diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 16 | 
1 files changed, 9 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index bf67e3a70..d238c1257 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -98,17 +98,19 @@ private:      /**       * Configures the color and depth framebuffer states. -     * @param must_reconfigure If true, tells the framebuffer to skip the cache and reconfigure -     * again. Used by the texture cache to solve texception conflicts -     * @param use_color_fb If true, configure color framebuffers. -     * @param using_depth_fb If true, configure the depth/stencil framebuffer. -     * @param preserve_contents If true, tries to preserve data from a previously used framebuffer. +     * +     * @param current_state       The current OpenGL state. +     * @param using_color_fb      If true, configure color framebuffers. +     * @param using_depth_fb      If true, configure the depth/stencil framebuffer. +     * @param preserve_contents   If true, tries to preserve data from a previously used +     *                            framebuffer.       * @param single_color_target Specifies if a single color buffer target should be used. +     *       * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture -     * (requires using_depth_fb to be true) +     *          (requires using_depth_fb to be true)       */      std::pair<bool, bool> ConfigureFramebuffers( -        OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true, +        OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,          bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});      /// Configures the current constbuffers to use for the draw command.  | 
