diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 10 | 
1 files changed, 3 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 7e57de78a..85c668ca1 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2299,8 +2299,7 @@ private:                  ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),                             "NDV is not implemented"); -                const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); -                const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); +                const std::string x = regs.GetRegisterAsFloat(instr.gpr8);                  const bool is_array = instr.tmml.array != 0;                  auto texture_type = instr.tmml.texture_type.Value();                  const std::string sampler = @@ -2311,13 +2310,11 @@ private:                  std::string coord;                  switch (texture_type) {                  case Tegra::Shader::TextureType::Texture1D: { -                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);                      coord = "float coords = " + x + ';';                      break;                  }                  case Tegra::Shader::TextureType::Texture2D: { -                    std::string x = regs.GetRegisterAsFloat(instr.gpr8); -                    std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); +                    const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);                      coord = "vec2 coords = vec2(" + x + ", " + y + ");";                      break;                  } @@ -2327,8 +2324,7 @@ private:                      UNREACHABLE();                      // Fallback to interpreting as a 2D texture for now -                    std::string x = regs.GetRegisterAsFloat(instr.gpr8); -                    std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); +                    const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);                      coord = "vec2 coords = vec2(" + x + ", " + y + ");";                      texture_type = Tegra::Shader::TextureType::Texture2D;                  }  | 
