diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 15 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 17 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 3 | 
3 files changed, 3 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index a44bbfae8..70855fcfd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -88,19 +88,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo          state.texture_units[i].sampler = texture_samplers[i].sampler.handle;      } -    GLint ext_num; -    glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num); -    for (GLint i = 0; i < ext_num; i++) { -        const std::string_view extension{ -            reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))}; - -        if (extension == "GL_ARB_direct_state_access") { -            has_ARB_direct_state_access = true; -        } else if (extension == "GL_ARB_multi_bind") { -            has_ARB_multi_bind = true; -        } -    } -      OpenGLState::ApplyDefaultState();      // Create render framebuffer @@ -443,7 +430,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us      // TODO(bunnei): Figure out how the below register works. According to envytools, this should be      // used to enable multiple render targets. However, it is left unset on all games that I have      // tested. -    ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented"); +    UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);      // Bind the framebuffer surfaces      current_state.draw.draw_framebuffer = framebuffer.handle; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 7ec9746b1..ed70d73ee 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -60,20 +60,6 @@ public:      bool AccelerateDrawBatch(bool is_indexed) override;      void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override; -    /// OpenGL shader generated for a given Maxwell register state -    struct MaxwellShader { -        /// OpenGL shader resource -        OGLProgram shader; -    }; - -    struct VertexShader { -        OGLShader shader; -    }; - -    struct FragmentShader { -        OGLShader shader; -    }; -      /// Maximum supported size that a constbuffer can have in bytes.      static constexpr std::size_t MaxConstbufferSize = 0x10000;      static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0, @@ -193,9 +179,6 @@ private:      /// but are needed for correct emulation      void CheckExtensions(); -    bool has_ARB_direct_state_access = false; -    bool has_ARB_multi_bind = false; -      OpenGLState state;      RasterizerCacheOpenGL res_cache; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 2fbc753af..5f4cdd119 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -709,9 +709,10 @@ void CachedSurface::LoadGLBuffer() {          const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};          gl_buffer[0].assign(texture_src_data, texture_src_data_end);      } -    for (u32 i = 0; i < params.max_mip_level; i++) +    for (u32 i = 0; i < params.max_mip_level; i++) {          ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),                                             params.MipHeight(i), params.MipDepth(i)); +    }  }  MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));  | 
