diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 84 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 8 | ||||
| -rw-r--r-- | src/video_core/textures/decoders.cpp | 2 | 
3 files changed, 83 insertions, 11 deletions
| diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index f9b4a4b87..3a00d9383 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -88,6 +88,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form      // DepthStencil formats      {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,       false}, // Z24S8 +    {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, +     false}, // S8Z24  }};  static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { @@ -131,13 +133,6 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {      return {0, actual_height, width, 0};  } -static void ConvertASTCToRGBA8(std::vector<u8>& data, PixelFormat format, u32 width, u32 height) { -    u32 block_width{}; -    u32 block_height{}; -    std::tie(block_width, block_height) = GetASTCBlockSize(format); -    data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height); -} -  template <bool morton_to_gl, PixelFormat format>  void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr addr) {      constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; @@ -177,6 +172,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),          MortonCopy<true, PixelFormat::DXT1>,         MortonCopy<true, PixelFormat::DXT23>,          MortonCopy<true, PixelFormat::DXT45>,        MortonCopy<true, PixelFormat::DXN1>,          MortonCopy<true, PixelFormat::ASTC_2D_4X4>,  MortonCopy<true, PixelFormat::Z24S8>, +        MortonCopy<true, PixelFormat::S8Z24>,  };  static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), @@ -197,6 +193,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),          nullptr,          MortonCopy<false, PixelFormat::ABGR8>,          MortonCopy<false, PixelFormat::Z24S8>, +        MortonCopy<false, PixelFormat::S8Z24>,  };  // Allocate an uninitialized texture of appropriate size and format for the surface @@ -234,6 +231,71 @@ CachedSurface::CachedSurface(const SurfaceParams& params) : params(params) {                             rect.GetWidth(), rect.GetHeight());  } +static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) { +    union S8Z24 { +        BitField<0, 24, u32> z24; +        BitField<24, 8, u32> s8; +    }; +    static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size"); + +    union Z24S8 { +        BitField<0, 8, u32> s8; +        BitField<8, 24, u32> z24; +    }; +    static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size"); + +    S8Z24 input_pixel{}; +    Z24S8 output_pixel{}; +    for (size_t y = 0; y < height; ++y) { +        for (size_t x = 0; x < width; ++x) { +            const size_t offset{y * width + x}; +            std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24)); +            output_pixel.s8.Assign(input_pixel.s8); +            output_pixel.z24.Assign(input_pixel.z24); +            std::memcpy(&data[offset], &output_pixel, sizeof(Z24S8)); +        } +    } +} +/** + * Helper function to perform software conversion (as needed) when loading a buffer from Switch + * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with + * typical desktop GPUs. + */ +static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, +                                               u32 width, u32 height) { +    switch (pixel_format) { +    case PixelFormat::ASTC_2D_4X4: { +        // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. +        u32 block_width{}; +        u32 block_height{}; +        std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format); +        data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height); +        break; +    } +    case PixelFormat::S8Z24: +        // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24. +        ConvertS8Z24ToZ24S8(data, width, height); +        break; +    } +} + +/** + * Helper function to perform software conversion (as needed) when flushing a buffer to Switch + * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with + * typical desktop GPUs. + */ +static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& /*data*/, PixelFormat pixel_format, +                                                u32 /*width*/, u32 /*height*/) { +    switch (pixel_format) { +    case PixelFormat::ASTC_2D_4X4: +    case PixelFormat::S8Z24: +        LOG_CRITICAL(Render_OpenGL, "Unimplemented pixel_format={}", +                     static_cast<u32>(pixel_format)); +        UNREACHABLE(); +        break; +    } +} +  MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));  void CachedSurface::LoadGLBuffer() {      ASSERT(params.type != SurfaceType::Fill); @@ -256,10 +318,7 @@ void CachedSurface::LoadGLBuffer() {              params.width, params.block_height, params.height, gl_buffer.data(), params.addr);      } -    if (IsPixelFormatASTC(params.pixel_format)) { -        // ASTC formats are converted to RGBA8 in software, as most PC GPUs do not support this -        ConvertASTCToRGBA8(gl_buffer, params.pixel_format, params.width, params.height); -    } +    ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);  }  MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); @@ -272,6 +331,9 @@ void CachedSurface::FlushGLBuffer() {      MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); +    ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width, +                                        params.height); +      if (!params.is_tiled) {          std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);      } else { diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 459abbdc2..7aaf371bd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -41,6 +41,7 @@ struct SurfaceParams {          // DepthStencil formats          Z24S8 = 13, +        S8Z24 = 14,          MaxDepthStencilFormat, @@ -92,6 +93,7 @@ struct SurfaceParams {              4, // DXN1              4, // ASTC_2D_4X4              1, // Z24S8 +            1, // S8Z24          }};          ASSERT(static_cast<size_t>(format) < compression_factor_table.size()); @@ -117,6 +119,7 @@ struct SurfaceParams {              64,  // DXN1              32,  // ASTC_2D_4X4              32,  // Z24S8 +            32,  // S8Z24          }};          ASSERT(static_cast<size_t>(format) < bpp_table.size()); @@ -128,6 +131,8 @@ struct SurfaceParams {      static PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {          switch (format) { +        case Tegra::DepthFormat::S8_Z24_UNORM: +            return PixelFormat::S8Z24;          case Tegra::DepthFormat::Z24_S8_UNORM:              return PixelFormat::Z24S8;          default: @@ -226,6 +231,8 @@ struct SurfaceParams {      static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) {          switch (format) { +        case PixelFormat::S8Z24: +            return Tegra::DepthFormat::S8_Z24_UNORM;          case PixelFormat::Z24S8:              return Tegra::DepthFormat::Z24_S8_UNORM;          default: @@ -274,6 +281,7 @@ struct SurfaceParams {      static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {          switch (format) { +        case Tegra::DepthFormat::S8_Z24_UNORM:          case Tegra::DepthFormat::Z24_S8_UNORM:              return ComponentType::UNorm;          default: diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 680f22ddb..7b06fea3e 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -76,6 +76,7 @@ u32 BytesPerPixel(TextureFormat format) {  static u32 DepthBytesPerPixel(DepthFormat format) {      switch (format) { +    case DepthFormat::S8_Z24_UNORM:      case DepthFormat::Z24_S8_UNORM:          return 4;      default: @@ -129,6 +130,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid      std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);      switch (format) { +    case DepthFormat::S8_Z24_UNORM:      case DepthFormat::Z24_S8_UNORM:          CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,                           unswizzled_data.data(), true, block_height); | 
