diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/gpu.cpp | 6 | ||||
| -rw-r--r-- | src/video_core/gpu_thread.cpp | 6 | 
2 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index cdb2f804e..278528618 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -69,7 +69,7 @@ const DmaPusher& GPU::DmaPusher() const {  void GPU::IncrementSyncPoint(const u32 syncpoint_id) {      syncpoints[syncpoint_id]++; -    sync_mutex.lock(); +    std::lock_guard lock{sync_mutex};      if (!syncpt_interrupts[syncpoint_id].empty()) {          u32 value = syncpoints[syncpoint_id].load();          auto it = syncpt_interrupts[syncpoint_id].begin(); @@ -82,7 +82,6 @@ void GPU::IncrementSyncPoint(const u32 syncpoint_id) {              it++;          }      } -    sync_mutex.unlock();  }  u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const { @@ -98,7 +97,7 @@ void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {  }  bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) { -    sync_mutex.lock(); +    std::lock_guard lock{sync_mutex};      auto it = syncpt_interrupts[syncpoint_id].begin();      while (it != syncpt_interrupts[syncpoint_id].end()) {          if (value == *it) { @@ -108,7 +107,6 @@ bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {          it++;      }      return false; -    sync_mutex.unlock();  }  u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index b87938fdd..b441e92b0 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -21,7 +21,8 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p      MicroProfileOnThreadCreate("GpuThread");      // Wait for first GPU command before acquiring the window context -    while (state.queue.Empty()); +    while (state.queue.Empty()) +        ;      // If emulation was stopped during disk shader loading, abort before trying to acquire context      if (!state.is_running) { @@ -103,7 +104,8 @@ u64 ThreadManager::PushCommand(CommandData&& command_data) {  MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));  void SynchState::WaitForSynchronization(u64 fence) { -    while (signaled_fence.load() < fence); +    while (signaled_fence.load() < fence) +        ;  }  } // namespace VideoCommon::GPUThread  | 
