u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program,                                          u32 current_bindpoint,                                          const std::vector<GLShader::ConstBufferEntry>& entries) { -    auto& gpu = Core::System::GetInstance().GPU(); -    auto& maxwell3d = gpu.Get3DEngine(); +    const auto& gpu = Core::System::GetInstance().GPU(); +    const auto& maxwell3d = gpu.Maxwell3D();      // Reset all buffer draw state for this stage.      for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) { @@ -644,7 +644,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr      }      // Upload only the enabled buffers from the 16 constbuffers of each shader stage -    auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; +    const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];      for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {          const auto& used_buffer = entries[bindpoint]; @@ -700,8 +700,8 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr  u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,                                      const std::vector<GLShader::SamplerEntry>& entries) { -    auto& gpu = Core::System::GetInstance().GPU(); -    auto& maxwell3d = gpu.Get3DEngine(); +    const auto& gpu = Core::System::GetInstance().GPU(); +    const auto& maxwell3d = gpu.Maxwell3D();      ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),                 "Exceeded the number of active textures."); | 
