diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/command_processor.cpp | 4 | ||||
| -rw-r--r-- | src/video_core/rasterizer.cpp | 3 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 10 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 5 | ||||
| -rw-r--r-- | src/video_core/shader/shader.cpp | 3 | 
5 files changed, 25 insertions, 0 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index d82e20f86..a78985510 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -4,6 +4,7 @@  #include <boost/range/algorithm/fill.hpp> +#include "common/microprofile.h"  #include "common/profiler.h"  #include "core/hle/service/gsp_gpu.h" @@ -43,6 +44,8 @@ static const u32 expand_bits_to_bytes[] = {      0xffff0000, 0xffff00ff, 0xffffff00, 0xffffffff  }; +MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240)); +  static void WritePicaReg(u32 id, u32 value, u32 mask) {      auto& regs = g_state.regs; @@ -126,6 +129,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {          case PICA_REG_INDEX(trigger_draw_indexed):          {              Common::Profiling::ScopeTimer scope_timer(category_drawing); +            MICROPROFILE_SCOPE(GPU_Drawing);  #if PICA_LOG_TEV              DebugUtils::DumpTevStageConfig(regs.GetTevStages()); diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index b83798b0f..4a159da8e 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -7,6 +7,7 @@  #include "common/color.h"  #include "common/common_types.h"  #include "common/math_util.h" +#include "common/microprofile.h"  #include "common/profiler.h"  #include "core/hw/gpu.h" @@ -267,6 +268,7 @@ static int SignedArea (const Math::Vec2<Fix12P4>& vtx1,  };  static Common::Profiling::TimingCategory rasterization_category("Rasterization"); +MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240));  /**   * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing @@ -279,6 +281,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,  {      const auto& regs = g_state.regs;      Common::Profiling::ScopeTimer timer(rasterization_category); +    MICROPROFILE_SCOPE(GPU_Rasterization);      // vertex positions in rasterizer coordinates      static auto FloatToFix = [](float24 flt) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9f1552adf..deb9971bb 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -7,6 +7,7 @@  #include "common/color.h"  #include "common/math_util.h" +#include "common/microprofile.h"  #include "common/profiler.h"  #include "core/hw/gpu.h" @@ -777,12 +778,16 @@ void RasterizerOpenGL::SyncDrawState() {      state.Apply();  } +MICROPROFILE_DEFINE(OpenGL_FramebufferReload, "OpenGL", "FB Reload", MP_RGB(70, 70, 200)); +  void RasterizerOpenGL::ReloadColorBuffer() {      u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress());      if (color_buffer == nullptr)          return; +    MICROPROFILE_SCOPE(OpenGL_FramebufferReload); +      u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format);      std::unique_ptr<u8[]> temp_fb_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]); @@ -822,6 +827,8 @@ void RasterizerOpenGL::ReloadDepthBuffer() {      if (depth_buffer == nullptr)          return; +    MICROPROFILE_SCOPE(OpenGL_FramebufferReload); +      u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);      // OpenGL needs 4 bpp alignment for D24 @@ -868,6 +875,7 @@ void RasterizerOpenGL::ReloadDepthBuffer() {  }  Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit"); +MICROPROFILE_DEFINE(OpenGL_FramebufferCommit, "OpenGL", "FB Commit", MP_RGB(70, 70, 200));  void RasterizerOpenGL::CommitColorBuffer() {      if (last_fb_color_addr != 0) { @@ -875,6 +883,7 @@ void RasterizerOpenGL::CommitColorBuffer() {          if (color_buffer != nullptr) {              Common::Profiling::ScopeTimer timer(buffer_commit_category); +            MICROPROFILE_SCOPE(OpenGL_FramebufferCommit);              u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format); @@ -911,6 +920,7 @@ void RasterizerOpenGL::CommitDepthBuffer() {          if (depth_buffer != nullptr) {              Common::Profiling::ScopeTimer timer(buffer_commit_category); +            MICROPROFILE_SCOPE(OpenGL_FramebufferCommit);              u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 70f0ba5f1..e4247051c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -4,6 +4,7 @@  #include "common/make_unique.h"  #include "common/math_util.h" +#include "common/microprofile.h"  #include "common/vector_math.h"  #include "core/memory.h" @@ -16,6 +17,8 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {      FullFlush();  } +MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192)); +  void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) {      PAddr texture_addr = config.config.GetPhysicalAddress(); @@ -25,6 +28,8 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text          state.texture_units[texture_unit].texture_2d = cached_texture->second->texture.handle;          state.Apply();      } else { +        MICROPROFILE_SCOPE(OpenGL_TextureUpload); +          std::unique_ptr<CachedTexture> new_texture = Common::make_unique<CachedTexture>();          new_texture->texture.Create(); diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 4e9836c80..be5588c00 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -9,6 +9,7 @@  #include "common/hash.h"  #include "common/make_unique.h" +#include "common/microprofile.h"  #include "common/profiler.h"  #include "video_core/debug_utils/debug_utils.h" @@ -55,11 +56,13 @@ void Shutdown() {  }  static Common::Profiling::TimingCategory shader_category("Vertex Shader"); +MICROPROFILE_DEFINE(GPU_VertexShader, "GPU", "Vertex Shader", MP_RGB(50, 50, 240));  OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {      auto& config = g_state.regs.vs;      Common::Profiling::ScopeTimer timer(shader_category); +    MICROPROFILE_SCOPE(GPU_VertexShader);      state.program_counter = config.main_offset;      state.debug.max_offset = 0;  | 
